Lol. They should have stronger team balancing as a general rule period but I hear ya. This map can be blowout heavy.If this map is not a strong argument for team balancing, I do not know what will.
The thing isReally hit or miss with Frontlines; either it's a total dogshit slog where a stalemate runs the clock down to zero, or you get lucky and it's a more focused version of Breakthrough.
Although seasons are going away, the game will still get support, so maybe existing maps get added later? I still hope the remastered maps and WW2 guns get a bit of polishing, and added to the base game for the latter.Did all the weekly missions. Just a few more medals to get the Boris Outfit.
I mean I like Frontlines. I like it more than Breakthrough as a mainly Conquest player. Even if the maps aren't ideal for it, I've always liked the mode. I wish they would make it available for all maps before they finish work on 2042. My first bunch of games were one sided straight blowouts. After that, people seemed to learn how to use the vehicles and keep them back and the rest of my games were a more back and forth affair.
I really hope they have an automated system after they fully move on from the game that brings back modes like Control, Shutdown and now Frontlines every few weeks for a weekend or something. That's one thing they've done good at with this game is these limited time modes that changed it up a lot and were a ton of fun during their events.I'm hoping some of these limited time modes are available as a Portal preset later. Also allow geists to be a selectable faction for a zombie mode.
Really hit or miss with Frontlines; either it's a total dogshit slog where a stalemate runs the clock down to zero,
Fitting. I remember being in one of those games.Lol, I remember when we first introduced it in BF1 and there was no round time limit. There were rounds that went for 7+ hours.
Lol, I remember when we first introduced it in BF1 and there was no round time limit. There were rounds that went for 7+ hours.
Idea for the next game, "Battlefield Eternal", servers with eternal matches that never end, just push onto the next sector in a map that is procedurally generated as needed. A year post launch and the allied nations are attempting to capture sector 3,568, circling the globe 5 times.
It's a great idea, stuff like this is being explored by many studios for both SP and MP games, but the technical sophistication and requirements are just not there yet. Maybe one day. Probably would be achieved first in an SP game. I cannot even imagine the online infrastructure and architecture this would require.
Lol yeah , I remember that. Longest game I was personally in was a little over an hour. People bitched when the time limit was introduced I remember also lol.Lol, I remember when we first introduced it in BF1 and there was no round time limit. There were rounds that went for 7+ hours.
Lol, I remember when we first introduced it in BF1 and there was no round time limit. There were rounds that went for 7+ hours.
Really not a fan of the weekly quest being tied to 2 wins in a limited time game mode that has ended in a draw every game I've played so far.
Really not a fan of the weekly quest being tied to 2 wins in a limited time game mode that has ended in a draw every game I've played so far.
Hardline was good.I hope so too, but EA's record with BF releasing in a good, playable state is dire. Of the last four titles, only BF1 released in an acceptable state (on console at least). BF4, BF5, and especially BF2042 were all a mess. I've been burned too many times to jump in day 1.
Yeah, I didn't play much of that one for whatever reason. JackFrag's recent video on it made it look pretty cool so I'm kicking myself for that one.
Tried a few maps of the Stadium. It's very mid. The reason the stadium was really memorable in the base game was because it was part of a massive map where you could go reliably get infantry combat. With that context gone, and 64 players just stuffed in there, it's just a meh map that is kind of a meat grinder.
I like it better than redacted but I hate redacted and maps of that ilk so that isn't the highest praise. This has the potential for a little more flanking so you don't feel quite as bottled in, but it doesn't offer the freedom of say haven which is a mostly infantry map, I quite like by comparison.
The spawns also gets really weird in the stadium spot. Something is broken there because I often find myself spawning directly on top of the enemy team.
I also feel like the map is over jammed with objects and geometry. This was done to break up sight lines but it makes it just feel a little clunky to me.
It's hard to know. If you look at the best maps of 2042 there is good stuff there, (Oribtal, Haven, Exodus, etc) but DICE has always been odd when it comes to recognizing the strengths and weaknesses of past titles and designing around that.I've got to give it a shot but watching some vids hasn't inspired much hope for anything than dumb fun. Haven has been my favorite map of the game, I think. The game ended strong in my eyes and I hope it's an indication of the direction they want to take it. I hope that Stadium is just the result of having the game's support ended before they could utilize it better in a different map.
BATTLEFIELD 2042 UPDATE #7.2.0
Update 7.2.0 for Battlefield 2042 marks the arrival of the XFAD-4 Draugr and the new DFR Strife LMG alongside gameplay balancing!www.ea.com
This Season in general we are aiming to slightly slow down the pace of the game and the biggest offenders that can oftentimes feel like they are pushing the limits too much. We are starting with MacKay by making his gadget more defensive and strategic rather than having it as an aggressive enabler offensively.
To do that we are increasing the cooldown of the grapple from 11 seconds to 25 and we are also lowering the boost of his trait "Nimble" which grants a boost to movement speed while aiming down sights from 40% to 25%.
Additionally, in a future patch, we will be implementing a force reload animation when equipping the weapon to further emphasize the strategic use of the gadget.