As great as the Gen 1 Pokemon were and are to many people since they're so old we had years of analyzing their mechanics.
Many are pretty well documented, like the Speed Stat affecting CRIT rates, which made Alakazam, Jolteon, and Starmie powerhouses.
However, did you know Safari Zone mechanics and Pokeball mechanics were also busted?
In the Gen 1 Safari Zone, you couldn't weaken Pokemon or Status them, making them easier to catch. You need to throw rocks or provide bait. And you can only use special Pokeballs--Safari Balls. Apparently, once you do the calculation, it's actually better to just chuck Safari balls lol.
Moreover, the Great Ball is the best ball in G1, not the Ultra Ball--not counting the Master Ball here since there's only one, without glitches.
If you want to learn more about the Gen 1 Safari Zone mechanics, a creator made a very detailed breakdown here:
View: https://www.youtube.com/watch?v=3JnPGL8xsXY
The same creator also figured that Kurt's special Pokeballs in Gen 2 are also busted lol.
View: https://www.youtube.com/watch?v=qiX5Zbz7Vyc
No one really used the Special Pokeballs in Gen 2, so the bugs weren't discovered and documented until many years later. Obviously fixed in HGSS.
I vaguely remember using the Special Pokeballs in Gen 2 as a kid. They didn't work so I gave up using them since they were a rare resource in those games. It was easier to buy conventional pokeballs from shops.
Moreover, the only status that affects the catch rate in Gen 2 are Sleep and Freeze. Burn, Poison, and Paralysis did not work to affect catch rate. They forgot to code the other status effects.
I never used Sleep, I used Paralyze. I guess it was placebo! As Paralyze did not affect catch rates, at all. At least in Gen 2.
Many are pretty well documented, like the Speed Stat affecting CRIT rates, which made Alakazam, Jolteon, and Starmie powerhouses.
However, did you know Safari Zone mechanics and Pokeball mechanics were also busted?
In the Gen 1 Safari Zone, you couldn't weaken Pokemon or Status them, making them easier to catch. You need to throw rocks or provide bait. And you can only use special Pokeballs--Safari Balls. Apparently, once you do the calculation, it's actually better to just chuck Safari balls lol.
Moreover, the Great Ball is the best ball in G1, not the Ultra Ball--not counting the Master Ball here since there's only one, without glitches.
If you want to learn more about the Gen 1 Safari Zone mechanics, a creator made a very detailed breakdown here:
View: https://www.youtube.com/watch?v=3JnPGL8xsXY
The same creator also figured that Kurt's special Pokeballs in Gen 2 are also busted lol.
View: https://www.youtube.com/watch?v=qiX5Zbz7Vyc
No one really used the Special Pokeballs in Gen 2, so the bugs weren't discovered and documented until many years later. Obviously fixed in HGSS.
I vaguely remember using the Special Pokeballs in Gen 2 as a kid. They didn't work so I gave up using them since they were a rare resource in those games. It was easier to buy conventional pokeballs from shops.
Moreover, the only status that affects the catch rate in Gen 2 are Sleep and Freeze. Burn, Poison, and Paralysis did not work to affect catch rate. They forgot to code the other status effects.
I never used Sleep, I used Paralyze. I guess it was placebo! As Paralyze did not affect catch rates, at all. At least in Gen 2.
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