"Design responsibilities include but are not limited to Enemy AI, combat behaviors, stealth, player weapons and tools, cover and melee based mechanics. "
"Experience spec-ing and tuning particular combat game systems such as difficulty, weapon aim."
"Current on industry trends as it relates to modern combat design for 3rd person action adventure games."
This is from their "Combat System Designers" job posting.
https://crystald.com/careers
The game will also have boss fights according to their "AI/Combat designer" posting.
So.... Was conflicted whether or not this information warranted a thread or not. The stealth and cover shooting were mildly interesting enough (not sure any loot shooter has had stealth before and stealth could MAYBE suggest a Black Panther class possibly) to want me to post it... IDK.
"Experience spec-ing and tuning particular combat game systems such as difficulty, weapon aim."
"Current on industry trends as it relates to modern combat design for 3rd person action adventure games."
This is from their "Combat System Designers" job posting.
https://crystald.com/careers
The game will also have boss fights according to their "AI/Combat designer" posting.
So.... Was conflicted whether or not this information warranted a thread or not. The stealth and cover shooting were mildly interesting enough (not sure any loot shooter has had stealth before and stealth could MAYBE suggest a Black Panther class possibly) to want me to post it... IDK.