With the addition of PCEngine CD support I grabbed a 256 or 512 gig card (forget off hand ). Probably overkill but I like having lots of extra space.
I've ticketed it to Analogue regardless, so will see what they say and see how it goes over next few days.
Yeah, I have a 128 GB card but might as well go with a 256 or 512 and basically never have to think about it again.
Okay, well I might as well just go for a 512 I guess, just saw that it was like a 10 dollar difference anyway so I might as well get the extra space.
Just recently there was this. Haven't really bothered to dig into their stuff as I'll just wait for the core drop in a couple weeks.Are we still mostly just getting arcade cores from Jotego or has anyone else been stepping up to do more? It was starting to feel for awhile like all the interest in this from hobbyist programmers just dried up.
Coin-Op Collective FPGA cores will officially start coming to the Pocket on Halloween.
View: https://twitter.com/_atrac17/status/1714836453296165258
Here's where I see the current state of openFPGA development.Are we still mostly just getting arcade cores from Jotego or has anyone else been stepping up to do more? It was starting to feel for awhile like all the interest in this from hobbyist programmers just dried up.
Nice Post.Here's where I see the current state of openFPGA development.
agg23, as we all know retired from development earlier this year. But, even so, he's still incredibly active on the FPGA discord and always helps out other developers there when they have questions. Boogerman is also always there answering dev questions, too. There are two prominent cases of this.
First, more recently, there's a guy budude2 who is working on Commodore 64. Almost daily he has questions for them, and he makes more and more progress getting things working on the core.
Up until a month ago, mcc was on there, too, with daily questions about getting things working. Mcc is apparently pretty renowned in the retro space or the hacker space or the dev space in general? I'm sorry but I don't really know who they are... Additionally, everything they were talking about in dev was beyond me, too. Not just details of implementation, but the overall purpose. I think they were making a python compiler for openFPGA.
In addition to these new names in the Pocket space, we have atrac17, who is one of the more prominent figures for Mister (and the spearhead for the Mars project). As mentioned earlier, they will be porting their cores to the Pocket starting October 31st. pram0d is part of this, too.
Another dev, Shane Lynch has been working on a Sega Pico core, but he's been working on that for Mister for years.
https://twitter.com/iequalshane/status/1712908588685865263
Coming back to the names that we know.
Mazamars, aka UltraFP64, announced a while ago that he was working on Star Wars Arcade. He also mentioned working on Vectrex and that he mapped out a core for Virtual Boy. He has been silent for around 2 months now. I think Analogue hired him to help work on their N64.
Boogerman has been sitting on his massive treasure trove of arcade game ports for months and months. Over a year ago was when he put up that Product page on OpenGateware's github and before summer he reorganized everything in what seemed like a final effort to start releasing things. He said July/August, but it's October now. I think that he wants everything to be perfect before release, but I'm not sure what the roadblock is.
Anton Gale made some great cores, and he mentioned months ago that he was working on a core for TARG. I haven't seen any updates on that.
nullobject made the Tecmo core very early on, and it seemed like he was working on porting his Cave core over, but he has gone completely silent for almost a year now.
But, we also have Jotego. But my count, he has released 43 cores on the Pocket making him the most prolific Pocket dev by far. Their current project is Namco System 1, which includes Splatterhouse, Pacmania, and Dragon Spirit, among others, currently slated for beta release next wekeend. Also, he has been working on Neo Geo Pocket but has come across problem after problem.
Next is Spirtualized. With the release of Pocket Adapters, I think it's safe to expect a core release for each of those systems. Neo Geo Pocket and Color cores would be amazing. Although, I wonder if that contributes to Jotego's frustration on their core.
Lastly, another dev terminator2k2 has been making updates on a few cores. He released an update for Neo Geo so it'll play a few more games. He released a Super Nintendo update so it'll play that Star Fox rom hack and all of kandowontu's FastRom hacks. He's almost done getting BSX games running on it, too.
-----
I think that's everything.
Here's where I see the current state of openFPGA development.
agg23, as we all know retired from development earlier this year. But, even so, he's still incredibly active on the FPGA discord and always helps out other developers there when they have questions. Boogerman is also always there answering dev questions, too. There are two prominent cases of this.
First, more recently, there's a guy budude2 who is working on Commodore 64. Almost daily he has questions for them, and he makes more and more progress getting things working on the core.
Up until a month ago, mcc was on there, too, with daily questions about getting things working. Mcc is apparently pretty renowned in the retro space or the hacker space or the dev space in general? I'm sorry but I don't really know who they are... Additionally, everything they were talking about in dev was beyond me, too. Not just details of implementation, but the overall purpose. I think they were making a python compiler for openFPGA.
In addition to these new names in the Pocket space, we have atrac17, who is one of the more prominent figures for Mister (and the spearhead for the Mars project). As mentioned earlier, they will be porting their cores to the Pocket starting October 31st. pram0d is part of this, too.
Another dev, Shane Lynch has been working on a Sega Pico core, but he's been working on that for Mister for years.
https://twitter.com/iequalshane/status/1712908588685865263
Coming back to the names that we know.
Mazamars, aka UltraFP64, announced a while ago that he was working on Star Wars Arcade. He also mentioned working on Vectrex and that he mapped out a core for Virtual Boy. He has been silent for around 2 months now. I think Analogue hired him to help work on their N64.
Boogerman has been sitting on his massive treasure trove of arcade game ports for months and months. Over a year ago was when he put up that Product page on OpenGateware's github and before summer he reorganized everything in what seemed like a final effort to start releasing things. He said July/August, but it's October now. I think that he wants everything to be perfect before release, but I'm not sure what the roadblock is.
Anton Gale made some great cores, and he mentioned months ago that he was working on a core for TARG. I haven't seen any updates on that.
nullobject made the Tecmo core very early on, and it seemed like he was working on porting his Cave core over, but he has gone completely silent for almost a year now.
But, we also have Jotego. But my count, he has released 43 cores on the Pocket making him the most prolific Pocket dev by far. Their current project is Namco System 1, which includes Splatterhouse, Pacmania, and Dragon Spirit, among others, currently slated for beta release next wekeend. Also, he has been working on Neo Geo Pocket but has come across problem after problem.
Next is Spirtualized. With the release of Pocket Adapters, I think it's safe to expect a core release for each of those systems. Neo Geo Pocket and Color cores would be amazing. Although, I wonder if that contributes to Jotego's frustration on their core.
Lastly, another dev terminator2k2 has been making updates on a few cores. He released an update for Neo Geo so it'll play a few more games. He released a Super Nintendo update so it'll play that Star Fox rom hack and all of kandowontu's FastRom hacks. He's almost done getting BSX games running on it, too.
-----
I think that's everything.
Follow up to the below post. I did the donut mod on my launch unit and my official review is.... it made no appreciable difference. At all. None. Zero. Nothing. Literally identical to before the mod in every way that I can tell.
Granted maybe people used thicker, larger, or multiple donuts, but as advised from the original post to just grab whatever at your local office supply store does not prove true for me, and it appears to only use one each.
At home and finally pick up my pocket
Yeah the blue really looks like purple lol
Anyone else terrified to take theirs out of the house? 😂 I think I need to invest in a hard case. Terrified of tripping whilst walking and smashing it.
I'd be more afraid of it getting stolen and it being too difficult/expensive to get a replacement. 😩Anyone else terrified to take theirs out of the house? 😂 I think I need to invest in a hard case. Terrified of tripping whilst walking and smashing it.
Anyone else terrified to take theirs out of the house? 😂 I think I need to invest in a hard case. Terrified of tripping whilst walking and smashing it.
Anyone else terrified to take theirs out of the house? 😂 I think I need to invest in a hard case. Terrified of tripping whilst walking and smashing it.
I think handhelds need to bring back those loops where you can attach a wrist strap. PSP/Vita had those and it was a lifesaver. It's genuinely very handy to have and only requires a really minor design compromise.I regularly use it on my commutes. But I did buy one of those adhesive phone rings (the ones where you're supposed to put one of your fingers through), put that on the back of the pocket and fixed a wristband on that. Saved me at least once from accidentally dropping it when a kid bumped into me while changing trains.
I think handhelds need to bring back those loops where you can attach a wrist strap. PSP/Vita had those and it was a lifesaver. It's genuinely very handy to have and only requires a really minor design compromise.
I think I'm interested in giving it a try. What diameter is that circle?Follow up two. Decided to go with covering the center and covered some of the pads as I wanted to go the overkill route. Used some basic craft vinyl.
This caused a notable and obvious difference. It is not as strict as a Game Boy Color, you rock enough and you can get some "false" diagonals to trigger, where the GBC will flat out not hit a diagonal unless you press the other cardinal. I plan to switch between this modded pocket and my new pocket each session and see how much I notice it in regular play.
If you are of the sort that sensitive diagonals are harshing your good time something like this will probably be more than enough to clean up your inputs from my preliminary testing.
Anyone else terrified to take theirs out of the house? 😂 I think I need to invest in a hard case. Terrified of tripping whilst walking and smashing it.
I think handhelds need to bring back those loops where you can attach a wrist strap. PSP/Vita had those and it was a lifesaver. It's genuinely very handy to have and only requires a really minor design compromise.
0.7 in.I think I'm interested in giving it a try. What diameter is that circle?
Anyone else terrified to take theirs out of the house? 😂 I think I need to invest in a hard case. Terrified of tripping whilst walking and smashing it.
Any reason for such a large card? I believe you could hold the entire library of every system that Pocket supports (inc Open FPGA) and not get anywhere near filling 512gb.So I got myself a 512gb card for the Pocket, but also had a little 4gb card lying around which I just used to update the firmware. Does my 512gb card also have to fat32 formatted to work on the pocket?
The only spare SD card I had is 512 GB!Any reason for such a large card? I believe you could hold the entire library of every system that Pocket supports (inc Open FPGA) and not get anywhere near filling 512gb.
My understanding is this is true of Analogue's other devices, though I don't have any other than the Pocket myself, but they're apparently extremely sensitive to the cartridge's contacts having any imperfections. Significantly more so than original hardware was for the systems.ive had my pocket for like a year but haven't had a chance to mess with it. i bought some gameboy games yesterday and im having such a hard time getting them to boot without errors but they work fine in a legit gba and gba-sp.
i also pulled the plastic off the section where the games go and it left a bunch of residue…
really unimpressed with this thing (on top of openFPGA still not having filters)
i've mentioned it before in this thread… but yeah. my orange model fails around 30% of the time when loading save states on GB/C. it's a shame. i've stopped using it for that reason.Just as a show of hands, who here is having trouble with savestates on GBC and GBA games? About half the savestates I create are corrupt and cannot be loaded. I have similar issues with the sleep feature.
The really cool thing is how the system doesn't know the file is corrupt until you actually try to load the savestate. Similarly, there's no way to be certain if sleep mode will actually work or if it will reset the game when I wake the system.
My SD card was fine when it was in a MiSTer FPGA so I don't think that's the problem.
The only spare SD card I had is 512 GB!
ive had my pocket for like a year but haven't had a chance to mess with it. i bought some gameboy games yesterday and im having such a hard time getting them to boot without errors but they work fine in a legit gba and gba-sp.
i also pulled the plastic off the section where the games go and it left a bunch of residue…
really unimpressed with this thing (on top of openFPGA still not having filters)
I'm more than willing to maintain them (I need to replace the batteries anyway). After my post I opened it and used an eraser and that helped a bit. I'll probably pick up some more specific cleaner.All the analogue systems are incredibly sensitive to dirty carts contacts. It's really not worth the headache of trying to use physical carts with them if someone isn't willing to open the carts and give them a thorough cleaning. Also rubbing alcohol is really only effective at helping to remove dirt and grime. Ideally some kind of contact cleaner is used because a solvent is needed to remove the oxidation build up on the contacts after so many years.
I'm more than willing to maintain them (I need to replace the batteries anyway). After my post I opened it and used an eraser and that helped a bit. I'll probably pick up some more specific cleaner.
I just find it very frustrating that filters are still not out, yet the way they want you to use it seems very picky about the carts. I really like the screen, but unfortunately I'll probably just mod some real Gameboys.
Just like having a lot of space in general, but as a previous poster mentioned:Any reason for such a large card? I believe you could hold the entire library of every system that Pocket supports (inc Open FPGA) and not get anywhere near filling 512gb.
And the price difference between a 256 and a 512 was like 9 bucks so so I said why not. I plan on exploring a lot of things with the hardware anyways as well (Music and GB studio games) so I like to set it and forget it sort of when it comes to memory.