...that whole area has been one giant test of patience, thanks to how often I run out of blood vials.
The answer to pretty much any "who is ___" question is, "bad news".
Yeah, for as much as I despise its implementation I, too, can see they had some kind of idea for it. When you're not running out, finding them as loot is a good reward loop.This reminds me of something I'd forgotten but I'd been mulling over for a while when I was playing Bloodborne last:
Blood Vials were a great idea and I see what they were going for, the purpose they served in contrast to an estus-esque system. However, the execution is lacking in the final stretch of its design. You should definitely feel the heat if you're low on vials from carelessness (because obviously they're encouraging you to play more aggressively and regain health in battle), but you should never hit a point where you're at 0 and have to grind grind grind just to get health drops. It's totally counter to the flow of the game and I can't imagine Miyazaki ever wants players to feel like they have to grind rather than git gud.
I'm not sure exactly how they could have solved it, but maybe playing aggressively and getting a lot of regain would drastically increase the vial drop rate while your vial total was under 20 (on hand and in box). Idk, maybe even the ability to exchange echoes for vials at a lantern rather than going back to the dream for it if they were more expensive there or something. Anyway, I don't trust myself to come up with better mechanics and systems than From Software, but it feels like the vial system needed a little more time in the oven.
You should edit the OP so you don't keep getting tips for Father G.
edit: beaten like Father G.
Easy solution. When you go through a nightmare fog, your vials get topped up for the duration of the boss fight. Say, you're going in with 2 vials, you get 3 "echo vials" so that you can fight a boss with 5 vials.This reminds me of something I'd forgotten but I'd been mulling over for a while when I was playing Bloodborne last:
Blood Vials were a great idea and I see what they were going for, the purpose they served in contrast to an estus-esque system. However, the execution is lacking in the final stretch of its design. You should definitely feel the heat if you're low on vials from carelessness (because obviously they're encouraging you to play more aggressively and regain health in battle), but you should never hit a point where you're at 0 and have to grind grind grind just to get health drops. It's totally counter to the flow of the game and I can't imagine Miyazaki ever wants players to feel like they have to grind rather than git gud.
I'm not sure exactly how they could have solved it, but maybe playing aggressively and getting a lot of regain would drastically increase the vial drop rate while your vial total was under 20 (on hand and in box). Idk, maybe even the ability to exchange echoes for vials at a lantern rather than going back to the dream for it if they were more expensive there or something. Anyway, I don't trust myself to come up with better mechanics and systems than From Software, but it feels like the vial system needed a little more time in the oven.
I LOVE this. Hahahahaha
Hahahahaha, I love the funny character names people come up with. I never remember to do it myself when I'm playing.Side note my hunter is named "fuck" because I figured it would be accurate
I was right
Fantastic fight. So much to manage, when the fight is finally over it's just exhilarating.
No. The blood starved beast is. Fuck that bitch!You can do it OP. It's not a race. When you beat him, you will have beaten Bloodborne: he is the hardest boss in the game.
But I wants my easy difficulty so I can also enjoy the experience. /sThe feeling of finally beating a boss you've been stuck on is second to none.
Hahahahaha, I love the funny character names people come up with. I never remember to do it myself when I'm playing.
Fantastic fight. So much to manage, when the fight is finally over it's just exhilarating.
Yeah, for as much as I despise its implementation I, too, can see they had some kind of idea for it. When you're not running out, finding them as loot is a good reward loop.
I'd say they should've gone with something like the healing system in Dark Souls 2--Estus and vials, so you never run out. It was a good compromise, conceptually.
Easy solution. When you go through a nightmare fog, your vials get topped up for the duration of the boss fight. Say, you're going in with 2 vials, you get 3 "echo vials" so that you can fight a boss with 5 vials.
Alternatively the "top-off limit" starts at 10 and can be increased, like how you can increase the amount of vials and bullets you can carry at once.
edit: Perhaps the "top-off limit" could be raised with some stat, as well.
Boss runs aren't BB's strong point. Gameplay loop in Souls is like this: Enter area -> Find bonfire closest to boss -> Optimize a way to run through enemies to the bosses ASAPThis isn't a bad idea either (especially with a top-off limit), but I think it might encourage recklessness in the boss runs because you know that even if you have to use a bunch of vials on the way there, they would be filled up for the boss.
Not to brag, but I beat the first 5 or so bosses in the game on my first attempt. I was pretty proud of that. I may have just been lucky. I did have a tougher time on NG+
A friend!
Aside from the god damn spider and the blood starved beast. Oh and that boss that screams a lot.
All I can say is that if you ask 10 different BB players what the hardest boss is you'll likely get 10 different answers (if you're excluding DLC and Chalice Dungeons). Boss difficulty is dependent on your playstyle. For instance, I died to Rom at least 2x more than I died to any other boss on my first playthrough.
I found the Old Yarhnam door but I'm afraid to go any furtherGot to improve your exploring skills lol if you want to know
There's 1 area, Old Yharnam, before the gate you opened to enter the big plaza. And there's another following the path to the left to the door of the church Amelia is.
You don't have to go there yet. I'm pretty sure that area is completely optional actually.
Anytime I got to a new area I would just make small incursions at first then backtrack to an area I was comfortable with.
Nope. Just collect the badge, and then you can buy it at the Messenger Bath in the Hunter's Dream, near where the Doll usually hangs out.
Yep, Old Yharnam and Hemwick. Hemwick being the easier of the two areas.
I think either of those suggested areas would be good places to go next actually. You'll level up quite a bit, plus get some experience against some other bosses. I think both are completely optional if I remember right, but you're at the right spot to go and do them if you want.
Sure, how do I do thatPirate Bae Congrats on the Father victory! I knew you could do it. Bloodborne is one of my favorite games of all times, and if you persevere, you will be rewarded with much satisfaction.
Question: are you willing to stream your game? I'd be down with watching you play.