Status
Not open for further replies.

Onix555

Member
Apr 23, 2019
3,381
UK
Ayy some of you peeps are getting pretty heated, you're all good people so chill before something bad gets thrown.

This topic isnt worth fighting over.
 

Simba1

Member
Dec 5, 2017
5,392
Same kind of arguments, same flawed English. That's not a knock on someone whose native language isn't English, just that it's easier to recognize that someone is the same person when there's something unique to how they express themself.

If I have same kind of arguments and my English is not my native language, that doesnt mean that those arguments are bad or wrong.
Also I dont understand this talk about same person, because I post only on this place, I am not posting on other places on internet.
 
Dec 21, 2020
5,073
Would a Pro be expected to have HDR?
You need HDMI 2.0 or later in the dock for that, and enabling it by update for devs to patch that in, don't think you necessarily need a pro for that, but a better dock for sure.
That was my fault, I was confused due to the way FP+INT works on Ampere. It indeed is 128+4.
In which case my prediction was 5SM's with 640 CUDA and 20 Tensors.
Hm Ok, more inline with what I was expecting,

Thought that 10 seemed like a lot, but good to know it was clarified.
 

z0m3le

Member
Oct 25, 2017
5,418
For instance, PS4 has very high memory bandwidth, if I am right, this Switch revision can achive in best case 1/3 of PS4 memory bandwidth,
and PS4 GPU is around 50% stronger than XB1 GPU.
XB1S is 1400gflops, PS4 is 1843gflops or just over 31% faster, though XB1S has a faster CPU, so games needing to use gpgpu functions would bring the GPUs a bit closer together, as much as 25% gap.

That gap is where I believe the Switch Pro will end up, not a very big range, it's really splitting hairs because Ampere has stuff like VRS that would allow it to out perform PS4's GPU in newer games, again before taking DLSS into account.
 

Simba1

Member
Dec 5, 2017
5,392
XB1S is 1400gflops, PS4 is 1843gflops or just over 31% faster, though XB1S has a faster CPU, so games needing to use gpgpu functions would bring the GPUs a bit closer together, as much as 25% gap.

That gap is where I believe the Switch Pro will end up, not a very big range, it's really splitting hairs because Ampere has stuff like VRS that would allow it to out perform PS4's GPU in newer games, again before taking DLSS into account.

Biggest difference remains in memory bandwidth in any case.
 
Apr 11, 2020
1,235
I dont saying that they dont care about 3rd parties at all, offcourse they want to have more 3rd party games, but 3rd party games will not effect in any bigger way how powerful hardware they will make [...]
Actually Nintendo really cares about its 3rd party support. You can easily make your game around a certain hardware a deliver the best of the silicon when you are making first party games. The problem is, no 3 re party Dev will make their game around a weak hardware especially if it's not the lead platform of the generation. What nintendo will aim with this new model is to make the lead platform of the PS5 gen consoles. It will not be possible in 2023 whenthere will be 40M PS5 and 0 switch 2 on the market. That's why an 8 cores CPU is plausible. It would maintain parity of CPU count with PS5's APU.
to complete this further, PS4 is a very active user base of 115M users, (playstation 4 software had it's biggest quarter ever this last holiday), yet PS5 and this new Switch model, might have ~20 Million user base by the end of March 2022, if the new Switch continues current momentum, it will have ~45M by the end of 2022 calendar year, likely ahead of PS5 (PS4 never sold more than 20 Million in a year), so with the new Switch model having a larger install base than PS5, and having performance much higher than the current Switch model, do you think some 3rd parties might release their games on this new Switch model and not the current Switch model by holiday 2022? To me, this is something 3rd parties will really think about doing.
This. Nintendo has (for the first time since SNES) the upper hand on the home console market. They will probably use a more available 8 nm node at a lesser cost than Sony's 7 nm highly clocked APU at their advantage. But for that, their futur SOC have to have all the features of the PS4/XSS features and being compatible with all next gen engines.


Everybody is talking about the absurdity of 1.2~1.8TFLOPs SOC with XOS performances (before DLSS) in 2021. I actually expect this new model to be on par with XOS performances at 720p in handheld mode... Even before DLSS. The Galaxy S10 with the 8 nm Exynos 9820 is now running Fortnite at 60 FPS with better presets than TX1 on 20 nm and probably Xbox one S APU. I expect a more modern 8 nm chip to be even more powerful with the best GPU uArch available.
 

Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
Everybody is talking about the absurdity of 1.2~1.8TFLOPs SOC with XOS performances (before DLSS) in 2021. I actually expect this new model to be on par with XOS performances at 720p in handheld mode... Even before DLSS. The Galaxy S10 with the 8 nm Exynos 9820 is now running Fortnite at 60 FPS with better presets than TX1 on 20 nm and probably Xbox one S APU. I expect a more modern 8 nm chip to be even more powerful with the best GPU uArch available.
I know you're talking about your expectations, but isn't the rumour that the next Nintendo Switch model being capable of Xbox One S performance before DLSS only applicable to TV mode? If so, then the performance in handheld mode would be between the Nintendo Switch and the Xbox One before DLSS.
 
Apr 11, 2020
1,235
I know you're talking about your expectations, but isn't the rumour that the next Nintendo Switch model being capable of Xbox One S performance before DLSS only applicable to TV mode? If so, then the performance in handheld mode would be between the Nintendo Switch and the Xbox One before DLSS.
A new SOC can probably be on par with Xbox one S in handheld mode (at 720p). A 600 GFLOPs Volta GPU should be able to do the trick. This kind of GPU only consumes 10W on Xavier NX (the whole SOC, not just the GPU). I would expect a 768 Ampere GPU to be 30~50% more performant at the same clocks (800MHz)/transistor budget while consuming less power. If the magnesium alloy rumor is real, the same chip could go beyond 10W (probably 15W ... Just like Orin S). In the worst case scenario, Orin S would have a 1.7 TFLOPs Ampere GPU while running a 1100MHz and consuming 15W if there was absolutely no gain transitioning from TSMC's 12 nm and Samsung's 8 nm. 76% of 1100MHz would give us a 1.3TFLOPs chip running at 844MHz (considering a 76% decrease between TX1 clocks on shield TV and TX1 on switch). It would consume less than 12W ... on TSMC's 12 nm. And it would still not require a magnesium alloy.
 

Le Dude

Member
May 16, 2018
4,709
USA
Hmm? That's kind of surprising given how insanely well MK8D has been selling.

Where are these rumors coming from?
Yeah I follow Nintendo rumors pretty closely and I haven't heard any of these software rumors that are being tossed around here anywhere outside of this thread.

If you "follow the software" in regards to console releases the 3D Mario team, the Splatoon team, and the Mario Kart team could all have something this year or next year and then the Switch 2 could launch Spring 2024 (in line with the 7 year lifespan that's previously been mentioned) and have a new 3D Mario, new Mario Kart, and new Splatoon all year one. A 2D Mario can come out alongside the Mario movie if they want to syngergize a game release with it.

A Switch Pro this year would still have Breath of the Wild 2 and the rumored DK and Metroid games.
 

Skittzo

Member
Oct 25, 2017
41,037
I'm of the belief that their renderer just needs more work. I don't see 1080p/60 out of the realm of possibility for the pro

What does it hit now in docked mode? 720p dynamic and 30fps with drops? I don't see a ~2.8x better GPU and much better CPU completely fixing that. Like you said if they take more time to optimize it maybe they could but I don't think they'll bother.

I could see 1080p 30fps for sure though.
 

Simba1

Member
Dec 5, 2017
5,392
Actually Nintendo really cares about its 3rd party support. You can easily make your game around a certain hardware a deliver the best of the silicon when you are making first party games. The problem is, no 3 re party Dev will make their game around a weak hardware especially if it's not the lead platform of the generation. What nintendo will aim with this new model is to make the lead platform of the PS5 gen consoles. It will not be possible in 2023 whenthere will be 40M PS5 and 0 switch 2 on the market. That's why an 8 cores CPU is plausible. It would maintain parity of CPU count with PS5's APU.

I mean offcourse they would loved to have them (big 3rd party games, because point was mainly about them) on Switch but not at any cost, they are breaking sales records even if they dont most of big 3rd party games that are on XB1/PS4.
Also, I dont think Nintendo cares to be lead platform, they want just great sales, they are certainly not upset why for instance they still dont have GTA or CoD game (IMO thats sucs) and have install base of 80m as 31.december.
They are not competing directly with Sony/MS consoles, thats why most of Switch owners have more platforms and not only Switch.
Personally dont expect more than 4 cores for this revision, but I guess we can only wait and see.
 

NineTailSage

Member
Jan 26, 2020
1,449
Hidden Leaf
For instance, PS4 has very high memory bandwidth, if I am right, this Switch revision can achive in best case 1/3 of PS4 memory bandwidth,
and PS4 GPU is around 50% stronger than XB1 GPU.

We are comparing two different architectures though in PS4's GCN vs Nvidia's Ampere, which we already have seen over the years that Nvidia's GPU's don't need the same memory bandwidth to achieve PS4 level of performance.

It has to do with power and space constraints more than anything, and thermals but that goes without saying. Remember that the PS4 is 50% stronger GPU wise than the XB1 That requires more juice.

Possibly, but if the differentiation factor of ampere and Lovelace is mostly it being an evolution as rumored, that would imply that Lovelace has an extra feature to it, but aside from that it is like ampere. What that extra feature is we won't know, but one that seems to be enough to differentiate it. I can't really guess what it is. Maybe something on Orin that, even though on 8N, is the "missing piece" to be Lovelace on 8N Samsung.

PS4 is only 30-35% stronger than XboxOne S, but I still expect techniques like DLSS and VRS to allow such a Switch revision to punch well above it's weight visually.

Biggest difference remains in memory bandwidth in any case.

Yes in comparison to XboxOneS vs PS4, memory bandwidth was what held the XboxOne back moreso than raw GPU performance.

Yeah, I don't think it will get close to PS4's memory bandwidth, highest it can go is 102GB/s, without being unrealistic, still Ampere is a lot better with memory bandwidth than GCN.

I think this is what it comes down to in the end and can Nvidia and Nintendo make the most technically balanced system within a specific budget.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
What does it hit now in docked mode? 720p dynamic and 30fps with drops? I don't see a ~2.8x better GPU and much better CPU completely fixing that. Like you said if they take more time to optimize it maybe they could but I don't think they'll bother.

I could see 1080p 30fps for sure though.
with 2.8x gpu power you'll be hitting well over 30fps at 1080. probably within the ballpark of 45-60fps as is. with a better cpu and memory, you're removing a lot of the choke points for the game. and this is before DLSS
 
Nov 1, 2020
685
Onix555: Would your 4 A78 configuration retain the 4 little cores or drop them?
The fact that the Tx1 has those A53's makes me think that shrinking to 8 nm then going with 6 big/0 little should result in no major change to the area taken up by the CPU (since 4 big/4 little is approximately 5 big in that respect).

-

In general, while I'm not sure, I'm still leaning hard in the direction of the next Switch model going with A78C and more than 4 cores. And the primary reason actually has less to with Nintendo's side and more on ARM's side. That the A78C variant exists and was announced suggests to me that at least one device utilizing it will be launched no later than early 2022. And the particular niche that the A78C's changes would serve is more or less gaming* with a power budget too small for X1's. So it's down to either Nintendo or some competitor out of nowhere.

*but hey, if anybody is aware of other workloads on a low power device that would noticably benefit from having more than 4 big cores within one cluster instead of linking up two clusters, I'd love to hear of them.
 
Jan 10, 2018
7,207
Tokyo
the performance in handheld mode would be between the Nintendo Switch and the Xbox One before DLSS.

I'm not sure that dlss would work in that case as there is a floor in terms of power, but now knowledgeable people will be able to answer that.
I believe that the handheld will pack whatever the minimum specs are for dlss to be functional. Anything more than that would be gravy.
 

Pokemaniac

Member
Oct 25, 2017
4,944
I vaguely remember seeing this chart before in DLSS discussions elsewhere. Of course, people got carried away way too much with the possibilities of DLSS, so I've been taking a skeptical approach by default since then. The whole thing becomes more feasible the longer Nintendo can push back the launch of a revision and it just so happens that they now can afford to do so. Processing power, size of the chipset and battery life, they all have to be balanced for a coherent product.

In 2017 I had expected a Switch successor to launch around holidays 2023, but by 2019 I was pushing that back to 2024 at the earliest, based on the sales curve of Switch. The EPD first party development schedule is also something that I've kept in mind which is why I've been considering 2025 at the earliest for a while now. So no disagreement from my side here.
If this year's model actually does have the hardware necessary for DLSS, then I don't think calling it merely a revision would really be accurate. For all intents and purposes, that would probably be a full, next gen Switch that would probably continue to receive games well after support is dropped for the current model.
Would a Pro be expected to have HDR?
If the screen actually ends up being mini-LED, then it seems pretty likely.
I mean offcourse they would loved to have them (big 3rd party games, because point was mainly about them) on Switch but not at any cost, they are breaking sales records even if they dont most of big 3rd party games that are on XB1/PS4.
Also, I dont think Nintendo cares to be lead platform, they want just great sales, they are certainly not upset why for instance they still dont have GTA or CoD game (IMO thats sucs) and have install base of 80m as 31.december.
They are not competing directly with Sony/MS consoles, thats why most of Switch owners have more platforms and not only Switch.
Personally dont expect more than 4 cores for this revision, but I guess we can only wait and see.
If Nintendo can successfully position themselves as the lead platform without significantly compromising their vision, there's no reason for them not to do it, though. More third party games selling on the system is generally going to be a win for them.
 

Skittzo

Member
Oct 25, 2017
41,037
with 2.8x gpu power you'll be hitting well over 30fps at 1080. probably within the ballpark of 45-60fps as is. with a better cpu and memory, you're removing a lot of the choke points for the game. and this is before DLSS

For open world games I've found that framerate doesn't really scale well with GPU and does not scale linearly with CPU either. It takes a lot of grunt to get an open world game to 60fps.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
For open world games I've found that framerate doesn't really scale well with GPU and does not scale linearly with CPU either. It takes a lot of grunt to get an open world game to 60fps.
then the bound isn't on the GPU. they're most likely hitting memory hard since I think the Xenoblade games have a lot of alpha effects, which can crater frame rate
 

Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
I'm not sure that dlss would work in that case as there is a floor in terms of power, but now knowledgeable people will be able to answer that.
I believe that the handheld will pack whatever the minimum specs are for dlss to be functional. Anything more than that would be gravy.
I'm honestly not sure if Thugstas's post is referring to only the performance in TV mode.
 

Bait02

Member
Jan 5, 2019
645
I'm more of a marketing guy than a tech guy, so obviously better informed people can show me how I'm wrong.

This is my guess. I was always thought (as I a posted before) this revision would be VR related and, even if I look like fool, I'm still believing it, sort of...

Before I thought that a Switch Pro could be an "TV only" device with a base dock and a VR headset...now I have a different idea.
Maybe if this new upgrade is powerful enough the new Switch could still be used as a VR headset but in "handheld mode", similarly to how the VR Labo kit works.

While entertaining this idea I thought what Nintendo may need in terms of graphics capability to run current Switch games in VR. My guess is about 3 times the performance of a "base" Switch in docked mode...the aim should be to double performance and give a small increase of base resolution (while the bigger boost would be obtained with the aid of DLSS).
If this new SoC has 12SMs (as some suggested previously), taking base Tegra X1 (4SMs) as reference I would expect 1,53 TF of performance @ 1,00Ghz. Now, Z0m3le previously reported a hidden 1,267 Ghz GPU clock speed setup in the last Switch firmware. Assuming this would be the docked clock of the new device, I would expect the handheld clock to drop around 60% - 760 Mhz (which by the away is in the same ballpark as Ampere Max-Q mobile GPUs). If my rough math is correct 12SMs @760Mhz would be around a 1,18 TF performance, so around 2.5 to 3 times the performance of the current Switch while docked, without factoring DLSS.

The reason why I still think about it, is simply because it's just a too good opportunity for Nintendo to pass. Right now they are in the best position to launch mass market VR games: they have the right IPs (looking at their Mario Kart VR cabinet made me realize that) as opposed to Oculus/Facebook; they have the "customer expectations" advantage, in a sense their user base is usually not expecting hi-end graphics and realistic looking games (which we know are taxing to render in VR); lastly this is the right timing since MS/Sony have just launched their new consoles, it will take some time before they could convince their user base to buy another expensive add-on.
Plus, it's always been part of Nintendo's dna to introduce a new ways to play with new hardware...Nintendo normally is not a company that does "just" graphical upgrades (even if I know there are some exceptions). This use case would also explain the need for a lighter body and a better CPU.
 
Last edited:
Jul 14, 2020
606
I'm not trying to convince you, you are speculating based on your gut, and I'm speculating based on power draw of these architectures and configurations, I'm giving you information that I've heard, you believe whatever you want, I'm not asking you to pay for it, or to believe it, I'm just giving honest information based on what I heard, it's what people come into these threads hoping for right?

Also, it has to have DLSS if it supports 4K in a game like botw, it COULD be natively rendered, but the GPU would be a lot more expensive, and I just don't think that is likely, so out of the only 2 options that exist for what bloomberg actually reported, it has to have DLSS if bloomberg's report is accurate IMO. That is my point here.

V2 could have had a clock increase, Nintendo actually does have one in firmware, the CPU runs at 2.1GHz and the GPU runs at 1.267GHz for Mariko via it's highest firmware profile, it's just unused, Nintendo could always active these higher clocks, and from my understanding, Nintendo was internally testing these clocks on games, so why they didn't use them, I'm not sure, but they are there.

I think what you're saying makes sense, and thanks for sharing what you have heard.

If you're wrong - that's okay. It's a fun ride.
 

Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
Plus, it's always been part of Nintendo's dna to introduce a new ways to play with new hardware...Nintendo normally is not a company that does "just" graphical upgrades (even if I know there are some exceptions). This use case would also explain the need for a lighter body and a better CPU.
As much as I'd like to see magnesium alloy being used for the housing, it's probably unlikely since DigiTimes is the only source that's talking about a magnesium alloy housing and DigiTimes tends to be hit or miss when it comes to Nintendo rumours.
 

Alovon11

Member
Jan 8, 2021
1,125
Does anyone know the viability of Nintendo putting a Mclassic-style upscaler (A variation of the Realtek Chip in the Firmware) in the Switch 2021 itself in order to potentially act as a way to help games that don't use DLSS to upscale to 4k more easily? If not 4k, at least take it from a potential 1080p (assuming it locks most DRS games to 1080) to 1440p.
 

lexony

Member
Oct 25, 2017
2,529
It would be really nice to finally have Mariokart 8 four player split screen in 60fps.
 
Last edited:

NineTailSage

Member
Jan 26, 2020
1,449
Hidden Leaf
I'm more of a marketing guy than a tech guy, so obviously better informed people can show me how I'm wrong.

This is my guess. I was always thought (as I a posted before) this revision would be VR related and, even if I look like fool, I'm still believing it, sort of...

Before I thought that a Switch Pro could be an "TV only" device with a base dock and a VR headset...now I have a different idea.
Maybe if this new upgrade is powerful enough the new Switch could still be used a VR headset but in "handheld mode", in similar way to how the VR Labo kit works.

While entertaining this idea I thought what Nintendo may need in terms of graphics capability to run current Switch games in VR. My guess is about 3 times the performance of a "base" Switch in docked mode...the aim should be to double performance and give a small increase of base resolution (while the bigger boost would be obtained with the aid of DLSS).
If this new SoC has 12SMs (as some suggested previously), taking base Tegra X1 (4SMs) as reference I would expect 1,53 TF of performance @ 1,00Ghz. Now, Z0m3le previously reported a hidden 1,267 Ghz GPU clock speed setup in the last Switch firmware. Assuming this would be the docked clock of the new device, I would expect the handheld clock to drop around 60% - 760 Mhz (which by the away is in the same ballpark as Ampere Max-Q mobile GPUs). If my rough math is correct 12SMs @760Mhz would be around a 1,18 TF performance, so around 2.5 to 3 times the performance of the current Switch while docked, without factoring DLSS.

The reason why I still think about it, is simply because it's just a too good opportunity for Nintendo to pass. Right now they are in the best position to launch mass market VR games: they have the right IPs (looking at their Mario Kart VR cabinet made me realize that) as opposed to Oculus/Facebook; they have the "customer expectations" advantage, in a sense their user base is usually not expecting hi-end graphics and realistic looking games (which we know are taxing to render in VR); lastly this is the right timing since MS/Sony have just launched their new consoles, it will take some time before they could convince their user base to buy another expensive add-on.
Plus, it's always been part of Nintendo's dna to introduce a new ways to play with new hardware...Nintendo normally is not a company that does "just" graphical upgrades (even if I know there are some exceptions). This use case would also explain the need for a lighter body and a better CPU.

VR just seems like a dying trend to try and chase, even Sony hasn't mentioned much of anything about the next-gen PSVR. 12 Ampere SM's on 8nm in a Switch form factor would probably produce to large of an SoC that Nintendo would prefer to use. Also the Maxwell architecture that TX1 is based on hase 128 cuda cores per SM, so the Switch has 2 SMs that makes up the 256 cuda cores. 12 SMs @760Mhz would roughly equal- 2.3Tflops, which also on 8nm would probably draw way more wattage than Nintendo would like even in docked mode.
 

NineTailSage

Member
Jan 26, 2020
1,449
Hidden Leaf
As much as I'd like to see magnesium alloy being used for the housing, it's probably unlikely since DigiTimes is the only source that's talking about a magnesium alloy housing and DigiTimes tends to be hit or miss when it comes to Nintendo rumours.

The interesting part about the Magnesium alloy rumor is that in the production of this device, this will be the first thing to leak out if there's any truth to it...
 

Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
Does anyone know the viability of Nintendo putting a Mclassic-style upscaler (A variation of the Realtek Chip in the Firmware) in the Switch 2021 itself in order to potentially act as a way to help games that don't use DLSS to upscale to 4k more easily? If not 4k, at least take it from a potential 1080p (assuming it locks most DRS games to 1080) to 1440p.
I think it's technically possible for Nintendo to integrate a chip similar to Marseille's VTV-122x chip into the next Nintendo Switch model's dock's motherboard. But whether or not Nintendo would actually integrate a chip similar to Marseille's VTV-122x chip into the next Nintendo Switch model's dock's motherboard is a different story. And Mike Heskin mentions that the Realtek chip mentioned in Aula is probably a DisplayPort 1.4 to HDMI 2.1 converter chip (e.g. RTD2173 or similar).
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I think it's technically possible for Nintendo to integrate a chip similar to Marseille's VTV-122x chip into the next Nintendo Switch model's dock's motherboard. But whether or not Nintendo would actually integrate a chip similar to Marseille's VTV-122x chip into the next Nintendo Switch model's dock's motherboard is a different story. And Mike Heskin mentions that the Realtek chip mentioned in Aula is probably a DisplayPort 1.4 to HDMI 2.1 converter chip (e.g. RTD2173 or similar).
considering it's software-based, they wouldn't need a new chip for it
 

Bait02

Member
Jan 5, 2019
645
VR just seems like a dying trend to try and chase, even Sony hasn't mentioned much of anything about the next-gen PSVR. 12 Ampere SM's on 8nm in a Switch form factor would probably produce to large of an SoC that Nintendo would prefer to use. Also the Maxwell architecture that TX1 is based on hase 128 cuda cores per SM, so the Switch has 2 SMs that makes up the 256 cuda cores. 12 SMs @760Mhz would roughly equal- 2.3Tflops, which also on 8nm would probably draw way more wattage than Nintendo would like even in docked mode.
Ok, thanks for clarifying things!

Although, I don't agree VR is a dying trend on the contrary I believe we may have just scratched the surface.
The problem is, as any other new tech product (imo), VR needs to meet at least 3 qualities to become mass market:
- Tech maturity to make it viable with reasonable quality at a reasonable price point: we are almost there with Oculus Quest
- A compelling value proposition: again Oculus Quest being an all-in-one device is almost there
- A compelling application/content: PC headsets / PSVR have decent libraries but they are simply too expensive (PC) or both expensive and low quality (PSVR)
Nintendo is in the best position to combine all these 3 qualities: a reasonable compromise between price and quality, a compelling value proposition and killer apps. I belive the potential is there.
 

DoctorChimp

Member
Oct 6, 2020
516
Texas yall
I'm not trying to convince you, you are speculating based on your gut, and I'm speculating based on power draw of these architectures and configurations, I'm giving you information that I've heard, you believe whatever you want, I'm not asking you to pay for it, or to believe it, I'm just giving honest information based on what I heard, it's what people come into these threads hoping for right?

Also, it has to have DLSS if it supports 4K in a game like botw, it COULD be natively rendered, but the GPU would be a lot more expensive, and I just don't think that is likely, so out of the only 2 options that exist for what bloomberg actually reported, it has to have DLSS if bloomberg's report is accurate IMO. That is my point here.

V2 could have had a clock increase, Nintendo actually does have one in firmware, the CPU runs at 2.1GHz and the GPU runs at 1.267GHz for Mariko via it's highest firmware profile, it's just unused, Nintendo could always active these higher clocks, and from my understanding, Nintendo was internally testing these clocks on games, so why they didn't use them, I'm not sure, but they are there.
Everytime I see you post about what you've heard and theorize this device will be, I can't help but get insanely excited haha.

Sorry if it's been asked before, but assuming this beauty is coming later this year (fall perhaps), when should we expect to get some leaks about it's manufacturing?
 

fwd-bwd

Member
Jul 14, 2019
726


Based on what was said in the Ubisoft earnings call today, it seems plausible that more "AAA" franchise games will be made for mobile. If the Switch Pro specs can match or surpass the flagship phones, we probably will see more ports from these "AAA" franchise games. After all Switch and smartphones are brothers in ARM, amirite? *duck*
 

Pokemaniac

Member
Oct 25, 2017
4,944
Does anyone know the viability of Nintendo putting a Mclassic-style upscaler (A variation of the Realtek Chip in the Firmware) in the Switch 2021 itself in order to potentially act as a way to help games that don't use DLSS to upscale to 4k more easily? If not 4k, at least take it from a potential 1080p (assuming it locks most DRS games to 1080) to 1440p.
Basic 4k output really shouldn't be a problem with an improved HDMI controller in the dock. I don't think they're going to complicate it with extra image processing like that.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987


Based on what was said in the Ubisoft earnings call today, it seems plausible that more "AAA" franchise games will be made for mobile. If the Switch Pro specs can match or surpass the flagship phones, we probably will see more ports from these "AAA" franchise games. After all Switch and smartphones are brothers in ARM, amirite? *duck*

don't know about that tweet. GI still has the usual monitizing elements of mobile games (which is even making their way to console games). if anything, I foresee even bigger disappointments
 

NineTailSage

Member
Jan 26, 2020
1,449
Hidden Leaf
Ok, thanks for clarifying things!

Although, I don't agree VR is a dying trend on the contrary I believe we may have just scratched the surface.
The problem is, as any other new tech product (imo), VR needs to meet at least 3 qualities to become mass market:
- Tech maturity to make it viable with reasonable quality at a reasonable price point: we are almost there with Oculus Quest
- A compelling value proposition: again Oculus Quest being an all-in-one device is almost there
- A compelling application/content: PC headsets / PSVR have decent libraries but they are simply too expensive (PC) or both expensive and low quality (PSVR)
Nintendo is in the best position to combine all these 3 qualities: a reasonable compromise between price and quality, a compelling value proposition and killer apps. I belive the potential is there.

I agree that there are many interesting things that could still be done with VR and maybe Switch 2 will be designed with a HMD in mind by having a much better and higher-resolution screen. Nintendo are definitely the company that would even go further out on the limb to incorporate many VR functions into their higher profile games such as Zelda and Mario, but has the public interest stayed the same as it was back when PSVR was first announced and how much of an investment would be needed on top of regular game development to make this happen.
 

Onix555

Member
Apr 23, 2019
3,381
UK
Onix555: Would your 4 A78 configuration retain the 4 little cores or drop them?
The fact that the Tx1 has those A53's makes me think that shrinking to 8 nm then going with 6 big/0 little should result in no major change to the area taken up by the CPU (since 4 big/4 little is approximately 5 big in that respect).
It should be noted first off that the A53's were fused off the design of the original TX1, and remained unused by any product. Currently there is no evidence that they remain on TX1+ so they may have ditched them already.

With the propised design I feel it would be best to hold back on more then 6 cores, in order to save die space for the larger GPU and memory bus. Due to the failings of Samsung, Nvidia is left with a more restrictive space budget so it has to be designed carefully.

I personally think that 4 A78's would be enough for a Pro, especially if they were run a 2Ghz; in which case you'd get a 6x jump from the TX1. Which is pretty good and similar to the N3DS jump.

The A78C is very interesting. However I believe it actually ties into a Qualcomm project to push further into the laptop market, specifically the 8cx successor.
 
Status
Not open for further replies.