this is how I feel about it. it would be ridiculous for them not to use leaks as a cheapish way to start getting the word out there pre announcement.
Yeah. With how leaky they are, they probably have it factored in somewhere in their plans.Ubisoft seems like they take in to account the inevitable leaking of Assassin's Creed.
You're bringing logic into thisLeaking specific information yes, but not leaking an announcement of a game. That kind of announcement is usually more valuable when you can control the messaging entirely.
With the rise of certain prominent leakers like Emily, and the sheer amount of leaks as we approach E3 this year (is this year the leakiest on record?), I'm wondering if some of these aren't actual marketing tactics to ensure gamers are engaged and talking about these games up until the actual game reveals? I also wonder if some of these leaks are on purpose to gauge interest among the hardcore fanbases, to determine how best to focus their marketing. Going even further, I wonder if some leaks are intentionally falsified to throw people off the trail.
Does any of this sound plausible, or am I just a tinfoil-hat conspiracy theorist?
The point of that being what, exactly? To jeopardize your carefully laid out plans and potential agreements with partners to have some people who represent a small % of the audience discuss your game based on partial information?
+1000Companies don't leak to market. They leak to know HOW to market.
3) "Unintentional leaks" that were intentional by the development team but that the publisher wouldn't want
6) Related to #3 and #5, ways to show off something in a project that the marketing teams don't think people care about, but you want to unveil it to your enthusiast audience without being chided by marketing for "going off message."
I can only tell you I've been really tempted to leak things genuinely. But the stuff I know about wouldn't be massive news. An intentional leak only works for hotly anticipated games from top studios.I wonder if we have anyone on Era in marketing who can confirm they have used this tactic before. A... leaker of the leaking, if you will.
Can we go deeper?
Sure. Leaks aren't a marketing tactic and if they're used as such, it's extremely rare. The amount of money and precision planning that goes into a AAA game marketing campaign is insane. A leak fucks that up and if there's one thing marketing people hate, it's not being able to control the message around the product they're trying to sell you.
There's usually plans in place to react if leaks do happen, but they're very rarely used as part of an actual campaign. They have little reach compared to proper reveals. I mean, look at the Pokemon Go leaks or the God of War artwork leaks relative to the actual reveals. The hype they generate is purely on internet enthusiast message boards.
For the purposes of this thread, my definition of "leaking as a marketing tactic" would match your first paragraph. The second paragraph is what I believe most assume to be the case every time there's a leak, so I was considering maybe the first paragraph may also play a part.As I assumed (and as keeps happening when this topic comes up), in this thread we have:
- people working in games pr and marketing saying that in their experience it is not a commonly used tactic
- people who don't work in marketing saying that it is absolutely, 100% a commonly used tactic
Maybe it is a question of definition? When you ask me if a leak was planned, then I read the question as "there were meetings with presentations detailing how someone using the German word for toilet seat as their online handle with share random partial info about our game, during which some Directors or VPs approved said plan to be executed". Which is a scenario that says more about the perceived self-importance of some forum communities, tbh.
If you mean that many leaks are intentional as in "someone from the dev or publisher spread this information purposefully", then sure, that sadly happens a lot. But an individual goping rogue for whatever reason does not turn his actions into an approved "strategy".
Rarely.
It's better to have a concise announcement you can control than try viral marketing that can backfire.
So you can't imagine some leaks aren't part of a marketing tactic? I personally think it would be a smart move, but I also don't work in marketing as you said. The leak could be very carefully constructed to fit whatever need is necessary.
With the rise of certain prominent leakers like Emily, and the sheer amount of leaks as we approach E3 this year (is this year the leakiest on record?), I'm wondering if some of these aren't actual marketing tactics to ensure gamers are engaged and talking about these games up until the actual game reveals? I also wonder if some of these leaks are on purpose to gauge interest among the hardcore fanbases, to determine how best to focus their marketing. Going even further, I wonder if some leaks are intentionally falsified to throw people off the trail.
Does any of this sound plausible, or am I just a tinfoil-hat conspiracy theorist?
Ok, great insight, thank you! Maybe I can start to take this tin-foil hat off.All I can say is that in nearly 7 years of working in gaming communication (community and marketing), I have never seen it happen myself. I have however several times seen (sometimes inaccurate) leaks completely ruin carefully laid plans or cause major issues for companies. And I have in at least one instace seen people lose their jobs over leaked information.
Based on that, I have a hard time seeing the scenario as I described it in my previous post happening. Also, for those who don't speak German- Klobrille means toilet seat in German :p
Companies don't leak to market. They leak to know HOW to market.
As I assumed (and as keeps happening when this topic comes up), in this thread we have:
- people working in games pr and marketing saying that in their experience it is not a commonly used tactic
- people who don't work in marketing saying that it is absolutely, 100% a commonly used tactic
That's an interesting angle, actually. So if a reporter was "leaked" some info, you'd think the reporter could see through the intentional marketing ploy and decide not to publish it? I'd believe that. But if they were smart they may try to leak the information through known influencers instead, like Emily for instance, who might get some stuff wrong but most stuff right, just enough to be credible but still not officially appear on the books.It depends on the situation. I can't speak to what happened with Rage 2, but would it surprise me if they simply moved up what they were already going to do, which was announce a game that would get more headlines pre-E3 than at E3? Makes sense. That's typically what ends up happening in response to "leaks." The official material is just pushed up, rather than pretending nothing is happening. That's what smart companies do, anyway. I can't say it's never happened, but you're not going to see a company "leaking" info to, say, a Kotaku reporter, and asking them to publish it. A good reporter would know better.
The fact that the new Assassin's Creed game had materials prepared in short order after the initial leak, I'm inclined to say, maybe.
This is why I despise them and hate people defending or even championing leakers. The internal reaction is so much more fulfilling and enjoyable when things are delivered without expectation as opposed to a line or two on Twitter taking all the wind out of the sails. These leaks aren't about some unethical dirt pile that companies are trying to cover up. They're leaks of things that the company plans on telling us. They want to tell us, and they are spending time and money to do it in the most enjoyable way. Jumping the gun to leak it for them over a few lines of text doesn't serve the audience, it only serves the leakers themselves.Most of them, no. Marketing is costly and more often than not, putting out a good trailer brings better results than leaking some infos on reddit.
I do have to say, to me that genuinely appeared to just be a quick knee-jerk response to the leak using video footage they already had. Marketing teams can be nimble like that.The fact that the new Assassin's Creed game had materials prepared in short order after the initial leak, I'm inclined to say, maybe.
You have a verified member of a company that works at a games psychology marketing and research company that said:
Yes, absolutely.
This is probably my favorite post so far. A very interesting take. I think that's definitely plausible, as the hardcore Nintendo fanbase can be hard to please, and they are VERY vocal. Since Nintendo is traditionally very tight-lipped, they could have decided to help quell the possible outrage with a leak, get a pulse on the fanbase, and the timing certainly makes sense.Same with Fzero Star Fox.
They have 2 minutes to show off the game. If 90% of that is filled with "WTF IS THIS HOW DARE YOU I WANTED METROID BRING FZERO WTF NO NO MY CHILDRHOOD YOURE KILLING IT" hot takes, then that presentation is wasted.
AKA: What happened 2 weeks ago.
By leaking, the reaction during the video is now "welp, there it is. Huh, thats not so bad. You know, that might even be fun"
You have a verified member of a company that works at a games psychology marketing and research company that said:
Yes, absolutely.
I do have to say, to me that genuinely appeared to just be a quick knee-jerk response to the leak using video footage they already had. Marketing teams can be nimble like that.
Or you could be right, they could also be playing it up, pretending like it was a knee-jerk response, like, "ohhhhh youuuu you sure got us!" Wink wink (we had that planned all along).
They CAN be a marketing tactic and have been used as such. That doesn't mean that they inherently ARE marketing tactics. That's the difference here. The majority of leaks are not in the control of the marketing teams tasked with selling the game.