You new to the industry?
In game product placement has been a thing since the 80s.
Question is how much more pervasive will it get. Will games start having commercial breaks?
You new to the industry?
In game product placement has been a thing since the 80s.
Does Netflix have commercial breaks?Question is how much more pervasive will it get. Will games start having commercial breaks?
The rise of DLC and microtransactions and constantly rising development costs is a damning enough trend already.
Things aren't going to GET BETTER when an entire revenue stream completely shuts off.
I was saying that any division that keeps bleeding money gets shut down, which is true. I never stated what you just said.
Swift_Gamer said:Gamepass won't generate enough revenue to recover the budget. It's really that simple.
Do i really need to do math? Let's see here, $60 x 1 million copies vs... Small fee people pay on subscription diluted through lots of publishers. It's not rocket science
Sub fees won't be enough to sustain the AAA model and game sales will lower dramatically, just like movies and CD sales. It's not sustainable.
MS won't keep the gaming division alive if it keeps bleeding money
Have we? Because the gaming division started bleeding money in the Xbox one era. So, how are we hearing this for almost two decades again?
no but Hulu does
MS went this route partly because those direct sales weren't to their satisfaction. So, I'm not sure how that would flip back around to direct sales balancing out when the whole point is how cheap the sub is. Direct sales will continue to go down. People sub for cheap, get access to a bunch of games and then enjoy. They aren't going to then spend a bunch of money that would have been a direct sale before this.The subscription service exists to pull more people into the ecosystem now... in the hopes that they'll buy stuff later. Aside from Google's, streaming-only business, No company is hoping eliminate direct sales.
Since you're mixing things up and putting words in my mouth, I see no point in keep talking to you about this.You've said a lot of things that show a general lack of understanding of the business. You implied that gamepass losses were contributing to a bleeding money situation, that would result in the division getting shut down.
1) Gamepass doesnt need to generate revenue to "recoup its budget" because it feeds high margins revenue streams that generate more than what Gamepass costs. It's a loss leader
2)your math is very poor. Microsoft makes ALOT of money when 3rd parties sell games and DLC via the xbox store. So much so that their 1st Party software revenues are a drop in the bucket. This is why they are willing to release their AAA games day1 on gamepass - because doing so drives more users to the subscription which leads to more engagement and more software sales.
3) sub revenues don't need sustain to the AAA model... so this point is moot. AAA is sustained by various other revenue streams. And there's no indication that these game subscriptions lead to fewer sales. The opposite is true. Especially since most games on the service arrive a while after release and get a boost in sales while on the service. Cost of AAA development is justified by its impact on growing the platform.
4) the division isn't bleeding money, and when it WAS bleeding money it didn't get shuttered...so why the concern now when xbox is actually turning a profit?
5) your wrong, the division didn't get out of the red until this generation.
The industry will adapt, it always does. Platform holders need publishers, who, in turn, need developers and will accommodate them appropriately. This is a non-issue. Music and movies arent dead, and neither will gaming cease to exist.
Steam has the launch at regular prices and then does the sales. GP cuts out the launch at regular price entirely.I'm so confused by this whole argument when we have had steam over a decade release THOUSANDS of games over a weeks time at times and have crazy sales that price games for pennies on the dollar. And yet people praise steam on here so much so they openly speak out against other store front launchers, and PROMOTE steam deep sales in new threads. Yet everyone turns a blind eye to say a netflix model is what will devalue games..... really????
Third party games rarely launch day 1 on gp, in fact only ms 1st typically does aside from indie games. But your arguement is it's okay to devalue a 60 dollar game to a few dollars as long as it's been a couple of months?Steam has the launch at regular prices and then does the sales. GP cuts out the launch at regular price entirely.
I didn't say anything about my argument. I was showing you why your comparison was faulty.Third party games rarely launch day 1 on gp, in fact only ms 1st typically does aside from indie games. But your arguement is it's okay to devalue a 60 dollar game to a few dollars as long as it's been a couple of months?
Also reporting has shown game pass reingauges interest in a game long after its had its initial release spike and subsequent dip in sales.
But I just explained to you why other than microsoft 1st party that arguement isnt really valid for day 1....I didn't say anything about my argument. I was showing you why your comparison was faulty.
Who says direct sales weren't satisfactory? Attach rate is as good as ever. Digital has brought better margins than everyt. MS went this route because they saw an opportunity to differentiate themselves and carve out a profitable niche. Microsoft has made a lot of money via direct sales, theres no sense that they are moving away from that model.MS went this route partly because those direct sales weren't to their satisfaction. So, I'm not sure how that would flip back around to direct sales balancing out when the whole point is how cheap the sub is. Direct sales will continue to go down. People sub for cheap, get access to a bunch of games and then enjoy. They aren't going to then spend a bunch of money that would have been a direct sale before this.
Granted, DLC, MTX, etc... certainly helps but I don't think that is enough to make up for cutting out all that upfront revenue. Especially for AAA games.
Since you're mixing things up and putting words in my mouth, I see no point in keep talking to you about this.
You're still confused.But I just explained to you why other than microsoft 1st party that arguement isnt really valid for day 1....
They moved this way because the traditional route wasn't working for them. If MS games were selling several millions close to launch like some Sony and Nintendo games, they wouldn't be doing this. Or at least nowhere near this extent.Who says direct sales weren't satisfactory? Attach rate is as good as ever. Digital has brought better margins than everyt. MS went this route because they saw an opportunity to differentiate themselves and carve out a profitable niche. Microsoft has made a lot of money via direct sales, theres no sense that they are moving away from that model.
They very clearly are.How can direct sales "continue to go down" when they arent going down in the first place?
MS wants direct sales to remain relevant, yes, but I think the hard GP push is having the opposite effect.Microsoft hasn't pivoted away from direct sales, they've added a subscription service that that lowers the cost barrier to entry to their ecosystem. The hope is that more people will join the ecosystem now and then buy things later
Steam has the launch at regular prices and then does the sales. GP cuts out the launch at regular price entirely.
Because it just started obviously. This article is speaking to what would happen as we go along and more games would come day 1 launch.No it doesnt.
The vast majority of games on gamepass already launched at regular price, months or years before they arrive on the service.
Which doesn't matter since people are switching to GP and it doesn't balance out. That is the point.Of the few games that hit GP on day one, 100% of them are still offered for regular price for non-subscribers
You're still confused.
I'm not debating anything with you. I'm clarifying the article because you made it seem like it was about deep sales on games. It is about losing upfront revenue at launch. That is why I said your comparison didn't work because Steam hasn't axed upfront revenue.
They moved this way because the traditional route wasn't working for them. If MS games were selling several millions close to launch like some Sony and Nintendo games, they wouldn't be doing this. Or at least nowhere near this extent.
They very clearly are.
UK - Gears 5 Sold a Quarter of Gears 4 Sales (Boxed Sales)/Digital and GP Majority By Far; BL3 Biggest Box Launch of the Year (Less than Half of BL2)
- It seems MS will hope GP will make up for the revenue loss in the short term. AAA games are expensive and obviously losing those $60 buys will sink revenue, but it is all so GP revenue can explode years from now. I just wonder if things like people only subbing when the price drops, or just...www.resetera.com
Physical and digital is much lower compared to previous releases because GP is siphoning those buys. It isn't balancing out.
MS wants direct sales to remain relevant, yes, but I think the hard GP push is having the opposite effect.
Looking at the long term, it was always a questionable claim, one to take with a grain of salt.I thought, specifically with Game Pass, smaller game makers were happy with the results, and actually found their games selling better because of Game Pass?
Because it just started obviously. This article is speaking to what would happen as we go along and more games would come day 1 launch.
Which doesn't matter since people are switching to GP and it doesn't balance out. That is the point.
Looking at the long term, it was always a questionable claim, one to take with a grain of salt.
I'm still predicting that if this model takes a hold, it's going to affect the quality of a lot of titles in the long term.
Why put the effort necessary to make a single product a timeless classic when you can rely on a fraction of that budget to just produce something that it looks good enough to draw in new players at a first sight, but falls short few hours down the line?
That's just because you are reasoning in terms of having a binary choice between the two extremes "great games" and "complete shit", when the point is that "just good enough, I guess" will be more than enough to work with a subscription model, without going the extra mile to load that single title with long term value.The article is about a doomsday scenario that shows no signs of ever occurring. The service has been out for 3 years... and publishers have been taking the same approach to supporting the whole time. When are signs of these dooms day trends supposed to start presenting themselves, because as of now, there are none.
Also it does balance out... in fact, more than balances out. Time and time again its proven to work in favor of direct sales.
This fear doesn't really jibe with the reality of creating a subscription service that customers value.
Loading the service with nothing but forgettable games wouldn't attract many subscribers.
The top games on gamepass at this moment are GTAV, Minecraft, Forza Horizon 4, Rocket League, Mortal Kombat X, Human Fall Flat, The Witcher 3...
Recently added: a plagues tale, yakuza 0, kingdom hearts 3...
Loads of critical acclaim
If you're making a low effort game, who's to say such a service would even entertain the idea of paying you to license your game?
No, Im saying that there's no indication that low effort or mediocre games are enough to keep this ship afloat. So I disagree I devs will be less motivated to make excellent games.Looking at the long term, it was always a questionable claim, one to take with a grain of salt.
I'm still predicting that if this model takes a hold, it's going to affect the quality of a lot of titles in the long term.
Why put the effort necessary to make a single product a timeless classic when you can rely on a fraction of that budget to just produce something that it looks good enough to draw in new players at a first sight, but falls short few hours down the line?
I'm so confused by this whole argument when we have had steam over a decade release THOUSANDS of games over a weeks time at times and have crazy sales that price games for pennies on the dollar. And yet people praise steam on here so much so they openly speak out against other store front launchers, and PROMOTE steam deep sales in new threads. Yet everyone turns a blind eye to say a netflix model is what will devalue games..... really????
I can't have the "evidence" you are asking for since we are not (far enough) in that timeline yet.What is your evidence "that just good enough, I guess" will work for the subscription model?
I thought, specifically with Game Pass, smaller game makers were happy with the results, and actually found their games selling better because of Game Pass?
I can't have the "evidence" you are asking for since we are not (far enough) in that timeline yet.
it's my personal prediction: it just CAN'T have a good effect on the quality/amount of content of individual titles in the long term, especially IF it becomes the predominating distribution model.
It makes absolutely no logical sense to even guess it could.
I can't have the "evidence" you are asking for since we are not (far enough) in that timeline yet.
it's my personal prediction: it just CAN'T have a good effect on the quality/amount of content of individual titles in the long term, especially IF it becomes the predominating distribution model.
It makes absolutely no logical sense to even guess it could.
Subscription services require both the headline-grabbing premium titles and incredible diversity in their offering of niche titles. One drives new subs and the other maintains existing subs.When "adapting" means that most of your favourite gaming genres and IP die in favour of sanitized, MT-filled, focus-tested games designed to be fun for 5 mins but with no depth (in order to make them stand out on a crowded subscription service), I think calling it a non-issue is optimistic at best and entirely a myopic perspective at worst.
No, but nice try.I think if I was a developer working at any of Microsoft's studios I'd be incredibly insulted by this post. You think all these talented people are just going to go "fuck it I don't really care that much about how good our game is since it's on Game Pass"?
Subscription services require both the headline-grabbing premium titles and incredible diversity in their offering of niche titles. One drives new subs and the other maintains existing subs.
Netflix has been great for people in the film and television industry and for fans of various genres that were not being served under previous distribution models.
I believe it absolutely could. But I don't believe a subscription only world will ever be a thing.Film studios have the benefit of Cinema and traditional distribution platforms to make nice profits.
In a subs only world, games of the scope, scale and budget of GTA simply wouldn't and couldn't exist.
I believe it absolutely could. But I don't believe a subscription only world will ever be a thing.
No, but nice try.
I think they'll just go with "Fuck it, the "be part of a live service fee" just doesn't pay enough for us to go the extra mile with this and be sustainable".
And feel insulted all you want for all the damn I give, by the way.
Yeah, because everyone out there is a fucking first party studio with absolutely no concern about finances.Yes, I'm sure the creatives over at Ninja Theory are really worried about the sustainability of Game Pass while being owned by one of the biggest companies in the world
Who says direct sales weren't satisfactory? Attach rate is as good as ever. Digital has brought better margins than everyt. MS went this route because they saw an opportunity to differentiate themselves and carve out a profitable niche. Microsoft has made a lot of money via direct sales, theres no sense that they are moving away from that model.
How can direct sales "continue to go down" when they arent going down in the first place?
Microsoft hasn't pivoted away from direct sales, they've added a subscription service that that lowers the cost barrier to entry to their ecosystem. The hope is that more people will join the ecosystem now and then buy things later
Im not sure what you be the whole point being how cheap the sub is...that's the whole point to consumers. But to Microsoft the whole point is that it's value presents an enticing entry point into their ecosystem which has various other hooks that bring profit.
People sub for cheap, and get access to a catalog of games that have mostly already been sold directly for a while and wouldnt be seeing many more sales otherwise. These games get on Gamepass & get a new lease on life: arrival is a marketing op, MP population gets boosted, DLC gets sold and new players get introduced to franchise they might have missed. Then the game is removed from the service, which prompts people that like it to purchase it.
As far as the loss of revenue from 1st AAA games - the name of the game is 3rd party royalties. Exclusives exist to give people a reason to choose one platform over another, and the more people choose a particular platform, the bigger that platforms opportunity to collect 3rd party royalties. MS feels like sacrificing some AAA direct sales will be offset by more people people coming to the platform and ultimately, more royalties.
I can't have the "evidence" you are asking for since we are not (far enough) in that timeline yet.
it's my personal prediction: it just CAN'T have a good effect on the quality/amount of content of individual titles in the long term, especially IF it becomes the predominating distribution model.
It makes absolutely no logical sense to even guess it could.
It's actually been really surprising to me how many developers and publishers have been agreeing to this. Though I imagine Microsoft paid them a ton of money to get their games on the service, it always seemed like a short sighted decision since they're devaluing their own games.
Can you give sources to all this Xbox profit and loss data you keep citing for this generation? As far I remember MS hasn't released a full P&L for Xbox in years. Where are you pulling your software sales figures for Xbox unit software sales also?
If the industry is actually trending toward this crap, I'm just plain done. Zero interest in having my blood hooked up to even more parasite services that just result in worse games over time.
Yeah, because everyone out there is a fucking first party studio with absolutely no concern about finances.
None of those contains Xbox one game.sales.How is a developers devaluing their games if they are getting a fat check from MS, generally well after the games sales have peaked?
Extracting more money out of the work is the exact opposite of devaluing.
Former Xbox chief Robbie Bach wrote a book chronicling xbox and xbox 360. He stated that OG Xbox lost 5-7 billion while xbox 360 netted a couple billion. Earnings reports over that timespan show the division as still being several billion in the whole at the as 360 era winded down to a close. Another user provided a chart in this thread. Nadella has since been quoted that the gaming business is profitable, and we see the quarterly revenues being much larger now than ever thanks to digital and third party sales.