none. the game is already budgeted and has started (pre)production.Wonder what (if any) impact this has on the scope of FF7 part 3.
and the exclusive playstation deal probably covered 80% of the games development cost.
none. the game is already budgeted and has started (pre)production.Wonder what (if any) impact this has on the scope of FF7 part 3.
Lol I can't believe people are still spreading this delulu stuff as if they work at Square Enix.none. the game is already budgeted and has started (pre)production.
and the exclusive playstation deal probably covered 80% of the games development cost.
It is worth noting that SE actually *does* have a FF game that has been consistently growing, and that's FFXIV. Yet for whatever reason, SE is utterly failing to capitalize on trying to get the FFXIV playerbase to try out any new titles. It is fair to say that a big reason for that is the exclusivity deals, because the majority of XIV's playerbase is on PC. I think there was also some initial crossover hype between XIV and XVI based on the fact that XVI was a CBU3 game, but it seemed like much of it died as more details about the game came out, and the exclusivity killed the rest.
(In regards to XIV playerbase -> XVI hype, I remember people were expecting an actual job system. Clive being locked to swords likely turned off a significant portion of XIV fans who wanted a different playstyle, and people are realistically not going to care to do more research to find out that the Eikon system basically is a job system, the same way that people aren't going to care about not needing to play the other FF7 games to jump into Rebirth. Losing people at the 'perception' stage may be all that matters between success and failure.)
Meanwhile there was ZERO hype for Rebirth among the XIV community, for reasons that should be obvious.
Trying to get the XIV playerbase into actually being excited for any new singleplayer projects is likely going to be a major goal of the restructuring, as far as the FF brand is concerned.
I also wouldn't be that surprised if XVII was designed in a way that would be more appealing to the kind of people drawn to XIV and the recent RPG mega hits among the rest of the industry. Character customization and gameplay designed to be more 'emergent', for one. I feel like one of the big takeaways for SE, when examining the market over the past decade, may be that narrative-heavy RPGs with a fixed cast appear to have a low sales ceiling now.
A lot of people play XIV and other games at the same time. Yoshi-P even deliberately designed XIV so that people can take breaks from it to do other things.
Do not confuse the XIV playerbase not playing other FF games with them not playing any other games at all.
We don't really have a good indicator of Persona's cap right now since we've only seen growth and no stagnation. If P6 is a solid game and it lands at around P5's numbers, I think we'd have an idea for a cap.
To be fair, if theyre targeting a 2027 release as they said, its reasonable to have this conclusion.Lol I can't believe people are still spreading this delulu stuff as if they work at Square Enix.
The lack of an identity was fine in the PS2 era where games didn't take 5-6 years to get out the door because if a game was a misfire then you move on to the next one. Significantly less risk was involved and creatives also had more opportunity to experiment resulting in things that resonated with parts of the core base.There a ton of factors here, but I think that the biggest one is that Final Fantasy doesn't have an identity, and because of that, there is no way to consolidate or grow.
"Every game is different!" + big budget is not a identity.
Who's idea was to remake a trilogy? Kitase? someone higher up? Whoever it was must be biting the fingers of regret.
I'm still optimistic that they won't lower the budget of part 3 outside of mini games copium.
none. the game is already budgeted and has started (pre)production.
and the exclusive playstation deal probably covered 80% of the games development cost.
Conclusion of what? Obviously Part 3 will still be released. Sunk costs and all. But the idea that it has been "budgeted" and hence impossible to be impacted by any change is not how businesses work at all. Resources can always be diverted, things can be cut, opportunity costs have to be weighed against profitability of the product, etc.To be fair, if theyre targeting a 2027 release as they said, its reasonable to have this conclusion.
Isn't that what FF16 sort of is? (outside the tone difference).
Conclusion of what? Obviously Part 3 will still be released. Sunk costs and all. But the idea that it has been "budgeted" and hence impossible to be impacted by any change is not how businesses work at all. Resources can always be diverted, things can be cut, opportunity costs have to be weighed against profitability of the product, etc.
I won't even begin to entertain the nonsense idea that Sony is covering 80% of the development lmao.
Absolute nonsense.
I don't disagree with the first part because it's been months and they mentioned already finishing the story of part 3, but come on man look at the OP, SE literally said it didn't meet initial expectations, it definitely didn't have that much covered by the deal let's be serious.none. the game is already budgeted and has started (pre)production.
and the exclusive playstation deal probably covered 80% of the games development cost.
Oh sorry, I was referring to that it was already in pre-production and most likely have a budget to work with already.Conclusion of what? Obviously Part 3 will still be released. Sunk costs and all. But the idea that it has been "budgeted" and hence impossible to be impacted by any change is not how businesses work at all. Resources can always be diverted, things can be cut, opportunity costs have to be weighed against profitability of the product, etc.
I won't even begin to entertain the nonsense idea that Sony is covering 80% of the development lmao.
Absolute nonsense.
I think the Epic money well is drying up too.Watch these idiots turn around and make it epic exclusive on PC. So many terrible decisions from this company.
Trying to get the XIV playerbase into actually being excited for any new singleplayer projects is likely going to be a major goal of the restructuring, as far as the FF brand is concerned. And they need to do it before XIV inevitably hits saturation and starts declining.
I disagree, I think FF has a very strong identity. One that isn't really linked to specific gameplay mechanics but rather what you think of when you think of a major FF game. It's not "every game is different" + big budget. It's "Japanese style linear story RPG" + "cinematic story telling" + "big budget." And of course all the cultural touchstones that make FF what it is - the different summons, chocobos, moogles, mix of high-tech scifi stuff and fantasy with swords and magic. It's a pretty unique identity that pretty much only FF carries today in the industry.There a ton of factors here, but I think that the biggest one is that Final Fantasy doesn't have an identity, and because of that, there is no way to consolidate or grow.
"Every game is different!" + big budget is not a identity.
They cancelled it.Wonder what (if any) impact this has on the scope of FF7 part 3.
FFXVII should just be a throw back that looks like the recent Pixel Remaster games.
I think it's a bit of a mistake to assume that becomes someone is playing FF14 they like final fantasy as a whole.
FFXIV is an MMORPG, it's a multiplayer experience, the fact that it has a phenomenal (essentially) single player storyline might honestly just be incidental to a lot of these people. They might just be there because they can play with their friends not because it's final fantasy and getting them excited for a new mainline FF might just be a fools errand.
It's like assuming most of the people who play world of warcraft even care about the RTS's or would even play a new one.
none. the game is already budgeted and has started (pre)production.
and the exclusive playstation deal probably covered 80% of the games development cost.
I also think that after decades of making games that were geared at all ages or teens making an M-rated game with gore, sex scenes, and swearing was a big misfire. Would have been fine for a spin-off, but I think it was a mistake to do it in a main numbered entry. I think a lot of the appeal of the series was that it could tackle heavy subjects while not getting overly graphic.
Who's idea was to remake a trilogy? Kitase? someone higher up? Whoever it was must be biting the fingers of regret.
I'm still optimistic that they won't lower the budget of part 3 outside of mini games copium.
I think it's a bit of a mistake to assume that because someone is playing FF14 they like final fantasy as a whole.
FFXIV is an MMORPG, it's a multiplayer experience, the fact that it has a phenomenal (essentially) single player storyline might honestly just be incidental to a lot of these people. They might just be there because they can play with their friends not because it's final fantasy and getting them excited for a new mainline FF might just be a fools errand.
It's like assuming most of the people who play world of warcraft even care about the RTS's or would even play a new one.
One cannot say this with such confidence when SE hasn't even tried to tap into the XIV playerbase in regards to getting them interested in other FF titles at all. Entertaining this line of thinking isn't too far removed from arguing that going multiplatform with a day and date PC release won't actually do anything either because FF is too tied to Sony or something.I think it's a bit of a mistake to assume that because someone is playing FF14 they like final fantasy as a whole.
FFXIV is an MMORPG, it's a multiplayer experience, the fact that it has a phenomenal (essentially) single player storyline might honestly just be incidental to a lot of these people. They might just be there because they can play with their friends not because it's final fantasy and getting them excited for a new mainline FF might just be a fools errand.
It's like assuming most of the people who play world of warcraft even care about the RTS's or would even play a new one.
I have a feeling that FF XVI is Square Enix looking at the sales of The Witcher 3 and saying "I want that."I also think that after decades of making games that were geared at all ages or teens making an M-rated game with gore, sex scenes, and swearing was a big misfire. Would have been fine for a spin-off, but I think it was a mistake to do it in a main numbered entry. I think a lot of the appeal of the series was that it could tackle heavy subjects while not getting overly graphic.
I have a feeling that FF XVI is Square Enix looking at the sales of The Witcher 3 and saying "I want that."
It always seems that they are very reactive to what is successful in the industry and try to imitate it. I mean, Foamstars....
I can interpret simple data, thanks. You didn't need to include a snippy comment for no reason. Square is never shy about commenting on the performance of its titles. If they state that a title is performing within expectations /at the time/, then it's worth believing them. There were loads of gaming journalists and keyboard warriors who were giddy to run headlines or create 30 page threads every time FFXVI and sales came up. The discourse on the game became toxic quickly and people twisted any little thing to prove whatever point they were trying to make.
FF def needs a gameplay identity which it has lost since FFX. People pretending all the games are so so so different imo are kind deluding themselves to win weird arguments. FF gameplay from I to X has been different in the same ways Street Fighter gameplay has been different you can go into the nitty gritty and yes illustrate that there are meaningful differences but overall Street Fighter was still a fighting game the same way FF was a turn based game (or call it atb game I dunno what terminology people wanna use to not get up in a jiffy I personally would prefer to say they were JRPGs but then people would go crazy in other ways I assume).
You don't have that anymore after 10. There is more binding gameplay identity between BotW and Skyward sword in my opinion vs FF13 and FF15.