Current specialist system promotes lone wolf tactics. When you give everybody the option to pick and choose how to kit their character, people will automatically choose items that make it so they can enjoy the game by themselves.
Instead of a sniper who wants to camp but has to either go to an ammo station or have a support class spawn on him for ammo, they can just equip a sniper rifle with an ammo box and leave the squad and camp in the corner of the map for 30 min.
But I believe this is what DICE intended all along. This is what the COD audience loves and this is what big time streamers love. DICE knows exactly what they are doing and if you don't like it, then you probably aren't the core audience DICE is trying to have engage long term.
Right, and this is what I was highlighting earlier. Every faculty of this game's design centralises on the individual player's experience, fast tracking action and providing the most frictionless experience possible. I can see what audience they wanted to target with this, and it seems to be in part a result of DICE's admittedly long standing issue with the series and communicating team play, class meta, gear use, etc to the community, and encouraging teamwork plus capture-the-objective play. But with 2042 it feels like they just said "fuck it" and threw the baby out with the bathwater. No friction, instant fun, don't worry about anything else.
If this is what the current senior design and leadership staff at DICE want from the series, especially if they've grown tired of more or less doing the same thing to some degree for almost two decades now. If this invigorates them, cool. I genuinely wish them luck and I'm perfectly sure I'll keep playing the game post launch. But at this point in the series history I also just wish someone would inject a boatload of cash and resources into another developer willing to take on the traditional Battlefield design blueprint, so at the very least there's an alternative.