Breaking this one down, the current Series X/S lose somewhere around $100-200 a unit, with the series S (the majority of systems sold) losing the most.
Ceasing to subsidize those systems and making them profitable from day 1 means a system that is wildly more expensive than the market leaders (Sony/Nintendo) who are still subsidizing their platforms.
Hypothetically this means you have a new Xbox at 600 or more when Sony is coming in at 500 and Nintendo is at 400. It's literally the old 3D0 model and we know how that went.
How do you convince anyone to buy that platform when the Xbox literally does not have exclusive software anymore because leadership has embraced a "play anywhere" strategy and Xbox games are on PS/Switch? It doesn't seem like that's viable at all.
And for what it's worth, consoles need to maintain a certain level of support for third parties to bother developing ports for the system. If it falls below that level (and the series S/X are getting close to wherever that is) third party software just stops showing up.
At this point another console isn't viable. A branded PC might be.
Sony said they would have a very low stock situation. They announced in June or July 2022 supply has been fixed. It actually got better by June July, PS sale records were set the following year.
YES!!!! Every controller with asymmetrical sticks for the PS5 costs $200 and the adapters only work with PS4 BC gamesThey should celebrate their new found love for Sony with a native Series X|S controller for PS5 please.
Cutting forecasts from record highs, cancelling projects happened no matter what gen (how is this even an argument?).They're collapsing now though aren't they
They're cutting forcasts now aren't they
They're cancelling projects and shuttering studios now aren't they
I don't think the greater Microsoft machine would ever let this happen.If Phil was a competent manager (unfortunately for the people working under him, he is not), he would pivot Xbox to become a 100% software developer with 3 main BUs: Xbox, Activision and Bethesda ASAP.
They should rework the Game pass to become a sort of PS Plus Extra and stop producing/selling hardware where they are losing an insane amount of money.
They will probably keep trying selling a new niche super ultra mega powerful console, losing a massive amount of money once again (which will result in more studio closures and developer being fired).
You quoted the wrong person, lol.They're collapsing now though aren't they
They're cutting forcasts now aren't they
They're cancelling projects and shuttering studios now aren't they
Yup.Cutting forecasts from record highs, cancelling projects happened no matter what gen (how is this even an argument?).
They're collapsing now though aren't they
They're cutting forcasts now aren't they
They're cancelling projects and shuttering studios now aren't they
Or Japan Studio who they allowed multiple unprofitable projects over several years. Still not a good thing that they closed them down either.No one in their right mind looks at Sony's financial situation and says it's "collapsing."
What studios are they closing? London Studios? They hadn't done anything in years other than Singstar and some low budget VR titles.
Everyone's forecasts not just within gaming but across tech in general are being adjusted because the COVID boom for tech is over. Endless growth off of record breaking profit years obviously wasn't going to be sustainable once people were *allowed to go back outside*.
I would buy an Xbox controller for PS5 in a heartbeat.They should celebrate their new found love for Sony with a native Series X|S controller for PS5 please.
Either way, I just can't see current Microsoft tanking $100+ losses on every console sold when both game sales and subscriptions are stagnating on the console.
Or maybe they give up on the power race and make a capable Xbox that is less powerful than PS6, but can be priced similarly while still making a profit (or at least a much, much smaller loss).
Or Japan Studio who they allowed multiple unprofitable projects over several years. Still not a good thing that they closed them down either.
I can't see how it is. "Xbox" is a very damaged brand everywhere in the world that isn't the US, and it's rapidly speeding towards that territory here, too. Someone could pull off a traditional console other than Nintendo/Sony next generation, but Microsoft isn't one of those people.
Right. the math doesn't work. The business model of the traditional console is to take losses up front on the hardware that you make back on your users buying software within the ecosystem on the back end. But their userbase has declined to a point where this isn't really viable, and with the end of exclusives there's no reason for anyone not already invested to buy in to increase those numbers. The hardware end of the business is just setting money on fire at this point with no way to turn that around.
That's unfortunately the strategy that Nintendo is using with the Wii/WiiU/Switch. Microsoft wading into that space to try and compete with Nintendo on the "low powered" end with no exclusive software to differentiate themselves is just setting themselves up to fail.
There really IS no viable way to release a traditional hardware platform with a brand that damaged that has no exclusive software to convince people to buy in.
Cutting forecasts from record highs, cancelling projects happened no matter what gen (how is this even an argument?).
The traditional console model (read: console only, console first) isn't viable long term for Sony either. The fact they explicitly stated to investors that they will "aggressively" move to release games on PC, on top of the fact that they've been building a mobile team for a while, says that the days of having a console-only or console-first focus are coming to a close.
If Nintendo drastically increases its dev costs they'll probably end up in the same boat.
Apples and oranges.
Sony clearly has a strategy to release their live service and multiplayer titles cross platform, while keeping their catalogue that does not benefit from that tied to Playstation for a few years until they run their course. That hasn't really changed, and they are in a position to release a Playstation 6 or even a Playstation 7 at their leisure and neither one would sell less than PS3 numbers. Beyond that who can say because technology moves quite rapidly, but two full generations longer than this one is long enough for me to meet the definition of "long term."
That's not the case for where the Xbox platform is- there simply is no business case for another traditional console from MS that doesn't sell less than the Series X/S and lose billions at this point.
The mobile unit isn't even anything new for them. It's like people forget Xperia Play was a thing, and Sony had games streaming via PSNOW straight to Bravia TV's without a console back in 2017. If it makes sense for them to move "Playstation" to other form factors, they're happy to do it.
I made an edit before you saw it, but the Insomniac insights we got says otherwise about SP games.
Costs are likely to continue rising. I don't think that problem, or the problem of the console market not growing, goes away. The answers really are monetize more of the same users or get new ones. I venture every exec in AAA gaming right now is saying "both, the answer is both."
Insomniac is a special case, since a TON of the costs for Spider-Man went not to development cost per se, but for Royalties due to license spidey from Marvel.
This wasn't trivial:
Sony/Insomniac were paying Marvel 9-18% of net sales on all physical units, 19-26% of net sales of all digital copies, and 35-50% (!!!) of net sales on all spidey bundles.
That's a MASSIVE chunk of money they were paying out to license that game and explains somewhat why they went over the top with it. That game was designed not to move units, but to be a flagship advertisement for the PS5 and move systems. Unless it's moving ten million PS5 units that otherwise might not have been sold, that game isn't worth making and even then you're going to need to make a ton of DLC and spin off games to make the math work on it. Granted there were definitely issues with efficiency and Insomniac could have done a better job controlling costs, but pointing to spidey as an example of costs going out of control isn't really a great example.
The largest driver of costs in any industry is cost of labor. Move development out of the most expensive region of the most expensive country on earth and that problem solves itself.
Fine, Spiderman is the extreme example, but because Sony saw it fit to port more than just that game to PC then it's obvious, they are looking across the P&L of all of their AAA dev and seeing they have to do something different more broadly.
As for moving jobs to cheaper markets, that sounds like a lot of job loss.
Again, their strategy for a long time has been putting things on PC when it makes sense to do it. Helldivers 1 was 2016. Horizon: ZD and Predator:Hunting Grounds was 2020. Nothing has changed here.
How does moving development from California to North Carolina, Ohio, Tennessee, or Michigan result in job loss?
And the head person at Sony said they have to do more because of their financials. That is change. If everything was fine then we would see that in their financials and we wouldn't have a Sony executive in charge of their financial posture saying they must do something different.
Oh, I thought you meant other countries.
Hardware will become less of a priority. They will still release devices but they will leverage Windows and effectively be PCs with custom front ends that will still run everything on GamePass and all modern games but will probably lose some OG Xbox/360 era compatibility. Hardware won't be sold at a loss and won't compete with the traditional console market in terms of pricing/release strategy.
Majority of games, particularly bigger ones will probably see Switch2/PS5 releases. Some Day 1, some later on down the line. Traditional blue blood Xbox brands like Halo, Gears, Forza, Fable will still be Day 1 exclusives to try and maintain whatever is left of the brand and the die hard fanbase but Bethesda/ABK stuff will all be fully Multiplatform.
They're moving a little slowly which is interesting to me. Like "testing" with the first four games. What's the point of the test? They should be moving faster. This is existential for them. I dunno.
Why have exclusive games if you're launching a like $699 box aimed at TimDog? Who does it serve? This feels like trying to have your cake and eat it too. Not that I think this is "your" idea or that they won't do this. But if you don't see the point of competing on hardware, not competing 100% on software makes no sense to me.