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Cow Mengde

Member
Oct 26, 2017
12,731
Sweet! So DLSS isn't just good for graphics, but also power savings for a handheld device! We need this tech!!!
 
Nov 1, 2020
685
Oh yeah, that was something I was wondering.

How do you compare the speeds of normal DDR/LPDDR to GDDR?
The main thing is the Xbox One S used normal DDR3 with a cache of 32mb of eSRAM while the PS4 used 8 GBs GDDR5 yet the main thing that weakened the One S was the raw GPU cores relative to the PS4 iirc.

Asking as it could be a big factor in comparing a Switch 2021 using LPDDR5 VS the PS4 using GDDR5 and the PS5/Xbox Series S | X using GDDR6.
I'm not sure myself. Looking it up, it seems like the formula to go from clock rate to bandwidth is (clock * bus_width), divide by 8 if it was in bits to convert to bytes, then multiply by a constant that depends on the memory type. The issue I had was that when I tried to put in the PS4's numbers into that, it wasn't working out.
What did work out though that was not to go by clock rate, but go with megatransfers/second (MT/s). Then it looks like (MT/s * bus_width / 8) / 1000 gets you the bandwidth in GB/s. So the PS4's 5500 MT/s * 256-bit bus width / 8000 = the 176 GB/s bandwidth listed on wikipedia.
Also, for what I said about Samsung's LPDDR5, I used mb/s because that's what the press release on Samsung's website used, but I think that MT/s is more accurate for this purpose. 6400 MT/s * 128-bit bus / 8000 = 102.4 GB/s bandwidth that we'd expect.
 

Pokemaniac

Member
Oct 25, 2017
4,944
Ah, thank you both for the clarification. Is there any kind of long-term solution for fixing this global shortage crisis (hopefully beyond further stripmining the Earth of resources that continues to accelerate climate change)?
The solution is to end the pandemic so that demand goes back to reasonable levels.
Edge of Eternity. I brought it up with Dictator and he said an Nvidia engineer told him that rare instances would crop up like that. don't think it's really applicable for the Switch Pro. EoE was already running at 200fps before DLSS. the tensor cores probably just couldn't keep up
If your frame times are already that low, then DLSS probably has nothing to offer. At a certain point, the upscaling cost is going to exceed any potential benefit you could get by lowering resolution.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
here's the chart for anyone wanting to see EoE's DLSS scaling

639f2e05a32ffae0a95343cb0604275f348a24f6.png
 
Dec 21, 2020
5,066
On the previous subject of VR, I would argue that the Switch is the most successful or one of the most successful VR devices in the dedicated gaming device space, while not being a dedicated VR device.

Or more specifically the Switch form factor lends itself a lot easier to do VR when it is not a dedicated VR device. VR in that sense is something they can pursue (not that they will), but not as a dedicated VR device. Oculus Quest2, if you alter it a little, is roughly what a switch "pro" would be IMO. Or I should say, a switch pro suited for VR like the Oculus Quest 2 would not be that different. Of course, that would be a separate peripheral that alters the viewing lens for VR just like how the Ring for Ring-Fit is a totally separate peripheral. Also, it would need a higher quality screen to make it work well, but that goes without saying.

I use Oculus Quest 2 because the specs it has is more in line of what can happen for a switch Pro and still be rather good of an upgrade. 1.2TFLOPs (I think?) 6GB RAM, a custom snapdragon SoC meany to handle more intensive tasks (like gaming related), split controllers that can function in either hand like the joycons, a screen that is a lot higher Res, and 64GB of onboard storage.

Like, they can do the standard switch pro(or 2) with beefed up specs in screen, internal hardware, etc. That can be 300 bucks like the Oculus Quest 2 (64GB model), a peripheral like the ring fit is but for docking the switch to the headset portion and the ring attachment for the joycons on the railings suited better for VR. They'd need to have a higher quality screen though, whether they choose regular degular standard or not is irrelevant really, as it has to be a higher quality screen in the end.


What fueled this was that DLSS 2.1 has VR support for it, so while the switch that I am describing is the switch being described here (mostly), I'm describing only a slight tweak to it and a separate peripheral in the same vein as the Ring-Con that makes the device that has the docking concept but taking it more dynamically for a headset. Switch makes it really flexible for this.




I already argued this before that they can do this, not that they will do this. But I hope it is clear how a Device that can do VR reliably can work, not necessarily a dedicated VR device from them.

Bait02

Sweet! So DLSS isn't just good for graphics, but also power savings for a handheld device! We need this tech!!!
You could say that.
 

z0m3le

Member
Oct 25, 2017
5,418
So I'm going to be running with my specs for now, I think 8 A78C cores at a lower clock makes more sense for an SoC designed for games, than 6 A78C cores at a higher clock.

CPU: 8*A78C @1.5GHz. (~1/3rd PS5)
GPU: 768 Cuda cores
@1.1GHz. (1690GFLOPs) docked.
@600MHz (921GFLOPs) portable.
RAM: 8GB @ 102GB/s
Storage 256GB @ 850MB/s (ufs 2.1)
MicroSD(express) for expandable storage.

Docked would be pretty similar to PS4 in raw performance, the clock is higher than I've been suggesting, but still very reasonable for power consumption while docked.

Portable would be about double the current Switch's performance, targeting 480p and using DLSS to reach 720p would allow it to achieve really great results on a 7inch screen. Battery life minimum should be above 3 and a half hours, I don't have a good way to calculate this given 8nm chips and Ampere really don't come in configurations anywhere close to this, but going by previous designs, this should consume less than 7 watts.

Everytime I see you post about what you've heard and theorize this device will be, I can't help but get insanely excited haha.

Sorry if it's been asked before, but assuming this beauty is coming later this year (fall perhaps), when should we expect to get some leaks about it's manufacturing?
April is when we should have heard something by, earlier is possible, but should be in full production by April.
 
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Skittzo

Member
Oct 25, 2017
41,037
So I'm going to be running with my specs for now, I think 8 A78C cores at a lower clock makes more sense for an SoC designed for games, than 6 A78C cores at a higher clock.

CPU: 8*A78C @1.5GHz. (~1/3rd PS5)
GPU: 768 Cuda cores
@1.1GHz. (1690GFLOPs) docked.
@600MHz (921GFLOPs) portable.
RAM: 8GB @ 102GB/s
Storage 256GB @ 850MB/s (ufs 2.1)
MicroSD(express) for expandable storage.

Docked would be pretty similar to PS4 in raw performance, the clock is higher than I've been suggesting, but still very reasonable for power consumption while docked.

Portable would be about double the current Switch's performance, targeting 480p and using DLSS to reach 720p would allow it to achieve really great results on a 7inch screen. Battery life minimum should be above 3 and a half hours, I don't have a good way to calculate this given 8nm chips and Ampere really don't come in configurations anywhere close to this, but going by previous designs, this should consume less than 7 watts.

Wouldn't a 6 core CPU be both cheaper (smaller) and run cooler than an 8 core? Even if 8 is better for gaming 6 A78s would be an enormous jump as is and definitely remove the current CPU bottleneck, while being cheaper too.

I don't think they have much of a reason to spring for 8 when 6 would be more than adequate for what this machine is trying to do.
 

z0m3le

Member
Oct 25, 2017
5,418
Wouldn't a 6 core CPU be both cheaper (smaller) and run cooler than an 8 core? Even if 8 is better for gaming 6 A78s would be an enormous jump as is and definitely remove the current CPU bottleneck, while being cheaper too.

I don't think they have much of a reason to spring for 8 when 6 would be more than adequate for what this machine is trying to do.
The transistor difference isn't that great between 6 and 8 A78C cores, but as to your other point, there is no power/thermal reason, that is controlled via the clock of the CPU. Also with DynamIQ, one CPU will effectively be 'off' at a minimum clock until the OS is called to do something.

8 cores is more standard for the entire industry, it really comes down to Nintendo's interests, developers might want 8 cores for parity with the industry standard, they did move to 4GB instead of 3GB for the current Switch, they could very easily move to 8 cpu cores to meet developer demands. We also have to remember, Nintendo is very different to who they were 5 years ago.
 

Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
Wouldn't a 6 core CPU be both cheaper (smaller) and run cooler than an 8 core? Even if 8 is better for gaming 6 A78s would be an enormous jump as is and definitely remove the current CPU bottleneck, while being cheaper too.

I don't think they have much of a reason to spring for 8 when 6 would be more than adequate for what this machine is trying to do.
I'm guessing having 8 CPU cores (or 7 usable CPU cores with 1 reserved CPU core for the OS) would make it at least a bit easier to port some PlayStation 5 and Xbox Series X|S games (especially the "miracle" ports) to the next Nintendo Switch model, given that the PlayStation 5 and the Xbox Series X|S have 8 CPU cores (The Xbox Series X|S has 7 usable CPU cores with 1 reserved CPU core for the OS whilst the PlayStation 5 is rumoured to have 7 usable CPU cores and 1 reserved CPU cores for the OS as well).
 
Nov 1, 2020
685
Total amount of heat wouldn't be dictated by # of cores so much as the power drawn. If you're drawing X watts for CPU in total, that's X watts of heat to dissipate regardless.
Heat density should be better if those X watts are spread out over a larger area though, I think?
 

NineTailSage

Member
Jan 26, 2020
1,449
Hidden Leaf
Wouldn't a 6 core CPU be both cheaper (smaller) and run cooler than an 8 core? Even if 8 is better for gaming 6 A78s would be an enormous jump as is and definitely remove the current CPU bottleneck, while being cheaper too.

I don't think they have much of a reason to spring for 8 when 6 would be more than adequate for what this machine is trying to do.

The 8 cores vs 6, 8 would definitely give more parity across the board with XboxOne/PS4 games and even potential PS5/XSX games. Since all of these systems have an 8 core CPU set-up with 1 dedicated to the OS and 7 for games, having the same for this revision and even Switch 2 will make porting games much easier than a system that has 5 cores for gaming.

Plus I think the ARM cores become way more efficient energy wise when using clocks under 2Ghz, which would bode well for a device like Switch that needs sustained performance across handheld and docked modes.
 

Skittzo

Member
Oct 25, 2017
41,037
Thanks for the answers, for some reason I thought A78 cores were relatively large, so cutting down two of them would save a non trivial amount of money.

Total amount of heat wouldn't be dictated by # of cores so much as the power drawn. If you're drawing X watts for CPU in total, that's X watts of heat to dissipate regardless.
Heat density should be better if those X watts are spread out over a larger area though, I think?

Ah, that makes sense. I was thinking the opposite way, that more points of heat generation would be harder to dissipate well but I guess you're right that the opposite is true, more heat density would be the real issue.
 

z0m3le

Member
Oct 25, 2017
5,418
The 8 cores vs 6, 8 would definitely give more parity across the board with XboxOne/PS4 games and even potential PS5/XSX games. Since all of these systems have an 8 core CPU set-up with 1 dedicated to the OS and 7 for games, having the same for this revision and even Switch 2 will make porting games much easier than a system that has 5 cores for gaming.

Plus I think the ARM cores become way more efficient energy wise when using clocks under 2Ghz, which would bode well for a device like Switch that needs sustained performance across handheld and docked modes.
Yep, 7 cores at 1.5GHz is about the same as 5 cores at 2GHz, so while individual threads would be better with 6 cores, 8 cores has a lot of benefits, but the biggest is industry parity. Consoles, PCs and mobile are all generally 8 cores, so the lower clock would effectively allow industry parity without creating extra heat.
 

Gobias-Ind

Member
Nov 22, 2017
4,025
On the previous subject of VR, I would argue that the Switch is the most successful or one of the most successful VR devices in the dedicated gaming device space, while not being a dedicated VR device.

Or more specifically the Switch form factor lends itself a lot easier to do VR when it is not a dedicated VR device. VR in that sense is something they can pursue (not that they will), but not as a dedicated VR device. Oculus Quest2, if you alter it a little, is roughly what a switch "pro" would be IMO. Or I should say, a switch pro suited for VR like the Oculus Quest 2 would not be that different. Of course, that would be a separate peripheral that alters the viewing lens for VR just like how the Ring for Ring-Fit is a totally separate peripheral. Also, it would need a higher quality screen to make it work well, but that goes without saying.

I use Oculus Quest 2 because the specs it has is more in line of what can happen for a switch Pro and still be rather good of an upgrade. 1.2TFLOPs (I think?) 6GB RAM, a custom snapdragon SoC meany to handle more intensive tasks (like gaming related), split controllers that can function in either hand like the joycons, a screen that is a lot higher Res, and 64GB of onboard storage.

Like, they can do the standard switch pro(or 2) with beefed up specs in screen, internal hardware, etc. That can be 300 bucks like the Oculus Quest 2 (64GB model), a peripheral like the ring fit is but for docking the switch to the headset portion and the ring attachment for the joycons on the railings suited better for VR. They'd need to have a higher quality screen though, whether they choose regular degular standard or not is irrelevant really, as it has to be a higher quality screen in the end.


What fueled this was that DLSS 2.1 has VR support for it, so while the switch that I am describing is the switch being described here (mostly), I'm describing only a slight tweak to it and a separate peripheral in the same vein as the Ring-Con that makes the device that has the docking concept but taking it more dynamically for a headset. Switch makes it really flexible for this.




I already argued this before that they can do this, not that they will do this. But I hope it is clear how a Device that can do VR reliably can work, not necessarily a dedicated VR device from them.

Bait02


You could say that.

They could certainly release a VR peripheral designed for use with a future Switch model but, as someone who thinks it would be borderline tragic to see VR gaming either fade away or go all to Facebook without Nintendo taking a thorough stab at it, I'd much prefer a standalone device. How far do they go with the peripheral? Do they just release a headset dock with VR lenses for cheap that you can slot the tablet into for a 3DoF solution ala Labo, GearVR or Daydream (rotational motion tracking via the gyroscope without freedom of movement)? Or, do they go a little more pricy and try to tack on some cameras to facilitate a full 6DoF solution? If they go for number 2, how expensive is that peripheral device?

I'd expect it might be pricy enough to make the value proposition look somewhat questionable next to a Quest. On the other hand, Mario Kart Home Circuit includes a pretty nice RC car with an AR camera for only $99.99. If Nintendo's peripheral answer to PSVR was somewhere around that price and provided a full 6DoF experience, it could be pretty compelling.

My other concern with going the peripheral route though, like you brought up, is the screen. Quest 2's display is 1832 x 1920 pixels per eye @ 90hz. It's just really hard to imagine Nintendo going beyond 1080/60 on the next iteration of their $299 tablet form factor. However, going all out on a premium standalone device might expand that horizon a bit. The difference between my Quest 2 and the 1080p/120hz display in my PSVR is drastic. Nintendo wouldn't necessarily have to go all the way to Quest 2's near 4K display, but we need something better than 1080/60 for Switch VR to be a viable platform as opposed to something more short-lived, imo.
 
Dec 21, 2020
5,066
I don't really see the need of clocking the 1 core that would be dedicated to the OS so high to 1.5 GHz when a game only at most would be using 7.3 cores or 7.5 cores and that's absolutely pushing it for them, isn't it more likely that 7 cores are clocked at 1.5GHz and 1 core at 1.07GHz which itself saves energy as well?

Switch is anemic in a good way where it gives the devs the most resources without being a blank piece of paper despite its deficiencies. Same for RAM, due to the switch anemic OS nature, it likely would not need to be 2.5GB to 3GB of RAM away from a hypothetical 8GB RAM pool, but at most 1GB dedicated to the OS giving devs 7GB RAM available to devs vs the Xbox One that had 5.5GB for devs I believe. Or was it 5GB? Either way I don't really expect it to necessarily be 1 to 1.

They could certainly release a VR peripheral designed for use with a future Switch model but, as someone who thinks it would be borderline tragic to see VR gaming either fade away or go all to Facebook without Nintendo taking a thorough stab at it, I'd much prefer a standalone device. How far do they go with the peripheral? Do they just release a headset dock with VR lenses for cheap that you can slot the tablet into for a 3DoF solution ala Labo, GearVR or Daydream (rotational motion tracking via the gyroscope without freedom of movement)? Or, do they go a little more pricy and try to tack on some cameras to facilitate a full 6DoF solution? If they go for number 2, how expensive is that peripheral device?

I'd expect it might be pricy enough to make the value proposition look somewhat questionable next to a Quest. On the other hand, Mario Kart Home Circuit includes a pretty nice RC car with an AR camera for only $99.99. If Nintendo's peripheral answer to PSVR was somewhere around that price and provided a full 6DoF experience, it could be pretty compelling.

My other concern with going the peripheral route though, like you brought up, is the screen. Quest 2's display is 1832 x 1920 pixels per eye @ 90hz. It's just really hard to imagine Nintendo going beyond 1080/60 on the next iteration of their $299 tablet form factor. However, going all out on a premium standalone device might expand that horizon a bit. The difference between my Quest 2 and the 1080p/120hz display in my PSVR is drastic. Nintendo wouldn't necessarily have to go all the way to Quest 2's near 4K display, but we need something better than 1080/60 for Switch VR to be a viable platform as opposed to something more short-lived, imo.
The reason I said a peripheral is that it eases the idea more easily to the consumer who wouldn't mind playing with that, rather than a dedicated VR device which people have trouble putting on their head and that's the caveat. People don't really like things on their head like that. And the peripheral I had in mind would be a 100 dollar peripheral lol so with thought put into it, has the lens and since the switch has gyroscope in the tablet and it can power the peripheral itself to incorporate more functions.

A person would not really see a 300 dollar or more VR device, unless they don't own it. But a person who owns a switch that wants to do VR and other stuff not exclusive to VR like traditional portable or TV gaming it gives them the Option and raises the perceived value of the product. The person that bough the switch wouldn't see "oh I have to spend 300 for another device for VR" it would be "Oh, I only need to spend around 100 dollars to get a quality VR device, ok cool."

It is a trick used commonly, but eases the concept of VR more easily than not. Screen Res I had in mind was 2560x1440 which should be enough, better than the 1080x2400 or the current switch screen.


Thought and care are needed to be placed into the device to make it transition the idea really well almost 1 to 1 and that would be up to the engineers, but not impossible to achieve in all honesty I think.


Switch does the portable play, does the docked play. It also does the tabletop play. How about adding a fourth option as an extension of the portable and docked play by docking the device and turning it into something else? It becomes this device that isn't really a single thing, but one that does multiple things.
 
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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
now that Crash is announced, I think Activision will be throwing out a slew of pro patches for launch. Crash games, Spyro, maybe even a couple of digital exclusives in the form of a Call of Duty or two (Modern Warfare Trilogy and/or Warzone)
 

SharpX68K

Member
Nov 10, 2017
10,521
Chicagoland
Super Switch first please.

If Nintendo ever does any VR/AR headset, it will be an entire platform, not a peripheral, and probably won't happen for another 5-6 years after Super Switch (2021/2022) meaning 2027.
 
Nov 1, 2020
685
Hmm, looking at it again, 600 mhz for the GPU when undocked seems a bit high? If wikipedia's right that the Switch's GPU runs at 307 mhz when undocked, then that's near doubling it. In turn that's near quadrupling the power requirement before adjusting for architecture and increase in SM count (+50% SMs?).
(I'm tentatively assuming that going from 20nm generation to 10/8 nm offers about 4x power to work with. Thus why I think 8 [email protected] slides right in just fine after architecture adjustment... and that the 1.1ghz for the GPU docked actually leaves a bit of room, I think.)
 
Nov 1, 2020
685
I don't really see the need of clocking the 1 core that would be dedicated to the OS so high to 1.5 GHz when a game only at most would be using 7.3 cores or 7.5 cores and that's absolutely pushing it for them, isn't it more likely that 7 cores are clocked at 1.5GHz and 1 core at 1.07GHz which itself saves energy as well?
Since dynamiq allows assigning cores to different voltage/frequency domains within the cluster, I think that in actual practice, it's probably the case that the core reserved for system tasks gets its own domain. Therefore, in real time its clock rate is probably going up and down all over the place depending on need (and independent of the game cores). So saying that the system core runs at a set rate wouldn't technically be accurate.
...but it's easy/simplification for discussion to just say that it's running at the same clock as every other core. And easier to calculate stuff like power draw if you don't have to break it up into multiple pieces.
 
Dec 21, 2020
5,066
Hmm, looking at it again, 600 mhz for the GPU when undocked seems a bit high? If wikipedia's right that the Switch's GPU runs at 307 mhz when undocked, then that's near doubling it. In turn that's near quadrupling the power requirement before adjusting for architecture and increase in SM count (+50% SMs?).
(I'm tentatively assuming that going from 20nm generation to 10/8 nm offers about 4x power to work with. Thus why I think 8 [email protected] slides right in just fine after architecture adjustment... and that the 1.1ghz for the GPU docked actually leaves a bit of room, I think.)
They raised it to 384MHz iirc, some games use 460MHz like mortal combat 11.

But I've been of the position of 400MHz handheld and 800MHz docked which when accounting everything (such as VRS) before DLSS is even factored, should be XBox One tier me thinks.
 

Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
I don't really see the need of clocking the 1 core that would be dedicated to the OS so high to 1.5 GHz when a game only at most would be using 7.3 cores or 7.5 cores and that's absolutely pushing it for them, isn't it more likely that 7 cores are clocked at 1.5GHz and 1 core at 1.07GHz which itself saves energy as well?

Switch is anemic in a good way where it gives the devs the most resources without being a blank piece of paper despite its deficiencies. Same for RAM, due to the switch anemic OS nature, it likely would not need to be 2.5GB to 3GB of RAM away from a hypothetical 8GB RAM pool, but at most 1GB dedicated to the OS giving devs 7GB RAM available to devs vs the Xbox One that had 5.5GB for devs I believe. Or was it 5GB? Either way I don't really expect it to necessarily be 1 to 1.
I'm guessing that since all of the CPU cores on the Tegra X1 on the Nintendo Switch seem to run at 1.02 GHz, I think he's making an assumption that the all CPU cores on the next Nintendo Switch model's SoC are going to run at the same frequency.

And it was 5 GB of RAM that was accessible to developers for the Xbox One.
 
Dec 21, 2020
5,066
Since dynamiq allows assigning cores to different voltage/frequency domains within the cluster, I think that in actual practice, it's probably the case that the core reserved for system tasks gets its own domain. Therefore, in real time its clock rate is probably going up and down all over the place depending on need (and independent of the game cores). So saying that the system core runs at a set rate wouldn't technically be accurate.
...but it's easy/simplification for discussion to just say that it's running at the same clock as every other core. And easier to calculate stuff like power draw if you don't have to break it up into multiple pieces.
I'm guessing that since all of the CPU cores on the Tegra X1 on the Nintendo Switch seem to run at 1.02 GHz, I think he's making an assumption that the all CPU cores on the next Nintendo Switch model's SoC are going to run at the same frequency.

And it was 5 GB of RAM that was accessible to developers for the Xbox One.
That's true, it mostly seems for discussion sake, though in practice Nintendo may opt to not go that high for that core strictly for better energy management in the end. At least, I believe that the chance of it being that high are slim and better off used in a different way.

Also, thank you. So a switch with 8GB of ram would be in a better position overall as it offers more resources in the end nonetheles. I think this also factors that the X1S had 6.5 cores available which would differ from a full 7th core I believe edging out even more, even if slight.
 

NineTailSage

Member
Jan 26, 2020
1,449
Hidden Leaf
So we don't have many devices on 8nm to compare to, but this Exynos 880 is interesting because it's made on the Samsung 8nm process in 2020 and has an 8 core CPU(2xA77+6xA55), 8GB of LPDDR4x RAM, 576Gflops of GPU performance, UFS 2.1 storage, 1080p display and the entire phone draws 7w.

So take out the things that Switch wouldn't use such as a modem, gps and the potential for what's possible on 8nm is pretty interesting to think about. We just don't have any Nvidia GPU cores in such a small amount as 6SM's on anything close to 8nm to get an idea of what to expect...

Samsung Exynos 880: specs and benchmarks

Samsung Exynos 880: performance tests in benchmarks (AnTuTu 10, GeekBench 6). Battery life and full specifications.
 
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Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
We don't have many devices on 8nm to compare to, but this Exynos 880 is interesting because it's made on the Samsung 8nm process has 8 core CPU(2xA77+6xA55), 8GB of LPDDR4x RAM, 576Gflops of GPU performance, UFS 2.1 storage, 1080p display and the entire phone draws 7w. So take out the things that Switch wouldn't use such as a modem and the potential for what's possible on 8nm is pretty interesting to think about.

Samsung Exynos 880: specs and benchmarks

Samsung Exynos 880: performance tests in benchmarks (AnTuTu 10, GeekBench 6). Battery life and full specifications.
The Snapdragon 690 is very similar to the Exynos 880, except the Adreno 619L GPU is superior to the Mali G76 MP5 and UFS 3.0 is also supported.
 

Simba1

Member
Dec 5, 2017
5,383
So I'm going to be running with my specs for now, I think 8 A78C cores at a lower clock makes more sense for an SoC designed for games, than 6 A78C cores at a higher clock.

CPU: 8*A78C @1.5GHz. (~1/3rd PS5)
GPU: 768 Cuda cores
@1.1GHz. (1690GFLOPs) docked.
@600MHz (921GFLOPs) portable.
RAM: 8GB @ 102GB/s
Storage 256GB @ 850MB/s (ufs 2.1)
MicroSD(express) for expandable storage.

Docked would be pretty similar to PS4 in raw performance, the clock is higher than I've been suggesting, but still very reasonable for power consumption while docked.

Portable would be about double the current Switch's performance, targeting 480p and using DLSS to reach 720p would allow it to achieve really great results on a 7inch screen. Battery life minimum should be above 3 and a half hours, I don't have a good way to calculate this given 8nm chips and Ampere really don't come in configurations anywhere close to this, but going by previous designs, this should consume less than 7 watts.


April is when we should have heard something by, earlier is possible, but should be in full production by April.

IMO you are overly optimistic, what you describe would mean around 4x stronger hardware than current Switch models, not counting DLSS, and that would be huge power difference compared to current models on which Nintendo will keep releasing games also.

I would expect something more like this:

-CPU: 4-6*A76-A78C @1.5GHz.
-GPU: 512 Cuda cores
-around 900 MHz. (1000-1200GFLOPs?) docked.
-around 500MHz (around 600GFLOPs?) portable.
-RAM: 6GB (52-102GB/s)
-Storage 64-128GB
-MicroSD


Just looking through hardware, something like this would be around 2-3x stronger than current Switch models, and with help of DLSS it would be quite capable, especially for revision.


I dont want to start specs argument war (so pls dont start giving me specs numbers), just what I expect based on what Nintendo needs, wants and what they trying to do with this revision, and that's quite different view because you look mostly through what's possible and whats needs for PS5 ports.

Again, when comes to Nintendo and power of hardware, its always better to have lower expectations and than later possibly be positive surprised,
than set high expectations and later be disappointed.
 
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Hermii

Member
Oct 27, 2017
4,685
Yep, 7 cores at 1.5GHz is about the same as 5 cores at 2GHz, so while individual threads would be better with 6 cores, 8 cores has a lot of benefits, but the biggest is industry parity. Consoles, PCs and mobile are all generally 8 cores, so the lower clock would effectively allow industry parity without creating extra heat.
I have a question. Nintendo doesn't like loss, and this will be probably max 350$ device. So compromise is the name of the game.

In your opinion, in what areas will they compromise?
 

Simba1

Member
Dec 5, 2017
5,383
Nintendo currently have great profit on current Switch models (they were selling with profit every Switch unit from day one), by now (4 years later) its easily over $50 of clear profit per unit, so you can bet that with any revision Nintendo will release they will want to have similar profit and in same time not having high selling price point.

Onother point people should have on mind when they talk about hardware, specs and selling price point.
 

Hermii

Member
Oct 27, 2017
4,685
Nintendo currently have great profit on current Switch models (they were selling with profit every Switch unit from day one), by now (4 years later) its easily over $50 of clear profit per unit, so you can bet that with any revision Nintendo will release they will want to have similar profit and in same time not having high selling price point.
Onother point people should have on mind when they talk about hardware, specs and selling price point.
For a brand new device, they will have lower margins in the beginning imo than something that's been on the market for 4 years.
 

Bait02

Member
Jan 5, 2019
645
Super Switch first please.

If Nintendo ever does any VR/AR headset, it will be an entire platform, not a peripheral, and probably won't happen for another 5-6 years after Super Switch (2021/2022) meaning 2027.
2027 would be a little to late. By 2027 the VR trend will either die off or someone else will take the lead (probably Sony or Facebook).
My argument is that this new hardware iteration could work both as a Super Switch and as a VR system at the same time. I don't mean it as a prediction but as a simple speculative possibility.
 

K Samedi

Member
Oct 27, 2017
4,991
Little lower margins, but its certain they will want to sell it with clear profit from day one in any case.
They will sell it at a very low profit margin initially, which I think they should do because lower priced hardware will sell more and eventually will lead to a lot more software sales. So much so that it's pointless to sell hardware at a high profit initially. When momentum goes up, the cost of the hardware will come down naturally and profits will increase per unit. The first task is though to get the momentum going and sell lots of units as to create a software monster.
 

Simba1

Member
Dec 5, 2017
5,383
They will sell it at a very low profit margin initially, which I think they should do because lower priced hardware will sell more and eventually will lead to a lot more software sales. So much so that it's pointless to sell hardware at a high profit initially. When momentum goes up, the cost of the hardware will come down naturally and profits will increase per unit. The first task is though to get the momentum going and sell lots of units as to create a software monster.

Yes, but point is that they have huge profit on current hardware and they are releasing revision, so they will want at least solid profit on that revision also.
Just have on mind that this is not launch of next gen, but revision that will part of current Switch platform.
 
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Pooroomoo

Member
Oct 28, 2017
4,972
Yes, but point is that they have huge profit on current hardware and they are releasing revision, so they will want at least solid profit on that revision also.
Just for record, this is not launch of next gen, but revision that will part of current Switch platform.
I agree with you. As long as this is a revision, Nintendo will not want to suddenly drop their margin in any significant way. Especially since many from the first wave of buyers of this revision will be upgraders, and these will already have their Switch games library (so Nintendo can't count on them buying a new game with the revision).
 

Hermii

Member
Oct 27, 2017
4,685
Yes, but point is that they have huge profit on current hardware and they are releasing revision, so they will want at least solid profit on that revision also.
Just for record, this is not launch of next gen, but revision that will part of current Switch platform.
Then we are back to the age old question: will Nintendo have traditional gens going forward, or will they just release iterations.

If 2: effectively this is next gen even though it will be a while for next gen software to arrive
 

K Samedi

Member
Oct 27, 2017
4,991
Yes, but point is that they have huge profit on current hardware and they are releasing revision, so they will want at least solid profit on that revision also.
Just for record, this is not launch of next gen, but revision that will part of current Switch platform.
I'm in the next gen Switch camp. I think it will be the next big step for Switch and this new model will probably last them another 4 years. That's why I think they will not care all too much for the profit margin in the first year. They need to make it the best it can be initially.
 

cw_sasuke

Member
Oct 27, 2017
26,445
now that Crash is announced, I think Activision will be throwing out a slew of pro patches for launch. Crash games, Spyro, maybe even a couple of digital exclusives in the form of a Call of Duty or two (Modern Warfare Trilogy and/or Warzone)
Yeah thats expected - pretty sure these Pro-Enhanced games will get featured prominently on the eShop as well, so most will make sure that their games come up when people look for games that have been optimized for the new device.

Add in sales promotion for older games that receive updates and you can see how attractive its gonna be for publishers with an attractive back catalog.
 

Pooroomoo

Member
Oct 28, 2017
4,972
Then we are back to the age old question: will Nintendo have traditional gens going forward, or will they just release iterations.

If 2: effectively this is next gen even though it will be a while for next gen software to arrive
Even if "2" (iteration), what I wrote still applies - as long as many buyers are upgraders, these will already have their Switch games library, so Nintendo can't count on them buying a new game with the iteration.

So revision or iteration, unless there is a must have first party game right away that is exclusive, Nintendo will still not be able to count on buyers getting a game with their new Switch.
 

Simba1

Member
Dec 5, 2017
5,383
I agree with you. As long as this is a revision, Nintendo will not want to suddenly drop their margin in any significant way. Especially since many from the first wave of buyers of this revision will be upgraders, and these will already have their games library (so Nintendo can't count on them buying a new game with the revision).

Exactly, this is mostly aimed like upgrade option for current users,
by time it could be main unit similar like New 3DS replaced OG 3DS, but not at first.

Then we are back to the age old question: will Nintendo have traditional gens going forward, or will they just release iterations.

If 2: effectively this is next gen even though it will be a while for next gen software to arrive

This cant be effectively next gen because Nintendo will treat it like Switch revision in any case, and not like next gen console,
most users will not rush to by this revision because they will still play new games on versions they have.

Like wrote above, this is mostly aimed like upgrade option for current users,
by time it could be main unit similar like New 3DS replaced OG 3DS, but not at first.
 

Simba1

Member
Dec 5, 2017
5,383
I'm in the next gen Switch camp. I think it will be the next big step for Switch and this new model will probably last them another 4 years. That's why I think they will not care all too much for the profit margin in the first year. They need to make it the best it can be initially.

Nah, its not real next gen launch so they dont need people rushing buying their next gen console, this will keep selling at least for some time with current Switch models, and people wouldnt rushing buying it in any case expect there are not some big exclusive game just for this revision.
Like I wrote above, this is mostly aimed like upgrade option for current users, by time it could be main unit similar like New 3DS replaced OG 3DS, but not at first..
 

Hermii

Member
Oct 27, 2017
4,685
Even if "2" (iteration), what I wrote still applies - as long as many buyers are upgraders, these will already have their Switch games library, so Nintendo can't count on them buying a new game with the iteration.

So revision or iteration, unless there is a must have first party game right away that is exclusive, Nintendo will still not be able to count on buyers getting a game with their new Switch.
They still want to start quickly building that install base though, so that when they do make the transition software wise it's already in the tens of millions.
 

Simba1

Member
Dec 5, 2017
5,383
They still want to start quickly building that install base though, so that when they do make the transition software wise it's already in the tens of millions.

They already have 90m+ of current Switch users, by time this revision come number could easily be 100m+,
so they will need (and want) keep releasing games for that huge install base in any case for years to come..

Best transition would be when this revision completely replace current Switch models on market, same like New 3DS replaced OG 3DS,
but I dont think that will be right away, or releasing huge Nintendo exclusive game (for instance MK9) for this revision only (not gonna happen).
 
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MondoMega

One Winged Slayer
Member
Jan 10, 2018
47,477
So I'm going to be running with my specs for now, I think 8 A78C cores at a lower clock makes more sense for an SoC designed for games, than 6 A78C cores at a higher clock.

CPU: 8*A78C @1.5GHz. (~1/3rd PS5)
GPU: 768 Cuda cores
@1.1GHz. (1690GFLOPs) docked.
@600MHz (921GFLOPs) portable.
RAM: 8GB @ 102GB/s
Storage 256GB @ 850MB/s (ufs 2.1)
MicroSD(express) for expandable storage.

Docked would be pretty similar to PS4 in raw performance, the clock is higher than I've been suggesting, but still very reasonable for power consumption while docked.

Portable would be about double the current Switch's performance, targeting 480p and using DLSS to reach 720p would allow it to achieve really great results on a 7inch screen. Battery life minimum should be above 3 and a half hours, I don't have a good way to calculate this given 8nm chips and Ampere really don't come in configurations anywhere close to this, but going by previous designs, this should consume less than 7 watts.
My main issue is really just the battery life estimate. I get the feeling they'll try to keep it around the Mariko model's official estimates (4.5-9 hours), especially if the revision is an outright replacement for it. Don't really know how it'd effect the specs or performance, but I do believe that's what they're going for.
 

Hermii

Member
Oct 27, 2017
4,685
They already have 90m+ of current Switch users, by time this revision come number could easily be 100m+,
so they will need (and want) keep releasing games for that huge install base in any case for years to come..

Best transition would be when this revision completely replace current Switch models on market, same like New 3DS replaced OG 3DS,
but I dont think that will be right away, or releasing huge Nintendo exclusive game (for instance MK9) for this revision only (not gonna happen).
I agree that there won't be exclusives for years to come. Not sure if the new model will replace the old one straight away though, I think that's a strong possibility. Well see.
 

oneroom

Member
Dec 26, 2020
288
My main issue is really just the battery life estimate. I get the feeling they'll try to keep it around the Mariko model's official estimates (4.5-9 hours), especially if the revision is an outright replacement for it. Don't really know how it'd effect the specs or performance, but I do believe that's what they're going for.
It seems to me that the question is whether the 2021 revision will include lite or not.
The average battery life of the DS and 3DS family is around 3-7h.
Which is in line with the Lite nominal battery life, and close to the OGswitch battery life.
If the 2021 revision Lite exists, it should maintain 4.5-9h in the hybrid model as you say
Otherwise it will be difficult to maintain 3-7h in Lite
But if there's no Lite in the 2021 revision, then they might not be so adamant about maintaining battery life.
In this case, the power available will be a little more, which is an advantage in terms of performance, but whether Nintendo will prioritize it depends on their goal.
 

MondoMega

One Winged Slayer
Member
Jan 10, 2018
47,477
It seems to me that the question is whether the 2021 revision will include lite or not.
The average battery life of the DS and 3DS family is around 3-7h.
Which is in line with the Lite's nominal battery life, and close to the OGswitch's battery life.
If the 2021 revision Lite exists, it should maintain 4.5-9h in the hybrid model as you say
Otherwise it will be difficult to maintain 3-7h in Lite
But if there's no Lite in the 2021 revision, then they might not be so adamant about maintaining battery life.
In this case, the power available will be a little more, which is an advantage in terms of performance, but whether Nintendo will prioritize it depends on their goal.
If Tegra X1 production is over they'll need to release a Lite revision sooner or later, so yeah, I think they'd want to design something that could reasonably maintain the Lite's battery life too.
 

Hermii

Member
Oct 27, 2017
4,685
If Tegra X1 production is over they'll need to release a Lite revision sooner or later, so yeah, I think they'd want to design something that could reasonably maintain the Lite's battery life too.
I am believing that less and less. If it's true we should get some corroboration from other sources.

Doesn't necessarily mean thugstas was wrong though. Plans change and insiders often have old info.
 

Skittzo

Member
Oct 25, 2017
41,037
I am believing that less and less. If it's true we should get some corroboration from other sources.

Doesn't necessarily mean thugstas was wrong though. Plans change and insiders often have old info.

I'm betting regardless of whether or not it ever was true the pandemic and chip shortage made them decide to extend production, even if just for a few months.
 
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