Whelp looks like something I'll be excited to pick up in a few months on the cheap. Fingers crossed for summer sale.
Man stil debating if i should play 7 first or 5. But my PSVR, HOTAS flightstick and puking bag are ready.
Having not played this series since PS1, I am wondering if this is more like Starfox rather than a simulation? I really miss the Starfox series :(
Shows UHD on TV but not HDR. I guess upscaled.
Don't forget the Eurogamer review I wrote! That should balance out the IGN one.
Edit - whelp, there we go ha ha
You reminded me of this :)
Don't forget the Eurogamer review I wrote! That should balance out the IGN one.
Edit - whelp, there we go ha ha
Having not played this series since PS1, I am wondering if this is more like Starfox rather than a simulation? I really miss the Starfox series :(
IGN:
Wait... does AC7 not have the usual detailed mission briefings and in-mission updates and radio chatter?
How's the VR? Is it just limited to one mode or can you play the campaign in VR?
Reading the full review they do elaborate
there's a heaping helping of exposition in every mission briefing, which you can also skip but shouldn't because that's where your objectives are explained. There's also a steady stream of inane commentary from your squadmates and mission commands during each level, and you need to pay attention to that dialogue because it sometimes provides context that will help you understand your mission.
Ace Combat 7 expects you to understand what's going on at all times but rarely tells you what it wants.
And you need all the help you can get on that score, because even though Ace Combat 7 expects you to understand what's going on at all times it rarely tells you what it wants from you.
The descriptions of mission objectives are often defined broadly — protect an ally, take down the enemy bombers, etc. — but often come with specific time limits or procedural constraints that aren't made clear, so you only find out about them when they cause you to suddenly fail the mission. You can eventually master missions through repetition, learning where enemies come from and honing your response, but that kind of trial and error grinds the flow of most missions to a halt.
You also aren't always given enough information to properly track your objectives. In one mission where you and your squad must protect a group of fellow pilots you are constantly fed chatter about how different protectees need help, but nothing to tell which pilot, specifically, is calling for help at a given moment save for a temporary blue outline that can only be seen if the pilot is already directly in front of you. Despite each fighter having a character name, the jets are all marked "ally" on your HUD and radar. It adds an element of randomness that the mission does not allow for, since a single downed ally forces you to start over.
It doesn't help that many of the missions divide your attention across its wide levels. Demanding you take care of multiple problems at once, it oftens seem as if your missions were designed for a squad of capable pilots working together, but there's no co-op option. Instead, you are saddled with inept AI teammates who cannot pull their own weight. I technically saw one of them take down an enemy, so it isn't as if they are completely inert, but they'll never advance an objective or take down a bogey on your tail.
It does, IGN is just ignorant.IGN:
Wait... does AC7 not have the usual detailed mission briefings and in-mission updates and radio chatter?
Just a dedicated few VR specific missions, a bit simpler than the main campaign. Still sounds pretty amazing tho
Wrote the same in my review, for first timers it is a really hard game. People familiar with Ace Combat won't have any issues at all but I can imagine that many gamers will curse with the learning curve and absent of any explanation.
This is an unfortunate take.
The vast majority of the IGN complaints were related to the story. There was just the one paragraph where they - rightly - criticized the lack of a training mode or any effort to fully explain the mechanics.
The reviewer at IGN probably didn't even use their brain when playing. There is nothing unclear about objectives in the entire game.
Especially considering the people bitching almost certainly haven't played it yet.The repeated attacking of the IGN review in this thread is embarrassing.
Good reviews so far.
I pre-ordered this for AC5 and it looks like I have no cause for regret.