Since I'm approaching the last wave for the first time:
Is there any reason not to destroy all my buildings that don't provide power or defense?
What happens, for example if I raise all my houses right before the attack? Wouldn't that make things easier cause they then don't spawn any zombies? I'm trying to figure out how to structure my defenses around that so I don't run into a "Well, they took over the food area so everything is over now" scenario.
Also, is the last wave attacking from all sides or just where the previous waves came from. I have relatively weak defended opening but they never attacked there before.
Can't be stressed enough. RTS 101 really as you're usually better off building army than static D. Larger army helps thin out waves before they even reach the walls, can grab resources from around the map and is key to letting your settlement grow quickly.Just watch AznElite123 videos.
There are no build orders since everything depends on the RNG nearby resources, geography, and the loots from scouting.
However, he shows you the basic of the game to play minimum at 100%+.
Get the basic housing and food to support 2x mills and granary for 20 stones to rush Command Center to get at least 20+ archers up and running (8 archers on back up to patrol N/S/W/E or how many holes there are).
Get Wood Research to get Ballista tech to help push out. Only get snipers when you economy is 700+1k gold.
Buil saw mill, saw mill, saw mill. Always maintain a 30-40 tick, hell, even 100+ near end game to spam housing while you slowly upgrading to stone houses.
Don't build BIG wall, just build small parameter with extra archers patrolling and ballista to keep it safe.
This is the biggest reason why people fail imo. Wasting golds on closing off their town while they should put the resource in a mobile army.
You should only double wall depending on when a wave is about to hit or you have inflow of resources and you need to burn it fast.
Been fun watching some of the old SC community dip their toes. Some are willing to pause to feel things out and learn. Others have been like; 'Screw pause. I don't pause an RTS!'I definitely have the "still deep down play this game like StarCraft" problem though, really hard to break some habits.
Been fun watching some of the old SC community dip their toes. Some are willing to pause to feel things out and learn. Others have been like; 'Screw pause. I don't pause an RTS!'
Oh there was an OT for this? Cool!
2 months later and still haven't been able to beat first map.
Give me some killer advice...
Can this run well on a i5-6300u and integrated graphics (520)?
I haven't played in a couple of months but I imagine the advice from the thread is still valid. They haven't changed the core loop of the game just added a few new modes, buildings, and interface presentation improvements. Best advice I can give to a newcomer is get at least a couple of posts up around your botders quickly. Letting even one Tesla tower fall to a lone zombie can quickly be a death sentence in this game with how they multiplyPicked up the game on steam sale. Addictive as hell but I have no idea what I'm doing. Have the updates changed the game a ton or is the advice in this thread and elsewhere from January still mostly correct?
The Campaign: The New Empire.
Lead the campaign under the orders of Quintus Crane, ruler of the New Empire, and reconquer the lands devastated by the infected.
- 48 missions with more than 60 hours of gameplay.
- Build fortified colonies to survive in infected territories
- Destroy the swarms of infected with the Imperial Army.
- Make your colonies evolve with more than 90 available technologies.
- Explore the ancient human fortresses with your Hero.
- Discover the story behind the apocalypse... how did the pandemic start?
I had pretty much completely forgotten the Campaign mode was still coming lol. Will download it now, thanks for letting us know!Necro bump because the game is out of early access and the campaign mode is out.
I am hyped for this. Downloading the update right now. This game is great and expect big things from the campaign.