This.
Even if it did pull good numbers, it would have been overshadowed by Valorant by now. Twitch viewing numbers don't mean much though.
Only Nintendo has a First Party game released this year with healthy viewer numbers. Bleeding Edge and Dreams seem to have flopped and the rest of the year looks bleak with all the delays unfortunately. It'll be a pretty bad year game-wise i think.
Free to play games require updates and upkeep that you otherwise wouldn't a lot to a non popular game. Also very rarely of at all do first party publishers do F2P games. And finally with gamepass, it's more valuable to bolster that roster than make it free to play and not have any micro transactions15 devs are highly unlikely to make a single player game that would make waves on Twitch or Era.
Heck, Obsidian's Grounded threads attract their fair share of shit posters.
That said, MS should really have made this a F2P game.
Wow, wow, calm down. Never said it was a bad game.
It was very, very light on content at launch, please don't rewrite history here.
But player stick with it because no alternatives. And because players stick with it, the game has a very good support. And this is how it works, if there isn't a good player base, content stop. In what world do you live ?
I think it actually does, as matchmaking times are in the seconds. I'm playing the game every evening for a few matches, as it's fun it short bursts. I highly doubt this would be the case without Game Pass.Gamepass can't help every game because people still have limited time and make choices....
I mean MS really couldn't just make NT cancel the project, would be a pretty bad first impression after the acquisition so they probably just let them at least finish it and full steam ahead on future projects.
Honestly had no idea this was a paid game though.
I never said that, I said "flaws". Go read my post again and tone down your agression level please.People don't stick with bad or unsatisfying games 'because there's no alternative'.
Not having reviews for a multiplayer game before it is released has also been detrimental to its success.
Multiplayer only games are a huge risk. Unlike single player games, you can't put them on sale and hope to recover some of your money. With a multiplayer game if it doesn't hit at launch, and get a strong player-base, then its dead.
And if you think Bleeding Edge's numbers are grim, then even Sony - with all their might and the advantage of their strong PS4 install base - had an even bigger multiplayer only flop last year with ReadySet Heroes (which only has 230 Twitch followers). In fact, it flopped so hard that there wasn't even a thread to talk about how hard it flopped.
So, will be interesting to see how Predator: Hunting Grounds performs when it releases in a couple of weeks. At least it's got a popular IP on its side, so it shouldn't have any excuses in terms of getting some attention at least, but won't have the advantage of Game Pass.
I mean MS really couldn't just make NT cancel the project, would be a pretty bad first impression after the acquisition so they probably just let them at least finish it and full steam ahead on future projects.
Honestly had no idea this was a paid game though.
Agreed, it was also a relatively small team working on this with a small budget and almost zero marketing. It's a great game too. I hope they can keep expanding on what's there. Game Pass should help.I feel bad for the devs but honestly even Stevie Wonder could see this coming from a mile away.
I don't really follow? It's clearly a special project for the team and for Rahni Tucker. Why would anyone cancel it?
A new multiplayer IP that's yet another hero shooter in 2020 was always going to be an uphill battle.
But Sony Too™Multiplayer only games are a huge risk. Unlike single player games, you can't put them on sale and hope to recover some of your money. With a multiplayer game if it doesn't hit at launch, and get a strong player-base, then its dead.
And if you think Bleeding Edge's numbers are grim, then even Sony - with all their might and the advantage of their strong PS4 install base - had an even bigger multiplayer only flop last year with ReadySet Heroes (which only has 230 Twitch followers). In fact, it flopped so hard that there wasn't even a thread to talk about how hard it flopped.
So, will be interesting to see how Predator: Hunting Grounds performs when it releases in a couple of weeks. At least it's got a popular IP on its side, so it shouldn't have any excuses in terms of getting some attention at least, but won't have the advantage of Game Pass.
Wow, really?
I'm still surprised companies do this unless it's a game they think is terrible.
But it has Riot games hype to help propel it forward as well as being a genuinely fun game. Bleeding edge is from a company better known for single player console games. Bleeding edge isn't bad, just not very interesting.Valorant is a new multiplayer IP that's a hero shooter in 2020 and doing extremely well.
Because they could have made them focus on other projects instead. I was just saying I was glad that the team was able to finish it because you never know with acquisitions. Like you said it was a special project for the team.
But it has Riot games hype to help propel it forward as well as being a genuinely fun game. Bleeding edge is from a company better known for single player console games. Bleeding edge isn't bad, just not very interesting.
Yea, but companies with more experience know how these things should be handled.
Usually you pay journalists for their flights and hotels, and invite them over for a review event, where you get 20+ (for us it is usually 40+) journalists from different parts of the world.
Now that I think about it maybe they planned to but couldn't due to COVID. A review event with dozens of people interacting would be an obvious health hazard.
I think it actually does, as matchmaking times are in the seconds. I'm playing the game every evening for a few matches, as it's fun it short bursts. I highly doubt this would be the case without Game Pass.
The game is #3 on the most downloaded/played(?) Game Pass games chart.
It's obvious the game isn't setting the world on fire, but the player base seems very healthy right now. Needs regular content updates to keep that of course.
Tell that to ValorantA new multiplayer IP that's yet another hero shooter in 2020 was always going to be an uphill battle.
I played a few hours. How much more do I have to play before I'm allowed to not like it?