I just burned myself out on the first game (great game, but man it's a long one), but down the line I think I might pick this one up. Do we know if combat has been improved and, if not, if a lot of missions are combat heavy, or is there a better balance between building tasks and the action-rpg stuff? That's one of my only real complaints about that first game. I loved that it was an element, and for the most part it was fun, but so many missions one after the other involved fighting off wave after wave of monsters, and the combat wasn't strong enough to make that interesting when it's the bulk of a chapter's missions. It felt kind of tedious after a while when the game wasn't giving you much to build and wanted you to fight a bunch of stuff (especially in chapter 3).