DMZ would need a huge overhaul to be considered a Tarkov competitor. For one, actual loot progression lol.
There just wasn't enough there to entice the extraction shooter crowd. It was basically Warzone without a shrinking circle.
It would never be Tarkov and after the reaction to MWIII's campaign reuse I don't know if anyone would agree with me but I feel like a direction they could have went after further revisions is a combination of Campaign, DMZ, Spec-Ops and Raids into 1 cohesive persistent PvPvE mode.
I wouldn't get rid of traditional campaign at all but if for example they did more of the openworld missions on a Warzone map id work them in.
basically id take DMZ as it was and upgrade the playercount to the maximum possible on that map(100 hypothetically)
Id make it a never ending map(To counter this the harder faction missions would have a timer)
id take Headquarters from WWII and establish that somewhere on the map
Id change the overall DMZ system to where you have to pick 1 of 3 factions(at the start) Black Mous, White Lotus, Legion and you only do stuff for that faction.
also to adjust the PvP element that nearly ruined DMZ1, you can only attack the other 2 DMZ factions and only they can attack you.
You can also only be attacked in PvP if you have a DMZ faction missions active.
The big map would feature bases of each faction full of NPCs, while other maps like Vodel would have a home faction and an attacking faction
Id also have daily, weekly and seasonal DMZ missions that refresh on said cycles
In addition to general loot you'd get faction points and there would be a faction store,
id have each faction with 3 tiers of skins and blueprints for every character and weapon that cost a significant amount of credits/resources.
Now in addition to DMZ Spec-Ops would be incorporated into this as well, these would mostly be MW19 style but some would be MWII style.
some missions would be extremely basic "Go kill 100 Al Qatala soldiers in Urzikstan" and it would just be done on the DMZ map.
All the Warzone/DMZ/Zombies contracts would be available as well(obviously Hunt contract is blocked to DMZ mission players)
Some missions however load you into an instanced mission that can either be on that same map or elsewhere, this would be done like the story missions in zombies and the Dark Aether zone.
Lastly the Raids can be a bit more streamlined(As apparently they weren't popular in MWII) and they would also work like the Zombies stuff however these would be extremely difficult and could be set up like some of the harder DMZ1 missions.
Spec-Ops missions would be done through campaign factions like 141, Shadow Company, ULF and they'd have their own renown and shops
Lastly id add systems where faction kills, looting, etc is measured and recorded and have winning factions on daily, weekly and seasonal level that would give special rewards and bonuses for their shops.
Oh and id add extremely, extremely rare lootable cosmetics(at least 1skin per character and 1 blueprint per class)
Every season you'd get easy content to milk the faction stores as well
This skin in the BP?
just apply faction palette swap to it ala
Still think its dumb how bad the rewards were in DMZ and they couldn't splurge for a few more simple palette swaps.
Sad thing is they made a few more they just never added like
That was supposed to be a Legion reward to match that Konig
Also suck Zemo and Konig got 3rd tier skins in DMZ but Roze never got a 3rd tier Blackmous skin