not really no. Also with the pokeballs and 128 players. Impossible to have good flank even with a silencer.So there's absolutely no stealth in this game, right? With all the recon drones and scanning, all I see on The minimap are enemy icons. I still remember the furor around 3D spotting and now we even have a much, much much worse system.
So there's absolutely no stealth in this game, right? With all the recon drones and scanning, all I see on The minimap are enemy icons. I still remember the furor around 3D spotting and now we even have a much, much much worse system.
So there's absolutely no stealth in this game, right? With all the recon drones and scanning, all I see on The minimap are enemy icons. I still remember the furor around 3D spotting and now we even have a much, much much worse system.
They said the fix for Portal weapons is coming in the next updateThe BC2 weapons are still broken, when you run and then stop and shoot the bullets go everywhere just not where you pointing your gun at. And I am pretty sure there was a cheater in my last game because he killed us with an LMG from across the map and behind cover.
It's a sad state of affairs. People threw a hissy fit for one specialist having a on use ability blind to the obvious fact that everyone will just be spotted always all the time anyway. They had such a good direction in V and now this, disheartening to say the least.So there's absolutely no stealth in this game, right? With all the recon drones and scanning, all I see on The minimap are enemy icons. I still remember the furor around 3D spotting and now we even have a much, much much worse system.
I'm surprised to see BFV called shallow by comparison. 2042 is utterly brain-dead for the most part. You spawn, chuck your two prox sensors, chuck your two Sundance anti-armor that will seek whatever is around, then hunt down icons on your minimap. If armor is nearby, use an M5 instead before hunting down minimap icons.
You're always spotted half a dozen ways so there's no real point in stealth, flanking, or strategy. You're going to die if someone remotely competent is nearby either way. It's not like you can use the audio to your advantage because footstep audio is weird and vehicles are silent for some reason.
You're basically guaranteed 25 kills and 25 assists a game of conquest without really having to pay any attention.
The sandbox has more variety in the abstract, but most of it is functionally useless in practice. There's reasons you never see Raos. Every game is basically decided entirely by which team spams vehicles more aggressively so you're limited to the extent you can really sway anything, even with aggressive objective play.
Good to know. It seems to work with the BF3 weapons though.They said the fix for Portal weapons is coming in the next update
They're still hit by it, just a smaller window of time so it's not as obvious as in BC2. I played around with it myself for a bit a few days ago.
Yes proxy mines needs a huge nerf or a total rework. You are spotted pretty much the whole round because these fucking balls are everywhere.
I understand this sentiment but to be honest, I haven't witnessed many uncoordinated matches like you describe since the first few days of early access. Also, I think Rao is becoming more prominent now that people are realizing what an AA contributor he can be.
And I wish what you said about 25 kills was true, I've hardly ever seen anyone in my squads get more than 15 kills lol.
Just curious but are you playing with crossplay enabled?
Make it a gadget and not a grenade, limit it to 1. That's all they can really do. That way more people would have to decide if they want to give up something else for it. Not having a normal grenade is barely a downside.
I think they should just make it so your operators are part of a class and that class have a pool of gadgets to pick from that best fits their class. Support can pick heal/ammo, recon can pick proximity sensor, soflam etc.
Well, the PP is almost unusable at slightly longer ranges now. The initial recoil is crazy.
I really think they should've adjusted the damage drop-off and given it a slight recoil increase. It is still an SMG and it shouldn't have that much recoil and feel like I'm shooting with an AK. :P
MP9 is superior now and I haven't even unlocked the drum mag for it yet.
Svk you mean?My fear was that the PP wasn't OP but that the other guns were pure shite due to the bloom issues.
How's the DM7 btw? That seemed like a far bigger concern since you could take anyone down with two body shots from over 800 yards.
After a run of very frustrating games, I decided to go through the trouble of turning off crossplay on XSS and, wow, game was way more fun without PC players running around everywhere.
Downside is it took a while for my lobby to fill up. About half the players were bots when we started.
They'd better have plans for Next-gen only or input based crossplay. The way they're doing it now is utterly stupid.
This is a change I would really like to see since it would solve a bunch of issues at once. I don't mind the specialist system too much in practice but restricting gadgets would go a long way. The specialists are already classified as Assault, Engineer, Recon, and Support so it would be an easy to understand change. I like being able to use whatever weapons on each class, keep that, but maybe add some bonuses if you use them with a certain type of specialist.Make it a gadget and not a grenade, limit it to 1. That's all they can really do. That way more people would have to decide if they want to give up something else for it. Not having a normal grenade is barely a downside.
I think they should just make it so your operators are part of a class and that class have a pool of gadgets to pick from that best fits their class. Support can pick heal/ammo, recon can pick proximity sensor, soflam etc.
Make it a gadget and not a grenade, limit it to 1. That's all they can really do. That way more people would have to decide if they want to give up something else for it. Not having a normal grenade is barely a downside.
I think they should just make it so your operators are part of a class and that class have a pool of gadgets to pick from that best fits their class. Support can pick heal/ammo, recon can pick proximity sensor, soflam etc.
Can't imagine why they don't add this when bot games and last gen consoles have 64 players games.
So stupid that xbox players cant turn it off ingame. Im on PS and playing crossplay off and the matchmaking takes like 5-10 sec max with full PS lobbies.
I remember hearing something to that effect a while back, it's required for cert. Odd that it's not also on Xbox thoughBeing able to turn off crossplay within game menus might be a requirement from Sony to allow cross-play as a whole. If I'm not mistaken, the same happens with other games.
Lol they just reuploaded this one. 8 years later again accurate haha
I think they can make it a one time pulse that marks where people are in the moment but not continuous. Like a one time Paik pulse.Make it a gadget and not a grenade, limit it to 1. That's all they can really do. That way more people would have to decide if they want to give up something else for it. Not having a normal grenade is barely a downside.
I think they should just make it so your operators are part of a class and that class have a pool of gadgets to pick from that best fits their class. Support can pick heal/ammo, recon can pick proximity sensor, soflam etc.
I think they can make it a one time pulse that marks where people are in the moment but not continuous. Like a one time Paik pulse.
Matchmaking is always official, default servers. Only in Portal are there any customsJust realized that using matchmaking leaves you blind as to what settings the servers are going to have. I think I just want a server browser for official DICE maps for 2042 content. Im tired of my settings constantly changing from that shit.
Yes, I mean regular grenades are a one time damage pulse, make these a one time spot pulse.yes it can stay as a grenade but you get: 1 proximity nade, it is a single pulse and very small radius.
that's it.
not really no. Also with the pokeballs and 128 players. Impossible to have good flank even with a silencer.
nope
they should absolutely remove proximity mines, they are broken
Honestly feels like CoD with a constant spam of UAVs. It's completely ridiculous. I honestly didn't know how many spotting abilities there are until I read these spots and HOLY SHIT.With auto-marking turrets, proximity grenades, wall hack skills, spotting drones, spotting from vehicles, and shots on Paik spotting, stealth is basically only effective against people actively texting on their phones.
Honestly feels like CoD with a constant spam of UAVs. It's completely ridiculous. I honestly didn't know how many spotting abilities there are until I read these spots and HOLY SHIT.
After a run of very frustrating games, I decided to go through the trouble of turning off crossplay on XSS and, wow, game was way more fun without PC players running around everywhere.
Downside is it took a while for my lobby to fill up. About half the players were bots when we started.
They'd better have plans for Next-gen only or input based crossplay. The way they're doing it now is utterly stupid.
So stupid that xbox players cant turn it off ingame. Im on PS and playing crossplay off and the matchmaking takes like 5-10 sec max with full PS lobbies.
This might not be what you had in mind and I did have another player in the party, but I can get around with a reasonable level of stealth. I never ran silencers in BF prior to this game and now that is all I run.So there's absolutely no stealth in this game, right? With all the recon drones and scanning, all I see on The minimap are enemy icons. I still remember the furor around 3D spotting and now we even have a much, much much worse system.