That's why this is the best. They don't need to be tied to some timeline.We all already know the series wasn't really designed from the beginning with a timeline in mind, and sure they don't want to be restricted by it, so makes sense.
That's why this is the best. They don't need to be tied to some timeline.We all already know the series wasn't really designed from the beginning with a timeline in mind, and sure they don't want to be restricted by it, so makes sense.
Oh come one ;D I mean, there a a few games that got a sequel... kinda... (prequels and sequels) but overall? Nah. People should accept the fact that Nintendo never really cared about a real timeline. They simple made a new Zelda, with a new "story" and never card about a real continuation. They cared about the gameplay. Not about the story. That's it. But a lot of hardcore fans believe in it, for whatever reason. So I know it makes no sense to discuss this topic. It never ends (well) :-PIt makes sense, even if a lot of it is contrived because of obvious retroactively forced continuity. But the larger strokes of it do make sense.
I understand why Nintendo wants to ditch the baggage of 30 years of continuity, but it's still a bit annoying lol.
This.Fuck this whole timeline nonsense. It's been stupid from day one.
There's been direct sequels and prequels since Zelda II was released. There isn't anything "occasional" about it, it's been an integral part of the franchises for 30 years.Thank god. Just let every Zelda game be its own self-contained continuity (aside from occasional sequels i.e. Majora's Mask).
So in every era in the game link always exists? So there are multiple Link(s)? Are they all the same or kinda like different reincarnations?
Yes. Yes. Yes.So in every era in the game link always exists? So there are multiple Link(s)? Are they all the same or kinda like different reincarnations?
I've seen that floated around, but the downfall timeline theory always made more sense.The main theory is it is a convergence of all three timelines.
"We made money no biggie""man we shouldn't even have released this damn timeline in the first place"
"We realised that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn't be as fun.
"We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way."
SOURCE
Existence is misery.
It was really really well executed. The world told the story and when it clicked for me I was actually trying to piece events together by myself from time to time.
Additionally you felt like Link. Waking up without memories and gaining knowledge about what happened with traversing through the world, speaking to people and regaining memory fragments. It feels like a magnum opus in that regard.
I really felt how this game is a continuation of the principles of Zelda on the NES. You just start the journey and get sucked into it. Without anyone telling you what to do. You run in a direction and things just happen.
Well said! I love Zelda timeline theories and really feel the series works best this way."We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way."
"We realised that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn't be as fun.
"We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way."
Well said.What I've been saying all along. This, more than anything, is Zelda to me.
Post-SS Epihany Aonuma is a blessing. I can't be more excited for the future of this series.
Let Nintendo have their fun, creative freedom and imagination without worrying about appeasing fans because of some silly timeline.Yall say restrictive like that matters? Let people have their fun.
And like I said, "restrictions" don't mean anything timeline or not.Let Nintendo have their fun, creative freedom and imagination without worrying about appeasing fans because of some silly timeline.