Don't you still need a Playdate to use it? Plus, the games don't all play well in the Mirror app.I know you're joking, but akshully all Playdate games are already playable on PC with the official simulator app. š
Don't you still need a Playdate to use it? Plus, the games don't all play well in the Mirror app.I know you're joking, but akshully all Playdate games are already playable on PC with the official simulator app. š
Someone above mentioned the pre-Windows 95 era when everything was split between stuff like the old Macs, Amiga, Commodore, ZX, BBC Micro, PC98, MSX, etc. Console gaming is still a little bit like that except the number of platforms has effectively gone down to three.
I feel like the closest we could ever get to a "generalization" of the market would be something closer to the current mobile market, with one of the competitors becoming the "Android" of console gaming. We'll see if Microsoft actually wants to try to take Xbox/Windows in that direction, or if someone else (like Valve or PlayTron) tries to do the same with Linux.
I disagree that exclusivity means less consumer choice. Exclusives mean more total games for players.
Speaking personally I don't mind first party exclusives but third party exclusives, timed or otherwise, are dumb
No one wants to if you just simplify it like that, but you just end up cherrypicking stuff to make the argument this way. The games we get as exclusives from first party studios 100% wouldn't exist as the exact same products (or at all in many cases) if there wasn't a console manufacturer funding them. The budgets are larger and the games get to be more ambitious when the only incentive for them to exist isn't just to make money from copies sold, but to also sell the consoles and build the brand.Definitely bad, I don't know why anyone in their right mind wants to buy two boxes with nearly identical hardware and maintain multiple subscriptions when they could have access to everything with just one.
Its like thinking both HD-dvd and Blu-ray co-existing, each with exclusive movies, would be a good thing.
The games we get as exclusives from first party studios 100% wouldn't exist as the exact same products (or at all in many cases) if there wasn't a console manufacturer funding them. The budgets are larger and the games get to be more ambitious when the only incentive for them to exist isn't just to make money from copies sold, but to also sell the consoles and build the brand.
I think it's really nice to play games tailored for one specific target console. I don't think it's reasonable to say that every game should be published on all consoles possible, that seems onerous for devs
The highest selling metroidvania of all time is hollow knight and that game is probably barely above 4 million sales at this point
Yes, but where's the proof that "you're probably lowering the budget or will soon have to do so"? Something like Spider-Man 2 is an exception when the licensing costs are so massive, but in general I don't see any real indication of budgets getting cut in a major way other than pure speculation.It's actually getting difficult for the budgets (of exclusives) to be larger, simply because what allows a larger budget is targeting multiple platforms now. If you only target one system, you're probably lowering the budget or will soon have to do so.
The most expensive games going forwards will be those that aren't exclusive. They will set the industry standard, whether it's something like GTAVI, Microsoft and Sony multiplatform games or titles from other third parties. The only real exception now is something like Star Citizen and that's a special case.
Exclusives are great until they're not on people's platform of choice.
You'd have widely different opinions about it in a way or the other if FFVII Rebirth was an Xbox exclusive instead of a PS exclusive.
Yes, but where's the proof that "you're probably lowering the budget or will soon have to do so"? Something like Spider-Man 2 is an exception when the licensing costs are so massive, but in general I don't see any real indication of budgets getting cut in a major way other than pure speculation.
Of course GTA VI is more expensive than any exclusive, or any other game, but it doesn't change the fact that vast majority of first party AAA exclusives are still consistently higher quality than AAA titles in general (with some exceptions of course), and that's because the console manufacturers need to also sell the consoles and build the brand. It doesn't always mean the game is really expensive, but more often than not that's also the case.
Not all of us, some of us are capable of critical thinking. I only game on PC and would love to have played FF16 at launch. But I also think exclusives are an important part of the industry. The question posed in the thread didn't really ask my personal opinion.
What games exactly? If you compare exclusives from five or ten years ago to exclusives now, I don't see much difference in the big picture in terms of reasoning behind exclusives. Yes, Sony is on PC with delayed releases, but the exclusives they make still serve the exact same purpose as before.The proof is that the games are no longer exclusives. They're becoming multiplatform. If they weren't becoming multiplatform, they'd be hitting the budget ceiling soon.
How is quality a different thing? It takes resources and investment to have a top tier, fully polished game. Depending on the scope of the game you then compare it to other similar products on a specific system. You can't simply separate quality from a game just "being the most expensive" thing on the market. You aren't going to see the most expensive titles from anyone else than Rockstar and Cloud Imperium Games if that's somehow the only important part here.not talking about quality, as that's a different thing entirely, only budgets. And moving forwards multiplatform titles will be the most expensive in the industry, aside from special cases like Star Citizen.
You cannot have the most expensive games in the industry targeting only one system, which is why the most expensive games will be multiplatform. Even Microsoft and Sony are multiplatform now. You're not gonna see the most expensive titles from them, only releasing on their own platform.
How is quality a different thing? It takes resources and investment to have a top tier, fully polished game.
You're free to disagree of course, but maybe then try to write your thoughts down a bit more (i.e. what do you think makes sense then?) without just resorting to how the opinions are "just wow" and how your mind was so blown.I must have live most sheltered pre-Interent and Interent life because literally the takes I'm reading here? Wow, mindblown.
That if not exclusives, some games would not have been made? That is hardly verifiable but very unlikely given present situation with overabudance of video games in all shapes and form. IP hoarding and IP restrictions are the real reason for a lot of titles disappearing.
That first party exclusives are of higher quality then thrid party multiplatform games and then paired with calling this site hardcore PC gaming site, just wow.
I mean it has to be rationalization for brand loyality/enlighted platform warring becasue it doeas not make sense at even tiniest pretense of objective analysis.
So basically none of them at the moment. I'll believe it when I actually see it."All of them", which should not be taken literally, but more as a trend indicator. There will be very few examples of the highest budget games going forwards being exclusive to only one platform. I gave a few in my other responses and it'll be titles like that.
Sony and Microsoft are done with games at that budget level being exclusive to only their own system. Nintendo will eventually have to make a decision on raising budgets and removing exclusivity or keeping budgets in line with what exclusivity allows, even if it's still some years away.
Exclusives have had in general and more consistently higher budgets and more polish than majority of comparable games on a specific platform. There are exceptions of course but only a handful of games in the end. However nothing is more expensive than GTA VI or Star Citizen, so that type of discussion takes us nowhere.My point is your claim that exclusives have larger budgets, is coming to an end. You can't keep a game exclusive to one system in most cases, if you want them to have the highest budgets. That's just the clear trend going forward, even if there will be exceptions like the aforementioned Star Citizen.
So basically none of them at the moment. I'll believe it when I actually see it.
Exclusives are good, even third party exclusives. In the past, people chose their console based on the exclusives they got. No one got angry because they got a Gamecube and expected to get FFX
I must have live most sheltered pre-Interent and Interent life because literally the takes I'm reading here? Wow, mindblown.
That if not exclusives, some games would not have been made? That is hardly verifiable but very unlikely given present situation with overabudance of video games in all shapes and form. IP hoarding and IP restrictions are the real reason for a lot of titles disappearing.
That first party exclusives are of higher quality then thrid party multiplatform games and then paired with calling this site hardcore PC gaming site, just wow.
I mean it has to be rationalization for brand loyality/enlighted platform warring becasue it doeas not make sense at even tiniest pretense of objective analysis.