Didnt Amazon Game Studios start in 2012?It's barely started. They have this plus a Lord of the Rings MMO in the works (not to be confused with the existing one) and undoubtedly other stuff as well.
Didnt Amazon Game Studios start in 2012?It's barely started. They have this plus a Lord of the Rings MMO in the works (not to be confused with the existing one) and undoubtedly other stuff as well.
Wasn't a big appeal of this game originally the idea of how open and free form it was? I thought the whole idea was that it was a big sandbox but this sounds like they want to make it into something more akin to WoW. Feels like a game that has some serious vision issues.
I hate PvP, but I'll be honest, if you remove PKing it won't be much of a sandbox. How does Eve Online handle it?
You could make some lawless areas, where PvP runs rampant. And killing someone in a normal area has sever repercussions.
Thought this Amazon gaming thing was dead really. Cant remember any game they released so far. Did they release a game in these last years?
Love this decision. Anyone that loves the idea of constant griefing can eat a bag. There's shitty things in this world, people shouldn't need to enjoy making someone's life hell in a game.
I really doubt that there isnt market for more hardcore MMOs anymore, especially with PVP thats not full loot. Everybody thought there was no market for space sim, nobody though that survival games or that more hardcore games like PUBG would be will be so popular.Yeah, Ultima Online was successful for many years ....after they dumped forced PvP.
Former developer saying PvP was driving away over 70% of new players in the early days of Ultima Online and that EA almost shut down UO because of it.
There is no market for full loot PvP MMOs, not anymore. Theres barely a market for forced PvP MMOs currently. The problem is that when want their PvP "fix" they no longer turn to MMOs for it. Its either Battle Royale games or MOBAs or something else that offers immediate satisfaction and doesnt have you grind out hundreds of hours of tedium to get to the fun part.
That's why you have PvE servers where it can't happen. This isn't complicated. You can normally opt in or opt out.
That's why you have PvE servers where it can't happen. This isn't complicated. You can normally opt in or opt out.
PVE and PVP servers would mean splitting dev time between the two types of servers though. They may not want to do that.
This only show the incompetence of the devs. There is a living example called EVE on how to deal with it and they didn't even take a look at it?
Thanks for the insight. That sounds like a nightmare to me.As someone who was involved in playtesting New World I can confirm that the toxicity was off the charts. You had people spawning in on the beach for the first time getting destroyed over and over and those lucky enough to escape the beach still had no clue what they were doing but would then get destroyed by the next band of people going around.
Sure you could say hey its alpha so ban those people and things will improve but it wouldn't. That mindset is not going to go away and would rear itself again when new testers came in or when the game launched.
I think they address the situation fairly well. Capturing Territory on the map etc. requires flagging for world PVP. So if you want a nice castle or something you have to commit to fight for it.
The decision in this game's case was based on direct feedback from their Alpha stages. I'm sure there's a market for this kind of player versus player MMO, but from the looks of it, the main demographic of New World is not it.I really doubt that there isnt market for more hardcore MMOs anymore, especially with PVP thats not full loot. Everybody thought there was no market for space sim, nobody though that survival games or that more hardcore games like PUBG would be will be so popular.
And you do need hundreds of hours in most sandbox games to get to the fun part. Market just needs a game that will be streamlined enough, but still not a theme park.
Some people simply enjoy taking advantage of other people.Thanks for the insight. That sounds like a nightmare to me.
I guess some people are into that kind of fun, getting killed over and over again in the starting area.
Yes, but you need go get out of the starting area and get to high levels first to start killing newbies like that. And it's basically an act of revenge for what you experienced when starting the game. The new batch of newbies will eventually reach high levels too, and they'll do the same thing.
It really was.
Yes, but you need go get out of the starting area and get to high levels first to start killing newbies like that. And it's basically an act of revenge for what you experienced when starting the game. The new batch of newbies will eventually reach high levels too, and they'll do the same thing.
And the cycle will never end. The cycle of pure toxicity.
More MMOs need to copy Runescape's wilderness in that a chunk of the map is cut out solely for higher level stuff and solely PKing, with certain tiers in the wilderness giving a larger level gap between who can attack each other.
The only reason to go to the wilderness was largely just to go there for the thrill.
You aren't wrong, but I was part of a protection guild when I played. It was the most fun I have ever had playing a MMORPG, because I was literally affecting the gameplay.Mordred was the red headed stepchild cesspool of DAOC, and in the golden days was by far one of the smallest servers, where people would be getting serial griefed unless they were in a PK gang.
I would know, my wife and I tried to level characters there and were getting followed and harrassed by groups every time we left sanctuary cities. I think we both quit this miserable experience before we hit 30, going back to and enjoying regular RvR servers.
Amazon has the right idea here, you don't make a big budget mmo by catering to a niche hardcore experience which was in idea even more extreme than Eve Online (which has Hisec).
How well they will execute remains to be seen, but I am not surprised at all by the results of their tests, as it was also my experience.
To be honest they probably saw the situation with classic WoW and said "NOPE"
A ton of pvp servers in classic are experience mass exodus of alliance players because they are getting ganked to the point of being unable to play / raid due to the large population gap favoring horde side.
A ton of pvp servers in classic are experience mass exodus of alliance players because they are getting ganked to the point of being unable to play / raid due to the large population gap favoring horde side.
Not even WoW has separate PvP and PvE servers anymore (aside from classic WoW).
it's done smartly now - everyone can turn on a pvp flag in the factions main city, and everywhere you go you are instanced with other people with the flag on (mixed from a bunch of servers).
Designing your game around potential player behavior feels like a mistake, but ok.
And you can only do it in the main cities. Which means you are flagged when out deep unless you want to spend a good amount of time backtraveling to the city to turn it off.I mean they have a system in place so you can flag on or off though
And you can only do it in the main cities. Which means you are flagged when out deep unless you want to spend a good amount of time backtraveling to the city to turn it off.
WoWs current WAR system works great and keeps both player bases happy while not segregating players altogether.
it's something I wish Aion had.
Designing your game around potential player behavior feels like a mistake, but ok.
its got its core group of players. It's still got a decent population, but nothing like the old days. I still login and like leveling a character. It's probably of my top mmorpgs in that launches in the last 12 years or so.
WoW, XIV, Aion, Age of Conan and SWTOR.
Are pretty much my top 5 of the recent subbed mmorpgs.
if Aion didn't have such a Korean level grind when it launched it would have probably still a pretty damn big base to this day. It amazes me how big of a mmorpg thatgame was for its first year or so
I guess I'll log out and check my email or something...
I guess I'll log out and check my email or something...
I wish they'd make a new .Hack game. I feel like the GU trilogy is my most quoted game series.
"The spine of the game is player versus player combat. You'll probably be murdered in New World. So, yes, players will be able to freely kill other players, but we have a number of systems like Sanctuary and Criminal Justice, which add interesting consequence and drama to that experience. I came to realize that the constant press of danger was fundamental to the thrill of the game—making New World a peaceful world would deprive players of the stakes and drama of trying to forge a new life in an uncaring and supernatural wilderness." - Patrick Gilmore, Amazon Games Studio Director, 2019 January.