CubeApple76

Member
Jan 20, 2021
6,810
Just missed out last year, did way better then I was expecting to. This year I know I won't come close (some big real life events are going to mean several months of likely no or very little gaming time), but I enjoyed cataloging the games I completed, so figure why not. Will keep logging my completions here.

As with last year, DLC that has a definable completion point (i.e. not some cosmetic or whatever) counts separately, as do battle passes, expansions, and seasons for GaaS games - those take up enough time on their own to count imo.

Total Completions: 15

Replays: 1
Live Service Seasons: 3
DLCs/Expansions: 1
First Playthroughs: 10

Completions by platform:

Xbox: 14
PlayStation: 0
Nintendo: 0
PC: 0
Mobile: 1

NumberTitlePlatformDateRating (1-10)
1Deliver Us The MoonXSX1-10-238
2Vampire SurvivorsXbox Cloud Gaming1-14-239.5
3Microsoft WordamentAndroid1-15-237
4Goldeneye 007Xbox Cloud Gaming2-7-237
5Grid LegendsXSX2-22-237
6PentimentXSX3-14-2310
7Shadow Warrior 3XSX3-25-238
8High on LifeXSX4-5-237.5
9Forza Horizon 5: Rally AdventureXSX5-11-238.5
10Halo Infinite: Season 3XSX6-4-238
11Planet of LanaXSX6-20-238
12Gears 5XSX6-26-239
13Halo Infinite Season 4XSX10-4-239.5
15CocoonXSX11-26-239
17When the Past Was AroundXSX12-1-236
 
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BentMyWookiee

Member
Oct 27, 2017
282
This is my first time attempting this challenge. My goal this year is to focus on chipping away at my backlog. I'll still definitely play some new releases as well though, but I'm trying to keep new purchases to a minimum. Hoping I can make it to 52!

1. Castlevania II: Simon's Quest (XSX) | Jan 01 | 3/5
2. Castlevania: The Adventure (XSX) | Jan 01 | 1/5
3. Bloodstained: Curse of the Moon (Switch) | Jan 02 | 4/5
4. Kid Dracula (XSX) | Jan 03 | 2/5
5. Castlevania II: Belmont's Revenge (XSX) | Jan 04 | 3/5
6. Castlevania III: Dracula's Curse (XSX) | Jan 07 | 4/5
7. Bloodstained: Curse of the Moon 2 (Switch) | Jan 18 | 4/5
8. Steel Assault (Switch) | Jan 21 | 3/5
9. The Legend of Zelda: Link's Awakening (Switch) | Feb 01 | 4/5
10. Super Castlevania IV (XSX) | Feb 02 | 3/5
11. Graze Counter GM (Switch) | Feb 03 | 5/5
12. Wild Guns (NSO) | Feb 09 | 3/5
13. Portal (PC) | Feb 17 | 5/5
14. Star Wars Battle Pod (Arcade) | Feb 26 | 3/5
15. Hi-Fi Rush | Feb 28 | 4/5
16. Four Last Things | Mar 06 | 4/5
17. Samorost | Mar 10 | 2/5
18. Psychonauts 2 | Mar 13 | 5/5
19. Akai Katana | Mar 22 | 4/5
20. Drainus | Mar 29 | 3/5
21. Trek to Yomi | Apr 09 | 3/5
22. Arrest of a Stone Buddha | Apr 11 | 3/5
23. Final Fantasy V | May 05 | 5/5
24. The Legend of Zelda: Tears of the Kingdom | Jun 01 | 5/5
25. Pikuniku | Jun 09 | 4/5
26. Batsugun | Jun 11 | 5/5
27. Final Fantasy II | Jun 23 | 2/5
28. Espgaluda II | Jun 25 | 4/5
29. DoDonPachi Resurrection | Jun 25 | 4/5
30. Touch My Katamari | Jul 01 | 4/5
31. Um Jammer Lammy | Jul 04 | 3/5
32. Parappa the Papper | Jul 05 | 4/5
33. Final Fantasy XVI | Jul 15 | 5/5
34. Planet of Lana | Jul 24 | 3/5
35. Venba | Aug 05 | 4/5
36. Teenage Mutant Ninja Turtles Arcade | Aug 12 | 3/5
37. Turtles in Time | Aug 12 | 3/5
38. Final Fantasy IV | Aug 17 | 5/5
39. Bomb Rush Cyberfunk | Sep 01 | 5/5
40. Deathsmiles | Sep 02 | 3/5
41. Rolling Gunner Overpower | 09/04 | 4/5
42. Deathsmiles II | Sep 06 | 2/5
43. Rayforce | Sep 10 | 3/5
44. Terra Flame | Sep 16 | 3/5
45. Mushihimesama | Oct 09 | 5/5
46. Castlevania: Circle of the Moon | Oct 17 | 3/5
47. Ace Attorney: Phoenix Wright | Oct 18 | 5/5
48. Castlevania: Harmony of Dissonance | Oct 28 | 4/5
49. Super Mario Wonder | Nov 19 | 4/5
50. Marve's Spider-an 2 | Nov 22 | 5/5
51. Cocoon | Nov 25 | 5/5
52. Phoenix Wright: Ace Attorney - Justice for All | Dec 04 | 4/5

JANUARY COMPLETIONS:

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1. Castlevania II: Simon's Quest (XSX)| 3/5 - I had low expectations for this one based off of things I've read, but I enjoyed my time with it. This is due to me playing with a guide. I honestly don't know how anybody would ever beat this game on their own with no guide. Some of the hints are really obtuse and having to crouch for a few seconds in specific spots after you've obtained certain items is just something I never would have figured out on my own. I can definitely understand why some people really dislike this game.
2. Castlevania: The Adventure (XSX) | 1/5 - I had played this as a kid, but never beat it. Going back to it now… wow this is pretty terrible. The framerate is really bad and the game just isn't fun. The original Castlevania is a classic and this was a failed attempt at bringing the series to handheld..
3. Bloodstained: Curse of the Moon (Switch) | 4/5 - What a cool game! A fantastic modern take on Castlevania III.
4. Kid Dracula (XSX) | 2/5 - This wasn't really anything like the main Castlevania series, though it wasn't trying to be. I wasn't really a fan of this game.
5. Castlevania II: Belmont's Revenge (XSX) | 3/5 - I went in with very low expectations after playing the first Gameboy entry. However, this one surprised me quite a lot; it was better than Castlevania: The Adventure in every way. It felt good to play, levels were much better and felt more fair, and the music was great.
6. Castlevania III: Dracula's Curse (XSX) | 4/5 -Loved this one. It felt like the true evolution of the first Castlevania. Having multiple paths and characters was a cool addition. I luckily went a path where I got Alucard, so the one screen where you just had to deal with falling blocks for probably 5-10 minutes was made really easy for me since I was able to turn into a bat and fly up the screen. If I didn't have Alucard here, I could see getting extremely frustrated.
7. Bloodstained: Curse of the Moon 2 (Switch) | 4/5 - A really fun game, just like the previous one. I liked the initial playthrough a lot, but found myself getting tired of having to play the same levels again on the subsequent playthroughs while going for the true ending. If I had put more time in between playthroughs, then I think I would have enjoyed it a lot more.
8. Steel Assault (Switch) | 3/5 - The pixel art in this game is fantastic! The gameplay itself was fine and I enjoyed my time with the game. But I'm not sure I liked it as much as I was hoping I would.
 
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Whimsicalish

Member
Dec 30, 2019
185
Midwest
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08 | The Solitaire Conspiracy
PC | Jan 22 | 5.5 h | 3.5/5


This introduces a new way of playing solitaire. I have been wanting to play more solitaire recently; I'm glad I picked this in a previous sale.

Throughout the campaign, you unlock new crew decks. Each deck has a unique ability that will either help your game or create a challenge. There are two extra recruitment crews you can unlock by completing missions. They aren't required by the campaign but it's added content.

Every Joker, Queen, and King card shares background story on the character's portraits. I enjoyed the art style and that each crew had a different vibe. I wonder why we didn't get the story with these characters instead of the FMV characters. It felt like they were separate things. The FMV was fine, but not everyone did a great job acting. I didn't care what was happening. The story was much too predictable. I was more interested in, well....playing solitaire.

After the campaign, you unlock daily missions and two gameplay modes. One is practice while the other is an endless mode if you can survive the time. Overall, it was a fun spin on solitaire.





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09 | Erica
PS4 | Jan 24 | 9 h | 3.5/5


I saw this interactive FMV game added on Playstation Plus and figured why not. It was a pleasant experience. Erica plays like a movie; each run is about 90 minutes and you occasionally use the touchpad on the controller.

I was surprised by the high quality visual production. The blend of cinematography and CGI scenes were really well done. The set designs for the scenes were fantastic. I loved interacting with the environment. It felt like I was exploring, instead of just following Erica. The controls were finicky and some options are not as clear. That could confuse players if you're not extra careful. I did enjoyed the scene transitions though. That was well done.

The acting wasn't quite on par. Most of the actors were done well but a couple stuck out as stiff. Sadly, the story suffered the most. (Which is tragic for an interactive story.) It was interesting enough to entice me to replay the game. I saw all 6 endings and collected every trophy. The story does come off as predictable, plus there are plotholes and horribly dumb decisions to move it forward. The story isn't something that's going to stick with me long into the future, but I am glad I got a chance to play Erica.

Main Post
 

djinn

Member
Nov 16, 2017
15,868
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08 | The Solitaire Conspiracy
PC | Jan 22 | 5.5 h | 3.5/5


This introduces a new way of playing solitaire. I have been wanting to play more solitaire recently; I'm glad I picked this in a previous sale.

Throughout the campaign, you unlock new crew decks. Each deck has a unique ability that will either help your game or create a challenge. There are two extra recruitment crews you can unlock by completing missions. They aren't required by the campaign but it's added content.

Every Joker, Queen, and King card shares background story on the character's portraits. I enjoyed the art style and that each crew had a different vibe. I wonder why we didn't get the story with these characters instead of the FMV characters. It felt like they were separate things. The FMV was fine, but not everyone did a great job acting. I didn't care what was happening. The story was much too predictable. I was more interested in, well....playing solitaire.

After the campaign, you unlock daily missions and two gameplay modes. One is practice while the other is an endless mode if you can survive the time. Overall, it was a fun spin on solitaire.





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09 | Erica
PS4 | Jan 24 | 9 h | 3.5/5


I saw this interactive FMV game added on Playstation Plus and figured why not. It was a pleasant experience. Erica plays like a movie; each run is about 90 minutes and you occasionally use the touchpad on the controller.

I was surprised by the high quality visual production. The blend of cinematography and CGI scenes were really well done. The set designs for the scenes were fantastic. I loved interacting with the environment. It felt like I was exploring, instead of just following Erica. The controls were finicky and some options are not as clear. That could confuse players if you're not extra careful. I did enjoyed the scene transitions though. That was well done.

The acting wasn't quite on par. Most of the actors were done well but a couple stuck out as stiff. Sadly, the story suffered the most. (Which is tragic for an interactive story.) It was interesting enough to entice me to replay the game. I saw all 6 endings and collected every trophy. The story does come off as predictable, plus there are plotholes and horribly dumb decisions to move it forward. The story isn't something that's going to stick with me long into the future, but I am glad I got a chance to play Erica.

Main Post
Never heard of Erica, will have to check it out
 

L Thammy

Spacenoid
Member
Oct 25, 2017
50,134
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6. Shock Troopers 2nd Squad
Outstanding - ★★★★ (4/4)

I had thought that this would be a very straightforward sequel, essentially just Shock Troopers with different levels, but I actually think it's a much deeper change than that. A lot of the changes were in line with my complaints for the first game, meaning that it pares back back some features which sound good but aren't that meaningful and instead polishes what it does deliver.

As far as the basic systems go, there are actually a couple of changes. The dodge can be replaced with a jump which works very similarly, although I think it gives you a little more control. Your powerups are a bit different, with your main gun leveling up now. Instead of having vehicle stages, you now can find vehicles in the environment which you can ride until they take too much damage, essentially the same as vehicles in Mercs but with charged attacks. I feel like more vehicles are worse here because they're very fragile.

The big thing, though, is that it feels like they've changed their approach to the contents of stages. It's closer to a bullet hell now. There are way more enemies and they're firing shots all over the place. Their individual patterns aren't all that bad, but the difficulty comes from the fact that multiple things which are shooting at you may have different patterns that are overlapping. For human enemies, they'll often paradive in closer to you and they aren't as eager to use melee attacks as in the first game, so there's a lot more opportunity to use melee attacks. The game's new scoring system also apparently rewards you a lot for melee attacks, although I didn't pay much attention to that myself.

While they've reduced the choices of levels, the levels feel a bit more creative here than what I saw of the first game. Moreover, the bosses are much more exciting and creative. I especially like how some of the bosses are things that you wouldn't normally be expecting to fight, such as the evil corporation's headquarters. There's a boss fight where a building is shooting at you and you're shooting back. It's great.

As for what negatives the game has compared to the original. There are fewer stages as mentioned before. There are also fewer characters, which may also explain why they dropped the character-switching team mode. The biggest thing, though, is that the game absolutely chugs. You can tell that the Neo Geo wasn't meant to have this much going on at once and so the game has tons and tons of slowdown. It's not even like a Treasure thing where there are particularly exciting moments where you're grateful for the slowdown for giving you the time to think and get out of this jam, it starts happening on the first level.
 

Subnats

One Winged Slayer
Member
Nov 13, 2017
1,070
Ireland
Gonna give this a go this year. Never did one of these before and it seems like a fun challenge. Managed to play through about 49 games last year so I'd say I'll have a decent chance of beating this.

Games Beaten in 2023 - 53/52

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1. Ridge Racer (Playstation) - January 1st
Started getting into the Ridge Racer games last year with 64 so I thought why not open up the year with another one. Took a little bit to get used to the handling but otherwise it was a fairly smooth and enjoyable playthrough. Definitely fairly content light but a lot of fun and great start to the Ridge Racer series.

3.5/5

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2. Megaman: Dr. Wily's Revenge (Gameboy) - January 17th
Replayed all of the NES games last year so this year I'm gonna give the Gameboy games a go. This was the only one of them I'd fully played through before though I hadn't touched it since the 3DS VC release. Going back to it now I felt it was a fairly enjoyable time. There's definitely a few moments where it can be frustrating (Cut Man's stage especially) and some of the robot masters feel like they haven't been adjusted for the lower screen resolution and narrower aspect ratio of the Gameboy. It would've been nice for the MM2 robot masters to have proper stages as well. Aside from those though, Wily's Revenge is a fun translation of the NES games to the Gameboy.

2.5/5

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3. Megaman II (Gameboy) - January 17th
Since Wily's Revenge only took around an hour to beat I decided to jump right into the sequel straight after. So apparently people don't generally like this one but personally I really enjoyed it and it addressed basically all of my complaints with the previous game. It's certainly not perfect, it's a little on the easy side (you'll never take much damage from anything that isn't a boss), and the level design tends to recreate the original stages from MM2/3, (as opposed to the more original levels from WR) but I had a lot of fun with it. I'd personally say it's about as good as Megaman 1 or 2 on NES and so far it's my favourite of the Gameboy titles.

3/5

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4. Megaman III (Gameboy) - January 20th
Best I can say for this one is that it's just ok. I don't know why someone thought it was a good idea to give Megaman momentum when he's in the air but it makes the controls feel horrible and single-handedly ruins the game for me. The game definitely doesn't feel quite design with it in mind either and there were a couple of places where it managed to kill me. It also doesn't help that half of this game is made up of stages from MM4 which isn't a game I particularly like either. Aside from that it's probably still about on par with WR to be fair, and with fixed controls it'd even be better.

2.5/5



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5. Megaman IV (Gameboy) - February 1st
Kicking off the month with another of the Gameboy Megaman games. This time it's Megaman IV and I've got to say this was quite the fun playthrough. Straight away it's really obvious how much high the production values for this one were compared to the previous three games, it easily holds up to the later NES games aside from being in black and white. The annoying momentum thing from III is gone here too so the game is far tighter to control. There is some kickback on the charge shot now though which took a bit to get used to, it's fairly minor though so it's no big deal. Considering I don't really like like Megaman 4 on the NES I was surprised at how much I enjoyed this games renditions of the stages and robot masters. Ringman was as much a pain as on NES and Pharaohman's stage had a few frustrating moments but otherwise they were all solid. The same goes for those returning from Megaman 5 as well. though the crusher sections during Crystalman's stage could've done with a bit more of a heads up. It was pretty cool seeing a shop in a portable title too, before it was implemented in the console games even. It does seem to come at the cost of not replenishing your weapons between stages, but that never really became an issue for me. Overall I really enjoyed my time with this game and it's certainly worth a try for any Megaman fan who hasn't played it yet. I think I might still prefer II slightly but it's very close and I could honestly go either way.

3/5

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6. Pokémon Legends Arceus (Nintendo Switch) - February 3rd (71 hours)
Been chipping away at this one over the last few months. Overall I mostly had a very good time with this. Exploring every area and catching every Pokemon I can see made me feel like a kid again playing through Gen 4. The combat revamp was also pretty neat and while I wouldn't want to see it in the regular games, it was a nice change of pace here. I wouldn't say the game holds up to a completionist playthrough though, the main gameplay loop essentially stays the same in hour 70 as it was in hour 5 and gets repetitive pretty quickly. Just doing the main plot is great though and the noble fights are a lot of fun and put up a surprising amount of challenge for a Pokemon game. There's not really much of a chance to connect with your team here. I did end up keeping my starter on the team but the rest ended up being switched out whenever something stronger came along, I didn't even nickname any of them. The game's technical chops are also pretty poor, people have complained ad nauseam about that already though so I won't get into it here. Despite those issues, this is easily the most positive I've felt coming out of a Pokemon game in years and it's certainly the best game in the series since Gen 5, just maybe don't go for 100%.

3.5/5

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7. Megaman X (SNES) - February 7th
Can't really think of too much to say about this one to be honest. It's an absolute masterpiece and a big favourite of mine. Megaman X is easily my overall favourite Megaman game (along with X4) as well as the best game on SNES, and this replay didn't do anything to change that opinion. I suppose it was a bit of a change of pace to play through the game using a keyboard since I just emulated it onto my laptop this playthrough. Surprisingly easy to get used to after playing the game on a controller for the last decade and it made mashing was sooooo easy though, though the hadouken was a bit more difficult. Absolute perfection from beginning to end and one of my favourite games of all time.

5/5

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8. Megaman V (Gameboy) - February 10th
Yeah I can definitely see why people say this is the best of the Gameboy Megaman games. Megaman V was an absolute treat from beginning to end and a big improvement over IV which was already a pretty great time. The level design was generally great, as were the bosses, with little to no frustrating sections. Putting a Devil as a midway point boss fight definitely caught me off guard but it was a very fun take on it and more than manageable. The replacement of the charge shot with the Mega Arm was a really interesting gimmick, and keeping the hitbox when it returns to you was super useful. The upgrades to allow it to collect items and do extra damage were neat too, though the latter seemed to be pretty hit or miss on whether it actually worked. The only big complaint I have is that your required to backtrack for at least one of the gems in the second half, though getting them is definitely worth it for reducing weapon energy usage. I also decided to give the Super Gameboy a spin for this one and while the border was a little boring, I did appreciate the light colouration it gave the hud and the different colour palettes per stage. Megaman V was overall a very fun game and an excellent sendoff to the Gameboy games that is honestly better than many of the console games. It is absolutely worth playing if you have any interest in the Megaman games.

3.5/5

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9. Megaman (Gamegear) - February 12th
Now this one is a neat curiosity. After finishing up the Gameboy line of classic Megaman game I thought it'd be worth giving what the Gamegear offered a shot. I already knew going into this that it'd be a kinda odd amalgamation of Megaman 4 and 5 from the NES and thankfully for me it leans more heavily on the 5 side of things. In terms of recreating the NES games' look and gameplay this is pretty spot on overall, though the colouration is more similar to Wily Wars and your limited to only 2 buster shots at a time for some reason though that's never an issue. The only real complaints I have with this are the short length (4 Robot Masters, 2 Wily Stage Robot Masters and Quickman's Stage+the final boss) and the screen crunch. The latter doesn't become an issue too often thankfully but when it does your gonna be making some real leaps of faith. It also shares a similar difficulty issue to Megaman II in that outside of boss fights your basically never dying to anything but pits or spikes, you take very little damage from enemies (at least on normal mode). This doesn't particularly bother me though. The robot masters are also all sped up for some reason , though it only really alters how you fight Toadman since you can't just lock him into a loop with the Mega Buster here. A short, easy, and kinda weird game but still pretty fun for what it is, probably not worth going out of your way to play through though.

3/5

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10. Shadow of the Ninja (NES) - February 15th
Ended up giving this one a go on a whim. Very short at only about 30 minutes a playthrough so I ended up giving it two run throughs. It's short length is honestly a great thing though, making it really easy to just pick up and play. I essentially stuck with one weapon per playthorugh. The first was the kind of chain whip looking one which is pretty great for getting to grips with the game, high range at all times and able to attack in multiple directions, though it's a bit slow and only has a hitbox at the end. The sword is definitely more difficult to use but way more rewarding and satisfying once you're good at the game, with even better range when upgraded and far faster attacks. This is definitely a game you have to learn though, there's a decent few points where you can just be blindsided by enemies or obstacles you'd have no way of reacting to on your first run. I'm wiling to be forgiving though because the game is clearly meant to be replayed and mastered. The soundtrack is also absolutely fantastic and well worth a listen even if you have no interest in the game. Overall a fun and enjoyable game, and one that's definitely going into my rotation of stuff I can easily pick up and play, but one that'll definitely need some memorisation.

3/5

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11. Castlevania (NES) - February 21st
Recently finished watching a very lengthy retrospective on the entire Castlevania series and it got me in the mood to play some again. Replaying the original Castlevania is always a treat and this run was no different. It's a very solid game for the most part that has aged pretty gracefully overall. Not much to say here really, the game's great and I enjoyed playing it again. Fuck the fleamen though, never gonna like them.

3/5

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12. Sonic Frontiers (Nintendo Switch) - February 22nd (12 Hours)
Finally another kinda long game! I really enjoyed my time with Frontiers back when it released and this replay didn't do anything to diminish that opinion. If anything I like it even more now after this run. Having a much better grip on the game's movement from the beginning made this run far smoother than my first playthrough and really made me appreciate just how great the controls are. Launching Sonic off of ramps or rails and gaining massive speed never gets old. I've definitely come to appreciate the cyberspace stages more now as well. More original level design is a must for the next game and making the physics and controls consistent with the open zones would be a big improvement, but if you can get into the mindset of playing by cyberspace's rules they're really enjoyable palate cleansers from the open exploration. Didn't expect fishing to be as enjoyable as it was, I actually skipped it on my first run but here I thought I'd give it a shot and I ended up vibing with it a lot for what is really just a basic QTE. It can definitely get pretty chunky at times but I'm also pretty impressed with this running on Switch at all, it's definitely not an immaculate port but it's perfectly cromulent if not ideal. Definitely gonna have to pick this up on PC at some point though, really interested in seeing what mods come out. Also the obligatory soundtrack mention, the OST is phenomenal and in a year that had a Xenoblade Chronicles game, this soundtrack was still my overall favourite of last year. Overall I think Frontiers is a great time, it definitely ain't perfect and is pretty rough around the edges but the good stuff here is very good and a sequel could end up really special.

4/5

Sights, Sounds & Speed Update (Nintendo Switch) - March 29th
This was a pretty good update to a game I already liked a lot. Don't really care too much for the photo mode but everything else is pretty good. Had a decent bit of fun doing the Cyberspace Challenge and Battle Rush. I really appreciate having some way to replay the titan fights though it'd be nice to just have an option to only do those fights. The marathon run through the Cyberspace stages was pretty fun though aside from 1-2 it isn't exactly difficult to S rank, especially when it's so easy to rack up a multi-minute lead on the overall time, especially when doing the the all island version. The reward is pretty nice but it's weird that you can't use it in arcade mode. The juke box is my favourite addition of the lot though. Being able to run around to songs like Live & Learn or Sonic Heroes is great and having to find most of them in the open zone finally gives Island 4 a reason to be explored. All the QoL stuff is great too though it would have been nice to have them at launch, at least it gave me a reason to finally max out Sonic's stats. Overall a pretty good update and I'm looking forward to to next one.

Sonic Frontiers: Sonic's Birthday Bash Update (Nintendo Switch) - June 27th
This was a surprisingly great update to Frontiers that added way more than I ever would have expected and it's all great stuff too. In terms of content the biggest things are probably the new Koco which are some of the best little platforming challenges in the entire game. They defintiely felt a lot more challenging than what was in the base game and made far better use of mechanics like wall running than than the base game ever did. The action challenges were pretty neat too, they definitely challenge you to have a good idea of each island's level design and getting the S rank on all of them was really satifying. And of course the reward you get for getting all the S ranks is well worth it too. The spindash in Frontiers is absolutely game changing, it's like a mixture of the SA1, Lost World, Generations Classic Sonic, and Shadow spindashes and it feels amazing to use, especially with air decelaration turned off. It's absolutely broken in the best of ways and lets you absolutely fly over the islands. I was already a big fan of Frontiers as it was but after this update I'm very confident in saying it's one of the best games in the series. I can't wait to see how update 3 changes things.


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13. Megaman & Bass: Challenger From The Future (Bandai Wonderswan) - February 25th
Managed to sneak in one more game before the end of the month and with this I'm pretty sure I've beaten all of the handheld classic Megaman games. Challenger from the Future was a bit of a weird one, an odd curiosity, both a sequel to Megaman and Bass on SNES and Megaman II on the Gameboy. Neither of these games seem to be particularly well liked from what I can tell, though I personally like both a lot, so it's weird that either would get a sequel, especially both at once. I really enjoy how Bass feels in MM&B so I decided to start this game with him and honestly it really isn't a great way to play this game and immediately soured me on it. Bass just does not feel great to play here. I understand that some concessions would need to be made with the dash considering that the Wonderswan only has 2 face buttons in its landscape rotation, where the majority of the game is played from, and giving it the same input as Megaman's slide, down and jump, is better than a double tap of the dpad (which isn't even an option here) and would be good, but for whatever reason you simply cannot get any momentum when jumping out of a dash, and it's input means that if you try to jump while shooting downwards you'll end up dashing instead which got me killed multiple times. Bass' buster isn't great either, it is incredibly weak compared to Megaman's and turns even normal enemies into absolute bullet sponges. I know it was weaker in the SNES game too but the difference here feels absolutely massive and I swear the fire rate is slower as well. Despite the not so great impression the Bass playthrough gave me I decided to give Megaman a try if only to get some extra runtime out of the game since it's pretty short, even compared to other handheld Megamans. This was a pretty great decision, if the original MM&B was a game designed around Bass then this is a Megaman game expressly designed around Megaman (wow who'd have thought?). The Megaman run of this game is honestly really enjoyable and he feels just as good to play as here as in any other game. Enemies actually go down in a normal amount of hits and the level design just generally feels way more catered to Megaman's abilities. The game would frankly be better if it solely had Megaman as a playable character. As a Wonderswan game, the console's ability to be rotated into TATE mode has to get some usage and it's done pretty well here for Airconman's stage. It's nothing too special, just allowing for a more vertical level design but it's nice and it works well, though it does have the one point in the game that feels more catered to Bass with its miniboss. Presentation wise, I'm gonna be honest the game looks really damn ugly to me, I just really don't like how everything looks aside from the cutscenes which are fairly decent. The music is fairly good though, it's mostly Wonderswan renditions of tracks from MM&B but what's there is good and it sounds nice overall. All that said while the Bass run of the game threatened to make me dislike it, I did end up enjoying my time with Challenger from the Future overall. It's not a looker and certainly not worth playing over any of the other handheld Megaman games or the original Megaman and Bass, but it's a neat curiosity that might just be worth a look if you're a big Megaman fan.

3/5



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Doubt anyone will try but it's probably worth mentioning you can actually translate all this back to English. It's just using a Caesar cipher and the alphabet from 7 Days to End With You which can be found here. Starting to think I'm putting too much effort into these lmao.
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14. 7 Days To End With You (PC) - March 7th (7 Hours)
Starting off March with a pretty interesting one. I found out about 7 Days To End With You from a Nintendolife video talking about the Switch release a few weeks ago. It looked pretty interesting and unique with the whole premise being a visual novel/puzzle game where understanding the actual text is a puzzle. My first run through the game was a bit of a difficult experience, languages were never exactly my forte back in school and while what's presented here isn't anywhere close to learning a language it was still a bit of a struggle for me. Despite that though I was very much hooked and by the time I reached the ending with only about 40% of the words even kinda translated, I was really invested in diving right back in. Looking back my original interpretation of the story was pretty off the mark
I had assumed your character's amnesia and illness were something to do with trauma or injuries from the war they were in and the woman was trying to somehow produce a cure, which uh yeah that's not the case at all.
but that's honestly one of the best parts of the game, being able to piece things together as you slowly build up more and more context through further getting a grasp of the language. It definitely helps that the game doesn't expect you to understand grammar or anything, sentence construction is very simple and honestly I feel it helps to give the feeling of having a lacking grasp of a language. This might just be me and my horrible language skills but I did find that a few words were just too lacking in context for me to really understand and by the time I was going for alternate endings I just resorted to using a guide to get the last few words.
Understand was the absolute worst for me, it being the middle word at the clock just did not click for me at all. It was pretty cool that words could actually be decoded though since the alphabet does correspond to English, just using a Caesar Cipher to jumble up the letters. I definitely made use of that to have some sense of discovery on the more difficult ones without resorting to a guide just yet.
Again though you could argue that does reflect the experience of not knowing a language. Despite that I thoroughly enjoyed my time with the game, and came out of it very satisfied with what was basically an impulse buy. I haven't really seen many people talk about this game (though that might be because it originally released a year ago) and that's really a shame. 7 Days To End With You is a very fun time, it isn't perfect and definitely has moments of obtuseness but it's an experience you'd be hard fetched to find anywhere else and for that it's definitely worth a look.

4/5

Update - March 28th
Not really an update on playing game itself but this game ended up being really relevant for a Sociology of Media assignment I was doing. Wasn't expecting that for any of the games I was playing for this challenge to be something I'd use outside of it so that was pretty neat.

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15. Kirby's Dreamland (Gameboy) - March 10th
Decided to go ahead and fix up my Gameboy Macro I made a few years back and needed something quick to check everything was working. Now using a Gameboy game to test out a system that can't even play those games natively probably wasn't the smartest idea but the Macro works and I had fun so I'm happy. Not a huge amount to say about Kirby's Dreamland, it's a fun and short game that's super easy to just pick up and playthrough in 30 minutes and I had a great time with it again this time as well.

3/5

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16. Megaman & Bass (Gameboy Advance) - March 14th
Well this was an surprising experience. So after playing through the Wonderswan game I realised that if I wanted to actually fully complete the handheld Megaman games I'd have to play through this one (and Powered Up as well, completely forgot that existed). Therefore after finishing up with Kirby, I for whatever reason thought it'd be a good idea to try playing through the GBA version of Megaman & Bass. And honestly, this was nowhere near as bad as the internet had led me to believe. Sure I've got a decent amount of experience from playing through the SNES version ,with it being one of my favourites in the series, but I really didn't have much trouble here at all. The screen crunch is definitely a bit of an issue at times but far from a major one and Bass' dash not being on a button took a bit to get used to but I genuinely had a great time playing through his campaign. Now that's all well and good, Bass was always the easier and better run in the game so maybe that's why I didn't have a lot of trouble but then I felt compelled to play through the game as Megaman. Now I have done this once on SNES, his run through is fine but I generally prefer Bass when I play the game. On GBA though it always sounded like it was apparently this absolutely impossible challenge. And that again really doesn't reflect my experience, aside from the end of Groundman's stage and the second boss in the second King stage (which were similarly difficult on SNES) it was just as comfortable as the Bass playthrough. Like it's probably worth reemphasising that I do have a decent amount of experience with the SNES version so maybe that helped with playing through the game on GBA, but I really don't understand the reputation this game has online. I definitely wouldn't play it on GBA over the SNES version, but on its own it really isn't a bad version of the game or even bad at all. Hell I'd never even beaten the SNES version before now without using save states and yet here I did it without issues despite being the more difficult version and on real hardware. I really don't want this to come off as some sort of "git gud I'm so good at games" kinda post, cause I'm definitely not great at games, especially Megaman. It's just that after hearing so much about how bad this game was and how it's the hardest game in the series, I ended up coming away honestly baffled by the take. I've been playing through all of the classic series for the last few months, with the handheld titles being my current focus and I'd easily say I had a much harder time with 1, 2, & 4 on NES and Wily's Revenge & III on Gameboy. Megaman & Bass isn't an easy game, far from it, but neither are most of the Megaman games. Is the GBA version fantastic? No. But it's a perfectly cromulent way to play through a seemingly tragically misunderstood game if you for whatever reason don't want to play the SNES version.

3.5/5

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17. Sonic Mania (PC) - March 21st (2 Hours)
Playing through this game is always a treat, just an absolute crystallisation of everything that makes Classic Sonic great. Even over 5 years later I'm still finding new things in this game. New routes through stages, special rings I've never found before, new ways to tackle sections I've run through dozens of times, it's infinitely replayable. Whenever I'm in mood to play some Sonic Mania I usually do it on Switch where I've long since 100%ed the game (ditto on PS4 sans Mania Plus) but this time's run was on my laptop with the PC version which I've only actually beaten a handful of times. Due to that I completely forgot about Blue Sphere being the checkpoint minigame since it gets replaced with the slot machine when you perfect every stage. Not sure if it was always just like this or if it was a glitch but one of the stages I did seemed to have too low of a blue sphere count. Other than that nothing particularly interesting happened during this playthrough, just a nice comfortable run through one of my favourite games.

5/5

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18. Megaman: The Wily Wars (Sega Megadrive) - March 22nd
I could probably count this as 3 games technically but since it is made up of Megaman 1-3 but not doiing that save me time photoshopping so I'm taking the lazy route. Anyway, I've been having a pretty great time going through the handheld Megaman games this year so before moving on to Powered Up I thought it'd be worth going back to the original take at remaking some Megaman games. The collection overall is pretty great. The general graphical upgrade is pretty nice, updating the look of the games but still keeping them pretty recognisable to how they were on NES. That does come with the downside of some pretty considerable slowdown at points. Nothing gamebreaking but it happens often enough to be an issue.

Megaman 1 is generally a pretty good port generally but it's a bit of a tossup as to whether I prefer it over the NES version. Controls definitely feel tighter than on NES and you don't seem to carry that little bit of momentum when you stop moving. Music here is definitely the weakest of all of the games though. It's still good but the conversions have that characteristic twang you'll find in some Megadrive games. The slowdown here can actually be a good thing during some of the harder bosses, the Yellow Devil definitely becomes a lot more beatable because of it since you don't have the pause glitch. Overall not a perfect port but certainly a fine way to play through Megaman 1.

Megaman 2 is probably the weakest part of the Wily Wars. On the positive side of things the game looks great, it has the same control improvements as 1 and the Music is converted to the Megadrive's sound hardware far better here and sounds really good overall. On the other hand I had a couple of times where collision would get really weird, generally when walking or jumping at walls. Heatman's stage was especially bad for this and it got me killed a few times. The port is also based around the Famicom release of Megaman 2 sp you have no option to choose the Normal mode that was added to the NES version which is my preferred way to play. It's still a fine version to play but I'd rather play the NES version.

Megaman 3 is easily the high point of The Wily Wars for me. It looks great and sounds even better. The soundtrack here is absolutely phenomenal and surpasses the original NES version. The conversions of Snakeman and Sparkman's themes were real highlights. It really feels like a more polished experience overall here, with a lot of the odd quirks and issues Megaman 3 has on NES being fixed. The biggest of all fixes though is the Top Spin, it actually works here! Megaman 3 was always one of my favourites so I'm definitely happy to see it represented so well here, it's only fitting the best game gets the best remake.

The Wily Tower is also worth giving a mention. It's a nice short (but still longer than some of the handheld games) run through some new Megaman stages. Letting you mix and match between all of the weapons and items from Megaman 1-3 gives it a lot of replayability since it can change how you approach a boss or what routes you can take in any stage. Definitely a nice reward for playing through the first 3 games, if I were to rate it on it's own it'd be a solid 3/5.

As an overall collection The Wily Wars definitely isn't perfect but I had a lot of with it and found what I think is the definitive version of my second favourite Megaman game. It's certainly worth a look if only for a different take on some of the Classic Megaman games and in some respects it may be the best version of them.

4/5

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19. Kirby Super Star (SNES) - March 28th
So like Megaman I've been (at a faaaar slower pace) trying to play through most of the Kirby series and this one was the next up on my list (ignoring the replay of Dreamland). Super Star's a game I've had on virtual console for years but I never really put much time into it, I'd usually do a playthrough of Spring Breeze or Dynablade but the mini-game structure made it kinda hard for me to get invested in playing much further. I finally got myself to properly put time into it though and it was pretty great. I won't go into detail on every mode since I don't have a lot to say for the first few I played. I wasn't super into the game at first but once I got to The Great Cave Offensive I just couldn't pull myself away. I didn't end up collecting every item but having this large non-linear level to explore was really fun. Meta Knight's Revenge and Milky Way Wishes were the highlights of my playthrough. It was really cool to see call backs to the previous modes and MWW on it's own is honestly just as good as any of the previous Kirby games. Having a kind of Megaman-esque structure and being able to switch copy abilities on the fly gives it a very different playstyle from other Kirby games and it was a lot of fun if a little easy since you can infinitely spawn helpers. The expanded attack set for each of the copy abilities is pretty great too, it really gives them all a lot more utility. I'd honestly say that this is probably one of my favourite Kirby games now and I'm definitely looking forward to giving Superstar Ultra a go at some point and seeing how it improves on this.

4/5



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20. Megaman Powered Up (Playstation Portable) - March 8th
And with this my (not quite so) little detour through the handheld Classic Megaman games comes to an end. I'm sad to say though that it doesn't end on quite as high a note as it could. Powered Up is a game I really want to like more than I do but it just has one big issue that completely detracts from the experience and that is the controls. There's just something 'wrong' feeling about how Megaman feels to control in this game, there's an odd weightiness to a lot of his movements (especially noticeable when using Cutman's weapon or turning around) that isn't there in any other version of Megaman 1. The slight slipperiness to movement in Megaman 1 is also very exaggerated here to the point that it feels like you've got some constant ice physics. Knockback is also a far bigger issue here than in the original, sending you much further which managed to get me killed a decent few times in Iceman and Fireman's stages. I'm not a big fan of not being able to shoot through walls anymore but that's a pretty minor change in the grand scheme of things. The camera also feels a little claustrophobic in 'New Style' mode but levels are designed around it so it isn't much of an issue either.

Aside from that though, and the reason I would love to like the game more, it's a fantastic remake. Megaman Powered Up is a great package and one that is absolutely bursting with content; it's got a completely new remixed version of the game with different level layouts with branching paths, new boss patterns, two completely original robot masters, multiple playable characters, a mission mode, full voice acting, a slightly more fleshed out story, a full level creator with (well not anymore r.i.p.) online level sharing, and even a complete recreation of the original game. All of this makes for a game that is absolutely worthy of the praise it gets but it just isn't one I can enjoy as much as others. For what its worth I did feel like 'Original Mode' felt a little better to play, I'm not sure if that's due to different physics or just the larger field of view (ironically while using less screen space). That comes with the downside of lacking any of the game's new content.

Overall Megaman Powered Up is a good game, and a great remake of Megaman 1, but it isn't one that I personally enjoy over any other version. I can absolutely see the good here and completely understand why people like this game, I just wish I could like it as much.

3/5

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21. Megaman Maverick Hunter X (Playstation Portable) - March 8th
As a bit of a palate cleanser before I take a break from Megaman for a bit I thought it'd be good to rectify the not quite high note I ended on. Unlike Powered Up, MHX is a very straightforward remake, it's Megaman X with a new coat of paint. There's definitely some changes here and there but aside from the Sigma stages and the added Vile mode it's a pretty 1 to 1 remake for the most part. What it lacks in contnet though it makes up for in just being an excellant way to play the game. It doesn't feel exactly like the original on SNES but it still feels absolutely sublime to play in its own way with none of the control issues I felt in Powered Up. The slight alterations that are here make for a different flavour of Megaman X than on SNES, not by much mind but enough to change my exact boss order and item collection. I've said before that Megaman X is one of my favourite games ever and Maverick Hunter X is no different. It's every bit as good as the original game on SNES and as such one of my favourite games of all time. An absolutely fantastic way to play a fantastic game.

5/5

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22. Guilty Gear Strive (PC/Playstation 4) - April 23rd
So I wouldn't necessarily call this a finished game, so much as you can say you've finished a fighting game anyway but after going to some locals and competing in some online events I'd say that it's definitely worth putting this on here. I've been playing Strive on and off since around last November after being introduced to it through friendlies at a local. Before then I wouldn't really have said that I was super into traditional fighting games, I had been into Street Fighter 5 and Third Strike for a bit and I had a lot of fun with them but when it came to fighting games I'd still rather gravitate to Smash. Something about Strive is just different though, from the moment I first played it everything just clicked with me, I'm not sure exactly how to explain it. Strive just feels good to play in a way that other fighters don't to me. Even when I'm losing I'm still having an absolute blast. Now even though I am counting this as a completed game for this it's definitely worth noting that I've actually barely interacted with 99% of the game's content. I literally only play as Bridget, I tried out May for a little bit and accidentally played a single match as Sol due to the weird way you have to choose your characters online, but otherwise this is really just Bridget Gear Strive to me. As I am now I don't really feel like branching out either, loading up the game and playing as Bridget online is all I really want to do, and I love doing it. It's not like I don't have a decent amount of time in the game either, I don't have anything exact since it's split between playing on PC and on PS4 when I'm at locals, but it's still far more than many of the other games I've counted for this so I'm cool with adding it. That's not to say I'm done with the game either, I'm going to be playing it a lot more this year but after doing doing a crew battle, a local, and an online tournament in the space of a week this felt like the right time to add it here. This has ended up being mostly me justifying to myself why this counts for this so I'll just end off here by saying that Guilty Gear Strive is one of the best fighting games I've ever played and some of the most fun I've had with a multiplayer game. Now here's a clip of me getting absolutely ROBBED.

View: https://twitter.com/_Subnats/status/1647382448987156481

5/5

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23. Ridge Racers 2 (Playstation Portable) - April 23rd
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACEEEEEEEEEEEEEEEEEEEEER!!! I've been slowly chipping away at this game since beating the original and seeing that one thread on this game being terrible. It is not terrible and is in fact the best arcade racer I've ever played. It definitely took a little bit to get used the the control here, it's not quite the same as the original or RR64, but once I got accustomed it became incredibly smooth and satisfying. The nitro boost is a coll addition and the sense of speed you can reach here is crazy. I can't imagine how impressive this must've been back in the day when it originally came out. It's incredibly impressive how good this still looks while running at 60fps on a portable form 2004. The soundtrack is fantastic too with no tracks I didn't like. Content wise I get that RRs2 is essentially just a small expansion on the first RR on PSP, and ultimately just a greatest hits of the PS1 games but having not played most of those a decent chunk of this game was completely new to me and all fantastic to race through. Seeing courses I recognise like Seaside Route 765 remade at a higher fidelity was great. The AI could get a bit overly difficult at times during the later world tours (skill issue) but otherwise I have essentially no complaints with the game. Overall Ridge Racers 2 is a fantastic game and one of my new favourites.

5/5

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24. Xenoblade Chronicles 3 - Future Redeemed (Nintendo Switch) - April 30th
Xenoblade Chronicles 3 was by far the best game I played in 2022 and has found itself among my favourite games. While I never got caufght up in the hype cycle for it it, once I got my hands on the game I very quickly fell in love with it. Because of this, Future Redeemed had a lot to live up to, and I'm happy to be able to say it did, for the most part. Having had a little over a week and a half to fully digest the game before getting a chance to write this I definitely don't feel quite as strongly as I did upon first beating it but nonetheless I'd still say it's a fantastic expansion to a game I already adored. It took a bit for me to initially get back into how combat works within the game but once I did it all just clicked. The replacement of Ouroboros with Union Combos is one I actually really like, I never really cared for Ouroboros forms in the base game so I think I actually prefer this system. Future Redeemed's world design feels like the best the series has had since X, and the changes made to the affinity system mean that you'll be constantly rewarded for your exploration in a way the series has never done better. One of the game's biggest achievements is actually getting me to like Rex, which is a big achievement considering
The creepy harem shit. Really makes me want to subscribe to the headcannon of him only marrying Pyra.
But him and Shulk are really well done as older and wiser mentor figures here. Matthew and A as characters are also fantastic, their dynamic is just great to watch. Glimmer and Nikol are cool too but they get so little screen time and development compared to the rest that their potential just ends up feeling wasted to some extent. The story is another high point but it really expects you to have knowledge of every Xenoblade Chronicles game with how technical it can get. References to past characters are often very vague though for some reason which just sounds very odd whenever it happens. I'm also not a super big fan of the potential
Xenosaga connections teased at the end. I get how that's probably exciting for those who have played these games but as someone who hasn't I just couldn't care lessand would kinda prefer these games to stay standalone.
Aside from that though I do really enjoy the story and by the end the game had me absolutely bawling. Overall Future Redeemed was a great experience, it has issues which have definitely become a lot more clear after putting some distance from the game, but it's still a fantastic game in its own right and a worthy sendoff to this part of the Xenoblade Chronicles series.

4.5/5


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25. New Super Mario Bros. (Nintendo DS) - May 11th
Decided to replay this one after finishing up with exams and it ended up being a lot better than I thought it would be. While I wouldn't call it particularly special, especially not when it has received 4 sequels in much the same vein, the original New Super Mario Bros. holds up surprising well. It's simply a solid enjoyable platformer from beginning to end. Having to grind for mini mushrooms and blue shells for certain star coins and secret exits was a little annoying but otherwise I can't really think of any major complaints with the game. It may not be particularly new anymore being nearly 20 years old (yes seriously) but New Super Mario Bros. is a super fun time and I'm glad I decided to come back to it for the first time since I was a kid.

3.5/5

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26. Crazy Taxi: Catch A Ride (Gameboy Advance) - May 11th
So I've been thinking about grabbing one of those tiny retro emulation handhelds, specifically the RG35XX, but the lack of PSP or Dreamcast emulation and therefore no way to play a regular version of Crazy Taxi has been a major part of not biting the bullet. I'm a pretty big fan of Crazy Taxi but I've never really played much of this GBA conversion so I thought I'd finally give it a go and see if it would be a decent enough experience to make up for not being able to play the Dreamcast or PSP versions. While this definitely isn't the best way to play Crazy Taxi, it's actually surprisingly competent, as much as a GBA version can be anyway. I'm really impressed with just how much of the game is intact here, there's definitely some changes to the maps, especially in the second city which closes off part of the train tracks and leaves those overhead bridges completely inaccessible, but 95% of the Crazy Taxi experience is here and it's absolutely "crazy" to see in action. Actually playing the game is surprisingly enjoyable as well, the GBA obviously doesn't have an analogue stick so driving is completely digital but it feels like a fairly decent approximation of most of the other versions. It does seem to sometimes have a bit of a 'Doom' like issue with jumps at times though, even if I'm clearly well above a car on the ground it can still be hit so I assume it takes some shortcuts with calculating vertical collision. The presentation is decent for what it is, it definitely isn't a looker and it can sometimes be difficult to make out cars due to the low resolution, the draw distance is pretty low as well but I'm honestly impressed that textures like building names and logos are actually somewhat readable. The framerate isn't exactly great either, if I had to guess it's probably running somewhere between 10-20ish fps but considering the scale of the game for the GBA I'm willing to give these presentation woes a pass. The music is surprisingly decent though, it obviously doesn't compare to the music in the original or hd versions but what's here is converted to the GBA well and even the voice lines sound pretty clear. Catch a Ride is definitely the worst version of Crazy Taxi but it's shockingly playable and enjoyable while being a real marvel to see running on GBA at all.

3/5

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27. Sonic The Hedgehog P-06 (PC) - May 12th (10 Hours)
I've always had a bit of a soft spot for Sonic 06. It's an undeniably broken game but I can't help but respect the ambition behind it and I do legitimately enjoy things like the soundtrack, level design, and even the multiplayer. When I first gave P-06 a go, just before the Shadow demo released and not long after I originally built my PC, I wasn't really feeling it. It's been a few years since so I can't exactly remember why I wasn't vibing with it but at the time I definitely enjoyed base 06 more. Now with the Silver demo's release though I decided to give it another shot and I've gotta say it was really good. Almost every change made to the game is a complete upgrade in every way, it's amazing to see how just changing up the characters a bit really allows the already great level design 06 has to shine. I'd say Shadow has had the biggest glow up here, I did not enjoy playing as him back in the original, he's a combat character in a game that has essentially zero combat mechanic. Here though, having his gameplay revolve around trying to keep up your meter for as long as possible to stay in his Chaos mode is exhilarating. Combat in general is legitimately fun with every character here due to the changes to the scoring system which encourage trying to create combos between enemies and not touch the ground. It does make going for S ranks kinda trivial but I'm certainly not gonna complain about that.Watching speedruns for this game is kinda insane as well, I'm definitely not going to get anywhere near that level but seeing what's possible to speed through levels here is great. Overall I'd definitely say that after coming back to P-06 with the Silver update, it has completely won me over. There's basically no reason to go back to base 06 now unless you want to mess around with glitches or the boss fights. This is by far the best way to play the game unsurprisingly, and I'd go so far to say it's one of the best 3D Sonic games and even just 3D platformers that I've played. Definitely worth playing if you haven't.

Update - August 25th
So I've been coming back to P-06 a lot of the last few months and the more I play it the more I'm starting to believe it may be one of if not my favourite Sonic games. It really cannot be overstated just how good it fee to merely move around in this game combined with the generally fantastic level design (which is 99% unchanged from retail 06) makes it one of the most enjoyable games to replay for me. I've found myelf just booting this game up whenever I get the chance now and I've even started speedrunning it and I routed out and wrote up a guide for an attempted pacifist run of the game as Silver. I've never been like this with any other game I can think of and if that doesn't signify a game as being one of my favourites I don't know what would. Because of all this I'm upping the score I gave this game. It isn't a 4/5 anymore I've come to love it as much as any of my absolute favourite games so I've got to give it a…..

5/5

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28. The Murder of Sonic the Hedgehog (PC) - May 14th (2 Hours)
A bit LTTP on this one but I'm glad I didn't skip it. This was a great little visual novel with some fantastic writing and art throughout. The writing here is some of the best the series has ever had and it kept a smile on my face throughout the whole game. The interrogation minigames were surprisingly good and could get legitimately difficult towards the end of the game. I'd love to see them come back as a special stage or something in a future game. I had a fantastic time playing through this from beginning to end and I'd love to see more stuff like it outside of an April Fools game.
Also wouldn't have expected the hardest final boss I'd play this year would be in a Sonic VN.

4.5/5

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29. Sonic Lost World (PC) - May 19th (10 Hours)
I've been meaning to come back to Lost World for a while now considering it's gonna be a decade old in a few months. Considering the generally low opinion people have for this one and the fact I haven't played it myself since I was a kid, I wasn't expecting to come out of this too positively. Honestly though, this was generally a pretty great time. There's definitely issues here; the controls are a bit stiff, especially when you're jumping from a standstill, enemy placement can occasionally be poor, and level gimmicks don't always land well. The PC port isn't super great either, the ui is stuck at 720p, the cutscenes weren't re-rendered for higher resolutions and look very compressed, and it doesn't actually render higher than 720p unless you mess with the .exe's dpi settings along with essentially zero built in anti-aliasing.

Those issues aside though, I had a lot of fun coming back to this. The game is constantly changing things up and while some things it does aren't great (the gliding? levels, fruit chasing, etc.) others were a lot of fun (mach speed, the rail grinding levels, the snowball). I didn't plan on collecting the red rings when I was going into this but I ended up getting all of them again. A lot of them are easily obtainable on the main path through a level but some of them ended up being pretty well hidden or were decently challenging to grab. The presentation is pretty great too. It doesn't look quite as good as Unleashed or Generations, but Lost World is still very nice on the eyes, being a nice bright and colourful game that really pops. The soundtrack is also fantastic but considering it's a Sonic game that isn't surprising. The final boss theme especially is just phenomenal.

I remember back when the Wii U version originally released that a big complaint was the flicky requirements for certain stages. I'm not sure if they reduced them for the PC version or not but thankfully it was a complete non-issue for me here. By the end I was around a thousand over the total needed. I'm not sure how exactly you'd grind them here though if you did need to considering they touchscreen carnival minigames seem to be completely missing here.

I was really happy to see modders have completely ported over the Zelda and Yoshi dlc stages from the Wii U version. They're really neat to playthrough and it's great to see that they aren't locked to the original release anymore. Speaking of mods there's an improvement mod for the game out that might make Lost World more palatable for some. I stuck mostly to the vanilla game aside from some skin mods and the dlc restoration but going with that may be a way of making the game better for those who don't like it.

Overall while Sonic Lost World definitely isn't the best game in the series, I had a far better time coming back to it it than its middling reputation would have led me to believe. It was a lot of fun to replay for the the first time in nearly a decade, and really solidified that it's a good game to me.

3.5/5

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30. Megaman The Sequel Wars - Episode Red (Sega Megadrive) - May 24th
I've been really looking forward to this one ever since I originally heard about the project. The Sequel Wars is essentially a Wily Wars style remake of Megaman 4-6, with Episode Red here comprising the remake of Megaman 4. What's been done here is absolutely fantastic and I'd even say it's arguably the definitive way to play MM4.

I played through The Wily Wars only a few months ago and overall I really enjoyed it, I was a bit up in the air over its version of one, ended up preferring the NES version of 2, but absolutely adored it's rendition of 3. The Sequel Wars here, with it's rendition of Megaman 4, is even better than that remake of MM3. While I found Wily Wars to generally look just fine, and absolutely adored it's renditions of the MM3 soundtrack, the Sequel Wars team have absolutely bested it on every count here. They take much better advantage of the Megadrive's capabilities over the NES to produce a vastly improved looking game, with a remixed soundtrack that sounds absolutely excellent throughout. It plays phenomenally as well. I never noticed the apparent lack of responsiveness Wily Wars has but regardless Sequel Wars feels great and the comparatively nonexistent slowdown certainly makes it feel better. Quality of life upgrades like infinite lives are a great addition too, and very appreciated. If you want something a bit more vanilla you can have that too with the game's purist mode.

The addition of playable Protoman and Roll is really cool. Protoman is fairly similar to how he plays in MM( and 10 iirc, taking extra damage but having his shield to block projectiles. Every character has the charge shot and slide here though so he isn't quite as unique. Roll is a lot of fun here too, playing similarly to her Powered Up incarnation but with a full multihit combo for her brush and the ability to use a charged shot as well as having the ability to use special weapons. I haven't done a full playthrough with either character yet but from what I've played of them so far I'm really liking their addition.

While as a remake this game is fantastic I myself don't particularly enjoy MM4 so that sadly brings this release down a bit. I also did notice some minor issues like screen tearing during vertical scrolling and the charged up Pharaoh Shot turning invisible if it hits an enemy without being shot. This was all on the Genesis Plus GX emulator on an Android phone though so maybe these don't happen in other emulators or real hardware.

Overall while I may not personally enjoy Megaman 4 itself all that much which certainly brings down the whole package, the rest of what's available in this release of the Sequel Wars is absolutely fantastic. I'm very excited to see how they handle Megaman 5 and 6 because if they're this good as well then I might just never go back to playing the original NES releases again.

3/5 (For Now)

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31. Shadow The Hedgehog (Nintendo Gamecube) - June 2nd
I ended up making a very long LTTP thread on this one which is why it took so long to update this so I'll try to keep this short. Shadow The Hedgehog is a game that left me very conflicted, at times I absolutely hated it it and at others I loved it. Ultimately the positives won out for me and I would say I like it but it is one of the most inconsistent games I've played.

3.5/5

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32. Phoenix Wright Ace Attorney - Justice For All (Nintendo 3DS) - June 15th
This is one that I really took my time to finish. I think I started back in 2018 but I just never got around to finishing it since I kind of stopped playing the 3DS much until recently. I did finally come back to it now to finish the final case and I can definitely say I'm glad I did. I'm not too big on the gameplay of the Ace Attorney games, at least those that I've played played (the original, this, and Dual Destinies) I've always found that for every time the game makes me feel smart for figuring something out it just as quickly gets very trial and errory. The stories of each case always get me hooked though and JFA was no exception. just very engaging and interesting the whole way through, even Turnabout Big Top.

4/5

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33. Sonic The Hedgehog 3 & Knuckles (Android) - June 16th
After the weird place Shadow put me in I decided it'd probably be a good idea to just run through something I know and love and is just unambiguously good. This was definitely a great idea as a palate cleanser because I had a great time coming back to do another playthrough of one of my all time favourites.

5/5

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34. Sonic Colours (Nintendo Wii) - June 22nd (1 Hour)
I'm not the biggest fan of the Wii version of Sonic Colours, it's the epittome of less than the sum of it's parts for me. As enjoyable as many of the levels can be, even if they never reach the highs of Generations or Unleashed, the amount of filler content just ruins the pacing of a still fairly short game. I didn't play regular Colours here though, I used the True Colors (rip U) which takes out all the filler and let's you play just the main acts and boss fights. Due to the way this was implemented, just rearanging the level order, it doesn't actually let you properly play through the game with cutscenes and all but I'm fine just using the Egg Shuttle mode. This does make an already short game even shorter (less than an hour), but it's far better paced this way and I find it far improved over the regualr experience. This is Colours at its best and I had a fantastic time with it on this replay.

4/5

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35. Sonic Riders (Playstation 2) - June 23rd (1 Hour)
Another short Sonic game here but Riders has long been one of my favourites. It's a very unique racing game that plays like nothing else and I always have a good time just running through the story mode and racing through the stages. I definitely want to try this one in multiplayer at some point but the general feel of boosting through it's stages feels good enough that I'll never get bored playing alone. A very underated racing game and easily one of my favourites.

5/5

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36. Sonic Origins Plus (Nintendo Switch) - June 27th
Gonna count this all as one game since I've already counted 3&K on its own and playing as Amy is a pretty new experience. Don't really have too much to say here, overall I had a great time playing through this collection. I never had too many issues with it at launch aside from the Sonic 3 conversion and that holds true here. Amy is also a ton of fun to play as, if not super unique in terms of playstyle but still a nice addition.

4/5

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37. Yu-Gi-Oh! Master Duel (iPad) - July 11th
So as a kid I was pretty into the Yu-Gi-Oh anime, at least the original series and GX, but I never got into the actual card game at all. Around October of last year though I ended up getting back into the series and finally decided it was time to dip my toes into the card game with Master Duel. I got really into it for about two weeks and still booted it up every so often since but after getting an iPad at the start of the month, and therefore a portable way of playing this, I got absorbed right back in again. I really appreciate how simple this game makes it to get into Yu-Gi-Oh. I haven't played all of the solo stuff it has to offer, but the tutorial fights at the beginning gave me enough of an idea of how to play. Being able to always read card effects is a big help as well. I ended up deciding on using a Dragonmaid deck which has a fairly simple gimmick, swapping between the Maids and their Dragon forms and eventually fusion summoning the ultimate Dragonmaid House/Sheou. It gets a lot more complicated than that with each monsters different effects and such but it's a very simple deck to understand and very easy to set up since it's one of the decks you can buy with the game's freemium currency. Yeah it's free to play with all of the trappings that come with it, freemium currency, a battle pass, etc. I will say though that I honestly can't see much of a reason to ever waste actual money here. You are constantly rewarded for every little thing that you do and even after building other decks to test out and play around with I had plenty of resources to spare. I'm not sure exactly how I'd quantify beating this game exactly but I got up to Gold V in ranked and level 35 in the battle pass equivalent and after that I'd say I've had my fill of Yu-Gi-Oh for now. This is a lot of fun and for a free to play game I never really felt there was ever a reason to even think about spending money so that's a plus. If you want an easily accessible way of getting into and playing the card game this is probably as good as it gets and I'd certainly recommend it.

4/5

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38. Sonic the Hedgehog (Xbox 360) - July 12th
So with Project 06 quickly becoming one of my favourite 3D Sonic games I thought it would be a good idea to revisit the original base 06. While I could have just played through the original game no problem this seemed like a good excuse to try out the Legacy of Solaris mod which was completed for the game last year. This also became the first game I've completed through Xenia because of that and it was a very smooth experience aside from the very rare graphical glitch on rings or eyes. There's a lot that can be said about Sonic 06, it's a broken mess, it ruined the franchise's reputation even to this day, it's the game where Sonic kisses a human. I don't really care about all that though, I've always enjoyed of 06 than most and this playthrough was more about seeing how LoS changed things than anything else.

The story of 06 is still terrible, no change here, though I did end up coming away with a greater appreciation of Shadow's story. Having beaten his own titular game recently, seeing the continued development of his character here was really nice. The story isn't particularly well presented though with some fairly poor animation and camera work and far worse voice direction than Shadow for the most part. The CG cutscenes aren't saved from this either and come across very inconsistent. The openings of each story for example look fantastic, as do the CG cutscenes throughout the Last Story, but others don't fair so well such as the cutscene prior to Shadow and Silver's Aquatic Base, which looks only slightly better than realtime and has some awful looking human facial animations. The soundtrack is still fantastic though, easily one of the best in the series, and I really enjoyed how the melody of His World can be heard through a bunch of different tracks.. The Zebrahead version was always one of my favourite Sonic tracks and after playing through 06 again I've also come to really enjoy the original version. I was also surprised by how decent the game looked, obviously the cutcenes, hubworlds, and especially the human character models look atrocious but once you're in any of the stages I'd actually say the game looks quite nice for a game that'll be 20 in a few years (feel old?), especially one that attemots (emphasis on attempts) to run at 60fps.

Most of the changes made by Legacy of Solaris are to the gameplay of 06. I wouldn't say any one particular thing is changed too drastically, it's a lot of little improvements that together end up really improving the experience. One fairly major addition to LoS are the amigo stories. Each of the amigo characters has their own story here, going through the stages and cutscenes that they were present (or would logically make sense) for within the story. The levels here are generally a lot of fun and it's great to get more playtime with some of the lesser used characters like Blaze and Amy. Yes Amy. She's vastly improved here, with a triple jump that doesn't kill aerial momentum, aerial hammer swings and a hammer spin. Not all amigos are made equal though and Rouge and Omega see very few changes from the base game as far as I can tell, resulting in some less than stellar characters that aren't particularly fun to play as. Rouge 4/, along with Knuckles do at least get SA1/2 style treasure hunting stages complete with the SA1 radar/ These are a lot of fun and work far better than I would have expected. Sonic, Silver and Shadow also get a bunch of extra stages as well, and while Sonic's are a bit of a mixed bag aside from the extra Crisis City, Shadow and Silver's are excellent and are some of the best in the game.

The main campaigns themselves are for the most part the same as the original game. You won't be doing the amigo stages (Tails Wave Ocean, etc.) since they have their own campaigns and there's some occasional changed level design (no running on balls in Aquatic Base or Silver's ball puzzle). Each hedgehog plays mostly the same as they originally did but more refined. Sonic has no cooldown between homing attacks, Shadow has a proper Chaos Blast, Silver is faster, with a longer teleport dash. There's a lot more than that but those are the major ones. I'd rank the campaigns Silver>Sonic>Shadow. Silver just feels great to play as here, he's got some great mobility options with his teleport dash, and his improved stun range make his combat a lot more enjoyable than it once was. It also helps that his story has the best amigos. Sonic is pretty great overall too but he isn't super different from the base game. He does get an extended run through Crisis City though, with Section D being restored which is very cool to see. Shadow is the worst here but far from bad on his own. His mobility is pretty lacking but after getting a better understanding of how the different levels of Chaos Boost work he becomes a lot of fun in combat. Deciding whether it's worth going up a level for the extra abilities or staying lower for less bar drainage is a lot of fun to manage and I'd like to see something like this again. His story does have the worst amigos though, and the vehicle sections but thankfully none are particularly long so it isn't too bad.

With all that said, revisiting Sonic 06 through Legacy of Solaris was a lot of fun. It's still mostly the same game, for better and worse, but as an attempt to polish up the original game I'd say it mostly nails it and delivers something that I feel is legitimately great. While I probably won't go back to this with Project 06 being a thing (especially if the LoS stages ever get ported) it's definitely the best way right now to experience Sonic 06 in its entirety and I would definitely recommend giving it a shot.

4/5

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39. Megaman X4 (Playstation) - July 31st
Playing through X4 is always a great time. It's up there with X1 as one of the best games in the series for me. For this replay I did a quick run as Zero and it was great as expected. The final few boss fights still absolutely kick my ass though, I'll never be too great at at them. Though I did somehow manage to get General stuck in a loop just moving left and right which was pretty funny and thankfully made that fight a breeeze. Not much else to say here really, Megaman X4 is fantastic and I had a great time coming back to it.

5/5

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40. Megaman 8 (Sega Saturn) - August 8th
With all the handheld titles finished and a nice couple of months of a break form the Classic Megaman games it's finally time for me to come back and beat the last few remaining games. I haven't actually beaten any of the next few games so it'll be interesting to see if 8-11 end up becoming favourites. This didn't end up being the case with 8 sadly but I'll get to that later. To start with I decided I'd have my first MM8 experience via the Sega Saturn version. For some reason this version has never been rereleased and it's arguably the best release of the game, featuring additional boss fights with the returning Cutman and Woodman. The fights themselves aren't super interesting or difficult but they are neat additions even if you aren't really missing that much just playing on PS1.

As for Megaman 8 itself, I generally enjoyed my time with it overall.. It's definitely on the lower end of the classic series but that still means it's a pretty good game. It's quite the presentational jump for the series, looking far better than 7 on SNES and featuring some (admittedly poorly voiced and rather crusty looking, at least on Saturn) FMVs. The soundtrack is also fantastic, with the theme that plays while fighting Duo being a standout for me. One surprisingly big gameplay addition is the ability to use the Mega Buster while equipping a special weapon. It ended up being far more useful than I expected.

The game's structure follows on from Megaman , giving you two sets of four robot masters to fight with a mid stage inbetween. While I definitely prefer getting all of the robot masters from the get go, I felt like 8's level design in it's second half makes some pretty great use of the special weapons you'll have picked up, especially the Thunder Claw, so it isn't a meaningless division of stages. Speaking of the special weapons I found that most ended up being pretty useful and I was was constantly switching between them, aside from the Homing Sniper. The Mega Ball was easily the most useful overall, as an attack it's pretty bad but if you time it right in the air you can do a double jump which certainly makes some platforming sections a breeze.

While MM8's level design is usually at least good, it does have some pretty bad sections like the infamous "Jump, Jump, Slide, Slide" or the mazes in Astroman's stage, that really brought down my enjoyment, The former especially is probably the single worst section of any of the Classic Megaman games up to this point. I'm also not a fan of your lives resetting every time you open the game and the complete removal of E-Tanks. It's not like the game is overly hard for the most part but especially without E-Tanks some sections ended up taking longer than they really should have. Funnily enough I probably died more here than I did when I was playing through the GBA version of Megaman & Bass. Speaking of that game, while I always knew it was based on the work done here in Megaman 8 I never realised just how much was directly taken from here, it really makes it all the more impressive that it runs on SNES to me.

Overall I had a good time with Megaman 8 overall. It's definitely a generational leap for the series but a number of poor changes and extremely annoying sections stop it from being quite as good as it could have been. A good game but unfortunately not a great one.

3/5

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41. Grimace's Birthday (Gameboy Colour) - August 8th (1/2 Hour)
Very LTTP with this one but I finally decided to give Grimace's Birthday a shot. I definitely wouldn't have expected to see a McDonald's Gameboy Colour game in 2023 but this is a surprisingly fun time. It's incredibly short, only about ten minutes for a full playthrough, but what's here is actually quite good and certainly doesn't outstay it's welcome. I definitely wouldn't call it one of the GBC's greats and I would've liked a few more levels but for a McDonald's game this was a lot better than it has any right to be.

3/5

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42. Megaman 9 (Nintendo Wii) - August 11th (2 hours)
Some more classic Megaman finished up, this time with Megaman 9. This was my first time playing through MM9 and after not being too hot on 8, I'm glad to say that this was generally a big improvement. Megaman 9 (and 10 after it) rather than further expanding on the art styles of 7, 8, and & Bass, returns to the style of the NES games. It does a pretty great job of this overall, looking and sounding like a brand new (well at the time anyway) game for the NES. I don't quite think it looks quite as good as he later NES games like 5 and 6 but it's a great effort overall. With that shift back to NES aesthethics also comes a regression in the controls with the removal of the slide and charge shot if you're playing as Megaman. I'm definitely not a big fan of this but thankfully for the firsrt time in the main series Protoman is playable complete with those missing moves, so that's how I decided to play.

MM9 is easily one of the more difficult games in the seres overall, probably the hardest since 1 and 2. Playing as Protoman definitely didn't help here either since he takes double damage and knockback which I really wasn't a fan of. He does get to use his shield when jumping though which can reflect projectiles. I didn't find a lot of use for it personally but it is still a neat addition o his toolkit. E-Tanks and extra lives are pretty scarce for him as well, seeming far more rare than older games. The game brings back the MM7 style shop and bolts and because of that relys on you using bolts in the shop to get them. Something which just isn't available to Protoman for some reason. Another thing that isn't in Protoman's run is any semblance of a story. i don't really care about story in Megaman games but it's still a weird omission.

With those negatives out of the way though I did otherwise enjoy my time with Megaman 9. It has some fantastic level design with some of the most fun stage gimmicks in the series. Like 8 it also makes some great use of your special apons within the levels, especially the Wily ones (though that Concrete Shot section might be a little excessive). Said weapons are also generally great, with the Jewel Satellite easily being the best shield weapon in the series. It was also pretty cool to see some references to older stages level design like the Waveman bubble section in Splashwoman's (finally a woman robot master!) stage.

Overall I had a generally great time with Megaman 9. I have issues with it and it might be a little overly difficult but it's a very fun time and definitely worth playing hrough.

3.5/5

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43. Megaman 10 (Nintendo Wii) - August 24th (2 hours)
Another Megaman game down with Megaman 10. this wasn't my first time playing 10 but it was my first time beating it and after coming back to it for the first time in probably around 7-8 years I had an absolute blast. Megaman 10 is definitely on the highe end of the series for me and is a very decent improvement over 9 for the most part. Like 9 I opted out of using Megaman for this run and instead played as Bass. Unfortunately Bass' controls take cues from the Wondswan game so he still has isuues with aiming down and jumping and he doesn't have a double jump anymore. The actual moment to moment movement feels far better than that game though and the level design is faar better so he's still a lo of fun to play and the lack of a dedicated dash button isn't nearly as much of an issue.

Speaking of said level design though I will say it isn't quite as creative as 9. Stage gimmicks felt a little more subdued and special weapons aren't integrated into the level design anywhere near as much or as well. And said special weapons aren't particularly interesting I felt, though that's possibly due to playing as Bass. The level here are otherwise very solid and certainly a lot less punishing than the previous game. E-Tanks and extra lives are also far for plentiful within levels which certainly helps tone downthe difficulty a bit.

Presentation wise it's pretty similar to 9, still recreating the NES style. The soundtrack is also once again fantastic with Solarman's theme being my favourite of the lot.

In terms of the diffferences between extra characters this time I'm happy to say that the shop is actually usable. It wasn't too necessary here but being able to get the energy balancer was still nice. the story here actually exists for Protoman now as well since he was integrated from the beginning and even bass has some cutscenes during his playthrough.

Speaking of extras one very cool thing to see was the addition of three stages from the Gameboy Megaman games (Wily's Revenge, III, & IV) featuring the Megaman Killers from each game. They aren't exact 1:1 recrations I'm pretty sure but having just played through each of the Gameboy games at the beginning of this year it was really great to see these included. Beating the boss of each of these stages even gives you their weapon from the original games (though only for Megaman sadly) which you can go back and use in the main campaign. The only rea downside here is that these stages are only available via time trials so you'll have to beat them in one life with no checkpoints but that's not the worst thing in the world.

Overall I had a fantastic time with Megaman 10. It isn't as creative as 9 was but it's a lot more forgiving in terms of difficult and the addition of a playable Bass is great. I wouldn't quite put it at the top of my favourute Classic Megaman games but I think it might just crack the top 5.

3/5

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44. Sonic The Hedgehog (Nintendo DS) - September 15th (1 Hour)
So technically I already played through Sonic 1 back in Origins but I was getting nostalgic and wanted to replay my original way of playing the game. For the most part this is a pretty ok way to play through Sonic 1, especially for the time. Screen Crunch is minimal despite the DS' lower resolution than the Megadrive, and the game's rom seems to have been modified to mostly accomodate the UI as well (though there are one or two issues in the credits). Sound emulation is generally good as well but not perfect. The only real issue I had with this version of Sonic 1 is the slowdown. I don't remember it being anywhere near as severe as a kid and especially since I was playing on a DSi I thought it'd be fine fine but no. It's not a constant issue but it happens often enough that it makes it difficult to recommend this version nowadays outside of a curiosity (though tbf why else would you play it in 2023?). Now I was playing it on a modded DSi and loading from the SD card rather than using my original copy so maybe that's the issue but I can't really be bothered to check. Anyways, while certainly not as good as I remember it being if you can get past the slowdown this is a kinda interesting version of Sonic 1 tailored to the DS but probably not worth playing. i wonder if anyone's ever extracted the rom?

2.5/5

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45. Sonic Frontiers: The Final Horizon (Nintendo Switch) - October 19th (20 Hours)
I really enjoyed my time with this overall, but like the main game it can be very uneven. Overall I'd say anything involving platforming with Sonic and friends was legitimately great. Easily some of the most satisfying 3D platforming I've done in a Sonic game. Anything to do with combat though was pretty mediocre. It is great to see more playable characters back in a mainline Sonic game for the first time since 06 and for the most part they play great. Amy is easily the best of the bunch, a better Sonic with a triple jump (though a near useless powerboost), Knuckles is a little stiff with a janky wall climb but still pretty fun to glide around with, and Tails is just broken in the best of ways just like a flying character should be. Unfortunately they all absolutely suck for combat with far too limited movesets in comparison to Sonic. I can at least kinda see what the were going for with Amy though and stacking DOTs with her parry is at least a kind of neat idea. For their platforming challenges though they all feel great and for Amy it's easily her best 3D appearance (though the lack of a hammer jump is sorely missed).

Level design across the board here is great actually, whether it be the little platforming challenges strewn throughout the island, the remixed cyberspace stages or the towers you need to climb with Sonic. They're all a big step up from the base game and feel perfectly tailored to Sonic's movement, creating some of the best and most satisfying level design in a 3D Sonic game. The Cyberspace levels especially are just fantastic and calling them 'remixes' does a disservice to them. From beginning to end while you might recognise one or two bits of level geometry they're otherwise completely original and far better designed with Sonic's moveset in mind (including the Spindash). They have some of the most creative design the series has ever seen, full of alternate paths and different ways to utilise your speed and momentum to fly through them.

The difficulty of the Final Horizon is something I've seen brought up a lot, and personally I actaully really liked it for the most part. I definitely wouldn't mind some checkpointing for the Cyberspace levels and Towers but otherwise I was mostly quite happy with the amount of challenge (even if 4-B took me two hours to beat). What is an issue for me is the Perfect Parry. I could maybe understand this being forced on you in Extreme Mode but it's done for all difficulties and at least on hard I just could not get the timing down for it. It's only forced for two sections even, the Master King trial and the second phase of the final boss. At that point why not just make it completely optional? I'm not ashamed to say I used Easy mode to get past the trial and I just completely ignored the parry for the final boss on hard which really diminished what would've otherwise been a very hype moment.

Speaking of that boss I'm a bit mixed on it. It is definitely one of the hypest moments in the game and anytime a cutscene with Super Sonic 2 came up I was absolutely popping off. I even like the idea of what they were going for here, but in execution it falls flat. There's basically no telegraphing of what you need to do and even the hints you get for 100%ing the DLC don't really help much. At the very least I'm Here - Revisited is a fantastic track and a great theme for the final boss here.

It's also worth mentioning how I played through the DLC, via the Switch version. Now for the base game I'd say the Switch version is perfectly fine. Definitely the worst version and far from pretty to look at but still a perfectly fine way to play the game. The Final Horizon really doesn't feel made with the Switch in mind at all though. The framerate is far worse than the base game ever got in my experience and during the towers and final boss it felt like it could almost drop to single digits. It definitely isn't unplayable but I don't think I could recommend playing it on Switch, unlike the base game.

So overall I definitely really enjoyed myself with The Final Horizon. Like the base game it's far from perfect, and really exemplifies some of Frontiers bigger issues. But when it's good it's very good and for the most part that wins over the bad for me. It's a great sendoff to Sonic Frontiers and I'm very excited to see what comes next for the series.

4/5
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46. Sonic Generations (Steam Deck) - October 20th (3 Hours)
So I've put a lot of time into Sonic Generations, it's easily one of my most played games of all time. But somehow I've never actually gone back and played through the game from start to finish, only replaying levels and really only the Modern ones at that. So with me getting a Steam Deck recently I thought I'd finally fulfill a childhood dream I've had since I first played the HD version of the game a decade ago, playing it on a portable. Aside from having to go through the pain of installing HedgeModManager to use the Direct3D11 mod to improve performance (which literally just got fixed right as I was finishing up the game), it was a great experience. I had a great time re-experiencing the game and I definitely have a much better appreciation for Classic Sonic here. He definitely doesn't feel close to the Megadrive games but for the levels here he feels great and I love the overpowered spindash. I had to readjust my muscle memory a bit for Modern Sonic since using a 360 controller for this game is so ingrained for me but after that hurdle it was a blast from start to finish. Planet Wisp's back half and the Time Eater still suck though.

4.5/5

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47. Megaman 11 (Steam Deck) - October 31st (4 Hours)
And so my Megaman journey comes to end with Megaman 11. I don't know why it took me this long to finally play MM11, I played the hell out of the demo around release but just never picked it up for some reason. Well I'm glad to have gotten around to it after all this this time because it was well worth the wait. Megaman 11 is a great evolution of the series, ditching the NES aesthetic of 9&10 for a 2.5D artstyle which looks fantastic. I wouldn't say I prefer it to the pixelart of 8 or Megaman & Bass but if the series was to continue with this style I definitely wouldn't be complaining. 11 also introduces the Double Gear System, essentially giving you the ability to slow down time or power up your attacks, even the special weapons ala Megaman X. I personally didn't get a whole bunch of use out of the Power Gear aside from the powered up Chain Blast and Tundra Storm but the Speed Gear was always useful. Probably a little too useful honestly as even though a lot of platforming and bosses are designed around you having it, the Speed Gear still feels like it can trivialise a lot of challenge especially when you get the upgrade to move at full speed during it.

Speaking of the stages though I generally liked them a lot. They certainly felt a bit longer than the usual (especially Acidman) so I wouldn't have minded segmenting them in two like Megaman 8 but it wasn't too much of an issue once I had a proper stock of lives and E-Tanks collected. The only outlier here I'd say is Acidman. I do like what they were going for here with the acid being similar to the oil from Flameman's stage in MM6 but the stage just felt soooooo looooong and by the end it took me 30 minutes to get through. 30 minutes for a Megaman stage!!! The robot masters at the end of each stage are a pretty good roster though, all of them being a lot of fun to fight and learn the patterns of (even Acidman), but as I said earlier the speed gear does somewhat trivialise them and the Wily bosses. The special weapons lineup here is fine, I mostly found myself sticking to the default Mega Buster outside of boss fights though I could definitely see some cool speedrun tricks coming out of the Pile Driver.

The shop returns here and this is probably the most generous it has ever been. Bolts are handed to you constantly here so you'll never need to worry about running out of lives or E-Tanks (not that I'm complaining). The upgrades are generally prety useful though I wouldn't say I'm a fan of locking some behind arbitrary requirements like taking a certain amount of damage or playing on a Saturday. It's not that bad though and I'd prefer it like this than Megaman 8.

So overall I had a pretty great time with Megaman 11. It doesn't quite match up to my favourites in the series (3,5,6,Bass) but I'd say I like it just as much as I did 9&10 back in August. I'd definitely recommend giving it a shot. It's kinda weird to think I've finally played through all of the Classic Megaman games now. From the NES to the Gameboy and even the Wonderswan it was quite the journey and it's surreal to think that it's over. There were certainly a few ups and downs here but even if I didn't come out of this liking every game I played, I'd still say that there isn't a single bad game here. Probably the biggest surprises for me here were the Wonderswan game and Megaman 3 in Wily Wars, the latter of which has probably become my favourite way to play the best game in the series. With all that said and all the games finished there's only one thing for me to do...... replay them!

3.5/5

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48. Sonic the Hedgehog 4: Episode 1 (Steam Deck) - November 9th (3 Hours)
So I went into this one expecting to not really like it too much. I originally played it on the Wii a decade ago and while I did enjoy it a decent bit I haven't really thought about the game since then. The reputation Sonic 4 has speaks for itself, it was a massively disappointing attempt to turn a mobile game into a continuation of the Classics Sonic games that failed in basically every way and this is only something that has gotten worse over time with the release of Mania (and from what I've seen of Superstars that too) showing just how good a modern take on the Classic formula can be. So with all that I went into this with very low expectations, I was unlikely to enjoy it much and any enjoyment I used to get from it could be chalked up to playing it when I was a kid. I was very surprised then to actually find myself really enjoying myself here, to the point I might say I even prefer this one to some of the original games. It was a bit of a pain to get fully working on the Steam Deck though. The launcher requires Java but that was an uneasy fix by grabbing a modded exe file. The bigger issue is that the PC port has some really bad shading on all of the 3D models. It isn't good on 360 or PS3 but it still looks far worse than the mobile version or even the Wii port. It was a hassle getting that issue fixed up since the mod loader doesn't work on SteamOS but thankfully the Steam forums had a link to a drag and drop version that didn't require it.

To start off, this isn't a Classic Sonic game. It's a Sonic Rush game without the boost and calling it Sonic 4 was a massive mistake. Trying to play this like Sonic 2 or 3 just won't work out well and won't be fun. Playing by the game' rules is something you've got to wrap your head around but if you do you'll have a far better time with it, I least I did anyway. Running is faster than rolling, rolling won't build up speed down hill here and is more for just defeating enemies. The spindash is good for short bursts of speed but the air dash is far better when you can get away with it. Embrace the homing attack and the floaty jump without a good badnik bounce. I'm not saying it's perfect or even great but if you can get over the fact that this isn't a Classic Sonic game I honestly believe it becomes a very enjoyable time with occasional fleeting moments of greatness.

So you got your head around the gameplay but the level design still isn't your cup of tea? There's homing attack chains, automation, occasionally poor enemy placement, gimmicks galore, and so many bottomless pits or other instant death hazards. I'm not going to defend that, it wasn't a big issue for me all that often but yeah it isn't always great. I did find myself enjoying myself far more often than not though with only one or two levels that I didn't enjoy. I also appreciate every level having a unique title, it isn't much but it is a neat little touch. The bosses are a mixed bag though. I actually do like the way they all reference an old fight from Sonic 1 and 2, though outside of the pinch mode they are incredibly derivative. Having to fight all of them again for the endgame boss rush doesn't help either. The final fight is also just not very good at all. Far too much health and an unclear final hit which will just instant kill you if you don't know what's going on ahead of time.

Something I will absolutely defend though is the soundtrack. How is this so hated? It's fantastic. Yeah it doesn't sound like a real Megadrive or anything but what's here sounds great. Mad Gear Act 1 especially is now up there as one of my favourite stage themes in a Sonic game. I just really don't understand why people shit on this so often, the soundtrack is great and this is coming from someone who would happily do the same to the Classic Sonic tracks in Forces.

So yeah I ended up liking this one a heck of a lot more than I would have expected. It isn't the best game out there or anything and it has plenty of issues but what I played here is far from the insult to Classic Sonic that I would've expected from its reputation. Kid me was on the ball with this Sonic the Hedgehog 4 is a pretty good game.

3.5/5

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49. Sonic the Hedgehog 4: Episode Metal (Steam Deck) - November 9th (1/2 Hour)
Not too much to say about this one. The harder remixed stages aren't as good as the original Episode 1 versions but it 's pretty neat to be able to play as Metal Sonic in a Sonic game. It's certainly a nice bonus for having both Episode 1 and 2 but not particularly great or anything.

3/5

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50. Sonic Generations (Nintendo 3DS) - November 10th (1 Hour)
I'm not gonna sugarcoat it, I love this game. I love this game a lot. It's one of my favourite games in the whole Sonic series. Now admittedly a lot of this love is nostalgia. This was my first 3DS game, and for a decent while it was my only one. It was also the first version of Sonic Generations I ever played and I wouldn't get a chance to play the HD version for another year after this. I bought this game before I even owned a console to play it on. My heavy nostalgia for it aside though, I genuinely think this is the best 2D boost game, it's definitely the closest they ever got to how Unleashed and HD Gens than any of the Rush games or Colours DS. It just feels great to play and there's a reason that I was able to stick with it for my first few months as a 3DS owner. It's a shame there's only 7 modern stages here because I genuinly believe that this is the best boost Sonic has ever controlled. Granted that limited to 2D but I'd still stand by it. The special stages being a good version of the Heroes ones is also pretty cool and they look legitimately great in 3D. Classic Sonic has definitely been done better but he's still better here than Sonic 4 or even the HD version. Yeah the game has some pretty glaring issues, reused level design for the first three Classic stages, only two real handheld stages, Classic Sonic homing attack. But it's also got a fantastic remix of Big Arm (that you'll only hear the first 30 seconds of in game) so really it has to be perfect. Truly Sonic had a great transition to (stereoscopic) 3D!!! No this isn't the nostalgia speaking you have no proof of that.

5/5

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51. Slay The Princess (Steam Deck) - December 22nd (3 Hours)
Committing regicide for fun and profit. Easy peasy no sweat. Just go in and get the job done. Definitely don't get manipulated and gaslit the whole way through. No way!

It's very difficult to actually talk about this game without getting into spoilers but to put it simply I had a fantastic time with Slay The Princess. It's has some fantastic writing that perfectly balances it's comedy with the scares while never getting so scary that it alienates a scaredy cat like me. The art and soundtrack are excellent as well and. I had originally thought that the ending was a little underwhelming but I'm only now finding out that I just blatantly ignored all the options that flesh it out. There's also a bunch of paths I haven't gone down and choices I never made so don't let that playtime fool you, there's a lot to see here and I'll definitely be coming back to this one for a while. Definitely looking forward to the update that's been announced for next year. I think this might be my game of the year.

4.5/5

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52. Sonic Forces Overclocked (PC) - December 25th (3 Hours)
Sonic Forces is a game that I really didn't like. Overclocked is a game I really liked. I've been following this mod for a few months after I first heard about it and despite not liking the game it'd be based on, Sonic fans have a pretty good track record for improving on these games through mods so I was optimistic. To say that Overclocked exceeded my expectations would be putting it lightly, it absolutely destroyed them and gave me some of the best 3D Boost Sonic gameplay I've ever experienced.

I don't quite recall exactly how the base game felt but I have to assume there's been some tweaks because for the most part this feels far better than I remember, which was some kind of misformed hybrid between boost gameplay and Lost World. It feels a lot less rigid than those games here though, and you keep a lot of momentum from jumping and air boosting so every action kinda just flows into each other in a satisfying way without ever killing your speed. It's a little loose I'd say and I'd still prefer the controls of Unleashed or Generations for the most part but this still feels very good. Level design wise these levels are also far, far better than base Forces. They're chock full of alternate routes and are far longer and more fleshed out here. One of my favourites is actually the first level which rather than throwing you right into Green Hill, actually starts in Starlight Zone before transitioning into Green Hill. The Avatar stages are probably the low point here for me here. I didn't particularly enjoy them in the base game and that sticks to some extent here. They just feel a bit too restricted compared to Sonic and I'm really not a big fan of the Wispons or the Wisp power ups which often feel like they make the game a bit stop and go. Thankfully they only have two solo levels here and when teamed up with Sonic he makes up for most of their shortcomings.

It's definitely worth mentioning the story here just by the fact that it's here at all. It's essentially a post game for Forces and it ends up being far better than it has any right to be be considering this is a fan project. There's a whole bunch of animatic style cutscenes which look fantastic. I love the style they went with here. There's even full voice acting and while I wouldn't say it's the best VA I've ever heard, the fact it's here at all is something worth praising. In particular Infinite and Metal Sonic's VAs do a great job here and just sound fantastic throughout. The writing here is pretty decent too. It probably errs a bit more towards the Colours/Lost World/etc. style but I never had a problem with that and I definitely enjoyed the writing here overall. In terms of other less gameplay oriented aspects I generally quite liked how the game looked throughout. I still wouldn't say that Forces is near the peak of the series visually, that's still Unleashed 15 years later, but it's nice to look at and never obviously seems like a fan project. The music was just fantastic throughout as well. My feelings towards Forces' soundtrack have certainly softened over the years, even if I still think it's a bit weak for a Sonic OST, but the remixes here are great. The original compositions are fantastic too and there's even a vocal track for the finale. Just some great stuff throughout.

I definitely had a few issues with here but I don't really think most of them were really the mod's fault. They did kinda effect my enjoyment though. Set up was a pain since I couldn't even get Forces to boot once the mod loader was installed on Steam Deck. Moving over to my PC fixed that but then I couldn't get controller input to work. Turning off steam input fixed that but it took ages to actually find that fix. When I got into the game itself things were relatively minor thankfully. I somehow managed to go out of bounds during the city level which delayed my death for a little bit but this was more funny than anything. The occasional scripting error can pop up which led to one or two deaths as well. I also had a softlock going into the final phase of the boss fight where it just didn't load after the screen faded to white. I also found it hard to make out some parts of levels when traveling at high speed but I'd chalk that down to Forces just being less readable than Generations, Colours, or Unleashed. None of this was even close to being more than nitpicks though, I definitely don't think it'd be fair to rag on this too hard but I did feel they were worth mentioning.

Overall Sonic Forces Overclocked was a fantastic time. For a fan made mod it goes above and beyond in creating a complete experience that absolutely surpasses the original game in every way. I really disliked Forces when I originally played it, it was and still is one of the most disappointing games I've ever played. But Overclocked shows that not everything from it is worth throwing away. It molds it into something great and it's definitely worth a shot even if you hate Forces. I'd feel wrong calling this just a mod, it's basically an entirely original game and a great one at that.

4/5

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53. Sonic Dream Team (iPad) - December 28th
Well this was a nice surprise. I wasn't expecting too much out of Dream Team going in but it was actually a pretty great time. It's definitely a little on the simple side, essentially being a souped up mobile game is probably to blame there, but it's fun. I do wish you're moveset was a little more fleshed out, at least having the stomp would be nice as would a slightly longer boost duration and the ability to get off of rails easier, but it overall controls pretty well, even if it is a bit jarring coming after Frontiers. The level design was similarly simple at times, maybe a little too big really and fairly reliant on rail grinding. I'd still say it's fairly good though and replaying each level has been a lot of fun. The missions are pretty good too, with a decent chunk getting some original level design to keep things fresh. Even the shard finding missions are pretty good since they throw you into some of the more sandboxey areas of the levels. The boss fights were fine, nothing to write home about and nice again pretty simple though I did quite enjoy the final boss which is more akin to something like Cannon's Core from SA2 than a real boss fight. Story wise everything is pretty simple as well, not bad at all though and it works for Dream Team as the smaller game it is. Rouge's VA is unfortunate, both the actual voice direction and the VA herself, but everyone else seems to do a good job here. The soundtrack is decent too, not the most memorable Sonic soundtrack but I enjoyed it while playing. It's unfortunate that Sonic Dream Team is an Apple Arcade exclusive, it's a pretty great time and if it were up on Steam or on Switch it'd be an easy recommend. It kinda gives me vibes of the old handheld games like Advance or Rush and if it weren't for it's limited availability it'd be an easy recommendation. As things are though, while I'd definitely say to give it a go if you have an Apple device, if you don't I'd say it's not worth buying one just for Dream Team, especially when you can't even own the game.

3.5/5
 
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ArmoredArmed

Member
Jun 30, 2020
289
Lets Go!

January
1- Xenoblade 3 - 90/100
2- Modern Warfare 2 - 84/100
3- God of War -- 82/100
4- God of War Ragnarok - 97/100
5- Fire Emblem Engage - In progress
 

shadowman16

Member
Oct 25, 2017
32,464
17. Grime (PS5) - aside a couple of glitches, this was excellent. Its a Metroidvania with a cleverly designed combat system that has a strong focus on countering/parrying (something I love). Add in excellent clever boss fights and satisfying exploration and you have one heck of a Metroidvania. Pretty long as well, took me a good 15 hours to clear, most games in the genre are lucky to last half that length...

Next up:
Phoenix Wright 3 (Case 3 start)
Life is Strange (Episode 4)
Vampire Hunter
Monster Hunter Rise
Dead Space (Chapter 9 start)

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
[/QUOTE]
 

Deleted member 32615

User requested account closure
Banned
Nov 12, 2017
638
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Game 6: Persona 4 Golden (PC) (40 Hours) (January 27th, 2023)
I beat Persona 5 in 2022 and I LOVED it, I thought it was my favourite RPG at the time and it was one I really wanted to revisit this year, instead I finally got around to Persona 4 and man, this is LEAGUES better. The narrative is more focused and interesting, the mystery is gripping, the drama is intense, the characters are so, so, so much more interesting than in Persona 5, the music is gorgeous and the dungeons feel more fun and arcade-y to go through (not dissing Persona 5's dungeons, I just kind of like the random feeling nature of these dungeons). I'm blown away by how much more I like this, it's an instant masterpiece in my mind, and one I'll be coming back to for a long time

As an aside, I went hunting for the rare personas in one dungeon which may have over levelled me for the entirety of the game (I was level 94 going into the final dungeon), making it slightly easy, but it was very funny.

Original Post
 

Technoxtic

Member
Aug 30, 2019
15
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2. PC Game Pass | Somerville | 2.5/5 | 28/01/2023

Somerville was an exceptionally strange game. Having played through Inside and Limbo prior, I was really excited to get my teeth into this one from some ex-Playdead staff. Unfortunately, I don't think it quite hit the peak of those previous two releases.

Somerville tells the story of a family in the midst of an alien invasion, and their attempts to reunite with one another and save the world. And honestly it doesn't really deviate form there. In my mind the story was fairly straight-forward, though not without some additional nuances I am sure to have missed here and there. The lack of narration or dialogue is a staple in these games, and it worked well enough here to convey what it did through visuals. Overall, story-wise, Somerville works well enough.

Where Somerville doesn't work in my eyes is the gameplay. The jump to 3D has not been very kind to Somerville, with controls and camera-work feeling very awkward if you manage to get into a strange position. The puzzles, whilst making use of an interesting mechanic, are extremely simple and I felt there could have been more thought put into them. The final puzzle, resulting in the ending you receive, was long on me entirely, and felt extremely anticlimactic considering what was happening.

I would be remiss, however not to talk about the visuals and sound, which are the true strengths of Somerville. Gorgeous art direction has resulted in a game that feels melancholic and oppressive consistently. The lighting effects and sound design work together to create wonderful feedback to your actions, especially when melting away alien crust.

Overall, I was glad to have run through this one and added another Playdead-esque experience to my repertiore. Whilst I feel Somerville didn't quite stick the landing, I feel like Jumpship has laid the basis for some great stuff in the future.

Original Post
 

shadowman16

Member
Oct 25, 2017
32,464
18. Dead Space (original, PC) - As the hype increased for the remake, I felt like playing the original and wouldnt you know it, it plays beautifully on the Steam Deck. Ended up focusing most of my run on just two weapons, and got a third near the end of the game so that I could level all of them up loads, as opposed to having lots of weapons leveled up slightly (I hear DS2 is better played this way too...)
The game itself is timeless, in my opinion. The combat gameplay (chopping off limbs) still remains absolutely fresh to this day, the enemies, especially in groups are plenty dangerous and the pace is excellent as the lack of cutscenes means your always on the move. There's almost no bosses either - bigger enemy encounters and a couple of "puzzle" bosses sure, but those play great. Im glad they didnt kill the pace with bullet sponge bosses.
Aside some Zero G moments, its basically perfect. So yeah, very high expectations when I play the remake through next.

Next up:
Phoenix Wright 3 (Case 3, Trial Day 1)
Life is Strange (Episode 4)
Vampire Hunter (6/14 character endings seen)
Monster Hunter Rise
A Short Hike

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

ictoa

Member
Apr 16, 2022
121
While I didn't participate in last years thread, I was able to complete 53 games last year, so hopefully I can do it again this year.

The way I rate games is as it shows in the numbers. A 2.5/5 is seen as average; not good, not bad, just compentant enough (safe, tried-and-true mechanics, not bringing anything new to the table, nothing severly broken, etc.)

Games marked as * are games I replayed as I already completed it in the past (doesn't count towards the challenge).

January
Game #NamePlatformBrief summary
1World of Final Fantasy: MaximaPCAs an FF fan, I quite enjoyed my time with this, despite the barebones PC port and that the Maxima DLC was broken from the get go. It did feel like it overstayed its welcome, something I hope they address if a sequel comes round. Story was overall OK but character dialog, in and out of battle elements was nice to the-listen to at times, making decent use of jokey wordplay and puns to make the localisation not feel stale and rigid.
(Rating: 3/5)
2Crash Bandicoot 4: It's About TimePCComing from the N. Sane trilogy, Crash 4 felt like a natural step up in terms of gameplay and overall difficulty. There were some annoying difficulty spikes and the inclusion of inverted levels felt like unnecessary padding but additional collectables like perfect runs were good challenges (although I only did 3/4 of them before being burned out).
(Rating: 3.5/5)
3Kena: Bridge of SpiritsPCPresentation of the art style, animation and soundtrack were the highlights. Combat was OK, dodging/parrying felt a little unresponsive at times and sharp difficulty spikes on later bosses dampened the experience a bit. Platforming was enjoyable although I feel cheated I can't fall from a great height, double jump to cancel the momentum at the last moment in order to safely land, but end up dying instead.
(Rating: 3.5/5)
4Little Nightmares + Secrets of the Maw DLCPCThe game certainly has atmospheare but the horror aspect felt a little too diluted which was a little disappointing, of which I was a little glad the game had a short run time, DLC included. Controls and object interactions were a little finicky at times but all round serviceable. As a result, I'm not too sure if I'll get the sequel unless it massively improves over this game.
(Rating: 3/5)

February
Game #NamePlatformBrief summary
5Metal Gear Rising: RevengeancePCPersonally, I was kinda glad that this game was on the short side. Despite the memes, the game was OK overall, the parry mechanic felt a bit wierd and didn't get used to it until near the end of the game. Some good music tracks helped the overall package but kind of wished that the fighting mechanics were more freeform hack 'n' slash to compliment the over the top nature of the game.
(Rating: 3/5)
6HITMAN (2016)PCAlthough I only focused on the main objectives for each mission, it was quite a joy to play. Not played a Hitman game since Absolution several years ago and the sandbox nature of this release really caters to the different play styles and tempt you to try different methods. The story was, forgettable, at best, but doesn't really matter for Hitman.
(Rating: 3.5/5)
7Elden RingPCI was quite amazed on how content dense this game was and it was fantastic from start to finish (well...mostly 👀Malenia). The soundtrack was 🤌, the open world structure and new gameplay features to complement it, felt like a natural evolution to From's predecessors. There were some minor niggles, like how tanky the enemies were in the last few major sections of the game, but nothing to dismiss the game entirely for. I'm looking forward to see what the new DLC content will bring and whatever new project they do after they're done with Armored Core VI.
(Rating: 4/5)
*Ys I Chronicles+PCThe 2nd Falcom game I revisited attempting to get all achievements (Xanadu Next was the previous game many months prior but achievements were bugged so 🤷‍♂️). Playing through the game on Nightmare difficulty was a challenge and the final boss certain took the biscuit in being unfair and mostly luck based. Forgotten how enjoyable the bump system was, looking forward in retreading Ys II in the near future.

March
Game #NamePlatformBrief Summary
8INSIDEPCA good spirital sequal to LIMBO, where the key focus of storytelling was presented by your character's actions and behaviour as you wade your way through the various places on your journey, without a single piece of spoken dialogue. Recommended for a, somewhat, chill game with light puzzles and good visuals.
(Rating: 3/5)
9Blue RevolverPCDidn't spend too much time on this as it's hard for a shoot 'em up to keep my attention for long, despite having fun within that short time period (DoDonPachi Resurrection and Mushihimesama are my usual go-tos). Liked the pixel art and soundtrack but the scoring system is a bit weird, but not overly complex.
(Rating: 3/5)
10Tokyo Mirage Sessions ♯FE EncoreNintendo SwitchStarted playing this a couple years ago and bounced off it around 20 hours in due to the playstyle I used that the game doesn't really support (pick your favourite party members and use them to the end). After restarting it recently, with this knowledge in mind (keeping everyones level close and switch them in and out during battle), the game was better to play overall. The characters and story is quite bland unless you're really into Japanese idol stuff however, the presentation (apart from the dialog font) is fairly well done. I do feel the games balance wasn't thought out properly as the game provides you an area to grind Tomes (for EXP) and Skill Books from the beginning so it's incredibly easy to overlevel very early on, like why have these in the first place. This certainly feels like a game you should play if you're desperate for exclusive RPGs on the Switch.
(Rating: 3/5)
11Corpse Party (2021)PCWhile I played this already on the PSP several years ago, I'll add it to this list. Still feels creepy with the use of binaural audio in many parts but its effectiveness does diminish after your 1st blind playthrough. The 2 new EX chapters included in this version were pretty poor in my opinion, but doesn't detract from the main experience.
(Rating: 3.5/5)
*Tokyo Xanadu eX+PCThe 3rd Falcom game that I revisited and 2nd to get 100% achievements, which took about 70 hours across 2 playthroughs. Game is still fun to play despite it being too long (still have this opinion for the 1st time I played this a couple years ago). There was an exercise in frustration doing Calamity difficulty and Infinity mode at the same time but felt satisfying once it was done.

April
Game #NamePlatformBrief Summary
12SIGNALISPCA great sci-fi survival horror taking its inspiration from the classics of the genre, especially Silent Hill. I loved the 32bit era presentation along side the low resolution output and CRT filter option giving it a great old school look. Combat was a little simple and the very limited inventory space was becoming annoying, involving a lot of backtracking to your storage. The story, and its delivery, was a little too abtruse for my liking, preferring a slightly more direct approach of the recounting of events that was happening. All in all, if you like survival horrors, this is definitely worth playing. (Rating: 3.5/5)
13Code VeinPCIt had potential as doing something slightly different as a Souls-like, but the general feel of the movement, combat and fairly bland story, prevented it from reaching that potential. Blood codes (they act like small RPG classes) and gifts (that you can learn from a blood code, which are basically active/passive skills), added something different to the formula but the fact that hitting enemies with your weapon felt like a hot knife through butter, with hardly any impact, makes it hard to recommend unless you've ran out of Souls-likes to play. (Rating: 2.5/5)
14Secret of Mana (2018)PCI've not played the original on the SNES so I'm not fully clued in on the big mechanical differences between the original and the remaster, if any, but man, the battle system is just trash. I'm certain that 75% of my 100% charged attacks were missing which was an exercise in frustration. I'm surprised they bothered having cutscenes in 3D in the first place as the devs didn't animated any mouth movement when the characters were talking. It felt very shoe string budget. (Rating: 1.5/5)
*Ys II Chronicles+PCContinuing my stint of 100% achievements in Falcom games. Mostly similar to Ys I as most achievements related to easter eggs the developers coded into the game. Grinding the bestiary entries and maxing out money wasn't a slog and the final boss on Nightmare difficulty was much easier compared to Ys I's final boss. Off to Ys: The Oath in Falghana next, which will be a massive step up difficulty wise on Inferno.

Couldn't be bothered writing a mini review for each game so will just quickly list them from my Backloggd account.

May
Game #NamePlatformRating
15BallisticNGPC3.5/5
16Yakuza Kiwami 2PC3.5/5
17Yakuza 3 RemasteredPC3/5
18Yakuza 4 RemasteredPC2.5/5
19Yakuza 5 RemasteredPC3.5/5

June
Game #NamePlatformRating
20Final Fantasy VII Remake IntergradePC4/5
21Halo: The Master Chief CollectionPC4/5
22Yooka-Laylee and the Impossible LairPC3/5
23Fairy Fencer F: Advent Dark ForcePC2/5
24Grid 2PC2.5/5

July
Game #NamePlatformRating
25Yakuza 6: The Song of LifePC3/5
26Tales of ZestiriaPC2.5/5
27🚫PC1.5/5
28Yakuza: Like a DragonPC3.5/5

August
Game #NamePlatformRating
29F1 2019PC3/5
30LEGO The Lord of the RingsPC2.5/5
31Shining Resonance RefrainPC2.5/5

September
Game #NamePlatformRating
32🚫PC2.5/5
33Death end re;QuestPC3/5
34Paranormasight: The Seven Mysteries of HonjoPC3.5/5

October
Game #NamePlatformRating
35Grim Dawn: Definitive EditionPC3.5/5
36Ara Fell: Enhanced EditionPC3/5

November
Game #NamePlatformRating
37Ray GigantPC3/5
38Oddworld: Soulstorm - Enhanced EditionPC2.5/5
39Planescape: Torment Enhanced EditionPC3.5/5
40Tales of BerseriaPC3.5/5
41Lost RuinsPC3/5
42Mega Man 11PC3/5

December
Game #NamePlatformRating
43Mugen SoulsPC1.5/5
44The Caligula Effect: OverdosePC2.5/5
45No Straight RoadsPC3/5
 
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Celestial Descend

Corrupted by Vengeance
Member
Aug 15, 2022
3,506
52 games completed!


TitlePlatformComplete DateScore
1SignalisPC01-02★★★☆☆
2Stella of The EndPC01-07★★★☆☆
3PentimentPC01-28★★★★☆
4Pony IslandPC01-30★★★☆☆
5Blackwood CrossingPC02-01★★☆☆☆
6AdiosPC02-03★★★☆☆
7The Red String ClubPC02-07★★★☆☆
8Xenoblade Chronicles 3Switch02-11★★★☆☆
9Little MisfortunePC02-12★★★☆☆
10VVVVVVPC02-16★★★★☆
11The Unfinished SwanPS402-19★★☆☆☆
12Little NightmaresPC02-21★★★☆☆
13Liyla and the Shadow of WarPC02-22
14One Night StandPC02-23★★☆☆☆
15Blackwell DeceptionPC02-25★★★☆☆
16Hatsukoi 1/1PC03-03★★☆☆☆
17a new life.PC03-04★★★☆☆
18BraidPC03-15★★★☆☆
19Milk inside a bag of milk inside a bag of milkPC03-17★★★☆☆
20HexcellsPC03-18★★★☆☆
21Mass EffectPC04-29★★★★☆
22Umurangi GenerationPC05-11★★★☆☆
23Chained EchoesPC05-12★★★★☆
24Full Throttled RemasteredPC05-17★★★☆☆
25Planet of LanaPC05-26★★★☆☆
26Hi-Fi RushPC06-22★★★★☆
27The Blackwell EpiphanyPC06-23★★★☆☆
28DujanahPC06-24★★★☆☆
29TransistorPC07-15★★★★☆
30The Vanishing of Ethan CarterPC07-16★★★☆☆
31Paranormasight: The Seven Mysteries of HonjoPC07-21★★★★☆
32The Legend of Heroes: Trails into ReveriePS407-29★★★☆☆
33VenbaPC08-05★★★★☆
34SuperliminalPC08-13★★★☆☆
35The Legend of Heroes: Kuro no KisekiPC08-21★★★★☆
36Sam & Max Hit the RoadPC08-26★★★☆☆
37ToemPC08-28★★★★☆
38Before Your EyesPC09-07★★★☆☆
39The Legend of Zelda: Tears of the KingdomSwitch10-03★★★★☆
40Gemini RuePC10-10★★★☆☆
41Lieve OmaPC10-11★★☆☆☆
42Hot Pot PanicPC10-12★★☆☆☆
43We Met in MayPC10-13★★★☆☆
44A Normal Lost PhonePC10-14★★★☆☆
45CocoonPC11-04★★★★☆
46Four Last ThingsPC11-06★★★☆☆
47Lost in PlayPC11-12★★★★☆
48When the Past Was AroundPC11-22★★★☆☆
49In Other WatersPC11-23★★★★☆
50Doki Doki Literature Club!PC11-25★★★☆☆
51JusantPC11-30★★★☆☆
52Super Mario Bros. WonderSwitch12-16★★★★☆

Review:
1-14
15-17
18-20
21-23
24-25
26-31
32
33-38
39-44
45-51
 
Last edited:

pete_clarf

Member
Oct 25, 2017
1,770
I'm never going to hit 52 (just got #6 on April 1st), so editing my post to bow out.
 
Last edited:

AvianAviator

▲ Legend ▲
Member
Jun 23, 2021
6,510
<< Previous Post | Main Post | Next Post >>

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4. FINAL FANTASY XIV: SHADOWBRINGERS (5.0) | January 28th

A really strong opening gave some great first impressions, followed by a really mediocre middle and then finally a bombastic ending that had me yelling and crying. Lol. There's some great presentation and payoff in Shadowbringers, and it's easy to see why it gets called the best expansion. The new areas are incredible, and the heart of the story that's being told is also insane. And the presentation of the cutscenes! Very, very good. I just wish the rest of it stood up to the quality of the beginning and ending, it would make everything that much better.

Time to do the 5.1 to 5.3 quests!
 
Last edited:

Supaidaman

▲ Legend ▲
Member
Oct 25, 2017
892
Couldn't do it last year, but maybe this is my time to shine. Quick and dirt list of everything completed so far this year.

Hopefully I have more drive to update here as well.

---JANUARY----
1. Mega Man Zero 1 for the billionth time (Switch) --- 4.5/5
I love love love love LOVE LOVE this game. Well, all Zero games, really. This is my favorite subseries in the franchise, and the work done on the Legacy Collection was great. Still, Zero is still a little rough around some edges (leveling and screen crunching, mainly).

2. Azure Striker Gunvolt 2 (PC) ---- 2/5
Now, going into something more recent from Inti... I hated this one lmao. The story makes ZERO sense. After two stages, I was already rolling my eyes. Copen is like a worse Shadow The Hedgehog. Level design is boring as fuck. The game is piss easy or hard as fuck.

The first gunvolt had some interesting ideas, but this one just made everything worse for me. Also, needing to finish the final stage FOUR times to get all endings was annoying as hell.

3. Sonic Frontiers (again lmao) (PS5) --- 4.5/5
3D SONIC IS BACK BABYYY. I had finished this game in 2022, on my PC. But I wanted a PS5 copy to show a platinum trophy (and have it on my shelf). This game is great, imo, and probably my favorite 3D Sonic game so far. Still, it's not perfect yet. Cyberspace is easily the worst part of the game, and Chaos Island was kind of annoying with the camera shifts. Still, I loved the OST, the story (finally, after so long) and the whole feel of the game.

I hope the DLC maintains the main game quality and that the next game expands on the Open Zone formula.

4. The Legend Of Tianding (Series S) --- 3/5

Kinda cool metroidvania I played on gamepass, but it forced me to use the analog for 2D so that's weird. I liked seeing ancient Taiwan, it's a country that I know almost nothing about. We need more games that explore places like that. Still, the controls were kind of stiff for me and some bosses felt super unfair at the end.



---FEBRUARY----
5. Grid Legends (Series S) --- 3/5
The absolutely dumb story mode carried my will to go through this whole game. It plays ok, but after a while it gets repetitive. Still, the dumb live action skits were so charming that I couldn't stop playing it.

6. Gunvolt Chronicles: Luminous Avenger iX (Steam) (4/5)

This is, as of now, my favorite Gunvolt game so far. They finally nailed a gameplay loop that made me interested. And the story isn't a cringe fest that barely makes sense! Copen is not annoying this time! I can actually appreciate the music!

The game still has some annoying difficult spikes (the final boss kicked my ass more than I wanted, lol), but it's so much better paced that's not even funny. I almost want to get back to this one to get better at scoring! In fact, it's the only game that I actually could manage to get 1000+ kudos consistently.

I don't have the other 2 games yet, so I'm going to need to play something different on pc right now.

7. Nier Replicant (PS4) --- 3/5

I finished routes A and B, and I'm not going to go through C onwards right now because I can't stomach going through the same thing AGAIN.
Look, I love the world and I love the story. My heart was aching at the end. But the gameplay gets so boring after a while... Maybe later I will go the rest but right now I'm satisfied. Maybe I will watch the rest at YT, even though I want to play route E

8. Super Mario Land 2 (NSO) - 3/5
This is the weirdest Mario game I've ever played. Some of the most random enemies and themes I've ever seen in the franchise. It's a shame that they don't do this kind of stuff anymore. The game itself is ok, it was probably amazing back when it released, but nowadays, you can play much better Mario games portably.

9. Kingdom Hearts: Melody Of Memory (PS4) - 3/5
This is the last game of February that I'm completing. Hearing all these songs made me want to play the main games again. Also, the "plot" at the end made me want KH4 NOW. Now, I have some gripes with it, mainly:
  • I didn't want to be forced to play through let it go, stop making this a thing
  • KH3 is really missing representation, and the stages being just videos are kind of shit. I understand why they did that, though.
  • I would have preferred if they used sprites instead of KH1-2 models, but, again, I understand why they did that.
I still have some songs to unlock, but I finished the main story, so I'm considering it complete as of now. I do plan into at least unlocking everything later.

---MARCH----
NONE

---APRIL---
10. The Murder Of Sonic The Hedgehog (Steam) - 5/5

The best usage of April Fools I've ever seen. Go play it!

11. Returnal (PS5) - 3.5/5:

I dunno what to say about this game. I enjoyed the gameplay loop, overall. But good God, it's annoying as hell dying 1000 times to some dumb enemy and having to trek all the way back to some areas. I also really couldn't care much about the story here, I hate how the house sequences forced you into a pseudo horror game with slow controls. I might be alone on that thought.

Still, enjoyable. Gonna do the other ending someday.

12. Sonic 1 (Origins, on PS5) - 4/5:
Annual obligatory playthrough.

13: Wo Long (Series S) - 2/5

Yeah, I wasn't a fan of this one... The game starts super strong, peaks with the Lu Bu fight, and then it just gets too fucking easy. You don't have an incentive to use different gear because of how this game streamlines the loot system compared to Ni-Oh, the story is still a bunch of nothing and, at the end of the day, the game just gets super repetitive.

14: Trails from Zero (PS4) - 5/5:

Trails is probably my favorite RPG series. There's no other series that make me feel so into its world. The cast is great, the world is great, the plot is great. There are very few things to actually complain about - so they won't change my rating whatsoever.

I already started Azure, but I'm probably only finishing it next month.


---MAY---
15: Trails to Azure (PS4) - 5/5:

I absolutely loved almost every second of this game. The Crossbell duology are certainly my favorite games in this franchise as of now. My main complaint about this one would be that the final dungeon is too fucking long. Also, I really wanted to see a certain character die in the fires of hell, but that's not happening.

I'm actually thinking of replaying Cold Steel as well, now that I have more context. But that might take too long, lol. In any case, I'm already excited for Reverie

16: Megaman Battle Network (Switch) - 3/5:
The start of the series. This game is very weak compared to the other ones, but it's so short that it doesn't overstay its welcome. Some of the plots used by WWW are super terrifying too, real terrorist stuff like trying to kill a bunch of people by traffic accidents or below water.

Still, 2 and onwards add a lot of very needed stuff like * chips, better ADD function and transformations. If you plan to play it, consider making it your first so that you don't get too used with the better mechanics of the sequels.

17: Megaman Battle Network 2 (Switch) - 4.5/5:
THE GLOW UP IS REAAAL
This game is such an improvement, mechanically wise, from the first. I also really like Gospel more than OG WWW, they truly make me kind of afraid.

The battle mechanics reworking made the game much better, with additions I talked already. That being said, they also made the game fucking hard compared to the first. Some virus and bosses can be brutal to go through.

There's one part of the game that I'm not a fan though, and it's the FreezeMan.EXE scenario. I went around the internet so many times collecting shit that at one point I was starting to feel really frustrated. But it still is a much better game than the first one.

18: Ducktales (NES, played on Series S) - 4/5

19: Kirby Super Star (SNES, played on NSO) - 4/5

20: Megaman Battle Network 3 Blue (Switch) - 4.5/5

---JUNE---

21: Megaman Battle Network 4 Red Sun (Switch) - 3/5

22: Guardians Of The Galaxy (PS5) - 4/5

--JULY--
23: Megaman Battle Network 5 Team Colonel (Switch) - 4/5

24: Blaster Master Zero 2 (Xbox) - 3/5

-SEPTEMBER-
25: Trails Into Reverie (PS5) - 5/5

26: Pikuniku (Xbox) - 4/5


27: Mega Man X
28: Metroid Prime Remastered
29: Sonic Frontiers
30: Sonic Superstars
31: Spider Man 2
32: Super Mario Wonder
 
Last edited:

shadowman16

Member
Oct 25, 2017
32,464
19. Gun.Smoke (PS4) - Via the Capcom Arcade 2nd Stadium release, I cant stand this game. The stages are ok, but the bosses are unbearable - they are given tons of invincibility frames when they evade (and they are always evading) and when they stop, it still takes several hits to damage them once. Now factor in respawning enemies, tons of bullets on screen and you die in one hit, and you've got a frustrating time. 2nd Stadium is the first? time GS gets a rewind button, and I abused it. I dont ever tend to do that (no challenge), but honestly it was either that or spend the rest of time playing it. And that sounded like a bad time lol. The NES port of the game is vastly better, sorta like how NES Bionic Commando is a vastly better game to the arcade version.

Next up:
Phoenix Wright 3 (Final Case, Day 1)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise
A Short Hike

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

Deleted member 32615

User requested account closure
Banned
Nov 12, 2017
638
Managed to sneak two more in before the end of the month

38f584522dd2b8329d35d4f8e3ec759a.jpg

Game 7: Hi-Fi Rush (PC) (8 Hours) (January 31st, 2023)
Fun game! I didn't really know what to expect of Hi-Fi Rush, the hype has been out of control since this shadow dropped and I think it's warranted! It's not perfect by any means, I wish Chai ran faster, the writing sucks, I don't like some of the rhythm minigames to do things as simple as pressing buttons and I feel like there are a lot of tutorials at the start that absolutely slow the game down, but the gameplay when it hits is stride is awesome, ALL the boss battles rule, the animation is insane, the character designs are great and the music is brilliant. The games pretty damn good, even with some glaring flaws!

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Game 8: Rocket Knight Adventures (Genesis) (3 Hours) (January 31st, 2023)
Awesome game, this game totally RULES. RKA has been on my to play list for a long ass time and I'm so glad I finally played it. It's over the top action with brilliant level design, AWESOME bosses and such a keen sense of wanting to show you something cool. There was only one boss that really frustrated me, and but this is so god damn amazing, everyone should give this a shot if they haven't.

Original Post
 

Ganepark32

Member
Nov 21, 2021
1,720
Final update for January. Managed to get to 20 completions which is more than I've managed previously. As said, many are smaller games but given how last year ended with me and with having got covid last week (clear now), many of these were comfort games with a few new experiences thrown in. Anyway, the final 5 for January are:

16. Far: Changing Tides (PS5) - 9/10
I played this last year upon release on Series S thanks to Gamepass and it ended up being one of my favourite games of 2022. So I bought and played through it on PS5 ans thoroughly enjoyed revisiting the game. The game world is beautiful, the soundtrack is chilled but evocative and the game really made me feel part of that world through the way it portrays its isolation and the faint glimpses of life that still exists. Seeing the deer run off in the background, sailing through the manta rays or being submerged amongst the jelly fish as that music takes over is just beautiful. And I love the gameplay of it all. Sure, there's a lot of micro-managing but I loved it in the original and its equally great here.

17. Wavetale (XSS) - 5/10
I'd liked the look of this since it was announced for Stadia (remember that? lol) but never bothered to try it on there. With it releasing on consoles in December, I finally decided to pick it up and really, I kind of wish I hadn't bothered. I didn't really like the game at all. The visuals are beautiful and there's some nice melodies tucked away in the music but the game is beset by so many issues technically and gameplay wise that it really hampered it. Screen tearing, frame rate drops, stuttering and clipping issues are abundant throughout. Music doesn't play at times. There's a half second delay on button inputs and controls such that what looks ad though it should be a smooth gameplay experience is sloppy and can't keep up with the pace like say The Pathless or Solar Ash manage. The story didn't leave an impression on me and there's a lot of water running across large distances with little in between to break up the monotony. What's worse is that when you get to your location, you essentially repeat the same mission in each area. Its just not a great game and it genuinely made me sad because I'd loved the look of it but I guess appearances can be deceiving.

18. Little Orpheus (XSS) - 6/10
Another game I'd liked the look of. It's an episodic cinematic platformer from The Chinese Room which originally launched on Apple Arcade and you can see those roots there with the console releases as they've done little to streamline the experience from mobile. As such, where other similar games will simply play as one longer experience, the game is split into 9 episodes with irritating voice over at the start and end, with opening and closing credits for each section. The levels themselves also suffer a similar fate with areas connected as rooms almost and cutscenes outside of areas of the game. So structurally, it feels a bit staggered and all over the place. The game though plays well mechanically. It doesn't do anything that hasn't been done before with this particular sub-genre but it does end up falling into a trope very quickly of reusing chase sequences throughout and when you've gone through one, you've kind of experienced all of them that the game throws at you. I did like the visuals though, very bright and colourful but the soviet aesthetic did feel awkward given world events (which is the reason the console release was delayed). It was fine, probably on par with say Planet Alpha but comes nowhere close to matching the highs of the genre like Limbo or Inside.

19. Vengeful Guardian Moonrider (PS5) - 7/10
First new game of 2023 and its a retro through back that feels like I was playing an old school Strider game. Aesthetically, they nailed the look although the colour palette for pixels does get noisy at times with it being difficult in some levels to fully distinguish platforms you can jump on. I had hoped they would've leaned more into the 80s aesthetic they were using in the trailers, particularly with the music, but a lot of that felt low key and didn't really stand out which is a shame. That aside, the game played well. Controls didn't feel as precise as I'd have liked which meant platforming could be tricky at times. There was some decent variety in the level mechanics, which all stuck to a theme for the particular boss you'd fight similar to how Mega Man structured things, and boss fights were fun and felt fair. It's a short experience, in that I completed it in just over 2 hours, but it was decent enough. Maybe more of a retro throwback than I'd have hoped as some modernisations could've helped iron out some of the control and platforming issues.

20. Rayman Legends (XSS) - 9/10
Probably my favourite 2d platformer of all time. I bought this on Series S at the end of last year and finally finished up the game and thoroughly enjoyed it. I just love the mix of visuals, sound and gameplay here. Everything is pitch perfect and flows beautifully. The way you'll wall jump on to a rope to swing and grab a chain and slide down to then wall jump up another wall and so on. It all handles and plays so well. The level design maybe lacks some of that originality that Origins had but it makes up for it for being just so fun to play through. I lived the Splinter Cell styled level of "stealthing" into an underwater location for instance. And then there's the music stages which are a perfect example of how matching gameplay with music in this game has been done perfectly. The fact that you get a bunch of levels from Origins too is just the cherry on top of a frankly ridiculously good package. OK, I've not played Tropical Freeze but this game here plays, controls, looks and sounds incredible and is definitely one of my favourite platformers ever. Shame we've never had a third entry and likely never will.

Currently Playing:
Hi-Fi Rush
Biomutant
Backfirewall_
Seasons: A Letter to the Future (Out later today)
Age of Empires 2 HD: Definitive Edition (Console release later today)
Deliver Us Mars (Out on Thursday this week)

Main Post
 

shadowman16

Member
Oct 25, 2017
32,464
The Nintendo Switch online sub has sunk its claws into me... that + my newly arrived Analogue Pocket pretty much guarantees that I'll be playing a shit ton more retro games this coming month (on top of all the Capcom stuff Im already playing).

20. Space Harrier II (Mega Drive) - I adore the original Space Harrier, I'll play it tons on Yakuza or Shenmue just for the heck of it, I can almost 1CC it (so close yet so far...) but I never put time into its sequel until now. And I dont really wonder why lol. Its... ok. The MD isnt powerful enough to give me an experience on par with the amazing arcade hardware of the time but it does play almost identically to the original. Just not as good. Jerky scrolling, limp fire rate (even when using rapid fire) and some obstacles that are hard to avoid/destroy when taking the two complaints above into question...
Its shorter than the original (13 stages + 2 bonus stages instead of the 18ish of the arcade game) but outside of me replaying the game several times to finally beat it, I doubt I'll return to it anytime soon. Its a pity that the game never got revisited to upgrade its frame rate/scrolling as making it smoother would greatly help the game in my opinion.

Next up:
Phoenix Wright 3 (Final Case, Day 1)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise
A Short Hike

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

Lord Fanny

Member
Apr 25, 2020
26,149
Going to go ahead and finish out this month. Main post is here.

Completed (8/52)

January
1. Crisis Core: Final Fantasy VII Reunion - PS5 - 30 hours, 48 minutes
2. Save Room - Xbox Series X - 3 hours, 43 minutes
3. High on Life - Xbox Series X - 8 hours, 54 minutes
4. Citizen Sleeper - Xbox Series X - 5 hours, 11 minutes
5. Pac-Man World Re-Pac - PS5 - 7 hours, 44 minutes
6. Vengeful Guardian: Moonrider - PS5 - 3 hours
7. Forspoken - PS5 - 14 hours, 7 minutes
8. Hi-Fi Rush - Xbox Series X - 8 hours, 50 minutes

Didn't really get to play as much as I hoped for the start of the month, and I will be much busier last one. Just have to see how it goes.

Feburary (12/52)
9. A Space for The Unbound Prologue - PC - 22 minutes
10. Dead Space (2023) - Xbox Series X - 11 hours, 36 minutes
11. Wanted: Dead - Xbox Series X - 11 hours, 26 minutes
12. Dead Space 2 - Xbox Series X - 7 hours, 30 minutes.
 
Last edited:

TP17

Member
Nov 1, 2017
93
January progress

1. Path of Exile: The Forbidden Sanctum - PC - ★★★★★

This was my favourite league to date where I also played on and reached the furthest end game content I have so far and just overall had a great time. Played Righteous Fire and it was very comfortable, up there with Cyclone and also Lightning Conduit (which I played last league) for my favourite builds.

2. Genshin Impact: Inazuma - PC - ★★★★

Got around to completing the Inazuma section of the map and questline, overall enjoyable - good cast of characters in this section. I'm still playing and have now ventured into the chasm area while also focusing on levelling up a couple of teams for abyss with some artifacts now that I've gone past AR45. Currently the two comps are; Eula, Raiden, Lisa and Diona | Keqing, Fischl, Xingqiu and Bennett.

main post
 
Oct 27, 2017
498
January update - Main Post

Solid start to 2023!

1.Metroid: Zero Mission (Wii U) - 9/10
Was on a huge Metroid kick at the end of the year and started off '23 with this banger. What a great remake of the original Metroid along with the additional content at the end. I'll probably hit up Dread soon and then might go back to the Prime trilogy...although I was holding out hope they might hit Switch so I am torn.

2. Injustice 2 (PS4) - 8/10
Took me a bit to get used to the mechanics and was getting my ass kicked quite a few times. Eventually I got the hang of it and ended up finishing both storylines. Didn't love the Superman direction they took but can appreciate they tried something different. Overall, super solid fight with an intriguing story.

3. The Shoot (PS3) - 7/10
Have picked this up a few times and finally decided to finish it outright. The scoring mechanic is a bit tough to get the hang of at first and it locks you out of advancing until you develop a better strategy. It was fun and mostly mindless. The 4th level was definitely tricky to hit the high score necessary to advance to the final level. If you actually still have a PS3 and a Move...it's worth a play!

4. Eversion (Steam Deck) - 7/10
Hoping to knock out a bunch of my random Steam purchases with my Deck. This was a short, odd little platformer. I don't remember where I got it but I am glad I played through it. Had to use a guide to figure out the path to the final level which was fun and unique. I enjoyed my brief time with it and it had a different vibe to it than most platformers that I play.

5. Remember Me (PS3) - 7/10
Another PS3 digital game to clear out. I ended up really enjoying the story and most of the memory puzzle elements in the game. What I did not like was the sluggish combat and how long it took to beat up on simple enemies. They are punch-sponges and take forever to knock out, even with every combo under the sun. This could've been a pretty special game but needed more time to cook. Still glad I gave it a go!

6. Picross DS (DS) - 9/10
Fantastic picross game that I found on eBay. This took a very long time to play through all the levels and bonus rounds but loved every second of it. Some of the later puzzles are hit and miss with their difficulties, but hey that's picross. Highly recommended if you enjoy Picross.

7. Cotton Reboot (Switch) - 6/10
Don't recall why I purchased this game and even more confused after I finished it. It's a super easy shoot-em-up and not much else. I felt nothing after I finished it and don't know if I'll bother playing through with different characters or difficulties. I guess it does what it sets out to do but it didn't do much for me.

8. Virginia (Steam Deck) - 6/10

Essentially a point and click walking simulator game. It was fine and it's possible I missed most of what they were trying to do. It definitely was trying to go for the Twin Peaks vibe and it worked at times but the storyline was hard to follow and I still don't think I "got it". Don't see myself playing this one again.
 
Oct 27, 2017
1,723
Main Post

January
1. Persona 5 Royal (PC) | 8th Jan - 145.7hrs | 5/5 : Third playthrough but first on PC, took most of December and into January. I love this game so much, probably my favorite JRPG
2. Lunistice (PC) | 10th Jan - 5.3hrs | 3.5/5 : It was a fun platformer with fun levels to go through. I wasn't a fan of the additional characters and would've preferred more levels with the first one instead
3. Frog Detective 1: The Haunted Island (PC) | 14th Jan - 40 minutes | 3/5 : A replay, I wanted to finish the series off back to back. Good for what it is (same as the second)
4. Frog Detective 2: The Case of the Invisible Wizard (PC) | 14th Jan - 1hr | 3/5 : A replay, I wanted to finish the series off back to back. Good for what it is (same as the first)
5. Frog Detective 3: Corruption at Cowboy County (PC) | 14th Jan - 1.25hrs | 3/5 : Scootin' around the town and solving a theft with a twist, the most involved of the three games and a good end to the series
6. Beach Island Deluxe (PC) | 14th Jan - 20 minutes | 2.5/5 : It's...fine, just didn't feel great to control given how slippery your character is
7. Lil Gator Game (PC) | 15th Jan - 2.6hrs | 3.5/5 : Really cozy game, really enjoyable exploration and a very sweet story. Just a bit on the short side, which isn't a bad thing
8. Sagebrush (PC) | 16th Jan - 1.25hrs | 2.5/5 : Walking sim that was very linear. Go to one area, find something to unlock the next, rinse and repeat until the end of the game. Story didn't grab me as much as I hoped
9. Paradise Marsh (PC) | 17th Jan - 88 minutes | 3/5 : It's fine, it's short and sweet. The conversations with the constellations were the most interesting part. The only problem was trying to find certain bugs multiple times which became annoying
10. Castle on the Coast (PC) | 18th Jan - 2.7hrs | 2/5 : Not a fan of the visuals and how the platforming felt (very floaty). It's meant for someone, just not me
11. Sephonie (PC) | 20th Jan - 2.6hrs | 3/5 : It had an interesting story, and the puzzles were surprisingly enjoyable, but the platforming did not feel good
12. Titan Station (PC) | 21st Jan - 4hrs | 3.5/5 :I really liked the story of this game. I thought it'd just be a walking sim but it had puzzles which kept my attention. Only problems were a lack of a map, lots of backtracking, and pretty drab environment after a while
13. Adios (PC) | 22nd Jan - 1.25hrs | 3/5 : I don't know....it's depressing, in a good way, but there's not much there for the price.
14. Harmony's Odyssey (PC) | 24th Jan - 2.4hrs | 3/5 : Fun puzzles that aggravated me to no end.
15. Forspoken (PS5) | 30th Jan - 35.5hrs | 4/5 : It's actually quite fun, just running across the world, trying out the different types of magic. Yes, the side quests aren't deep, but the dialogue isn't nearly as bad as people make it out to be, and you can reduce the banter if you hate that part. My main criticism is the visuals + performance should be better for a PS5 game

Playing:
Season - A Letter to the Future
Strange Horticulture
 

Illusionary

Member
Oct 25, 2017
2,615
Manchester, UK
One month on already! Here's January's update; master post here.

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1. The Case of the Golden Idol (PC - Steam) | 1 January 2022 | 9/10
Completed with all achievements unlocked, no hints used. The Curse of the Golden Idol is a very welcome addition to the underserved genre of detective games. Presenting players with a series of scenarios each following a recent death, the core task of the game is to deduce the preceding events, from observation of various aspects of the environment. This is done primarily through interaction with specific hot-spots in each case (almost of which span multiple linked scenes), which can then reveal simple descriptions, lines of dialogue, letters or other texts, etc.; a "thinking" panel then describes each scene with a large number of blank spaces that need to be filled. It's a simple precise but pulled off incredibly well, with an impressive level of detail in each scene and just enough clues to make the 'solution' accessible but far from immediately obvious. As the game progresses, the level of complexity of each case ramps up significantly, building to tell an engaging narrative arc that spans the entire game.

The inspiration provided by Return of the Obra Dinn is clear - and if you enjoyed that you''ll certainly have a good time here - but The Case of the Golden Idol is a tighter, more accessible take on the detective genre. Don't be put off by the outwardly primitive, even unattractive graphical style, as after only a brief time with the game this seems entirely fitting, and in particular allows the important details of each scene to be clearly emphasised.

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2. Paperbark (PC - Steam) | 2 January 2023 | 6/10
Complete playthrough. Paperbark tells a simple but charming story of a hungry wombat out exploring and foraging for food, but finding itself in the midst of a summer wildfire. Probably the standout feature here is the watercolour artstyle, which is genuinely beautiful and effectively showcases some of the diversity of Australian wildlife; the developer's passion for this natural world is clear to see. At well under an hour to play through from scratch and only limited interactivity beyond that of a typical 'walking simulator', even with a set of collectibles to extend that Paperbark won't last long - but it's a decently enjoyable, well-made experience all the same.

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3. Iris.Fall (Xbox One (Game Pass)) | 8 January 2023 | 6/10
Completed with 100% of achievements unlocked (1,000G). Iris.Fall is a decent but unremarkable puzzle game, largely based around the manipulation of light and shadow to facilitate navigation towards the exit of each 3D environment. With the protagonist being a young girl somewhat reminiscent of Lewis Carroll's Alice, there's an unusual, fairly attractive stylised graphical style, but the puzzle-solving is generally fairly basic, often with a trial-and-error requirement to discern how puzzle elements behave that doesn't prove to be particularly satisfying.

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4. Horizon: Forbidden West (PS5) | 8 January 2023 | 10/10
Completed with platinum trophy earned, 100% in-game progression, all datapoints collected. I simply adore pretty much every part of the world of Horizon, and Forbidden West takes everything from the already superb Zero Dawn, expanding and polishing it to achieve a masterpiece result.

Absolutely the technical pinnacle of 2022's game releases, Forbidden West's expansive open-world is stunningly beautiful and a joy to explore. From the numerous settlements, to the imposing machines and the simple natural beauty through which they roam, the world of Forbidden West might be dying, but it always feels fantastically alive. Plenty of times I'd just stop and take it all in - and even as someone who doesn't really use photo modes in games, this one had me engaged a good number of times.

Combat is of course also at the game's heart, and encounters with the imposing dinosaur-like machines - with even greater diversity here than Zero Dawn - never get old. There's little that's quite as satisfying as tearing off the disc-launcher from a Thunderjaw and using it against the T-Rex-inspired giant - but lesser encounters are just as dynamic, with small, more manoeuvrable machines dancing around Aloy to provide a different manner of challenge.

While the developing story was never going to have the same degree of revelation as the first game and the origins of the (in-game) Zero Dawn project, Forbidden West's developments are just as gripping, sharply written throughout and with a diverse, engaging cast of significant characters. Of course, Ashly Burch as protagonist Aloy is the standout performance here, but other, both 'big name' and lesser-known actors provide excellent support - Lance Reddick and Carrie-Anne Moss being the best known. A final note has to go to the soundtrack, with great breath always fitting the scenario, all throughout matching the 'wild' sense of the game's world - but particularly headlined by Aloy's Theme and opening title track In The Flood.

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5. Eiyuden Chronicle: Rising (PC - Xbox (Game Pass)) | 12 January 2023 | 6/10
Completed with 100% of achievements unlocked (1,000G). Acting as a prequel to the upcoming Eiyuden Chronicle: Hundred Heroes, Rising is a fairly basic side-scrolling action-RPG that has a certain charm but quickly becomes very repetitive. The gameplay loop is pretty much entirely built around a long series of fetch-quests - some simply requiring moving around the single 'town' environment, others achieved through exploring a small set of dungeon environments and fighting the various monsters within. This combat can be enjoyable to an extent, with three distinct characters able to co-operate with a satisfying 'link' mechanic, though again the general simplicity is seen with only one being controllable at a time.

The game is bright and colourful, with detailed, attractive environments that feel alive despite the limited interactivity that they offer. Alongside this, the characterisation of each party member is quite fun and their personalities each come across well, though within the confines of a fairly uninteresting plot. Of course, this may well fit in quite nicely when we see Hundred Heroes eventually release, but it's hard to say just now. It does need to be acknowledged, though, that with the entire game here being the result of a Kickstarter stretch goal, what's been achieved on a very small budget is impressive.

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6. Metroid Planets (PC) | 14 January 2023 | 8/10
Planet Novus completed with 100% item collection. Metroid Planets is a highly impressive fan game, firstly presenting a fairly faithful remake of the classic NES Metroid, but going far beyond that in a remarkably complete package - as well as just some usability improvements while maintaining largely the same graphics and sound, there's an entire new campaign, completely remixing the game world with a significantly higher difficulty, a randomiser, new boss fights and much more. Overall the gameplay still feels relatively basic when compared to later official Metroid games, but that's a deliberate choice to maintain a level of faithfulness. If you're looking for the classic Metroid experience, without the much more extensive changes introduced by Zero Mission, you won't find any better option than Metroid Planets.

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7. Lil Gator Game (Switch) | 15 January 2023 | 7/10
100% in-game completion. Lil Gator Game is a wonderfully charming game, with players taking control of an anthropomorphic young alligator on an imagined quest as he plays with a group of new animal friends. Taking place on a surprisingly large 3D island, the game succeeds at capturing something of the freedom of exploration epitomised by The Legend of Zelda: Breath of the Wild - albeit still at a much smaller game - with a good-sized cast of playmates to seek out, each of which have some form of task for you. These are never overly deep or challenging - simple fetch quests, 'enemy' hunts or race time trials - for example, but there's enough variety never to get tedious over the game's roughly 4-5 hour duration. That said, with no in-game map it's easy to get a little lost at times, or at least to struggle to find new characters; fortunately for completionists, after reaching the main credits, the game provides a navigation assist for the last 20% or so. Deliberately lo-fi graphics give an artistic feel that contributes to the overall sense of child-like charm, as does the dialogue being presented almost entirely in lower case and various equipment options fitting with how a child's imagination might work - think a stick for a sword or a pot lid for a shield.

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8. Pentiment (PC - Xbox (Game Pass)) | 21 January 2023 | 7/10
Complete playthrough. Pentiment is a well-written detective story set in Medieval Bavaria, with players taking control of a travelling artist who finds himself caught up in the investigation following the murder the local lord. The game's stunning graphics in the style of then-contemporary art do an excellent job of creating an authentic atmosphere, allied with a large cast of personable characters - primarily poor villagers and the monks from the local (landowning) abbey. Quite aside from the investigation, it's easy to become invested in the developing relationships between various characters. When it comes to the detective-work, the game presents multiple leads and a tight time-frame that limits how many can be investigated (though with key events progressing time rather than a running clock, this doesn't become overly stressful), designed to ensure that there's always some ambiguity and forcing the player to make difficult decisions in their final accusations. Sadly, a change in direction in the final act drops the pace significantly and while this does culminate in a satisfying conclusion, this can't fully redeem the game from the feeling of tedium that starts to creep in.

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9. Please, Touch the Artwork (Switch) | 24 January 2023 | 6/10
All puzzles completed. A puzzle game in three parts, each set of scenarios in Please, Touch the Artwork is based on interaction with a piece of abstract geometric art. The three puzzle types are quite distinct - one (probably the most challenging) requiring the player to replicate a given pattern of coloured regions, with touching a region changing the colour of all adjacent regions, a second based around parsing the path of a character through a network of straight-line roads and intersections, and the final being direct navigation of line mazes. Progression through each set tells a very simple story, providing justification for the scenarios but not really adding much to the overall experience. There are a few interesting ideas here and the game is certainly well-presented, but there's certainly nothing here that advances the puzzle game genre.

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10. Perfect Vermin (PC - Steam) | 26 January 2023 | 7/10
Completed with 100% of achievements unlocked. An unexpectedly enjoyable surprise, Perfect Vermin is a very short first-person game, set in a small office and challenging the player to exterminate (violently, with a sledgehammer) all 'vermin' within the area, which in fact are disguised as everyday office equipment (chairs, tables, etc.). After some initial mindless smashing, it quickly becomes apparent that the vermin can be identified by their odd placements - think an office chair in the toilet, for example. The introduction of a timer adds a sense of urgency as you progress through a small handful of levels, while a somewhat disturbing, but undeniably intriguing, story plays out in end-of-level scenes. It's all over in around 15-20 minutes, but makes for an enjoyable snack of a game - albeit with an enduring "WTF did I just play?" feeling!
 
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shadowman16

Member
Oct 25, 2017
32,464
21. Super Mario Land (GB) - My new shiny Analogue Pocket has me replaying GB games. And what better choice to start than the original GB game I got. Its not exactly the best Mario game ever, but its still incredibly additive and well designed, and I do appreciate more than ever the focus on another world/land that isnt stuffing Bowser at you yet again. Short and sweet, super memorable levels, music and enemies and a harder mode that gives me a good excuse to replay the game upon completion.

Next up:
Phoenix Wright 3 (Final Case, Day 1)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise
A Short Hike (working on trophies post game)

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

Chiktabba

Member
Mar 31, 2022
10
Main post

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#07 - Postmouse (PC)

A short 3D platformer/adventure game starring a mouse who delivers mail for a living. It's a student project, it's free on Steam, and its super charming. Worth a play!












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#08 - Hi-Fi RUSH (XSX)

What an amazing surprise this game is. I loved everything about it: the visuals, the characters, the music, and of course the incredibly fun rhythm-based gameplay (I found it very forgiving: I managed to do pretty well even though I usually suck at rhythm games). The last couple of chapters in the game are absolutely incredible, making the game end of a very high note.
 

DexterBear

Member
Apr 24, 2018
166
5 - Pocket Mini Golf - Less than an Hour - 31/01/2023 - 1.5/5 stars
Since it's a continue as you please game, where you are never finished I will count as finished since I passed the 50 courses twice. A fine game to when you don't have anything to do and want to make a break between games.
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,880
January update:

1. Hatsune Miku: Colorful Stage (Android, 2021) - 18:24 - January 20
2. Satisfactory (PC Early Access, 2020) - 85:02 + 10:52 in 2022 + 1:33 in 2021 - January 29

As expected, very slow start to the year as I focus more on some of the longer games in my backlog and worry less about actually completing 52 games (or any number of games) this year. The main one here is Satisfactory, a game I've had sitting in my library for a while but have never really dug into until late last year. I actually haven't played many factory games before this, and Satisfactory seems like an outlier with its first-person mechanics versus the usual god's-eye view. But yeah, turns out I like it a lot, but I've squeezed a lot of blood from this particular stone so it's time to move on.

I'm in the middle of a playthrough of Fire Emblem Engage that I hope will wrap up sometime this month, and there's that Persona 5 Royal playthrough I've left on the backburner temporarily. Like a Dragon: Ishin comes out later in February, so I think that's all my game time sewn up for the next few weeks.
 

Subnats

One Winged Slayer
Member
Nov 13, 2017
1,070
Ireland
Main Post

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Megaman IV (Gameboy) - February 1st
Kicking off the month with another of the Gameboy Megaman games. This time it's Megaman IV and I've got to say this was quite the fun playthrough. Straight away it's really obvious how much high the production values for this one were compared to the previous three games, it easily holds up to the later NES games aside from being in black and white. The annoying momentum thing from III is gone here too so the game is far tighter to control. There is some kickback on the charge shot now though which took a bit to get used to, it's fairly minor though so it's no big deal. Considering I don't really like like Megaman 4 on the NES I was surprised at how much I enjoyed this games renditions of the stages and robot masters. Ringman was as much a pain as on NES and Pharaohman's stage had a few frustrating moments but otherwise they were all solid. The same goes for those returning from Megaman 5 as well. though the crusher sections during Crystalman's stage could've done with a bit more of a heads up. It was pretty cool seeing a shop in a portable title too, before it was implemented in the console games even. It does seem to come at the cost of not replenishing your weapons between stages, but that never really became an issue for me. Overall I really enjoyed my time with this game and it's certainly worth a try for any Megaman fan who hasn't played it yet. I think I might still prefer II slightly but it's very close and I could honestly go either way.

3/5
 

shadowman16

Member
Oct 25, 2017
32,464
22. A Short Hike (PS4) - The main objective is to just complete the hike and reach the top of the mountain. But as that can be completed really quickly, I made sure to do a few of the trophies as well to at least tick off a few other things in order to really get the most out of this fun little game. Missing only 1 gold feather (and cant be assed to find the missing one!), caught most of the fish, watered most of the flowers... I dont really care for collectathon stuff so didnt complete the above. I did do all the races, the boat challenge, eat the toast, get a picture taken at the top of the mountain etc. Basically if its a requirement (trophy or not) that didnt involve collecting, I did it.
Great game, really nice atmosphere and relaxed pace. Some funny characters who have little plots/missions that you can move forward as you play, and just a fun overall premise. I'm kinda sad that the game is so short, as if they fleshed it out further, Id probably have loved it even more.

Next up:
Phoenix Wright 3 (Final Case, Day 1)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

SirThou

Member
Oct 27, 2017
374
Let's try this again. Might be hard with a new baby but we'll see what happens :). Got a couple of long ones I want to play like both Personas and hopefully Starfield too, so it might be hard!

1. Cuphead - Jan 2 - 5/5
2. Nobody Saves the World - Jan 10 - 3/5
3. Pupperazzi - Jan 12 - 1/5
4. Telling Lies - Jan 30 - 2/5
5. Persona 3: Portable - Feb 14 - 3/5
6. Shadow Warriors 3: Definitive Edition - Feb 17 - 2/5
7. Madden NFL 2023 - Feb 21 - x/5
8. Pentiment - Feb 22 - 4/5
9. Undertale - Mar 10 - 4/5
10. Young Souls - Mar 16 - 2/5
11. A Memoir Blue - Mar 20 - 3/5
12. Dot's Home (iOS) - Mar 31 - x/5
13. Atomic Heart - Apr 5 - 3/5
14. A Space for the Unbound - Apr 10 - 5/5
15. Minecraft Dungeons - Apr 20 - 3/5
16. Tetris Effect: Connected - Apr 25 - 4/5
17. Bugsnax - Apr 29 - 4/5
18. Coffee Talk Episode 2: Hibiscus & Butterfly - May 30 - 5/5
19. Quantum Break - June 1 - 4/5
20. Return of the Obra Dine - June 19 - 5/5
21. Lullaby of Life (iOS) - June 26 - 2/5
22. Omori - June 30 - 5/5
23. MLB The Show 23 - July 15 - 4/5
24. The Ascent - July 31 - 3/5
25. Venba - Aug 1 - 5/5
26. Planet of Lana - Aug 3 - 4/5
27. TMNT Shredder's Revenge - Aug 5 - 3/5
28. Midnight Fight Express - Aug 14 - 2/5
29. Immortality - Aug 25 - 5/5
30. Tinykin - Aug 28 - 4/5

1. Cuphead (5/5) - It took having a coop partner to finally finish this, but it was still excellent. Great style, great soundtrack, difficulty felt super hard but not unfair (for the most part). Felt like the weapons / abilities could have been more interesting, but there were a handful of good ones.
2. Nobody Saves the World (3/5) - Felt like a lot of fun in the first half, then felt like a bit of a slog for the last quarter. Likely because I was trying to get S tiers on all the forms. But I love the concept of the game, and the writing was genuinely funny at times.
3. Pupperazzi (1/5) - It was leaving Game Pass, I knew it would be pretty short, and yet I was still quite bored trying to complete it. Got the 1000, but it never really got to where I felt it was relaxing or cute.
4. Telling Lies (2/5) - Honestly, very interesting and the story was pretty intriguing, but I never got a sense that I was trying to actually accomplish anything. It was a nice a-ha moment when matching up opposing clips with each other, and putting the story together in my head was certainly engaging, but it never felt fun to me. It was well acted though.
5. Persona 3: Portable (3/5) - As someone who fell in love with FES, I did find myself occasionally bored with the latter parts of Portable. Doesn't hold up as well as I thought. I liked playing with FeMC, and the new social links as a result, but really disliked the non-roaming overworld and felt really disconnected from my favourite part of the series because of that. Having finished P5:R recently too made me realize just how much better it feels (which it obviously should) and how P3:P felt lacking in a lot of areas.
6. Shadow Warriors 3: Definitive Edition (2/5) - I wanted something quick to play after the marathon(ish) of P3:P, and Shadow Warriors 3 is a weird game to jump into. I think overall, I could see the quality and what people liked about it, and I especially loved the music and liked traversal well enough. It was a weird one because I felt like I was having fun at times, but at the same time I hated playing it. Mostly it was the tone and dialogue that I hated, but even with the weapons it felt like I only switched between 2 or 3, I did not like the characters in any capacity, I ran into some bugs and performance issues, and I just did not enjoy the overall experience.
7. Madden NFL 2023 (x/5) - I can't in good conscience rate this because my last time actually playing the series was a decade ago and this time around I only stuck to Franchise Mode, and Simming games at that. That means I played user-controlled games for a grand total of 2 downs in a preseason game. But I'm marking it complete because I was able to win the Super Bowl in my Jags franchise, 5 years in and that WAS a good time. I don't think I'm quite finished playing, I want to kick off franchises across all the sports games as a single city for a bit of fun, and I'll likely start here with the Miami Dolphins.
8. Pentiment (4/5) - I think the shift in the last act brings this down a little bit where you're not really given as much choice in your day to day activities, but damn if the story didn't keep hooking me towards the end of each act. There's so much attention to detail here and the love, research, and effort the devs put in this game is extremely clear. I'm excited to go back and sweep through the achievements to try to get 100% and see the paths I missed, though I do wish it was faster to skip through some dialogue!
9. Undertale (4/5) - Been meaning to play it for years given how hyped it was. It was certainly funny with some memorable characters. I did a pacifist play through and even the battle gameplay was sufficiently challenging.
10. Young Souls (2/5) - I feel like I should have liked this more than I did. The gameplay was a lot of fun and playing around with different weapons felt good, as did going back and forth from the hub world to the dungeons. Unfortunately, the dungeon design did not feel great, some bosses felt quite unfair, the levelling system felt underbaked, and the dialogue tone was off putting, much the same way Shadow Warriors 3 was. Overall, once it passed the date it was meant to go off Gamepass, after 3 attempts at a really annoying boss, I just turned on all accessibility settings and sped through the rest.
11. A Memoir Blue (3/5) - Pretty standard for a visual novel like / walking simulator type game. The story didn't grab me particularly strongly, but some of the sequences were beautiful and felt pretty fun to "play" or solve. Quick enough to finish, which is why I picked it up.
12. Dot's Home (x/5) - This was a game I downloaded on my phone when it was advertised during Black History Month. It was an hour long experience and I'm not really rating it because it doesn't really feel like it warrants it as a game. However, I did enjoy the story and it was a good way to show the exploitative nature of home buying / selling.
13. Atomic Heart (3/5) - I went back and forth whether or not I enjoyed my experience with Atomic Heart as a whole. The 4 or 5 main "dungeons" were a lot of fun, even though I didn't like that they were all underground. The open world and the testing grounds were really cumbersome and did not feel fun overall, even though some of the testing ground puzzles were enjoyable to figure out. The story kept me going, even though it was neither particularly interesting nor groundbreaking. The weapons were fun enough to use and wield, though the upgrade system for weapons was not particularly engaging. The bosses were pretty fun, but getting swarmed by mobs felt suffocating. The dialogue and the voice acting for P-3 were bad bad bad bad bad. The soundtrack was good good good good good. Weird game, glad I'm done with it and never have to pick it up again.
14. A Space for the Unbound (5/5) - Beautiful game, beautiful story, beautiful characters. The story kept me guessing and completely engaged with a hell of a prologue that sold me. The soundtrack was beautiful, with a few original songs. Hit a lot of nostalgic notes having grown up in Indonesia. The mini games were fun and never overstayed rheir welcome. I can't wait to replay this game to be honest.
15. Minecraft Dungeons (3/5) - There's some fun to be had here and I largely enjoyed customizing my build with the enchantment system and whatnot. I liked the progression of building up the home base. It didn't hook me as much as I would like though, I think largely due to the simplicity of it, or the way I had to salvage my unique items to get my enchantments back to upgrade. I only really played the story missions, largely ignoring all the other stuff. I doubt I'll come back to it someday unless I have someone to play with though- I don't think it was a particularly engaging game.
16. Tetris Effect: Connected (4/5) - I only played Journey Mode here on normal, and even that was super hard for me after 1 or 2 stages. I'm not a huge Tetris player, so they had a good balance of manageable stages with challenging, but fair-after-some-practice stages. The final level in particular was some white knuckling time when the speed went up to 14. Absolutely beautiful game with a beautiful soundtrack, I was really impressed with this back when I played it on XSX launch, and picking it up now, its still super impressive. I wasn't super compelled to try other modes, but I loved this game and the soundtrack will be getting me for a while.
17. Bugsnax (4/5) - Definitely thought people were meming when they talked this game up at launch. Turned out to be a well-designed, heartfelt game with plenty of good characters and interesting mechanics. The side quests were all super enjoyable to play (though the mailbox quests got a bit repetitive) and figuring out how to catch bugs and complete my encyclopedia felt fresh every time. Do not regret 1000/1000-ing this.
18. Coffee Talk Episode 2: Hibiscus & Butterfly (5/5) - Definitely overrating this based on just how in love I was with the game, the characters, the dialogue, and the music. An excellent sequel to the first game even though it had very few added mechanics (new Teas and an item return mechanic). The branching towards the different endings worked well. Ultimately, it was around day 8 or so that I realized how pleasant a time I was having playing the game, and how invested I was in the characters, that I figured its a 5/5 experience for me.
19. Quantum Break (4/5) - Really enjoyable story wrapping around a pretty standard game. Some of the time stutters were quite beautiful, and the powers were interesting enough, but the combat wasn't great. I enjoyed watching the overacted episodes but the quantum ripples system didn't feel like they affected too much. But the story and how all the characters wove together was engaging and well put together.
20. Return of the Obra Dinn (5/5) - What an experience. Very much unlike any game I've played before, I kept getting a-ha moment after a-ha moment in solving each death. I eventually had to look up hints for maybe a third of them, but what a ride. Voice acting and general sound was on point as well, making it a great all-around experience.
21. Lullaby of Life (2/5) - Just a quick one to play on Apple Arcade before it went. Some generally decent puzzles, but overall the experience didn't leave me with much. Nothing wrong with the game, just nothing special about it. Couple of bugs when I minimized the app and brought it back into focus.
22. Omori (5/5) - Loved everything about the story and the aesthetics of this one, it touched on such heavy subject matters and did it well. As we uncover more of the story and progress through the days, the mystery of "what happened" and "what am I doing in this world" makes more and more sense, and the overhanging theme of friendship between Sunny and Kel makes for a nice through line throughout the game. Really wonderful game.
23. MLB The Show 23 (4/5) - Had a ton of fun here, hadn't played a baseball game seriously since like the 90s, but the Negro Leagues brought me to this one. The scenarios were a little redundant at times, but learning about these trailblazers was super interesting. I then played Franchise Mode - the Miami Dolphins to a World Series win through the course of I think 5 years, and it was a ton of fun drafting, developing, and signing players.
24. The Ascent (3/5) - Some fun here, but I found little engagement in changing up weapons or abilities and it kind of became a chore to finish. Not to mention I didn't follow the story /lore of the world much because the text in the game is so damn small. That said, the gameplay loop of going around and killing things was fun, and there were some enjoyable, albeit pretty easy, boss fights.
25. Venba (5/5) - Not much gameplay here, but good golly I fell in love with this game and story really quickly and it lasted throughout the 2ish hour experience. The immigrant experience is something that's near and dear to me, and seeing this perspective of it from both the parents' and the child's point of views was really touching and special in a video game format.
26. Planet of Lana (4/5) - Certainly beautifully put together with some engaging puzzles and lovely sound design. Those were the high points of what was otherwise a "just pretty good" experience.
27. TMNT Shredder's Revenge (3/5) - Finally played with a nephew and it was thankfully short because by level 8 he was asking to play a different game. Decent enough beat-em-up, a little easy at times, and a little uninspiring for the most part. Didn't feel a whole lot of differences between the different characters, nor the different boss fights.
28. Midnight Fight Express (2/5) - Some fun to be had, but levels were repetitive, the story wasn't. interesting in any way, and it felt tonally too edgy for my liking. Combat was decently fun and kept me going til the end.
29. Immortality (5/5) - A MUCH more engagingly designed game than Telling Lies, due to the fact that clips were wholly put together rather than seeing just one side of the conversation. Loved the way this was acted and the way the story unraveled, and the three different movie settings also kept it from being too boring to watch multiple scenes play out. If I had a critique, it would be that it could use some more "I'm stuck" guidance towards the latter parts, but overall this is so unlike any other video game and it was well-made and engaging that I have to rate it quite highly.
30. Tinykin (4/5) - For such simple graphics, this was quite well made overall and where level design can make or break a game like this, these levels absolutely made this game. It was very easy to go through each level and find what's next, find what areas I haven't explored, and it progressed quite nicely in terms of the type of tinykin you get. If you see a problem, it was quite straightforward to find a way to tackle it, and I appreciated that. If anything, it could've used more hints for completionists - how do I find the last bit of pollen in each level?!?

- Hi-Fi Rush
- Football Manager 2023
- Diablo IV
- Persona 4: Golden

- Tunic
- Persona 4: Golden
-.Gears Tactics
- Plague Tale: Requiem
- Deathloop
- Guardians of the Galaxy
- Forza Motorsport
- Starfield
- Tears of the Kingdom
- Silksong
 
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RMChoodie

Member
Dec 27, 2021
884
American in Costa Rica
January
1. Pentiment (XSX) Jan 1 18 hours and 12 minutes 8/10
2. Kentucky Route Zero (XSX) Jan 16 12 Hours and 43 minutes 9/10

First day of Feb. and I'm off to the slowest start
woo open world games
I completed 2 games in January

January


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1. Pentiment (XSX) Jan 1 18 hours and 12 minutes 8/10

I really appreciate when I see something that is so confident in it's approach you respect the williness to not dumb down your storytelling.
I went into Pentiment hoping for a murder mystery I could enjoy taking turns playing with my wife.
Is this going to be a new Syberia for us ?
We finished the game and had a completely different mindset about what was the story they wanted us to ponder.
Pentiment is an appreciation of the creative arts.
A tale of unreached potential

How the artist is sometimes the most appreciated but stuck inside his head
The only thing that holds it back from being a masterpiece in my thoughts is
It can fail to communicate to a player like my wife what is this check on your skill level.
How could I have known that doing anything other passing this check would result in me failing a chance to learn more about characters.
I could choose for our character to be business savy yet I didn't have any ability to make any personal finanical gain.
A few times you get stuck in the hamster wheel of time must move you can't do what you need to do at that moment.
Everything we believe with the most stubborn pragmatic opinon we take as fact without sometimes knowing if it's true
Somewhere,Someone taught you what you now believe so passionately as truth.
Pentiment is really good at taking an entire town's perspective on some big topics religion,faith,love,forgiviness to name a few
I really enjoyed watching the seasons change and the mysteries of a failed village remained.
Pentiment is a game for long sessions of hot chocolate ,green tea, comfortable PJ's with fuzzy blankets.
You inherit the truth and half truths you are taught for better or worse.
Pentiment wants you years from now to remember as much as you want to or just make up your own memories
Exaggerate even Its what we do.




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2.Kentucky Route Zero (XSX) Jan 16 12 Hours and 43 minutes 9/10
We all have blindspots in our gaming backlog ,It's part of the reason I enjoy doing challenges like this
I really seek out the best narrative experiences ,If you said this piece of art/media has a story to tell
I want to know what makes it special.
KRZ doesn't have a direction accept foward away from your past regrets go toward your future afraid and unsure of the outcome.
Tragedy is part of the sphere that gets us home to what inspires us for all the unhappiness in this world,
It's being a community that breeds hope.
The magic of a song that makes you feel better or understands the pain you are in.
KRZ is able to be uncompromised in its vision of what does the death of industrty mean to you as a person.
I had so many moments where I was doing exactly what the cast was doing
I just stared at the TV
I could not always process the gambit KRZ was giving me "Here There and Along The Echo"
You want me to just listen to a phone menu and tell stories of the supernatural and snakes that stare into my eyes as I hold it like a child.
Cool I guess
Conway
Junebug
Shannon
Ezra
the performance at The Lower Depths
I will think about the characters and leaps they took more than the moments that didn't resonate for me
There is so much inspiration form Cardboard Computer but it's your interpetation that matters
This game speaks to my love of history
My love of watching scripts develop form a small idea to a narrative that other identify with
There is nothing like The Entertainment interlude

I braged about the way they told the story to my wife for 3 days.
I have my own reservations about if you tried to power through this game in one sitting.
There are very few games you could talk about in a narrative filmmaking class or an art class
KRZ is the anomaly of the video game universe.
The way it plays
The story it wants to tell
The mix of paint and monochrome to hide yourself in the shadows of a glowing screen they created
The pattern doesnt fit
The rule has been broken
We can now create the next oddity in the medium.

Now playing
Elden Ring level 53 Death Mage
The Witcher 3 Wild Hunt Signs build Level 3
HI-FI Rush 3 bosses down
Rollerdome 2 levels left
Midnight Suns level 5
Bayonetta- 2 chapters left (replay)
 
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BPHusker

Member
Oct 26, 2017
2,145
Nebraska
2023 Completions: 10/52

Had life happen last year and I only finished 23 games. Hoping to get through at least that many this year.

1. Xenoblade Chronicles 3 (Switch) | 2/1/2023 - 91 hrs | 5/5
2. Final Fantasy XIV: Patch 6.3 - Gods Revel, Lands Tremble (PC) | 2/1/2023 - 6 hrs | 4.5/5
3. Hi-Fi Rush (PC) | 2/10/2023 - 12.5 hrs | 4.5/5
4. God of War Ragnarok (PS5) | 4/12/2023 - 22 hrs | 5/5
5. Final Fantasy XIV: Patch 6.4 - The Dark Throne (PC) | 6/9/2023 - 6 hrs | 4.5/5
6. Diablo IV (PC) | 7/13/2023 - 23 hrs | 4.5/5
7. The Legend of Zelda: Tears of the Kingdom (Switch) | 7/16/2023 - 80 hrs | 4.5/5
8. Horizon Forbidden West (PS5) | 7/18/2023 - 20 hrs | 4.25/5
9. Resident Evil 2 Remake (PS5) | 7/29/2023 - 7 hrs | 4.5/5
10. Marvel Super Heroes (PS3) | 8/4/2023 - 1 hr | 3/5

Theatrhythm Final Bar Line (Switch)
Atari 50 (PS5)
Final Fantasy XVI (PS5)
Resident Evil 2 Remake (PS5)

Previous Years
2022 - 23 Games
2021 - 52 Games
2020 - 52 Games
 
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shadowman16

Member
Oct 25, 2017
32,464
Im playing longer games... honest! However my Analogue Pocket finally arriving (only took a good 14 months...) has me replaying tons of Gameboy games, which felt a lot longer back in the 90s compared to now lol. I expect my rapid fire completion rate of anything will crater at the end of February, the very same week RGG Ishin Kiwami is released, as I usually obsess over RGG games, and this one will easily take 100+ hours for me to 100% (unless they do the sensible thing and give it series QOL tweaks.

23. Super Mario Land 2 (GB) - After replaying Land 1 yesterday, I thought Id revisit the sequel. Im kinda more impressed with it now than I was back in the day, as it mostly improves over the original Land... It has far more stages, stages feel better paced and designed in terms of enemies and obstacles, secret areas and exists encourage exploration, the sprites get a huge boost in size, animation, detail and quality as everything looks closer to a monochrome NES game (Land 1 has tiny sprites especially for the enemies, nowhere near as detailed). The only thing it still suffers from is the difficulty - its still too darn easy (as I still blasted through it in an hour or two with around 80 lives left). Though as most will mention, the game does see a somewhat spike in difficulty when you hit Wario's castle, since that is a longer stages, full of traps and obstacles that you have to be careful with, limited power ups, no checkpoints, and a three phase final boss fight with Wario. I didnt find it too tough, but it made it sit up for a few minutes!
Overall, I love the game. It feels better to revisit compared to the original, and no doubt Im doing a run through on Wario Land soon (which will no doubt lead me to finally buying Wario Land 2-4 and finally playing those)

Next up:
Phoenix Wright 3 (Final Case, Day 1)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

His Majesty

Member
Oct 25, 2017
12,193
Belgium
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1. Remember Me - 7/10

Loved the setting and the combat was pretty fun too while the story sections with rewind and fast-forward made for a nice change of pace. Dialogue was sometimes a bit cheesy but served its purpose. Just a very solid game with little padding.

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2. Signalis - 8/10

In terms of gameplay Signalis is quite derivative and comparisons with the Resident Evil games are unavoidable. However aesthetically the game does stand out, from the propaganda posters displayed throughout the levels to the beautiful implementation of the German language in its fictional society. Audio design is also fantastic and the game makes good use of sound effects to convey a sense of retro technology, e.g. through the use of radio signals in some puzzles. Signalis isn't scary per se but it is atmospheric and does manage to successfully carve out a niche for itself in the horror genre.

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3. Dead Space - 8/10

Excellent remake that retains all the strengths (and weaknesses) from the original and dramatically enhances the atmosphere due to a much improved lighting system. Dead Space starts off as survival horror and is strongest in the earliest chapters while latter chapters turn into a third person shooter. Something that many horror games sadly suffer from, including the original Dead Space, and it was not changed in the remake. Still, the gameplay is fun enough to sit out this excellent rollercoaster ride until the end.


1. Remember Me (PC) | 1st Jan - 10 hrs | 7
2. Signalis (PC) | 8th Jan - 10 hrs | 8
3. Dead Space (PC) | 3rd Feb - 15 hrs | 8
 
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shadowman16

Member
Oct 25, 2017
32,464
24. Joe and Mac (Snes) - After playing the arcade version and the remake last year, I got curious over the Snes version since that was somewhat unique as well (and yay its on the Switch service so I can easily play it!)
The game is pretty good, Id put it above the remake easily. They expand out the arcade stages (which were insanely short) and give you just enough to do in each before you reach the level boss. I guess the remakes extended mode got its idea from this version, only this one did it better. Only issue I really have aside some touchy jump bits are the boss fight lengths - they take way too little damage no matter the weapon you use... the actual bosses are almost all designed really well but some last waaaaaaay too long, just really drags things on. Loved the brand new end final boss fight though, thaat was way better than what the arcade version got. I look forward to giving the sequels a shot at some point.

Next up:
Phoenix Wright 3 (Final Case, Day 1)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
[/QUOTE]
 

BPHusker

Member
Oct 26, 2017
2,145
Nebraska
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1. Xenoblade Chronicles 3 (Switch) | 2/1/2022 - 91 hrs | 5/5
After starting the game last September, I finally got around to beating it. Man what a game! The story, the graphics and music are incredible. I would say this is the most fun I've had playing any games in the series. I would definitely recommend playing through side quests and especially side stories. They add so much to flesh out the world.


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2. Final Fantasy XIV: Patch 6.3 - Gods Revel, Lands Tremble (PC) | 2/1/2022 - 6 hrs | 4.5/5
Another good continuation of the MSQ story with the newest patch. While the patch felt short, there were some big moments that are setting up for the next patches. The new dungeons and raids were pretty fun and can't wait to see how it continues in the next patch.

Main Post
 

Subnats

One Winged Slayer
Member
Nov 13, 2017
1,070
Ireland
Main Post

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Pokémon Legends Arceus (Nintendo Switch) - February 3rd (71 hours)
Been chipping away at this one over the last few months. Overall I mostly had a very good time with this. Exploring every area and catching every Pokemon I can see made me feel like a kid again playing through Gen 4. The combat revamp was also pretty neat and while I wouldn't want to see it in the regular games, it was a nice change of pace here. I wouldn't say the game holds up to a completionist playthrough though, the main gameplay loop essentially stays the same in hour 70 as it was in hour 5 and gets repetitive pretty quickly. Just doing the main plot is great though and the noble fights are a lot of fun and put up a surprising amount of challenge for a Pokemon game. There's not really much of a chance to connect with your team here. I did end up keeping my starter on the team but the rest ended up being switched out whenever something stronger came along, I didn't even nickname any of them. The game's technical chops are also pretty poor, people have complained ad nauseam about that already though so I won't get into it here. Despite those issues, this is easily the most positive I've felt coming out of a Pokemon game in years and it's certainly the best game in the series since Gen 5, just maybe don't go for 100%.

3.5/5
 

Deleted member 32615

User requested account closure
Banned
Nov 12, 2017
638
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Game 9: Journey to Silius (NES) (2 Hours) (February 1st, 2023)
This game owns. Journey to Silius has some of the most arcade-y and engaging gameplay that this type of game can offer. The shooting feels great, the power ups are awesome, the bosses are hard but fair and the music is so god damn amazing. Another SunSoft masterpiece, this might be up there with Gimmick as my favourite NES game.

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Game 10: Ihatovo Monogatari (SNES) (3 Hours) (February 4th, 2023)
I'd learnt about Ihatovo Monogatari a while back as an "Interesting SNES JRPG with no combat". It sounded really appealing to me, it was weird and was trying something completely different from almost any other game available. Finally getting around to it now and wow, this is simply brilliant. The city of Ihatovo is such a fun place to get lost in, talking to people in the game is always fun, with a lot of NPC's having something interesting to say, and the extra areas are all really great with their own brilliant pieces of music. Ihatovo Monogatari has it's own mystery, with the game telling you to get seven different journals from a (real) famous poet and return them to him. The seven unique stories that accompany each journal are great and contain some awesome characters and storytelling that you won't see in any other game. The endgame is astonishing too and makes the whole package so much more intriguing, I'm seriously surprised by this one, it's great. I have my gripes, but wow, this is worth experiencing.

Original Post
 

Blindy

Member
Nov 16, 2017
3,929
th


3) VA-11 Hall-A: Cyberpunk Bartender Action(Switch) 1/6-1/8, 1/10-1/11, 1/13-1/20

So this year I made it a bit of a mission to dive more into visual novels. A genre that always fascinated me that I played in spurts over the years due to game length and craving gameplay, 2023 is going to be a year that I feel I do a bit more with this genre as a whole. As I get older and get a bit more tired from work, it's going to be a genre like this where it's story telling 1st and gameplay 2nd that will be massive for me where I can sink in a good couple of hours late night before the workday begins again.

So my 1st game of this genre happens to be one I wanted to play for a while in VALHALLA(We will say this for the sake of not going crazy) Cyberpunk Bartender Action which is considered one of the better visual novels one can play. I knew pretty much what I was getting into when it came to this game considering I just played 'Coffee Talk' which was inspired by this particular game, only with Coffee Talk it was making caffeinated drinks vs in VALHALLA it being alcohol/bar related drinks. Overall, I came away pretty happy with my experience of VALHALLA. Much like with Coffee Talk, the game has you play a barista who interacts with customers who come in for a drink and end up venting their frustrations & feelings as you begin to learn more about a character upon each visit. This is easy reading for a visual novel and while I will admit there were too many characters to account for(This is something Coffee Talk did right in comparison) which leads to not remembering key points about a character's arc, I overall liked and laughed and felt for so many of the characters that you serve in the game, which is a credit to the writing.

I hate making consistent comparisons to Coffee Talk, especially since VALHALLA: Cyberpunk Bartender Action came out quite a few years before, but where this game goes right is the main protagonist having a personality and not being a catalyst for the secondary characters to take over. Jill who you play as is more than just a barista as her backstory and issues come into full light eventually which makes her pretty sympathetic and easy to root for to succeed. The secondary characters, some she knows and some she is introduced to interact with her so well where she isn't just sitting back and listening to the characters vent among each other which is what happens in Coffee Talk often.

This game gives you tons of reading, from the actual customer interactions at the bar to the downtime that Jill/main protagonist has in her own apartment as you'd expect in a visual novel. While again, I think there's too many characters in this game(There are characters who are far more important than others, who make 1-2 appearances in the game and are never heard of again) and the better thing would be to do offer side content postgame or something with a set of characters exclusive to this to not overwhelm the player. There's no doubt though that this game tries to bring something fresh in the table. This isn't so much meta-talk like it is in Coffee Talk so much as having characters interacting with one another in storylines woven onto themselves.

As far as aesthetics go, it's about as you'd expect from a game involving bartending. The soundtrack is a pure jam with the ability to create and make your own Jukebox for dedicated songs to change things up as you go on reading the interactions at the bar you serve clients. This game has no real filter with the dialogue, with cursing and some vulgar-ness involved which is appreciated as this game doesn't fall victim of being a vanilla experience as far as characters go. The gameplay at first was a massive turnoff as unlike with Coffee Talk, you have to press certain ingredients on a requested beverage which was a hassle on my console of choice to play this game(Nintendo Switch). It is still an experience best played on PC if possible as to avoid needing to hold buttons down on a joycon/controller which if misdone, can ruin the drink and make you begin again with the superior keyboard experience but overtime, I just got used to this element of the game where I just had to be careful not to get too finicky with the joystick as I am creating my drink. The game gives you clear instructions on what to make but it will sometimes not tell you what to make or expect you to do the total opposite which makes a guide to try and get the best possible ending(s).

Overall: 8/10. I would rank it right on par with Coffee Talk and as a very good visual novel game. The minor blemishes would be the awkward controls at first to make a drink, the inability to save at any point(You get BREAKS and end of the day time to save your progress, but you will go 15 or so minutes at given points before getting to save so take that as you will...thank goodness for the Switch's sleep mode) and there's one too many characters for my liking where the characters who don't appear often get lost in the shuffle. What this game does right are the essential characters being pretty lovable and easy to get into, the music OST being a pure lo-fi banger, the story being pretty solid with a decent amount of twists & turns, and a nice 1990's anime-ish perspective with the artwork. Overall, had a pretty good time with VALHALLA: Cyberpunk Bartender Action.

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4) Donut County(XB1) 1/21

One of these games where it's perfect for a 52 game challenge. It's a very short, very simple game where you control a hole and are required to suck up everything in plain sight in a certain stage to progress. It's extremely simple and definitely one of those games where you can listen to music or a podcast on while doing this. To Donut County's credit, some of the stages do require a little bit of thinking where doing something in a specific order allows you to progress. Nothing where you have to drop the controller and look up anything online, but it is done in a clever way that makes you think a little bit. There's a story somewhere in this game but admittedly, it was nothing really memorable though there are cute, little texting segments that allow you to respond back with a QUACK emoji.

The only real challenge funny enough of this game is the final boss where you have to survive an onslaught from the main antagonist and it admittedly had me go down to the wire health wise before suffering defeat. Game is practically cruise control for about 95% of the time with this final part randomly offering some form of challenge(Nothing ridiculous in fairness to the game though).

Overall: 7/10. Game isn't really memorable or it didn't stick with me but it's a nice relaxing game to play for 3-4 hours. It's the ideal Game Pass game, which is how I played it. The concept is simple and super easy to get into, it's something you can play for the most part while doing something else and it's a clever concept that doesn't overstay it's welcome and knows where to end the game.

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5) Rayman Origins(PS3) 1/12-1/13, 1/21, 1/28-1/29

Years ago, I stumbled upon Rayman Legends which is the sequel to Rayman Origins. I absolutely adored Rayman Origins, it tickled so many of the traits I like in a 2D Platformer. It was very similar to the current Donkey Kong Country games in fact, in particular the Donkey Kong Country Returns & Tropical Freeze games. It had the right levels of challenge where it wasn't overly brutal but at the same time, it was far from a walk in the park, especially if you're trying to get the most out of this game with all of the collectibles in the game. Rayman Legends also had some levels that were very music/rhythm based where you have to run practically to the beat to continue the level or face imminent death for trailing behind. In addition, some of the Rayman Origins levels were actually brought into Rayman Legends as bonus content so instantly, upon playing Rayman Origins years after Legends, I instantly recognized & remembered these levels were ones I had played before. Rayman Legends when I played it years ago, was simply put, outstanding. However, the predecessor was something I never played through..........until now.

How does Rayman Origins compare to it's successor? Well, it plays very similar where you need to have pinpoint command & inputs to get through levels in this game, especially as you progress through where the margin of error is little to none. Much like with Legends, you have levels that you must keep up with a side scrolling screen to survive that require you to not trail too far off from the pace. Likewise, there's levels that are scattered with tons of collectibles that are mandatory towards progressing in the main game as the total # of things called 'Lums' add up to allow you to get these locked 'Electoons' that are the mandatory portion to progress in the game. In addition, every level in each of the 8 worlds have hidden bonus stages that you have to explore around a level to find(Some are well hidden) that is a mini gauntlet of enemies you have to kill to allow you to save these aforementioned Electoons.

I feel like as expected, there's a bit more polish with Rayman Legends in comparison to Origins, not just from a graphical standpoint either. With Origins, the controls are a bit floaty at times which in fairness to the game, is consistent throughout your experience...and it isn't even poorly done, it just requires you to get accustomed to how the game plays. Rayman Legends also takes full advantage of building off what Origins did, where all of the unlockable powers you get overtime in Rayman Origins are already unlocked so there's less trial & error of needing to do a powerup as a design of a level to get the player accustomed to the acquired power-up. There is also more point of emphasis of this being a 2D Side scrolling shump with every level having 1 if not 2 levels primarily designed to play like this, which while fun, does lose it's initial luster over time. I mean there's only so much you can get creative when it comes to these levels, especially at the frequency that they exist in Rayman Origins. Still, an appreciated attempt to derive from the 2D Platforming that this game has hours upon hours of.

What this game and series does right is much like with Super Mario 3D World, this game allows you to play this as a co-op experience and while I did this all single player, seeing this on someone's else video of 2+ players, this seems like incredible chaotic fun and it looks like it's an easier experience as the game is very lenient upon revivals while playing a level. I would imagine this game is an even better experience as a co-op game more than anything.

Overall: 8.75/10. Admittedly, in 2023 the loading times and overall downgrade of playing Rayman Origins on a PS3 was to be expected and was felt. Nothing overly terrible but it's night and day how much we're spoiled with say the PS5/XSX in regards to this. If you can look past all of this, you get a really cute, passionate platformer that is extremely fair in challenge and help set the tone for the next entry of the Rayman series to deliver in Rayman Legends. Origins still holds up well despite being a 12 year old game, easy recommended to anybody who is into 2D Platformers in general. There will be tons of deaths and tons of fun to be had with this one!
 

Supaidaman

▲ Legend ▲
Member
Oct 25, 2017
892
Couldn't do it last year, but maybe this is my time to shine. Quick and dirt list of everything completed so far this year.

Hopefully I have more drive to update here as well.

---JANUARY----
Mega Man Zero 1 for the billionth time (Switch) --- 4.5/5
Azure Striker Gunvolt 2 (PC) ---- 2/5
Sonic Frontiers (again lmao) (PS5) --- 4.5/5
The Legend Of Tianding (Series S) --- 3/5

COMMENTARY:

Mega Man Zero 1 for the billionth time (Switch) --- 4.5/5
I love love love love LOVE LOVE this game. Well, all Zero games, really. This is my favorite subseries in the franchise, and the work done on the Legacy Collection was great. Still, Zero is still a little rough around some edges (leveling and screen crunching, mainly).

Azure Striker Gunvolt 2 (PC) ---- 2/5
Now, going into something more recent from Inti... I hated this one lmao. The story makes ZERO sense. After two stages, I was already rolling my eyes. Copen is like a worse Shadow The Hedgehog. Level design is boring as fuck. The game is piss easy or hard as fuck.

The first gunvolt had some interesting ideas but this one just made everything worse for me. Also, needing to finish the final stage FOUR times to get all endings was annoying as hell.

Sonic Frontiers (again lmao) (PS5) --- 4.5/5
3D SONIC IS BACK BABYYY. I had finished this game in 2022, on my PC. But I wanted a PS5 copy to show a platinum trophy (and have it on my shelf). This game is great, imo, and probably my favorite 3D Sonic game so far. Still, it's not perfect yet. Cyberspace is easily the worst part of the game, and Chaos Island was kind of annoying with the camera shifts. Still, I loved the OST, the story (finally, after so long) and the whole feel of the game.

I hope the DLC maintains the main game quality and that the next game expands on the Open Zone formula.

The Legend Of Tianding (Series S) --- 3/5

Kinda cool metroidvania I played on gamepass but it forced me to use the analog for 2D so that's weird. I liked seeing ancient Taiwan, it's a country that I know almost nothing about. We need more games that explore places like that. Still, the controls were kind stiff for me and some bosses felt super unfair at the end.

NEW

---FEBRUARY----
Grid Legends (Series S) --- 3/5
The absolutely dumb story mode carried my will to go through this whole game. It plays ok, but after a while it gets repetitive. Still, the dumb live action skits were so charming that I couldn't stop playing it.


5/52 games so far
 
Apr 9, 2022
524
Most of my time is being put into Fire Emblem Engage so not many completions happening anytime soon. I did manage to squeeze in...

3: Hi-Fi Rush - Tango Gameworks - Xbox Series X

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Every year there's always a game or two, usually an indie game, that just comes from absolutely nowhere and is so incredible that it becomes one of your favourite games of the year. I've got a funny feeling that THIS is gonna be that game for me this year. Outstanding visuals, a soundtrack that bops (even in streamer mode!) and gameplay that appeals to the part of my brain that loves when music or sound sync up to visual things. Even the comedy is done right! In a year that sees games like Zelda and Starfield coming out I'd be shocked if this ends up being my GOTY but it'll be in the discussion for sure.

4: Gunstar Heroes - Treasure - Steam Deck

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I randomly thought about the dice level. That's the reason I decided to play this again. Turns out this game still rules!

Ongoing games

1: L.A. Noire
2: The Binding of Isaac: Rebirth + DLC
3: Fire Emblem Engage

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shadowman16

Member
Oct 25, 2017
32,464
25. Mega Turrican - Part of the Turrican collection Ive been playing. I usually play Turrican 3 which is slightly different, but this one is still excellent. Great soundtrack, decent pace to the game with a nice mix of linear and bigger levels. Some cool nods to the previous game(s) as well in one level. Pretty short/easy but that's really my only complaint. I did wanna hit up the secret level, but reading the requirements to unlock it, yeah I'll pass thanks lol.

Next up:
Phoenix Wright 3 (Final Case, Investigation, Day 2)
Life is Strange (Episode 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise

Original post:
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52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

shadowman16

Member
Oct 25, 2017
32,464
And two more games to top off a productive weekend of eliminating some of my PS4/5 backlog!

26. Life is Strange (PS4) - Been playing this one slow, one episode a week. Its excellent, no doubt about it. I put this one off for years, I have a love/hate thing going on with episodic/story focused games, I either love them or hate them (basically no middle ground) but I felt it was time to give it a shot. Instantly the characters and setting grabbed me. Mundane, yet with a great hook (time travel/rewind will never not be fun no matter the game). The plot was well paced, though did plod a couple of times in certain chapters, but it all paid off really well. The chapters packed a heck of content into each, with the last couple especially feeling really long and satisfying, tons of story twists and just a few really nice moments mixed in. My only real complain is some bizarre screen tearing I had playing this on my PS5.

27. Turrican 2 (Amiga) - T2 was always a favourite of mine, and still is. Its quite the amazing Amiga game - great music, great graphics, smooth scolling/frame rate and excellent gameplay. It basically has it all. Levels are all enormous so you can spend several minutes just trying to figure out which way to go! Thankfully I remember it about well enough to get through it without continuing (and lives arent too hard to come by!)
I love the level progression as well - early levels are wide open spaces, up beat badass music that gives way to underground, creepy environments that have a more dark and brooding sound to them. I cant praise the soundtrack enough, it manages to capture the atmosphere and be really rocking at the same time. The last few levels are suitably huge and "alien" like, which make for tricky and dangerous exploration (dont get eaten!) but again despite its size, its never too hard to progress.
My only real complain comes from enemies and the lack of invincibility frames in the game. If your not careful you'll lose all your health almost immediately, which obviously sucks. Thankfully its not too hard to find health and powerups to even the playing field.

Next up:
Phoenix Wright 3 (Final Case, Investigation, Day 2)
Dead Space Remake (Chapter 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise

Original post:
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52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...
 

Bosh

Member
Oct 26, 2017
2,228
MAIN THREAD

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Quick Update

  • Hi-Fi Rush - Easy GOTY contender for me. Loved it from start to finish from combat, characters, music and the levels
  • Ultimate Doom - While this may be a legacy game, it feels fantastic still to play and keeps you on your toes. chp.1-3 has a nice progression, chp.4 definitely has varied difficulty spikes.
  • Dead Space: Fun action game. Its middle section is a bit of a drag but when things work, they work really well!
  • Fire Emblem Engage: The gameplay is still fantastic. Outside of battles I found the game a step back from 3H and closer to Fates in terms of characters/writing...etc. Its great to see all the previous characters, but it also highlights this go around doesn't have as strong of party members to remember.
  • Dead Space Remake - Fantastic remake, takes what made first game shine while removing what held it back. Looks great, and changes in both lighting and ammo turn this from an action game closer to horror as you are constantly on your toes.
 

el_galvon

Member
Jun 13, 2019
719
Main Post

05. One Piece Odyssey (PC - 2023) | Feb/06 - 50hrs | 7.5/10
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There's definitely a good classic JRPG in One Piece Odyssey, even if it does suffer from pacing problems and a quest design that often works against the game's strengths. It's a game clearly made for OP fans, since not only it expects that you already know all that needs to be know about this world and these characters, but also relieves classic moments from the series as part of the main story. It's definitely cool to see places like Alubarna and Water 7 in this level of quality, way beyond what we usually get from the Pirate Warriors series. They could go even further though, since some important characters from theses arcs have few or none appearances.

The combat system is interesting, as it manages to make all your party members useful in some way, even though the game is pretty easy overall. The same goes for exploring scenarios and dungeons, each Straw Hat manages to have its own function, but the gameplay could be more agile when changing characters and performing their actions.

Overall I have a positive feeling about the game, despite it beginning extremely linear and the second chapter being unnecessarily long. The game becomes more interesting as it gives more possibilities for exploration to the player, and the main story manages to present some good moments. It has a lot of room to improve, but it also has a good foundation for what could become, maybe in the future, the game that will live up to the greatness of One Piece.​
 
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shadowman16

Member
Oct 25, 2017
32,464
28. Phoenix Wright Trials and Tribulations. Probably the best PW game, definitely up there in terms of final cases, plus Godot. Funny thing is, I forgot an awful lot of this game when I replayed it (strangely I remembered most of the first and second games lol) so it made the replay all the more satisfying because those twists hit somewhat fresh even on a replay. The second case... I have issues with the motive (it wasnt fleshed out well enough/its sorta unclear) but the rest of the cases are excellent. The final case especially is one really long finale that ties up all three original games so well (even if it comes across as really dark/cruel to certain characters) - the final case did have one annoying moment where you need to present evidence on a very specific piece of dialogue, which didnt quite feel... right to me seeing as you unlock an extra piece of dialogue which matches up with the evidence fine, it was frustrating to be so right yet so arbitrarily wrong. But that tiny issue doesnt rob an excellent finale of its epicness... while Ive not played the 6th game yet... I dont think anything post T&T in the mainline games have managed to hit as high as the original trilogy... I blame the fourth game being pretty weak (that final case...) and it never committing to the new cast entirely.

Next up:
Dead Space Remake (Chapter 5)
Vampire Hunter (10/14 character endings seen)
Monster Hunter Rise
RGG Ishin Kiwami!
Mass Effect 2

Original post:
www.resetera.com

52 Games. 1 Year. 2023

A thread for people that are trying to play 52 games in a year. Tell us how you're doing and what you are going to play next - claim a post and update us on your progress! How do I take part? Claim a 'main post' where you will list all your completions for the year. You can use fancy images...