Its a moot point now anyway because thats what they will be doing moving forward.
The hook needs to be developing an identity again.The problem I'm saying is that Final Fantasy doesn't have anything going for it if it doesn't have graphics as its selling point. As a franchise they simply do not have a hook anymore. It's not the art, it's not the writing, it's not the character designs, and the core gameplay literally changes completely every single game. There is no hook anymore.
In short: just putting the game on more consoles won't mean more people WILL buy it, it just means more people COULD buy it, which could actually lead to even higher expectations on Square's part that the game will fail to live up to because FF as a franchise just doesn't have the appeal or the hook necessary to actually sell to those people.
I don't remember. I don't care enough about DQ as a franchise to track the popularity of individual entries, I'm afraid. I'm sure it'll do fine in Japan but I just do not see it making a dent outside of Japan. There is zero nostalgia for retro DQ outside of Japan.
So what big SE projects do we know of? There's Kingdom Hearts 4, Dragon Quest 12, DQ3 remake, FF7-3... anything else? Anything that could conceivably come out within a year?
I think comparing Persona 5 + Persona 5 Royale worldwide sales across all platforms with Final Fantasy VII Remake + Final Fantasy VII Remake Integrate worldwide sales across all platforms puts them really close. Both should be in the 7 million range, and Persona 5 might actually edge FFVII out being 4 years older.Unless Atlus manages to completely drop the ball, Persona 6 is going to trounce current Final Fantasy when it comes to both hype & sales.
Foamstars might be a great game, but from afar, it just seems like budget, bootleg Splatoon.
I can interpret simple data, thanks. You didn't need to include a snippy comment for no reason. Square is never shy about commenting on the performance of its titles. If they state that a title is performing within expectations /at the time/, then it's worth believing them. There were loads of gaming journalists and keyboard warriors who were giddy to run headlines or create 30 page threads every time FFXVI and sales came up. The discourse on the game became toxic quickly and people twisted any little thing to prove whatever point they were trying to make.I knew it didn't and of course they aren't going to come out and say otherwise when they don't need to. All you had to do was look at the numbers, numbers don't lie and they aren't good at all, not for the scale Square aims for and in contrast to the series history.
If you're making AAA software on PS5 hardware and it's being outsold by PS1 and PS2 games, that's not a good look. The only thing we can't know is how much Sony put forward to offset all this, but there is something to be said about stunting your growth in doing this strategy. Look what happened with Rise of the Tomb Raider on Xbox, these deals are bad for brand longevity, and should only happen if you simply can't make it on your own.
I'd say if you're claiming people who knew the numbers were not good were doing so out of bad faith because Square said otherwise right when the game launched, but now is saying they are bad, that says more about your ability to interpret simple data than anything. Rebirth is doing even worse as well and that game is massive, this isn't sustainable at all.
For a good while, it was their second best selling game after Final Fantasy XIV:Did you mean to say sales? Cause counting players from Gamepass doesn't work anymore.
FF14 is going to have to carry SE hard because they are going to be hurting for revenue. Just no legs on these major titles anymore.
What is the last game that Square Enix said met or exceeded expectations?
View: https://twitter.com/stephentotilo/status/1790230403178971385
It doesn't help that post-Endwalker have been the most boring two years of the game ever, both in terms of story and content.One other issue SE is facing is that there may be a sizeable number of FF14 players that don't come back for Dawntrail since Endwalker was the conclusion of basically the entire FF14 and a lot of people were happy with it and aren't planning on coming back for what looks like "party island side adventure" (I am personally excited for party island side adventure).
If FF14 revenue goes down, that just makes their situation even worse.
This.If SE is hitting a 13 year low, and you're still assuming the one with bias is the professional Bloomberg journalist and not the twitter randos who've telling you everything is going great... don't know what to tell you.
I don't view it as a bad day for an FF fan.Dark day for a big FF fan like me. They release great games but their sales suffer for it. Then again, it wound is partly selbst inflicted. No ports ready even after exclusivity is up, games releasing too close to each other, in thw case of FF7 dubious naming schemes and game overload and not so great marketing.
I hope with their new vision they can turn the ship around and things can be better for 7R part 3 and XVII (and Rebirth + XVI with hopefully upcoming ports).
15 and 7 Remake were both great performers in terms of sales by pretty much every metric in every region.
This.
Mochizuki is a very strong journalist and no matter how people try and frame it, or what the companies may say externally, regularly hits the mark for the actual information. These games did not do as well as they'd liked privately. PSVR2 completely fell off the map and is essentially nonexistent now, etc. People don't like to accept bad news if it isn't in line with their hopes.
I won't come back for Dawntrail, but I'll be resubscribing at some point to finish Endwalker! That'll still be revenue for them... right? :DOne other issue SE is facing is that there may be a sizeable number of FF14 players that don't come back for Dawntrail since Endwalker was the conclusion of basically the entire FF14 and a lot of people were happy with it and aren't planning on coming back for what looks like "party island side adventure" (I am personally excited for party island side adventure).
If FF14 revenue goes down, that just makes their situation even worse.
The hook needs to be developing an identity again.
Focus on making a couple games with more similar stories, similar battle systems, similar music, etc. Less individuality of directors would be a huge boon in this situation.
When each game feels so radically different from 12 to 13 to 15 to 16, there's no brand identity.
7 through 10 all felt a lot more similar to one another and that's when FF's brand identity was at its peak as the definitive JRPG in the west. Go back to building an identity and really focus on making the games evoke one another.
And yes, abandon graphics fidelity. Literally nobody cares that BotW and TotK and Odyssey and Animal Crossing and whatever else are on Switch. They're amazing games first and foremost that look pretty good for the hardware they're on...
Switch 2 will be more than good enough for FF games, it needs to be getting them day 1 just like PS5/Xbox X; if that means getting off the cutting edge fidelity line, then so be it.
This is only kind of related but since I've seen posts in the past few days of people talking about games like 16 and Rebirth coming to the Switch 2 it has me wondering like, if the Switch 2 is supposedly around the strength of a PS4 to PS4 Pro, could a PS4 Pro run those games? I don't know enough about the technical side of things to know what exactly makes those "PS5 games" and what kind of sacrifices would need to be made to get them running on weaker hardware
Did you mean to say sales? Cause counting players from Gamepass doesn't work anymore.
I think comparing Persona 5 + Persona 5 Royale worldwide sales across all platforms with Final Fantasy VII Remake + Final Fantasy VII Remake Integrate worldwide sales across all platforms puts them really close. Both should be in the 7 million range, and Persona 5 might actually edge FFVII out being 4 years older.
It shows its from the windows store, not Steam or PS. So i bet those sales aren't even pass 1 million.For a good while, it was their second best selling game after Final Fantasy XIV:
Square-Enix's top selling Steam game is currently FF14. The second top selling game? PowerWash Simulator.
https://store.steampowered.com/developer/squareenix Alright, I'll bite. I need a chill game to play this weekend. Is it worth it? https://www.youtube.com/watch?v=unvuuweAW_w https://store.steampowered.com/app/1290000/PowerWash_Simulator/ Please note, I know that FuturLab is the developer...www.resetera.com
I mean, every popular indie is a success. I just haven't seen anyone saying it sold 7 million cause we would already have the sequel.I haven't found any firm sales data, but just looking at Steam review counts, Powerwash Simulator was a massive success for an indie game.
Nah, it was pretty easy to see the trend that the game was underperforming. Square just didn't want to admit it at the time.I can interpret simple data, thanks. You didn't need to include a snippy comment for no reason. Square is never shy about commenting on the performance of its titles. If they state that a title is performing within expectations /at the time/, then it's worth believing them. There were loads of gaming journalists and keyboard warriors who were giddy to run headlines or create 30 page threads every time FFXVI and sales came up. The discourse on the game became toxic quickly and people twisted any little thing to prove whatever point they were trying to make.
I'm expecting Persona 6 will be a breakthrough moment for the series. Wouldn't surprise me if the first year of P6 sales exceed P5+P5R combine LTD. All the ingredients are there for a breakaway success - P5 was massively popular and critically acclaimed, they've kept interest in the series strong, there's a huge gap in time since the last main entry so anticipation is high, and they're moved to a multiplatform & worldwide simultaneous release strategy.
I'm expecting Persona 6 will be a breakthrough moment for the series. Wouldn't surprise me if the first year of P6 sales exceed P5+P5R combine LTD. All the ingredients are there for a breakaway success - P5 was massively popular and critically acclaimed, they've kept interest in the series strong, there's a huge gap in time since the last main entry so anticipation is high, and they're moved to a multiplatform & worldwide simultaneous release strategy.
This may not be new for them, but it seems that inhouse developed AA titles are really dead.-Reorganized develoment team into five console teams, one smartphone game team
If they had something positive to spin i doubt they would've waited for the stock to drop 25% over the last year.Well reading the article, he is making a lot of assumptions. I do wonder if this will spurn SE to release something to ease stockholders and fans.
You sound excitedPeople still on the 18 month plan copium
FFXVI underperformed and Rebirth flopped.
Asano team projects seem to be like that it's quite weird.2023 - Idk. I thought Octopath II did well but apparently it sold a lot worse than the original despite much higher critic reviews. That really surprised me when I just googled that.
I don't view it as a bad day for an FF fan.
The mainline series has not had any sort of consistent vision; it needs to show that for the next couple of mainline iterations. As a poster above said, all they've focused on is maximizing graphics fidelity as the hook of the series, but if they can get off that train and focus on more important aspects of games that cause players to come back, the titles can feed off one another in a positive way.
RPGs are selling just fine though outside of 16 and 7 Rebirth.I just don't think it's gonna work. Even trying to establish a "consistent identity" would take 10-15 years, and they don't have that kind of time. The gaps between games are getting so big that people are literally aging out of the franchise between installments.
Here's another issue Square has to joust with: young people don't play RPGs. They aren't interested in RPGs. They play gacha games and Fortnite/Apex. The genre - yes, EVEN PERSONA - is a boomer genre for old people. And every year, less people are into it than there were the year before. It's a shrinking demographic. I keep saying it, but I just don't think there's actually any fixing this. They can put bandages on the bullet holes with pivots, but the blood loss has already set in. FF will never be what it was in the PS2 era again, and Square needs to make their peace with that.
I also think people are going to be in for a wakeup call when Persona 6 releases on all platforms simultaneously and doesn't have the benefit of getting released four times in six years. It will probably sell less than P5 did overall and reach critical mass faster, because you don't have people buying the game over and over again on multiple platforms.
I suspect that would be a bit hard, given how the time span between P5 and P5R was substantial enough that a large number of sales for R would be existing P5 fans as well. If Persona doesn't lose any momentum with P6, I could see sales of 5-6 million being possible over time. There's no real indication in terms of general series demand that it is quite there for an instant 7 million jump just yet.Wouldn't surprise me if the first year of P6 sales exceed P5+P5R combine LTD.
What is the last game that Square Enix said met or exceeded expectations?
View: https://twitter.com/stephentotilo/status/1790230403178971385
It was even super obvious to me that this was going to be Rebirth's fate even a whole month before release. When I explained why I thought there was a strong possibility it wouldn't even hit XVI's sales throughout February, I just kept getting the kind of responses you'd only ever see from FF fans who decided to make hating on XVI part of their identity, and didn't care to see what the rest of the industry is doing and what the franchise looks like to everyone else on the outside. Though they probably care now.It was super obvious from day 1 that FF7 was underperforming, but people who don't really know anything about sales kept shouting others down and pointing out chart positions. It was also obvious 16 would underperform in the long run.
Well, he's paid to do analysis -- and he's undoubtedly getting information off the record that plays into his statements. Bloomberg is one of the biggest news agencies in the world.. they're not hiring hacks. I'm not suggesting you think he is one, but so many people on here clearly do because he says things they don't want to hear.Well reading the article, he is making a lot of assumptions. I do wonder if this will spurn SE to release something to ease stockholders and fans.
they both have some seriously huge flaws in them, whether it is marketing or platform choice or design decisions, etcYou are right, but still. Rebirth and XVI both deserve more sales than they go.
Well, it could still be true in an absolute sense that the games could be so expensive and inefficiently resourced, that even with Sony paying a chunk for exclusivity, the overall result is still a loss for S-E. What it does mean is that the theory is irrelevant even if it is true because it clearly didn't tip the needle enough.That should also put a rest to the theory that "Sony paid for the game developpement/a good part of it".
Well, it could still be true in an absolute sense that the games could be so expensive and inefficiently resourced, that even with Sony paying a chunk for exclusivity, the overall result is still a loss for S-E. What it does mean is that the theory is irrelevant even if it is true because it clearly didn't tip the needle enough.
It seems you have no concept of something reaching a wide audience but failing to capitalize on that reach with a fully fleshed out product. I don't think it's a mystery as to how 15 failed to feel like a complete, cohesive game in quite a few regards as a result of its supremely troubled development. And I say this as someone who loved it enough to do every side mission and extras on the vanilla version.XV damaged the brand by...selling absolute bonkers! yeah, people just bought it and kept buying it because they obviously hated it too much, and then they made a mobile game out of it that made tons of money because people really hated XV
when are we going to stop with that argument as if it makes sense?
Yeah I don't mean to re-litigate the discussion for that subject, but it's kind of a "Last Jedi" situation where something was critically well received but highly divisive amongst some of the audience. It's no question that FFXVI a polished quality product, and yeah would have sold more multiplatform, but it's equally clear there was a gulf in how people received the characters/tone/gameplay choices, etc that didn't give this the tail the brand needed.I'm scared to wade into this, XV I get given its troubled development, but I would say XVI is more a case of just failing to expand the audience than actually "damaging" the brand. It's not like it got shit reviews or something, and is also starting off as an exclusive.