That's the one.
I played a bit more on Sunday. I'm still unsure how it'll be in the full game. Some of it is fun, but there's just so much bullshit too.
The UI and loading screens are just awful. The final-build UI shows some improvements, but I'm guessing the menu system is still a total shitshow. I don't know how anyone at Bioware signed off on the UI.
"Hey Dave, some players want to get straight into the action"
"It's OK boss, we added a quickplay setting"
"Great, how does that work. You hit quickplay from the log-in menu and it drops you in multiplayer at a level-appropriate activity?"
"Well not quite, first you load into your base and have to walk to the launch bay, then you get a loading screen to get to a launch menu"
"Can we not load straight into the mission select"
"No, our artists spent ages designing a vaguely middle-eastern-market-town-in-SPAAAACE! to look at, and there's gigabytes of textures to load. What sort of monster would want to skip thay?"
"Have you played an online game before? But in the mission menu you select a brightly coloured quickplay icon, right?"
"No, you select the "mission select", which brings up a map and then you get a really small control-tip at the bottom saying hold square for quickplay, then you get a menu to choose the type of activity you want to quickplay"
"Okay, and that saves..."
"Oh, it's at least a second faster than selecting the exact mission you want from the map"
"And then it's action-time, right!"
"No, then nothing happens until you back out of the map menu and see that quickplay has appeared as the mission type in the master menu, then you select difficulty, then you select launch"
"You're a fucking imbecile, but I'm being shifted to a new project next week so fuck it, that'll do"
The characters seem pretty dull too. I struggled to pay attention to Jack/Barman/Research-woman/Engineer since they'd just recant long boring story then wait for you to respond with a choice of "Sound fun!" or "Sounds dangerous!". Their conversations were like hearing my son talk about his favourite adventure in whatever cartoon he's been watching. They also all have the same personality, a player-worshipping happy-go-lucky, up for the space-craic, Space-Irish man/woman.
I assume everyone is trying to give the barman the worst possible advice. Though the story ending shows just how pathetically static Tarsis is, "I killed a dude by accident"; "You need to get out of here now!"; "You're right Freelancer, no time to waste" [stays at the bar with the same bored-looking pose he always has]
Anyway, the gameplay is much more important. Level-scalling has a huge effect, since joining people's story on quickplay made me a god among the ranger peasants. Playing as L15 Storm with L10-12 newb Rangers was like being Magneto and just floating overhead, watching the minions fighting like idiots while you nonchalantly destroy everything by waving your hands around a bit.
Destiny/Division had this problem too, where most content was trivially easy once you had high-level stuff.
Storm is overpowered, but I'm not sure how they fix a character than can just sit way above the battle and rain death on everyone.
If enemies are super tight at high difficulties, then I don't see how the interceptor and colossus can remain competitive. Tanking (and relying entirely on health pickups) and melee/hit-n-run tactics won't work when the enemy doesn't die. Storm and ranger will be relatively more powerful, since high-damage bulletsponge enemies favour their snipe-from-cover/10,000-feet playstyles.
I saw the titan, and was very unimpressed. He just kind of stands there and sometimes sticks his hands into the ground to expose a weak-spot. The only way he can hurt you is with the super-beam, which will reduce you to red health but never kill you. He summons more stupid spider-things who do nothing unless you're stupid enough to walk into them. They're just walking ammo/health packs.
The boss has a stupid amount of health, and it just gets boring. Hover, wait for a weak spot to appear and nuke it with abilities/sniper rifle. When your jets get too hot, nuke the spiders, grab ammo and spend 5 seconds cooling off. Repeat this until the Titan despawns because he has insane amounts of health and the rest of your team are blissfully unaware that the Titan exists.
Having 4 players in the open world freeplay is ridiculous. If it's a PUG, you have no way of even signalling that you've found a Titan. So it was just 2 of us fighting it in my game. And I'm pretty sure the other two were thinking "I wonder where this damn Titan event is?"
My theory is that the Ancient Titan has just crashed out of his stronghold mission, and is just dropping into freeplay for a couple of minutes to grab his loot.
The basic enemy designs are just terrible though. They are over-designed with tentacles and they are all dark and low-contrast as fuck. You can't really see what they are in the heat of battle. I had to walk over to the bodies of most enemies, just to see what the fuck they actually were. The darkness-soldier guys look like untextured black placeholders.
I'm going to wait for impressions on the full game from EA access subscribers, but it's really not looking good.