I'm someone who actually is excited by the potential of cloud gaming, frequently uses xCloud, and has used Stadia to some extent in the past. The technology for the most part is great, and when a game is well optimized, the latency really is not a problem imo. Stadia at launch proved to me that cloud gaming can and will become a big piece of the pie.
Unfortunately, Google bungled basically every step after that - launched half baked in terms of features, weak catalog with no noteworthy exclusives and a bunch of old games everyone had played at full price, locked the service behind the subscription for the first few months, sub-par game performance in terms of res/fps/graphics for the most part, shut down first party studios, etc. etc.
At this point, Stadia is a shell of what it was, and the fact that 2020, which was pretty weak in terms of releases compared to other platforms, is by far Stadia's best year is a sad position. This year in particular has been terrible and there hasn't been a game I wanted to play on the platform since Wavetale came to it exclusively last November.
I still pay some attention to the goings on, but for the most part it is an irrelevant platform for me these days, which is sad because I still think it had a lot of potential.
Also, just to illustrate my point, one of the big themes with Stadia in recent times is sequels not showing up the following year, or games from devs/pubs that already supported the platform in the past.
f1 2020 - no f1 2021 or f1 2022
nba 2k21 - no nba 2k22
no moto gp 22
no Sniper Elite 5
no Tiny Tina's Wonderlands
no Elden Ring
no Grid Legends
etc.
The list goes on and on, and with each subsequent miss the platform goes further into obscurity. I think the final blows will be Fifa/Madden not coming back this year.