I'm not sure it is an issue with this controller in particular, but I often find myself pressing one of the paddles by accident during gameplay, and holding the controller without pressing them becomes a bit cumbersome/uncomfortable.
The home video game console still equates to a big box under a Christmas tree for pretty small kids. They don't have the physical ability to hit the back buttons yet. So purely from a sales perspective, the back buttons on a default controller that comes with the device in the box, I don't expect them to have it. But what I would love to see is that all console producers offer a premium, professional controller alongside the console itself from day one. Those that want that, should get it as soon as possible.
I think the type of paddles on the Elite are trash. Scuf makes paddles for the Elite Series 2 that are much better.Mandatory? No.
Optional, sure whatever.
First thing I did when I got my elites was remove them. They're so distracting and annoying
Not Steam Deck, but on my Dualsense Edge I have 3 profiles set up for FPS, Action, and Stellar Blade. FPS is just jump and crouch. Action is usually jump and Dodge/roll, and my stellar blade setup is dodge and whatever the L1/Block action is called.I don't use them on the back of the Steam Deck, but I guess I haven't really understood how they can be beneficial. What do you guys map to the back buttons usually? Can someone give an example of a game and usage?
Scuf (has Corsair ever made a controller?).
Controllers are too intimidating as it is; real innovation needs to happen, not shoving two buttons under every digit.
Casual gamers will hate this. Gaming is already too complicated for them if it isn't simple or touch screen.
Controllers are too intimidating as it is; real innovation needs to happen, not shoving two buttons under every digit.
Not Steam Deck, but on my Dualsense Edge I have 3 profiles set up for FPS, Action, and Stellar Blade. FPS is just jump and crouch. Action is usually jump and Dodge/roll, and my stellar blade setup is dodge and whatever the L1/Block action is called.
I think the desire for mandatory at default comes from the issues of the current situation. Specifically that often no or very few paddle options are available at launch of a new console. Also having to rely on 3rd party companies to release them means both a hit and miss in build quality and feel, and higher prices. Even when it comes to the official releases, they often come as part of a deluxe package and not everyone who wants paddles needs all the bells and whistles that come with say the Elite that makes that controller so much more expensive than the standard one.I'm not sure what advantages mandatory back paddles would offer back paddle fans over them just buying controllers with back paddles if they like them
WhyNotBoth?
I wish. The main reason I love the DualSense Edge is that I can pretend those buttons don't exist anymore.
yeah why would you settle for like 2 or 4 extra? this is clearly superior it just has a bit of a learning curveWhy stop at one? Why not have five buttons on the underside? Why not have a huge button you can bonk with your forehead? Or floor paddles, that's ten extra buttons for your feet. Oh, twelve if you add a heel button.
Surely this will allow game companies to make the perfect game that will triple the market.
The back paddles on the steam deck are terrible. It's not representative of good back paddles in the least.Steam Deck made me realize I never want a controller or handheld without back buttons/paddles ever again.
This should be a higher priority than back paddles. And I don't think back paddles should be mandatory. It constricts innovation in controller designs if we wanted to make tiny versions of the controller (like, how do we make back paddles on sideways Nintendo Joycons for tabletop experiences?).Better build quality should be mandatory for next gen controllers.