That's good news. It'd suck if I started getting into the series just as it dies! Fingers crossed we get a good new PS4 & Switch game announced around TGS.So, all hope is not lost on BASARA: a new anime series has been announced!
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http://www.tbs.co.jp/anime/gakuen_basara/
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EDIT: AND a new BASARA Matsuri in July, with voice actors! Could be for the anime, could be for a new game! Hope lives on!
http://basara-m.com/
Hey Capcom fans,
i got some goodies in the mail today. i never tried D&D by capcom, i hope it's something like knights of the round table that i played in the arcades=)
thanks man! i was playing street fighter championship edition last night from capcom generations 5 disc. wow, brings back memories =)
Would Capcom be able to release ports of the Breath of Fire games on the Switch, if they ever wanted to? Mainly interested in 3 and 4. Is there any sort of Sony licensing deal that is stopping them from releasing them on anything other than their consoles?
Awesome stuff, I've long wanted to do a complete Capcom plathrough. Now I can live vicariously through your posts :PFinally got back to my Capcom playthrough today. My Supergrafx was broke when I tried to play it before, but now I finally managed to play through Ghouls n Ghosts on it. It went surprisingly smooth, I managed my first run super quick, and the only real sticking points on my run were the first half of level 3 (all those damn flying bugs!) and the final bit of level 5 (still my least favourite bit in the game!). Final boss only took a couple of tries to beat, he's hilariously easy all things considered.
Its a great port, very little slowdown, pretty much all the animations were kept in (unlike the MD port) and the soundtrack is fantastic. Only bad thing is my Supergrafx not being RGB modded so it didn't look as sharp as it could. Ghouls still remains my favourite of the series as well, difficulty feels as "fair" as the series ever got (tough yet fair) and its just a joy to play. Super GnG was a bit long for my tastes and the second run on that game is a real pain in the ass thanks to the penultimate boss taking years to beat.
Up next is the Supergrafx port of 1941, looking forward to finally playing this through, I loved 1943 (especially the fantastic PC Engine port).
Awesome stuff, I've long wanted to do a complete Capcom plathrough. Now I can live vicariously through your posts :P
Spent another day retrogaming with some Capcom arcade games other the weekend:
1941 - Pretty much the same as my experience with the Supergrafx version (or rather, Supergrafx got a great port of the arcade game). There were small differences - like level 1 of the arcade version being level 2 in the Supergrafx version, and the arcade version giving you access to the different weapons far sooner compared to the Supergrafx version. But otherwise its mainly the same. Only one fairly big difference - the difficulty. Bosses on the arcade version are understandably way more difficult than the console port. More bullets on scr.een with bosses taking more hits to destroy (not to mention your ship seemingly not getting the health bar bonuses after every other mission) which makes the arcade version all round way more difficult
Next up I moved onto Mega Twins (Chiki Chilki Boys). I've only ever touched the Mega Drive version of the game before, and while I've not played through either of the console ports (MD and PC Engine CD) yet I gotta say - the arcade version is way harder in one respect - you take tons of damage (either that or I'm drastically misremembering the MD port all these years later).
When you start the game you can only take 2-3 hits, and some bosses seem to take you out instantly which was a real eye opener (thankfully early bosses are fairly easy). You can get powerups in the levels to raise your health, so things do get slightly easier. Its not the hardest Capcom game I've ever played for sure, but I think I'm probably going to enjoy the console versions more if they rebalance the damage slightly. Either way, it still remains a nice action/platformer game with huge sprites, a nice soundtrack and fun gameplay.
I can never remember which one is which either... They arrived to my local arcades at the same time, next to each other, and I was always on one or the other, so the sounds blend together...King of dragons has some kick ass tracks...though i could be confusing it with knoghts of the round>_>
Mystara is a duology btw even if the 2nd game a rework of the first one with improvememts xpI can never remember which one is which either... They arrived to my local arcades at the same time, next to each other, and I was always on one or the other, so the sounds blend together...
Didn't Capcom released a compilation of CPS1 titles back on PS2? I'd really want to see it on Steam... Though they'll probably make more money by selling the game individually like Shadow over Mystara.
Anyone else hyped for the Data Discs x Capcom announcement? I hope they dig into some of their better, less appreciated soundtracks rather than release MM2 for the 100th time (though that probably wouldn't stop me from buying it sadly...)
Any underappreciated Capcom OSTs you guys are hoping to see?
I've only played Mega Twins by credit feeding the arcade version solo. I could tell it was a great game, but credit feeding arcade games is never that fun for me. One of these days I need to track down a MD copy and tackle it with a buddy.
I did a quick YT search and sure enough it is the King of Dragons OST XPI can never remember which one is which either... They arrived to my local arcades at the same time, next to each other, and I was always on one or the other, so the sounds blend together...
Didn't Capcom released a compilation of CPS1 titles back on PS2? I'd really want to see it on Steam... Though they'll probably make more money by selling the game individually like Shadow over Mystara.
Huh, had no idea there was a master system version.Got started on Mercs yesterday, still got the MD port to play but I did get through the arcade and Master System ports.
The arcade port was played via the Saturn collection. Port wise its excellent, with basic difficulty options, rapid fire and a rather nice remixed soundtrack. Gameplay wise its a spruced Commando, with more variety (plenty of different enemies and weapons) along with big bosses, driveable vehicles and such. Bosses get pretty tough pretty quick in the game as well, the first couple are fairly straight forward but when you get to the train boss it gets pretty tricky (weirdly the next two bosses are way easier!)
Its fairly short as well, I ended up playing it through 3 times in one sitting trying to get better against the bosses. Its definitely not one of the games that I'll end up being great at without figuring out more efficient ways of beating the bosses. Still, its a great game to blast through when I want to relax.
Now onto the Master System port. To be fair, I never expected a 1:1 port of the arcade version on a vastly weaker system. To the games credit, its actually really smooth to play, scrolling and characters seem to be running at 60FPS, however enemy shots and grenades aren't quite so smooth. Doesn't really make the game any harder, just really noticeable next to the rest of the smooth animations.
All the levels and bosses are in, even the train boss is there in all its glory. All the weapons seem to be in, but the vehicles list seems slightly slimmed down as I could not find a driveable tank in the game (still got those badass hovercrafts though!)
Also missing is music. The only tune you get is an ominous bit of music as you approach a boss.
Speaking of bosses, they are definitely easier compared to the arcade version. Some of the bosses (the 3rd boss - the plane, and the boat) as they barely attack at all, and when they do the attacks can be easily dodged. The only bosses that have some sort of difficulty to them is the train and the penultimate boss (mainly due to attacks that are harder to dodge and drain your health) but as long as you have enough bombs you can cheese your way through them! The final boss in this version is laughably simple compared to the arcade version as the cannons are removed in the MS version, so its almost no challenge at all.
The other thing that you really need to watch out with on this is the timer. Its fairly strict, I actually died against the train boss because I explored too much in the main level and run out of time! Also, you only have one life and no continues so if you die once its back to the title screen with you! If the game was harder, this would be a real problem!
Next up is the Mega Drive port, which I'm most looking forward to, as I remember it being a great port AND it has the original mode to play through as well.
Me too, no shadow of a doubt there. Sega came close though for me, just for all that good juicy Yakuza news! My two most wanted games are now reality, cannot wait to replay RE2 with that awesome looking remake, and can't wait to jump into DMC5! Oh, and Mega Man 11 exists and looks excellent. This truly is a great time to be a Capcom fan (well, other than that Marvel Vs Capcom fuck up :( )
Ah man nice pickups. RE Gaiden and Darkwing Duck are some of the pricier games I still haven't picked up.
I honestly don't blame you. They are less than good! I've been skipping all the home computer ports of games US Gold did, but for any brand new games they developed (like Strider Returns) I'll at least try. Thankfully the MD version has cheats, so I may have to use them to retain my sanity! Thankfully once I'm through with that game I've got Super Pang, Rescue Rangers 1 and Mega Man 3 to play through which will definitely be great palette cleaners!You're hardcore. I've been skipping all the US Gold games in my attempted Capcom play through :)
Finished off Destiny of an Emperor today. Only real issues I had were the large frequency of random battles (sometimes every step you take you get a new battle, it got really annoying sometimes) plus backtracking was made difficult when certain places didn't sell certain items, and you could only fast travel to certain locations (I never want to backtrack through those last two caves again!).
That said, I loved the setting and especially loved the combat. Its a nice different take on the 3 Kingdoms era (I'm mainly used to it via DW).
Next up... <sigh> Strider Returns :( Curse you US Gold...
Also, in random Capcom purchases, I ended up picking up a Dreamcast Capcom game called "Taisen Net Gimmick - Capcom & Psikyo All Stars". Its a game that features Street Fighter Alpha and Psikyo characters locked in an intense... Mahjong battle! Yakuza ended up getting me really into Mahjong so I had to grab this game for the heck of it.
Man i'll never forget how shocked I was when I bought that game on eBay back in the day. like 15 years ago now. Super excited when I found out about it. I absolutely loved Psikyo games and their characters and Capcom has been my undisputed favorite company. The thought of a fighting game starring both sides sounded amazing. I remember thinking....
"How come nobody is talking about this game?!? Why havent I seen any footage of it on combovids.com or snk-capcom.com?! Do people not know? this is crazy!"
lol yeah.....
Didn't they release a special mahjong controller for NES or something?Yeah, I'd have no doubt felt the exact same way a few years ago. I'd buy anything and everything Capcom related on my DC. That said, I've ended up with several Capcom Mahjong games now, so I had to get this one for my collection as well!