I would say considering the critical and commercial success of most ports the people complaining about performance were in the far minority and virtually nonexistent compared to the people who were okay with the concessions and enjoyed the games. But my main point in initially responding to you was that it's not even accurate to compare GPD performance, which is literally just the PC version running on a low spec device to a potential Switch port which would have specific optimizations and changes made to work on the device.
Also IIR ARK had shit performance on all platforms so it wasn't the Switch port in particular that got flack. Every version did. I honestly didn't follow the other games enough to really know what people said about them
It's not accurate, sure. But a lot of concessions would have to be made to get RE3R running on the Switch, considering how much better it looks on next-gen platforms compared to pretty much every downgraded game on their best platform. I mean, they had a lot of trouble trying to port the RE Engine to Switch, to the point they gave up trying to do so and, instead, made a Cloud version of RE7.
And ARK had shit performance in all platforms, but you can't tell me it's the same thing looking at the Digital Foundry comparison. Like, you can't be serious right now. Framerate is just a single factor on this, there are a lot more things that Switch can't get compared to a One or a PS4, let alone One X, PC or PS4 Pro.