Definitely interested in the new Ryzen announcement. I plan to build a new rig next year for my 40th.
as shown by Epic, I don't see why we can't get some decent IQ out of their solution
as shown by Epic, I don't see why we can't get some decent IQ out of their solution
WOW. Even 480p TSR doesn't look bad. And there's a quite noticeable difference between TAA and TSR.
As expected the 6800M has the full Navi 22 die with a slightly downclock compared to the RX 6700. Sounds quite good, although that TGP.... Damn. The most interesting for me is the RX 6600M. Same die as the RX 6600/XT desktop but with the same amount of Stream Processors as the desktop RX 6600. And it has 8GB of RAM while the RTX 3050(Its direct competitor) only has 4 GB.That was quick.
AMD announces Radeon RX 6000M laptop graphics card series with RDNA2 architecture - VideoCardz.com
AMD Radeon RX 6000M finally here AMD announces its Radeon RX 6000M series. AMD Radeon RX 6800M, the flagship RDNA2 mobile SKU The RX 6800M will feature Navi 22 GPU with 2560 Stream Processors. This mobile graphics card will be equipped with 12GB of GDDR6 memory and 96MB of Infinity Cache. This...videocardz.com
This looks great to be quite honest.it's enabled by default and can be set by a command line
here's Epic's comparison (no uncompressed screens unfortunately); native 4K on top, 1080p >4K on bottom
Scratch two off my bingo post on previous page.That was quick.
AMD announces Radeon RX 6000M laptop graphics card series with RDNA2 architecture - VideoCardz.com
AMD Radeon RX 6000M finally here AMD announces its Radeon RX 6000M series. AMD Radeon RX 6800M, the flagship RDNA2 mobile SKU The RX 6800M will feature Navi 22 GPU with 2560 Stream Processors. This mobile graphics card will be equipped with 12GB of GDDR6 memory and 96MB of Infinity Cache. This...videocardz.com
A Valve announcement wouldn't be a one more thing at all, even more that this one was leaked. Van Gogh is nothing special(Basically Zen 2+ RDNA 2 8CU).
A Valve announcement wouldn't be a one more thing at all, even more that this one was leaked. Van Gogh is nothing special(Basically Zen 2+ RDNA 2 8CU).
Early look at RDNA3 or Zen 4.
Vega 8 surpass PS4 already. Surpassing PS4 Pro is possible.I assume they'll finally have a APU as strong as the PS4/PS4Pro?
FidelityFX Super Resolution is out and blows DLSS out of the water!
LGA is only expected for Zen 4/AM5. Zen 3+(If truly exists) will still use slot.I want to build a new PC, but if they switch over to LGA, which would be great, I won't be able to upgrade later
This should be taken with a huge grain of salt, but this is apparently the FSR benchmarks for Goodfall with the RX6800XT.
Same. But to be fair, the show is close enough that FSR quality and performance is probably already known amongst those in the leaker circles.I really wouldn't trust RGT with performance numbers like that...
numbers are easy to hit, it's rendering at a lower resolution. what the IQ is like is the questionI really wouldn't trust RGT with performance numbers like that...
It'll be a GSync vs FreeSync scenario part 2 in which FreeSync won out in the end for mass adoption despite GSync being more technically impressive.If FSR turns out to be very competent then where does this leave nvidia and tensor cores lol.
Me too. Has anyone done a good demonstration of TSR/performance stats or is that not in the early access built yet?
I'd imagine unless it's total garbage, or can't be effectively deployed to current consoles, it will probably be adopted pretty widely. I mean it's not like there's another option on consoles, other than things like checkerboarding or temporal upsampling, which you'd think this will be able to outperform.It'll be a GSync vs FreeSync scenario part 2 in which FreeSync won out in their end for mass adoption despite GSync being more technically impressive.
Except that outside of AMD buying sponsorships and locking out Nvidia users, there is no reason games can't offer both DLSS and FSR.It'll be a GSync vs FreeSync scenario part 2 in which FreeSync won out in the end for mass adoption despite GSync being more technically impressive.
FRS is gonna be the same everywhere. we need to see the IQ first, but I'm gonna guess it's good if they're gonna tout it on a slidedamn thats wild if so, this is the same FSR that might be on PS5/XBX?
idk they touted RAGE mode too and that seemed to fizzle out. Tentatively excited but will wait for GN and whomever else to put it through the paces.FRS is gonna be the same everywhere. we need to see the IQ first, but I'm gonna guess it's good if they're gonna tout it on a slide
I don't think AMD will go as far as buying out sponsorships (but in this day and age, you never know), it'll be just more widely available instead when factoring in consoles and PC. So it may become a game of one is naturally being adopted across multiple platforms and therefore the ports, so it'll then be seen as the de facto option.Except that outside of AMD buying sponsorships and locking out Nvidia users, there is no reason games can't offer both DLSS and FSR.
I assumed (and I could swear was what AMD has said) is that AMD held it back for so long cause they want it on PC+consoles simultaneously, boosting the adoption.I'd imagine unless it's total garbage, or can't be effectively deployed to current consoles, it will probably be adopted pretty widely. I mean it's not like there's another option on consoles, other than things like checkerboarding or temporal upsampling, which you'd think this will be able to outperform.
I'll wait for Digital Foundry for IQ tests. such a thing isn't exactly in the wheelhouse of GN and others.idk they touted RAGE mode too and that seemed to fizzle out. Tentatively excited but will wait for GN and whomever else to put it through the paces.
if you're on UE4/5 or Unity, I don't see why wouldn't use both. it's built into the engine/used as a plug-in and probably will be for FSRI don't think AMD will go as far as buying out sponsorships (but in this day and age, you never know), it'll be just more widely available instead when factoring in consoles and PC. So it may become a game of one is naturally being adopted across multiple platforms and therefore the ports, so it'll then be seen as the de facto option.
Gonna be interesting seeing the adoption rate going forward, but I'm totally expecting a GSync vs FreeSync scenario part 2.
I assumed (and I could swear was what AMD has said) is that AMD held it back for so long cause they want it on PC+consoles simultaneously, boosting the adoption.
yeah DF will be better youre rightI'll wait for Digital Foundry for IQ tests. such a thing isn't exactly in the wheelhouse of GN and others.
Pretty much my take on it. Really fascinated to see how good reconstruction gets as the gen goes on. So much research being done on it from different companies.A bit late to this but I saw this earlier today and it compares the options currently available in UE5.
I wouldn't say it's as good as native out of the box (my understanding is that the default settings currently used can cause a noticeable loss of detail when the rendering resolution is lowered), but I think for a relatively early version it's pretty good and appears to get better IQ than the TAAU solution they started with in UE4, at similar performance.
I think in the end DLSS will probably be the winner in the Quality:Performance ratio, but consoles, AMD GPUs, and games without DLSS support still have pretty good options.
I'd assume if you're on UE4/5, or rather UE5, that'd be more TSR rather than FSR right? AMD making it a bit confusing lol, hopefully it gets cleared up tonight.if you're on UE4/5 or Unity, I don't see why wouldn't use both. it's built into the engine/used as a plug-in and probably will be for FSR
Is FSR only for more recent RDNA cards? What about Fury and Navi cards?