MoneyWow, I have never heard of this. Fallen Order too? Is this common? And why does PS put people on these games?
Sony also helped Capcom with RE Village mocap (the big vampire lady specifically I think).Wow, I have never heard of this. Fallen Order too? Is this common? And why does PS put people on these games?
No wonder that's the best version available at the moment. I guess the lack of the glitches that are present on the other ones is because the PS5 was the platform where they developed the game and the others were ports.
That's a good point but some of the examples in this thread seemed like there was actual dev help! Or maybe I was skimming too fast lolSony also helped Capcom with RE Village mocap (the big vampire lady specifically I think).
Just good business really, a top of the line, very large mocap studio and the teams that know how to use them aren't cheap, so opening it up to 3rd parties to use when theirs mightn't be big enough or whatever is just a way to keep it all running.
People are just making massive assumptions.That's a good point but some of the examples in this thread seemed like their was actual dev help! Or maybe I was skimming too fast lol
All we know for certain is they used Sony's mocap studio in San Diego, which is VASG's, it's something the Striking Distance studio head has talked about.That's a good point but some of the examples in this thread seemed like their was actual dev help! Or maybe I was skimming too fast lol
Yeah, more cost effective to make a little extra renting it out keeping it in use in between their own studios' work and in turn benefit from more higher resource mocap in more of the third party library, similar to like with movies where they're also active in most of the pipeline.Sony also helped Capcom with RE Village mocap (the big vampire lady specifically I think).
Just good business really, a top of the line, very large mocap studio and the teams that know how to use them aren't cheap, so opening it up to 3rd parties to use when theirs mightn't be big enough or whatever is just a way to keep it all running.
Agreed, given the teams like what was said back at the beginning of the thread I think they would have mainly been contracted on art and animation plus perhaps assistance with integrating some of that motion capture.All we know for certain is they used Sony's mocap studio in San Diego, which is VASG's, it's something the Striking Distance studio head has talked about.
I think everything else is just speculation from some tweets having "more" in them and the PS5 being the best version. Instead of us actually knowing how more involved the studios might've been. Both VASG and the Malaysia team specialize at art and animation, so I think it's probably just more likely PS was the lead platform for the development, than the listed Sony studios helping with optimizing it for PS.