All the bad news about Anthem makes me think that there will never be another Mass Effect
Reddit thread is full of people confirming it for a variety of lvl 1 weapons, there's, like, one report to the contrary and it could be caused by something else. On the other hand people who tried lvl 18 weapons (or close number) say these are weaker as expected.
Anthem, Destiny, and these other loot centric games masquerade as RPGs where weapons and gear matter, but if you really dig into the numbers, they become incredibly shallow. I got back into Destiny 2 recently and despite hitting level 50, and surpassing 580 light, I find that I'm doing the same amount of damage and taking the same amount of hits during things like public events as lower leveled players. Because it's all scaled, rendering the gear largely pointless.
I would be far more interested in these types of games if gear mattered so much more...like it does in an actual RPG.
The findings in the OP don't surprise me at all.
Seems to be an issue based around balancing varying levels of Pilots and GS. They should have just level locked it and have done with it. What others games have done this correctly?
At least you got four of them. KOTOR got 2 and Jade Empire only got 1. :(
in how many games are you strongest at level 1?People are acting like this is strange. No one ever play a game with scaling before? Its really bad in the most recent WoW expac where you literally get weaker every level from 110 to 119 without gaining any no skills, talent, or abilities. Even as your stats get better with gear you get hit harder and do less damage by percentage.
How could it when nobody played it.
The bug is in the balancing. Some variable in the middle of the equation is wrong.
If you're trying to say The Division didn't have any bugs, I have to assume you didn't play The Division or read threads about it. Tons of dungeon exploits, and the Dark Zone fuckery was straight up ridiculous.
GaaS = we can dish out buggy as fk incomplete games and call it a day ,because we are a service and will improve a year from release
This game just keeps getting better.
Atleast the Path of Exile expansion comes out soon so i can distract myself from the fact that i paid 60$ for this pos.
Abilities are affected by thisThe guns are near useless in the endgame, it's all about ability spam. This just cements that.
What a horribly designed game.
This is completely incorrect about destiny btw lol the damage curves along a delta compared the enemy's level. Below a certain level you will do no damage, over a certain level you will have your damage capped. This changes depending on the activity.
somebody make a galaxy brain meme about this
This game just keeps getting better.
Atleast the Path of Exile expansion comes out soon so i can distract myself from the fact that i paid 60$ for this pos.
GaaS = we can dish out buggy as fk incomplete games and call it a day ,because we are a service and will improve a year from release
Go into a blind well tier 3 with a level 400-500 weapon and see how that works out for you.
You won't be able to even scratch the common red enemies.
At least you got four of them. KOTOR got 2 and Jade Empire only got 1. :(
Jesus christ, the devs already stated it's an unintended side-effect of the scaling system and they're investigating it and will fix it asap, the dogpiling to this degree is asinine at this point.
Holy shit, you have my condolencesI paid $115...a week before Quebec added sales tax to PSN orders : (
I woulda done the same if the dlc wasnt about the worst game mode in destiny, that and i really dont like what they said about trials
Yeah, this is becoming a real problem in games like this. Devs seem to be prioritizing the idea of being capable of doing all content regardless of gear and level, but all that does is cause those things to be meaningless, making the climb meaningless.People are acting like this is strange. No one ever play a game with scaling before? Its really bad in the most recent WoW expac where you literally get weaker every level from 110 to 119 without gaining any no skills, talent, or abilities. Even as your stats get better with gear you get hit harder and do less damage by percentage.
They''ll consider abusing this bug as an exploit now that it's well known. They have a bad history of banning players for doing stuff like this in Anthem.
https://www.reddit.com/r/AnthemTheG...ifle_is_the_best_weapon/ehy00eh/?context=1000Hey everyone – Thanks for the feedback on this. I have confirmed with the team that this is in fact a bug related specifically to the default items on a loadout in combination with higher level gear you have equipped. It's not functioning as intended and the team is working on it for an upcoming fix.
Anthem, Destiny, and these other loot centric games masquerade as RPGs where weapons and gear matter, but if you really dig into the numbers, they become incredibly shallow. I got back into Destiny 2 recently and despite hitting level 50, and surpassing 580 light, I find that I'm doing the same amount of damage and taking the same amount of hits during things like public events as lower leveled players. Because it's all scaled, rendering the gear largely pointless.
I would be far more interested in these types of games if gear mattered so much more...like it does in an actual RPG.
The findings in the OP don't surprise me at all.
already posted
okay but "not wanting anyone getting ahead of anyone else" is in opposition to this thing being a loot game, right?
if you're going to be able to keep up no matter what you equip, what is the point of the loot?
it doesn't make sense to me
It hasn't been my experinece at all. I figure if it was a problem it would be discussed by a ton of people and it would even be addressed by Bungie no?
Of course the perks make a difference that is entirely the point. Also weapon types and enemy weaknesses matter too and of course there are unique damage effects from exotic weapons. There are so many variables in weapon types and effectiveness I just don't see your point at all tbh. I mean if you are talking about if every weapon was stripped of all properties they would be the same then I guess you are right lol.
if ti has to do specifically with the starter weapons.. has anyone tested it with a level *2* weapon?
Who needs a complete game when you can sell them on road maps.
No it's only with Level 1 weapons AND a higher level weapon or gear I think.if ti has to do specifically with the starter weapons.. has anyone tested it with a level *2* weapon?
Well you said damage is scaled to the health of the enemy when it is not. The Raid boss Argos has 13-14 million hp for instance. The damage you do to him is based on perks, gun stat, and level, not health.How is that different from what I said? Your damage is relative to the enemy with some give depending on your level vs the reccomended level.
I know it won't be for everyone but If you enjoyed KOTOR I really do suggest trying ToR again. It's pretty good these days at pretending to be a single player game. It's still a bit more grindy then a real KOTOR obviously, but there's some decent story arcs in there.At least you got four of them. KOTOR got 2 and Jade Empire only got 1. :(