As someone who was an education major, when a the majority of your class fails an exam it reflects on the teacher more then the students. Considering enough people have complained about that exact issue I think Baba Is You could have done a much better job slowly easing players into the advanced stuff.
Hahaha the method to get to theis pretty awesome. Can definitely tell the creator of Environmental Station Alpha made this.??? world
Quick question about it though
I turned level 8 on the world map into Baba but never actually won the stage and I can't seem to enter it anymore. Was the stage winnable in the first place and I need not worry about it or is there a way to do the stage "properly"?
I have been completing out whole worlds before moving on. I did all of Fall before moving onto Ruins even though I had access to both and it made Ruins feel really easy in comparison.
I flew through all of Ruins in about an hour without any help after being stuck in Fall for 5+ hours with me looking up a solution or two.
I really enjoyed "But Where's The Key" and "Further Fields", those were the hardest even if I figured out the gist of what to do pretty fast. Sometimes you have to work out the kinks as the first few solutions you have get held up.
You have to re-arrange the rules after every step you take. There are a few levels that taught me that lesson in Fall."But Where's The Key" is where I'm stuck right now. I feel like I know what it wants me to do, but can't see the right combination to make it happen. Maybe I should go back and play some other stages I might have moved past without playing.
Nope.Am I the only one who purposely loses some levels just to write "Baba is Love"?
Just had one of those "AHA!" moments while stuck away from my Switch, and I really want to try the solution. Grrr.
I had one of those. Only to get back and try it for it not to work lol.
It's frequently TEXT IS FLOAT that catches me out in that sort of regard.
Except that the only people who complain are the ones having a problem, and people who don't have a problem don't complain. Your sample is skewed.As someone who was an education major, when a the majority of your class fails an exam it reflects on the teacher more then the students. Considering enough people have complained about that exact issue I think Baba Is You could have done a much better job slowly easing players into the advanced stuff.
Nope.
I also like changing as many things as possible in a level into Keke just for funsies.
1. He's saying the WAIT notation is not present in the other levels, not the move levels.It does actually say 'wait'.
I can empathise, this relates back a little to something I did complain about earlier; something the game taught me but then didn't particularly hammer home (I was comparing it to The Witness, that really hashes out a concept in detail to underline it). I think an occasional issue in Baba is You is it's a little too easy in early stages to hit a solution without having a full understanding of a given mechanic and then get caught out when that more-advanced understanding is required in a later level, but that later level isn't a good environment in which to learn that more-advanced understanding - in my case it was precise behaviour of SINK that I got hung up on.
But then I'm not necessarily certain that's a problem with the game, I go back and forth on the issue. At what point does it become the player's responsibility to have properly learned a lesson?
I know exactly which trap solution you're talking about. ;)I feel so dumb after beating evaporating river. I had a solution in mind that was completely off base and that blinded me to the much easier solution. Prison took me less than a minute. I love/hate this game.
I feel so dumb after beating evaporating river. I had a solution in mind that was completely off base and that blinded me to the much easier solution. Prison took me less than a minute. I love/hate this game.
One question about a mechanic from the third world, going north after the second world.
- When KEY is OPEN and PUSH, you can push a key into a door and it will consume a key to open the door.
- When KEY is YOU and OPEN, you can open a door as yourself and you don't consume yourself.
Why?
1. He's saying the WAIT notation is not present in the other levels, not the move levels.
2. Yeah, I think The Witness ramps up more gently and makes sure you completely absorb the mechanics before moving on. Just like you, it wasn't fully clear to me what SINK did. For a while, I thought it was a unique interaction with whatever is YOU. There have been a few other occasions where I felt like I just haven't been given the opportunities to learn all the nuances before being thrown 8 possibilities and I have to test one at a time. And in this game, experimentation CAN be time/brain costing.
Same thing happened to me, was trying topush flag into is win by pushing is, water, and sink into the skulls to, but I couldn't get the cog across the river. Felt stupid when I found out the real answer.
The fun thing about that is
The reason there are three skulls is specifically to block that solution, but it's so easy to think that it just means you need a fourth object rather than you need a completely distinct solution!
Yeah, I think The Witness ramps up more gently and makes sure you completely absorb the mechanics before moving on.
Same thing happened to me, was trying topush flag into is win by pushing is, water, and sink into the skulls to, but I couldn't get the cog across the river. Felt stupid when I found out the real answer.
That is exactly what consumed two hours of my life that I'll never get back. I was sure that had to be it because the board is so simple.
I know someone mentioned Steven's Sausage Roll and that seems like a good recommendation for someone enjoying Baba. The Witness has also come up in conversation. I know Blow loved Steven's Sausage Roll. I wonder what he thinks of Baba.
Checking his twitter, it looks like he participated in a Twitch stream on it:
Sure, but perhaps that way of experimenting doesn't lend itself well to a game where trying out an interaction could take minutes of pushing text around to get it into the configuration you want JUST to test. The Witness was fail fast, learn fast in this regard.'Baba Is You' doesn't pretend to communicate you its mechanics.
It's intended as a playground to experiment with the rules of the game, learning every action through the act of toying with the in-game elements.
Completely different approaches in its design.
Doesn't mean the comparison is invalid. An existing game does something better than this one. I don't care where the inspiration came from.Also, the video game history is much more rich that a few well-know games.
'Baba Is You' is much more close to the spirit of 'Corrypt' by Michael Brough than to 'The Witness'.
Doesn't mean the comparison is invalid. An existing game does something better than this one. I don't care where the inspiration came from.
Do you think increasing the movement/rewind speed past what it allows in the settings intrudes on your grand vision here? Because that's pretty much what I'm advocating for, in part. On any given level, I have envisioned a few end states I want to try. I understand the nuances of pushing to allow me to execute my vision. Each path takes minutes of pushing and rewinding to execute. I want to learn what works and what doesn't. I want to experiment. I also sometimes sigh at the amount of time it takes to experiment. Let me do it faster. Let me increase game speed. Let me set 1 checkpoint I can instantly rewind to. I don't see how this impedes upon whatever you're seeing.
Do you think increasing the movement/rewind speed past what it allows in the settings intrudes on your grand vision here? Because that's pretty much what I'm advocating for, in part. On any given level, I have envisioned a few end states I want to try. I understand the nuances of pushing to allow me to execute my vision. Each path takes minutes of pushing and rewinding to execute. I want to learn what works and what doesn't. I want to experiment. I also sometimes sigh at the amount of time it takes to experiment. Let me do it faster. Let me increase game speed. Let me set 1 checkpoint I can instantly rewind to. I don't see how this impedes upon whatever you're seeing.
Do you think increasing the movement/rewind speed past what it allows in the settings intrudes on your grand vision here? Because that's pretty much what I'm advocating for, in part. On any given level, I have envisioned a few end states I want to try. I understand the nuances of pushing to allow me to execute my vision. Each path takes minutes of pushing and rewinding to execute. I want to learn what works and what doesn't. I want to experiment. I also sometimes sigh at the amount of time it takes to experiment. Let me do it faster. Let me increase game speed. Let me set 1 checkpoint I can instantly rewind to. I don't see how this impedes upon whatever you're seeing.
If it's the level I'm thinking of, check that you haven't accidentally stacked multiple copies into the same space. Unlike 'sink' it only consumes the pair of objects, not everything.One question about a mechanic from the third world, going north after the second world.
- When KEY is OPEN and PUSH, you can push a key into a door and it will consume a key to open the door.
- When KEY is YOU and OPEN, you can open a door as yourself and you don't consume yourself.
Why?
I'm also playing on Switch! I play primarily on my commute, so time is limited before I have to context switch. Which is why I'm even more of a hurry to fail faster!But it's also truth that I'm playing this in portable mode, as a commute thing, while I watch TV or I'm doing other things.
I can't imagine playing this, for example, in front of a TV with a controller, due to the type of experience.
Just beat the poem level and I just couldn't help but laugh. This game is very clever and very good.
I appreciate how everybody is keeping all solution-related stuff in spoilers. I usually don't visit OTs because people are way too eager to share their OP or gamebreaking moves and tricks with everybody without any spoiler tags in sight. Nothing ruins my enjoyment of a game more than gameplay spoilers.
I have been completing out whole worlds before moving on. I did all of Fall before moving onto Ruins even though I had access to both and it made Ruins feel really easy in comparison.
I flew through all of Ruins in about an hour without any help after being stuck in Fall for 5+ hours with me looking up a solution or two.
I really enjoyed "But Where's The Key" and "Further Fields", those were the hardest even if I figured out the gist of what to do pretty fast. Sometimes you have to work out the kinks as the first few solutions you have get held up.
Yeah I do this CONSTANTLY.My biggest annoyance with the game, by far, is that (playing on the Switch) the B button doesn't take me from a zone map back into the world map. I have accidentally entered a stage instead of zooming out so, so many times, and this is such a standard UI expectation of map systems like this one that it strikes me as a serious oversight.
I assume this isn't the intended solution to Forest of Fall 14 - Dead End ?
I have been completing out whole worlds before moving on. I did all of Fall before moving onto Ruins even though I had access to both and it made Ruins feel really easy in comparison.
I flew through all of Ruins in about an hour without any help after being stuck in Fall for 5+ hours with me looking up a solution or two.
Do you think increasing the movement/rewind speed past what it allows in the settings intrudes on your grand vision here? Because that's pretty much what I'm advocating for, in part. On any given level, I have envisioned a few end states I want to try. I understand the nuances of pushing to allow me to execute my vision. Each path takes minutes of pushing and rewinding to execute. I want to learn what works and what doesn't. I want to experiment. I also sometimes sigh at the amount of time it takes to experiment. Let me do it faster. Let me increase game speed. Let me set 1 checkpoint I can instantly rewind to. I don't see how this impedes upon whatever you're seeing.
Heh, comparisons to The Witness was what led to this conversation in the first place. Obra Dinn's greatest criticism was actually the movement speed coupled with the amount of backtracking you had to do if you forgot something.One of the few games that fully solved the problem is The Witness, by totally divorcing your character in 3D space from the actual mechanics of puzzle-solving, while still integrating the 3D space into the puzzles. Portal 1&2 handled this by making the fundamental interaction with the world work at a distance, so you're mostly limited by how fast you can point and click rather than how fast your avatar moves through 3D space. I suspect that Obra Dinn is also works well on this front.
Is there a way to tell if I'm done with areas that don't have their own level counts?
I have 205 levels completed, 11 flowers, and 4 orbs and I don't think I have anything left outside of Meta but I'm not sure. I know that the main overworld is completed but I'm not sure about Depths or ??? because I never got a message and there aren't flowers around the warp to those maps. I completed 5 levels and 5 extra levels in Depths. In ??? I completed the 12 regular levels, 4 extra levels, the rock and water levels, and got 2 orbs.
Thanks. Based on that and what I count on the last map I might be missing one somewhere but I guess I'll find out after I finish these levels.
I had the same experience going from Fall to Ruins, aside from putting off Dead End for later. I blew right through all of Ruins as there was hardly anything there I hadn't already seen in a more elaborate context.
You have to re-arrange the rules after every step you take. There are a few levels that taught me that lesson in Fall.
I first got stuck on not being able to move the key once I got it and had to re-think my strategy.