• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

tadale

Member
Oct 25, 2017
692
Atlanta
I kind of want to play this? First game I've been really interested in since maybe Black Ops. CoD2 was the game I probably had the most fun with.
 

BoxManLocke

Member
Oct 25, 2017
4,158
France
I will say this. I am not a fan of Activision's continued push for loot boxes, but every CoD that is released usually has a massive amount of content that's worth the $60 price tag. A decent 6 hour campaign, plus MP, plus Zombies is a package you don't see much these days. I await the day that Zombies becomes DLC that you pay a season pass for.

I'm struggling to think of a COD that have had particularly long campaigns. The value of the series has always resided in the amount of different modes available, particularly for folks into multiplayer.

I won't be touching multiplayer (beta made sure of that), and I'd wager the number of people who'd only be interested in the campaign is higher for WW2 than for previous CODs.
 
I won't be touching multiplayer (beta made sure of that), and I'd wager the number of people who'd only be interested in the campaign is higher for WW2 than for previous CODs.
But it seems in line with the length of the previous games centered on WWII. I even remember playing through the very first one on PC and getting through it in just over 4 hours and feeling pretty satisfied with what it had to offer. And that was years before the word "zombies" was mentioned in a game.
 

butman

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
3,024
Wow metacritic user's bad reviews keep saying that the game is a " twitch-shooter" what does it mean? I'm to old for twitch stuff.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,844
USA
If I wasn't set on getting Battlefront II in a few weeks, I'd be all over this today. As it is, reviews are positive enough that I'll buy for sure at some point, but I'll be waiting for a post-Christmas sale.
 
Oct 30, 2017
15,278
Wow metacritic user's bad reviews keep saying that the game is a " twitch-shooter" what does it mean? I'm to old for twitch stuff.

Those reviews are pretty much coming from small children who think low TTK (time to kill) means it's a twitch shooter and have never played an actual TS in their lives. Twitch shooters are extremely fast, high accuracy FPS's like Quake, Unreal Tournament, etc. CoD is not a twitch shooter by any means. It's a fast FPS with low TTK and terrible spawn points.
 

GRIMREEFZ

Member
Oct 27, 2017
96
MPLS
really hype for to play this on my X1X! UGHHKKKK next week cant come fast enough - im hoping my gameshare partner buys it but if not I think ill pull the trigger myself.
 

Darcadia

Prophet of Truth
Member
Oct 31, 2017
144
Massachusetts
What makes you say that? The series continues to sell amazingly and gets good scores year after year.
I think more of the creative aspect of the series. With good sales and scores there is really no monetary incentive to change, but it would be interesting to see what they would come up with if they just started from scratch and tried to re- conceptualize the series.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,676
Melbourne, Australia
It's kind of surprising that so many years into this series they are still being reviewed almost as if they are single player games. There is simply no justifying these scores unless the beta was completely unrepresentative of this game.

Reviewing a primarily multiplayer game with the attitude of "The single player was good and the multiplayer tends to be popular, 9/10" was dumb in 2007 and it's plainly idiotic now.
This isn't making any sense no matter how many times I read it.
They get scored well because they generally have a great cinematic campaign with a robust multiplayer suite. They are packed with content and it's generally good.

I didn't play the beta but I havnt had this much fun with cod since Mw2.
 

Rodelero

Member
Oct 27, 2017
11,538
This isn't making any sense no matter how many times I read it.
They get scored well because they generally have a great cinematic campaign with a robust multiplayer suite. They are packed with content and it's generally good.

I didn't play the beta but I havnt had this much fun with cod since Mw2.

I don't think what I'm saying is that complex to be honest. This game is primarily a multiplayer game - that is the largest part of the game and the part most people care about. Despite that, most reviews and reviewers clearly focus on the single player content. They do not put the time into the multiplayer to do a decent job of assessing its quality, something made eminently clear if you read the reviews, and something made eminently clear by the reviews coming out before the game even properly releases.

Every review I've read so far is the same when it comes to talking about multiplayer, they are more like a press release drilling through the features, completely devoid of analysis, than they are an actual review of what is there.
 
Last edited:

DocSeuss

Member
Oct 25, 2017
1,784
Holy shit, John Walker likes a Call of Duty game??!! That's a first.

You'll have to excuse my ignorance, but I fail to see how this is a "stupid" scoring system?

So the really really tl;dr version of this is that review scores used to work a lot like school grades--that is, for a game to get a 'passing' grade, it needed to get around 75% of everything it attempted right. If you look at a lot of old 10-point systems in magazines, IGN, stuff like that, it was all pretty common. It wasn't "the middle of the scale is average" because a student who gets 50% of things right on a test would be a complete failure. The idea was that the game got most things right vs most things wrong.

And, to be honest, this is a better review system than "5 is average" because... it's the difference between what the game attempts (here's how it scored on gameplay/narrative/sound design/etc) and where the game relates to other games ("5 is average"). What a game does, judged on its own merits, is way better than "how does this game relate to other games?" I've been fortunate enough to review games for a couple major publications now, like IGN and PC Gamer, and I definitely prefer rating a game based on what it does as opposed to how it relates to other games.

Over time, we've seen reviews shift dramatically towards a "5 is average" thing, or scores disappear altogether (Eurogamer, Kotaku). This means that review scores are going down, but the games aren't worse. The criteria has just changed. However, publishers use this as a way to determine who does or doesn't get bonuses. New Vegas would score in the mid-70s this gen, not 84. The way people review games has shifted.

So like... it's bad for developers--and as a result, gamers who want to buy good games--to have this shift occur, because publishers are able to use this as leverage against dev bonuses, which can outright kill studios.

There's no good argument for "5 is average" other than "idiots who think the middle of the chart should be average."

It's better for reviews and devs/gamers if 75 is average (the real average game last gen was closer to like 85 tbqh).

Pretty sure they stopped sharing sales numbers for everything. In any case, CoD still sells *very well* but Activision has expressed some level of disappointment with the last few releases excluding Black Ops 3.

Last time someone shared official data with me, Black Ops 3 was the best-selling video game of the entire generation, and Ghosts was the second best-selling game of the generation. I believe Grand Theft Auto V has eclipsed it (last-gen games pretty much guarantee it did), and obviously League and Crossfire have both made more money. Destiny 2 will likely eclipse it, and Destiny almost certainly made more money in its lifetime than Blops 3 did. PUBG is getting up there, but it's got a ways to go; I'm not even sure if it outsold Dragon Age: Inquisition (which was another one up there).
 

J_Viper

Member
Oct 25, 2017
25,726
I will say this. I am not a fan of Activision's continued push for loot boxes, but every CoD that is released usually has a massive amount of content that's worth the $60 price tag. A decent 6 hour campaign, plus MP, plus Zombies is a package you don't see much these days. I await the day that Zombies becomes DLC that you pay a season pass for.
I don't disagree, but what makes throwing down 60 bucks on COD difficult is the lack of free post-launch content.

Despite the micro-transactions, which I'm sure will bring them in millions, they're still charging almost the same price as the damn game for a few map packs. There's no excuse there.
 

Gunslinger

Banned
Oct 27, 2017
2,401
I haven't liked a cod since blops 1. But I am loving this game. The maps are good. It allows for both camping or run and gun like previous cod. Sub machine guns are still go to weapon though. The grease gun is really good.
 

Kenjovani

Banned
Oct 28, 2017
1,158
I was in beta so i knew what to expect. The graphics are ok in 4K with HDR. The controls in my opinion feel a lil off and all the levels seem claustrophobic. I know the devs had time but it feels rushed.

Overall id give it a 7.0 tops maybe a 6.5 in terms of mp component.
 

tuxfool

Member
Oct 25, 2017
5,858
Having watched the GB QL, I can safely say that this is the most by the numbers COD entry yet. Jeff quite rightly described it as a game that outside of graphics would easily be mistaken for a CoD 2 remaster.

From my perspective, that campaign looked ridiculously bland. Like, incredibly so, given Sledgehammer's pedigree.
 

smisk

Member
Oct 27, 2017
3,003
Seems like this is doing pretty well. I always tell myself I won't buy these games, but I broke down for BLOPS III. Didn't love the campaign but spend a couple dozen hours on the multiplayer before getting bored. Almost tempted to get this after reading the RPS review, but I'll wait until it's $20 in a couple years.
 

Jangowuzhere

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,505
Yeah...after watching the Giantbomb quick look, I'm definitely considering this rental territory.
 

greektony

Member
Oct 27, 2017
59
Played it last night, maybe it's because I haven't played COD since BO3 but the aiming feels off, hard to describe. Basically aiming to me doesn't feel smooth. Could just be me though. I haven't touched sp yet
 

Raven

Member
Oct 27, 2017
8
I was just watching some streams and I kept getting the impression that the graphics were only very so-so. I watched one guy play the campaign and two others play multiplayer. I haven't followed CoD games in a long time, have graphics not really been a big thing with them because I was not impressed with what I saw - at all.
CoD aims to have low requirements in terms of visuals. It's part of how it is such a widespread game, it can even run on lower end computers. So, the game will never look as good as Battlefield or something like that. The visuals, I feel, aren't their main focus.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
The original Call of Duty is roughly 7-8 hours long. This was waaaaaay before the whole "not worth the money" mentality started. As I've mentioned elsewhere, I really think it's linked to the financial crisis. When Black was 6 hours long, its short length was noted, but it wasn't deemed to be some flaw that made it a waste of money. Max Payne 2 had a thread here the other day, and that game is 6 hours long. Game length for linear singleplayer games didn't really become a hugely contentious issue until around 2008. I remember Mirror's Edge being hammered for being too short. And then a few years later Battlefield 3 was hammered for being "only" 6 hours long, despite a lot of similar FPS games being around that length.

It's a very contentious issue, and both sides have fair points, but I feel sorry for the developers who make these games. Wolfenstein II has some very blatant padding and content re-use, and I know in my gut the devs were driven to do that because if they didn't, they'd be attacked for making an FPS game that wasn't long enough to justify its price in the eyes of the public. Even despite those cut corners, people still complained about the length.

Length in games is one of most overrated issues in my eyes. I bet it's mainly a worry for people who rush through games in 2 sittings. Some people finish Samus Returns and BOTW like the weekend they release and I'm thinking to myself WTF.

Length hardly ever concerns me with games as I take my time through every game I play. I really don't get people binging games.

Plus if a game is good then it can be replayed and length isn't even an issue.

I always look at the "average time to finish a game" and add at least double to what everyone else is saying. More game for me.

On the flipside, I leave many games unfinished, so I guess there's that.
 

PeterLegend

Alt Account
Banned
Oct 29, 2017
180
I saw some videos of the game, reminds me of a throwback to several years ago. Not necessary a bad thing cause I'm done with wall running.
 

v_iHuGi

Banned
Oct 28, 2017
5,155
Campaign is phenomenal.
Online is amazing but now servers are down due to much traffic.
Zombies didn't try.
 

orthodoxy1095

Banned
Oct 28, 2017
1,453
There's no good argument for "5 is average" other than "idiots who think the middle of the chart should be average."

The real issue with this would seem to be people forget that we don't really have an "average" to begin with. If you did some kind of massive review effort of every game released, you could probably get a nice, clean distribution. But the truth of course is that the vast majority of games released in a year go unreviewed or under-reviewed, and the only games with high levels of reviewing are larger titles that are in a financial position where the chance of them being actually "average" is slim.
 

Jiro

Permanently banned for usage of an alt-account.
Banned
Oct 27, 2017
967
Japan
I have been watching AJ play this and again the shooting has this light feeling, like there is no weight to it.
Are they still really using that old engine?
 

Hat22

Banned
Oct 28, 2017
1,652
Canada
They always review well because they're always tight campaigns with high production values. The real test is after 1 month once the multiplayer has been stress tested for balance, and the minor flaws come out. Also no one with any profile is going to risk their future activision coverage with a 6/10.

tldr COD reviews are almost always worthless.

The campaign was pretty horrible. Looked gorgeous but horribly written and boring to play.


Of course, nobody buys CoD for the campaign.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Holy shit, John Walker likes a Call of Duty game??!! That's a first.



So the really really tl;dr version of this is that review scores used to work a lot like school grades--that is, for a game to get a 'passing' grade, it needed to get around 75% of everything it attempted right. If you look at a lot of old 10-point systems in magazines, IGN, stuff like that, it was all pretty common. It wasn't "the middle of the scale is average" because a student who gets 50% of things right on a test would be a complete failure. The idea was that the game got most things right vs most things wrong.

And, to be honest, this is a better review system than "5 is average" because... it's the difference between what the game attempts (here's how it scored on gameplay/narrative/sound design/etc) and where the game relates to other games ("5 is average"). What a game does, judged on its own merits, is way better than "how does this game relate to other games?" I've been fortunate enough to review games for a couple major publications now, like IGN and PC Gamer, and I definitely prefer rating a game based on what it does as opposed to how it relates to other games.

Over time, we've seen reviews shift dramatically towards a "5 is average" thing, or scores disappear altogether (Eurogamer, Kotaku). This means that review scores are going down, but the games aren't worse. The criteria has just changed. However, publishers use this as a way to determine who does or doesn't get bonuses. New Vegas would score in the mid-70s this gen, not 84. The way people review games has shifted.

So like... it's bad for developers--and as a result, gamers who want to buy good games--to have this shift occur, because publishers are able to use this as leverage against dev bonuses, which can outright kill studios.

There's no good argument for "5 is average" other than "idiots who think the middle of the chart should be average."

It's better for reviews and devs/gamers if 75 is average (the real average game last gen was closer to like 85 tbqh).



Last time someone shared official data with me, Black Ops 3 was the best-selling video game of the entire generation, and Ghosts was the second best-selling game of the generation. I believe Grand Theft Auto V has eclipsed it (last-gen games pretty much guarantee it did), and obviously League and Crossfire have both made more money. Destiny 2 will likely eclipse it, and Destiny almost certainly made more money in its lifetime than Blops 3 did. PUBG is getting up there, but it's got a ways to go; I'm not even sure if it outsold Dragon Age: Inquisition (which was another one up there).
I don't disagree with you on any of this, and when writing reviews, I find myself gravitating toward "7 average." On the other hand, I can see where others come from in wanting 5 to mean average.

This is well-tread territory at this point, but if a review scale goes from 1-10, and 7 is considered "minimum passing grade," well, what's the purpose of 1-6 if anything below 7 is considered garbage? Sure, there is a difference between sham games like Big Rigs: Over the Road Racing and, I don't know, Jumper, but there comes a point where it's hard to see the worth in pointing out a 1 from a 3 if they're both complete trash on a ten-point scale. Which I suppose is why I much prefer more concise scales like 1-5. They're easier to read and don't have the nebulous problem of trying to tell if a 6 is "piss poor trash" or "barely functional enough to be fun."
 

angel

Banned
Oct 27, 2017
2,333
The campaign was pretty horrible. Looked gorgeous but horribly written and boring to play.


Of course, nobody buys CoD for the campaign.

Yes but tight is the key, reviewers arent standard gamers, they spend their lives running through games in the most sustainable way to make their copy and to stay sane. Factors why COD campaigns review well:

1/ short and sharp, to the relatively untrained eye (ie: COD casual), they are all lavishly and expensively produced slick shooting galleries.
2/ they know what side their bread is buttered, dont anger the big pubs.
3/ brevity, they appreciate the game doing exactly what it should, in the exact amount of time.
4/ easy to say "fans of COD will appreciate it", alleviating them of any required journalism.
5/ they work, they use esablished mechanics and an engine that works.
6/ outlets dont want to publish a review that insults their readership into going elsewhere, and there are millions of COD fans. Why anger them with a harsh review, better to lightly criticise small aspects within an overall glowing write up, and keep that ad revenue up (plus clicking to order it from amazon, like EG often do).

tldr COD will never review badly ever, its too important to put out a bad one. Even Ghosts got good reviews at the time because no one dare criticise beyond "the formula is a bit stale but fans will enjoy it", and that campaign was horrible.
 

Loudninja

Member
Oct 27, 2017
42,216
:/
Now I can't leave without addressing that hottest of hot topics, those loot boxes. Well, controversial opinion time - I'd be lying if I said I didn't like them. The daft manner in which they appear from the sky, the way all the players in the Tower-like social space stare at them as they open, the stupid cosmetics that pop out - it's enjoyably ridiculous, and most importantly it doesn't affect the core loop of the multiplayer at all. Some will hate them regardless, and certainly it's tough to sell a game on its authenticity when such patent ridiculousness is right there in the middle of the social space, but for me, they're good fun. Your own mileage may vary, of course.
http://www.eurogamer.net/articles/2017-11-07-call-of-duty-ww2-review
 

Loxley

Prophet of Truth
Member
Oct 25, 2017
9,620
I'm rank 30 in MP and at this point I have to say that this is the most I've enjoyed COD multiplayer since BLOPS1. The return to standard gun vs gun combat and the lack of grenade spam have made this a real return to basics for the series, which is what I was hoping for. Quick-scopers are more prominent unfortunately, but they're not prolific enough to hamper my enjoyment. Most of them suck anyway.

If Sledgehammer could just fix the damn net code it would be even better.
 
Oct 26, 2017
1,004
Giant Bomb's score doesn't surprise me. That being said, I, like many others, am going to be skipping out this year. I thoroughly enjoyed IW and wish we could have gotten a sequel...
 

Prologue

Banned
Oct 28, 2017
781
Watched the story on youtube, didn't like how they handled it. Missed opportunity in my opinion.
 

v_iHuGi

Banned
Oct 28, 2017
5,155
A shame. He gave the same score last year to Infinite Warfare but had good things to say about the campaign in that review. I don't care for multiplayer anymore and was hoping that the campaign would be as good as last year's. Since it's not, I'm just going to skip this year.

Don't even read that review because the campaign is amazing if you care about reviews you are doing it wrong, test it somewhere and judge something for yourself, this game is NOT a 3/5, that rating 0-5 is terrible anyway, never cared about Giant Bomb either.
 

v_iHuGi

Banned
Oct 28, 2017
5,155
I'm rank 30 in MP and at this point I have to say that this is the most I've enjoyed COD multiplayer since BLOPS1. The return to standard gun vs gun combat and the lack of grenade spam have made this a real return to basics for the series, which is what I was hoping for. Quick-scopers are more prominent unfortunately, but they're not prolific enough to hamper my enjoyment. Most of them suck anyway.

If Sledgehammer could just fix the damn net code it would be even better.

It's the best multiplayer since Black Ops for sure but let's not pretend is perfect, needs some tweaks and fixs.