The Kirby one is alright, but it's one of those kinds of artbooks that's mainly just scans of promo art you can easily see online with no commentary. The last few pages had some cool behind the scenes stuff, but otherwise, it's not the type of book I go for. It is kind of interesting seeing the art style change over the years, but I kinda wish for some more development pics & such.
have they still not printed an art book for THE OCEAN WAVES 海がきこえる ?
It's my favourite Ghibli and features some of their greatest artworks, some of which is online.
Ooh I've been out of the loop, didn't realise there was one! How is it? Happy with it?
Yoshitaka Amano Art History by Marie Suzuki (2020). I enjoyed this behind-the-scenes look at the artist's studio and work process. My favorite story is that of Amano and his manager frantically getting framed paintings on the wall in France the night before a gallery opening.
![]()
Unfortunately not. I fumbled my way through it with Google Translate. Alarmingly, the publisher seems to be out of stock already. His children's book EMMA is still available but I haven't ordered that one yet.
UnluckyKate The Sekiro book looks amazing. I still want to play it so I won't spoil myself further.
I made a pretty thorough post about the Japanese edition of the Dragon Quest 30th Anniversary Art Book a couple years ago in this thread:Anyone have any impressions to share on the Dragon Quest and Kirby artbooks?
1upuper said:...As for the contents, the book is not quite as lengthy as you might expect. It's a thick book but the pages themselves are high quality cardstock and so it only has a page count of 240. When you couple the page count with their goal of providing at least some artwork for almost every game, spin-off or otherwise (we'll get to that), it means that you don't get a whole lot of art for each game. That's definitely too bad, but what is here is excellent.
The book goes in chronological order, however artwork for remakes follows the artwork of the original release, so there is some back and forth time-wise. It's really interesting to see how Toriyama drew, say, the hero from 5 for the Super Famicom release versus the PS2 release on the next page. Seeing the evolution of his artwork is one of the best parts of the book. Now, most of the artwork in the book, at least in the latter half, consists of PC, NPC, and final boss designs as well as promo artwork for each game. The DQ I-VI sections do include a fair amount of monster designs but it isn't comprehensive. If you're a DQ diehard like I am, this probably means you'll also want to pick up the Monster Encyclopedia released for the 25th anniversary if you don't already have it; conversely, that book doesn't make this one obsolete given their difference focuses.
Now, as I mentioned earlier, *almost* every DQ and remake is included here. It even includes some of the pretty obscure ones, like Kenshin Dragon Quest, Yangus's Mystery Dungeon, and Torneko no Daibouken 3. However, these more obscure spin-offs only get a couple of images; usually the cover artwork and maybe a character design. They actually did include Battle Road 1 and 2, but only barely; their presence in this book is limited to a couple new illustrations of past DQ heroes. It also includes the DQ XI hero design at the very end, which is a nice touch. It also includes the box art for Joker 3 and Builders as well as the original characters from Heroes II, so the book feels very up to date.
Now I'm gonna be super nitpicky here for a second. The book doesn't actually include art from absolutely every game. It's missing art from Monster Parade, a couple mobile games including Super Light, the cellphone remake of the Monsters games (though it includes the box art for the PSX remake), Theatrhythm Dragon Quest, Dragon Quest Wars, and most notably, Itadaki Street. I'm a bit surprised by that last omission, honestly. As for the others though, their absence is barely noticeable.
There's very little text in the book, and what little there is is in Japanese, of course. The book begins with a foldout timeline of the series' various releases, and the book ends with some brief discussion of the progression of Toriyama's art for the series and a little message from Yuji Horii. Otherwise, the text is limited to the names of monsters/NPCs/character classes and the context for the promo or packaging art. If you know Hiragana/Katakana it's cool to read the Japanese monster names, but if you don't, you're hardly missing anything at all. It's very import-friendly.
In sum, this is a must-own art book for any DQ fan. The presentation is top notch and it has great breadth. However, due to the breadth and the 240 pages, it lacks depth for a lot of the games included. It would be awesome to someday get a series of art books which include *everything* but for now, I'll gladly take this release.
Edit: One more thing. The book includes one image for one of the Dragon Quest anime, but none for Dai no Daibouken.
Just snagged that Anime Architecture book on Barnes and nobbles, where it is still a reasonable price. On Amazon it is already $108 so get that sucker fast before it goes even higher.
I got this one for Christmas funnily enough!Is Anime Architecture still available anywhere? Looks sold out at a few places I've checked : /
Can't believe I missed that one, looks amazing
edit: found it!
![]()
Anime Architecture: Imagined Worlds and Endless Megacities|Hardcover
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies.Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and...www.barnesandnoble.com
I never think to check brick & mortar stores anymore lol
I made a pretty thorough post about the Japanese edition of the Dragon Quest 30th Anniversary Art Book a couple years ago in this thread:
If there's another DQ book you'd like to know about, let me know. I might have it.
Merry christmas everyone.
Anyone got nice books ? or treated themselves ?
NOTICE: Text Translation]
English and Traditional Chinese translations will be provided for some of the original Japanese text..
①Danganronpa Series 10th Anniversary Art Book Collection I: Character Materials.
*Character names will be translated..
②Danganronpa Series 10th Anniversary Art Book Collection II: Artwork.
*Title names and publication information will be translated..
③Danganronpa Series 10th Anniversary Art Book Collection III: Storyboards.
*Episode names will be translated..
④Danganronpa Series 10th Anniversary Art Book Collection IV: Decade.
*All text will be translated..
.
①②③: Text will be printed in the physical book..
④: Text will be available digitally as a PDF. Download details will be provided in the book. .
Did they ever release an artbook of Muramasa Demonblade / Rebirth and Odin Sphere?
There's a tiny hardcover artbook for Odin Sphere. Don't spend too much on it. Not for Muramasa as far as I'm aware.
One for Dragon's Crown is available in japanase and english through Udon, its good.
Wow, that is crazy. What a missed opportunity! I'm wondering if that is what that phantom order I have on Amazon dated August 28, 2018 for $19.81 from Random House that has yet to ship and shows just "Unknown" and "No Image Available" is. If so I should probably just cancel it.Nope, which is insane.
Then again, Rockstar games haven't really enjoyed any type of artbooks, outside of the stuff they've released with special editions like GTAIV.
I made an earlier post lamenting the lack of artbooks for stuff like Mortal Kombat.
It really is bizarre.
It's a shame because the GTA marketing illustrations have always been great.Then again, Rockstar games haven't really enjoyed any type of artbooks, outside of the stuff they've released with special editions like GTAIV.
Merry christmas everyone.
Anyone got nice books ? or treated themselves ?
The Art of Guild Wars 2: 25th Anniversary Edition (2020) by Arenanet. I have my issues with this book, but it's great to have a hard copy of Kekai Kotaki's and Daniel Dociu work for this series. I haven't come across another game with an atmosphere and world quite like Guild Wars.
![]()
I'm looking for an artbook as a self-gift, which one would you recommend that has commentary on the development of the game? I loved the Heart of Dead Cells and the Art of CupHead for this reason, I'd say I give 50% importance to the art and 50% to the dev commentary. These are some I'm interested in:
So, is any of the above a good fit for what I want or would you recommend something else?
- Dead Space: I loved the games and it seems the book has a lot of commentary from the devs and not just artists.
- Doom Eternal: Very interested in this one because I love the gameplay systems in the game, but it seems that there's almost no dev commentary and everything's just lore.
- Doom2016: Same as above.
I'm looking for an artbook as a self-gift, which one would you recommend that has commentary on the development of the game? I loved the Heart of Dead Cells and the Art of CupHead for this reason, I'd say I give 50% importance to the art and 50% to the dev commentary. These are some I'm interested in:
So, is any of the above a good fit for what I want or would you recommend something else?
- Dead Space: I loved the games and it seems the book has a lot of commentary from the devs and not just artists.
- Doom Eternal: Very interested in this one because I love the gameplay systems in the game, but it seems that there's almost no dev commentary and everything's just lore.
- Doom2016: Same as above.
Do you mean the artbook for Will of the Wisps or for the first one? The devs were very active here in design discussions and I love how they think so this might be just perfect for me!The Ori book has a lot of discussion on the iterative process that goes alongside the art. It's one of the best I've seen and I'd put it right up there with the Cuphead book for that reason.
I haven't played the third one, but 1 and 2 are among my favourite horror games so this sounds really well. Thanks a lot for the info!Dead Space is a massive book. Mind you, it covers all three games, but not in equal matters. It has a strong focus on the first two with bits of the third. But hte art is really put forward and display beautifully, with TONS of comments. Its really a must have if you enjoy the games.
Do you mean the artbook for Will of the Wisps or for the first one? The devs were very active here in design discussions and I love how they think so this might be just perfect for me!
Thanks for clearing that out. I think I'm going to flip a coin to decide if I get this first or the Dead Space one :)There's only the one book for Will of the Wisps. There are a couple of designs from the first game covered there but that's about it.
The Art of Ori and the Will of the Wisps | FuturePress
www.future-press.com
Thanks for clearing that out. I think I'm going to flip a coin to decide if I get this first or the Dead Space one :)
Thanks for the tip, I'll do soI might lean more towards Dead Space since that book is older. Whenever it goes out of stock the price will likely skyrocket like it does for almost everything else. Still kicking myself for not getting the book for Evil Within when I had the chance.