It's a step down from IW.
But then again, IW is far and away the best CoD campaign, so Sledgehammer really had no fucking chance to equal it.
Is this really true? Why did Activision stop sharing CoD's solid sale numbers after Blops2 if the games keep selling better and better?
I will say this. I am not a fan of Activision's continued push for loot boxes, but every CoD that is released usually has a massive amount of content that's worth the $60 price tag. A decent 6 hour campaign, plus MP, plus Zombies is a package you don't see much these days. I await the day that Zombies becomes DLC that you pay a season pass for.
I'm struggling to think of a COD that have had particularly long campaigns. The value of the series has always resided in the amount of different modes available, particularly for folks into multiplayer.
MT Scores for all mainline COD games:
So far so good, probably going to end up low 80's.
But it seems in line with the length of the previous games centered on WWII. I even remember playing through the very first one on PC and getting through it in just over 4 hours and feeling pretty satisfied with what it had to offer. And that was years before the word "zombies" was mentioned in a game.I won't be touching multiplayer (beta made sure of that), and I'd wager the number of people who'd only be interested in the campaign is higher for WW2 than for previous CODs.
Is this really true? Why did Activision stop sharing CoD's solid sale numbers after Blops2 if the games keep selling better and better?
Wow metacritic user's bad reviews keep saying that the game is a " twitch-shooter" what does it mean? I'm to old for twitch stuff.
I think more of the creative aspect of the series. With good sales and scores there is really no monetary incentive to change, but it would be interesting to see what they would come up with if they just started from scratch and tried to re- conceptualize the series.What makes you say that? The series continues to sell amazingly and gets good scores year after year.
This isn't making any sense no matter how many times I read it.It's kind of surprising that so many years into this series they are still being reviewed almost as if they are single player games. There is simply no justifying these scores unless the beta was completely unrepresentative of this game.
Reviewing a primarily multiplayer game with the attitude of "The single player was good and the multiplayer tends to be popular, 9/10" was dumb in 2007 and it's plainly idiotic now.
This isn't making any sense no matter how many times I read it.
They get scored well because they generally have a great cinematic campaign with a robust multiplayer suite. They are packed with content and it's generally good.
I didn't play the beta but I havnt had this much fun with cod since Mw2.
You'll have to excuse my ignorance, but I fail to see how this is a "stupid" scoring system?
Pretty sure they stopped sharing sales numbers for everything. In any case, CoD still sells *very well* but Activision has expressed some level of disappointment with the last few releases excluding Black Ops 3.
I don't disagree, but what makes throwing down 60 bucks on COD difficult is the lack of free post-launch content.I will say this. I am not a fan of Activision's continued push for loot boxes, but every CoD that is released usually has a massive amount of content that's worth the $60 price tag. A decent 6 hour campaign, plus MP, plus Zombies is a package you don't see much these days. I await the day that Zombies becomes DLC that you pay a season pass for.
CoD aims to have low requirements in terms of visuals. It's part of how it is such a widespread game, it can even run on lower end computers. So, the game will never look as good as Battlefield or something like that. The visuals, I feel, aren't their main focus.I was just watching some streams and I kept getting the impression that the graphics were only very so-so. I watched one guy play the campaign and two others play multiplayer. I haven't followed CoD games in a long time, have graphics not really been a big thing with them because I was not impressed with what I saw - at all.
The original Call of Duty is roughly 7-8 hours long. This was waaaaaay before the whole "not worth the money" mentality started. As I've mentioned elsewhere, I really think it's linked to the financial crisis. When Black was 6 hours long, its short length was noted, but it wasn't deemed to be some flaw that made it a waste of money. Max Payne 2 had a thread here the other day, and that game is 6 hours long. Game length for linear singleplayer games didn't really become a hugely contentious issue until around 2008. I remember Mirror's Edge being hammered for being too short. And then a few years later Battlefield 3 was hammered for being "only" 6 hours long, despite a lot of similar FPS games being around that length.
It's a very contentious issue, and both sides have fair points, but I feel sorry for the developers who make these games. Wolfenstein II has some very blatant padding and content re-use, and I know in my gut the devs were driven to do that because if they didn't, they'd be attacked for making an FPS game that wasn't long enough to justify its price in the eyes of the public. Even despite those cut corners, people still complained about the length.
I'm playing right now on PS4.Campaign is phenomenal.
Online is amazing but now servers are down due to much traffic.
Zombies didn't try.
There's no good argument for "5 is average" other than "idiots who think the middle of the chart should be average."
They always review well because they're always tight campaigns with high production values. The real test is after 1 month once the multiplayer has been stress tested for balance, and the minor flaws come out. Also no one with any profile is going to risk their future activision coverage with a 6/10.
tldr COD reviews are almost always worthless.
I don't disagree with you on any of this, and when writing reviews, I find myself gravitating toward "7 average." On the other hand, I can see where others come from in wanting 5 to mean average.Holy shit, John Walker likes a Call of Duty game??!! That's a first.
So the really really tl;dr version of this is that review scores used to work a lot like school grades--that is, for a game to get a 'passing' grade, it needed to get around 75% of everything it attempted right. If you look at a lot of old 10-point systems in magazines, IGN, stuff like that, it was all pretty common. It wasn't "the middle of the scale is average" because a student who gets 50% of things right on a test would be a complete failure. The idea was that the game got most things right vs most things wrong.
And, to be honest, this is a better review system than "5 is average" because... it's the difference between what the game attempts (here's how it scored on gameplay/narrative/sound design/etc) and where the game relates to other games ("5 is average"). What a game does, judged on its own merits, is way better than "how does this game relate to other games?" I've been fortunate enough to review games for a couple major publications now, like IGN and PC Gamer, and I definitely prefer rating a game based on what it does as opposed to how it relates to other games.
Over time, we've seen reviews shift dramatically towards a "5 is average" thing, or scores disappear altogether (Eurogamer, Kotaku). This means that review scores are going down, but the games aren't worse. The criteria has just changed. However, publishers use this as a way to determine who does or doesn't get bonuses. New Vegas would score in the mid-70s this gen, not 84. The way people review games has shifted.
So like... it's bad for developers--and as a result, gamers who want to buy good games--to have this shift occur, because publishers are able to use this as leverage against dev bonuses, which can outright kill studios.
There's no good argument for "5 is average" other than "idiots who think the middle of the chart should be average."
It's better for reviews and devs/gamers if 75 is average (the real average game last gen was closer to like 85 tbqh).
Last time someone shared official data with me, Black Ops 3 was the best-selling video game of the entire generation, and Ghosts was the second best-selling game of the generation. I believe Grand Theft Auto V has eclipsed it (last-gen games pretty much guarantee it did), and obviously League and Crossfire have both made more money. Destiny 2 will likely eclipse it, and Destiny almost certainly made more money in its lifetime than Blops 3 did. PUBG is getting up there, but it's got a ways to go; I'm not even sure if it outsold Dragon Age: Inquisition (which was another one up there).
The campaign was pretty horrible. Looked gorgeous but horribly written and boring to play.
Of course, nobody buys CoD for the campaign.
Yes and probably always will.
http://www.eurogamer.net/articles/2017-11-07-call-of-duty-ww2-reviewNow I can't leave without addressing that hottest of hot topics, those loot boxes. Well, controversial opinion time - I'd be lying if I said I didn't like them. The daft manner in which they appear from the sky, the way all the players in the Tower-like social space stare at them as they open, the stupid cosmetics that pop out - it's enjoyably ridiculous, and most importantly it doesn't affect the core loop of the multiplayer at all. Some will hate them regardless, and certainly it's tough to sell a game on its authenticity when such patent ridiculousness is right there in the middle of the social space, but for me, they're good fun. Your own mileage may vary, of course.
A shame. He gave the same score last year to Infinite Warfare but had good things to say about the campaign in that review. I don't care for multiplayer anymore and was hoping that the campaign would be as good as last year's. Since it's not, I'm just going to skip this year.
A shame. He gave the same score last year to Infinite Warfare but had good things to say about the campaign in that review. I don't care for multiplayer anymore and was hoping that the campaign would be as good as last year's. Since it's not, I'm just going to skip this year.
I'm rank 30 in MP and at this point I have to say that this is the most I've enjoyed COD multiplayer since BLOPS1. The return to standard gun vs gun combat and the lack of grenade spam have made this a real return to basics for the series, which is what I was hoping for. Quick-scopers are more prominent unfortunately, but they're not prolific enough to hamper my enjoyment. Most of them suck anyway.
If Sledgehammer could just fix the damn net code it would be even better.