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Capcom is looking at what other titles to include in their cloud service.
The quality of the service.
Companies are betting on 5G to address issues with cloud gaming.
Analyst's expectations on cloud gaming.
Nintendo declined to comment:
Capcom, based in Osaka, released a cloud version of its "Resident Evil 7" for the Switch game machine in Japan last month, charging about $18 for 180 days of access compared with as much as $50 for those who download the game for other devices.
Capcom is looking at what other titles to include in their cloud service.
...[Capcom] is looking at other titles to include in its cloud service, people with direct knowledge of the matter at Capcom said. It isn't clear which titles will be released or when.
A Capcom spokeswoman said the company would decide whether to expand its cloud offerings after assessing the performance of the "Resident Evil 7" Switch version.
The quality of the service.
Some players of the cloud version of Capcom's "Resident Evil 7" have said the gameplay quality is jerky.
Companies are betting on 5G to address issues with cloud gaming.
Engineers say the issue generally lies in inadequate internet connections on the consumers' side, especially if they are sharing a connection with neighbors in an apartment complex. The industry is betting that next-generation wireless technology, often referred to as fifth-generation or 5G, will address the problem with faster and more-reliable internet access.
Analyst's expectations on cloud gaming.
Analysts said game makers are likely to release their major titles first as packaged or downloaded software for purchase at a higher price, and then make them available over the cloud later. Software publishers hunting for larger audiences can use this "post-launch monetization" to reduce reliance on initial sales, said Piers Harding-Rolls, an analyst at research firm IHS Markit .
Nintendo declined to comment:
Still, it isn't clear how much support the idea would gain from Nintendo because the Kyoto-based company tends to take a conservative approach to any technology that isn't ready for the mass market, including virtual reality. Also, cloud gaming goes against the Switch's key concept of "play anytime, anywhere, with anyone" because it requires the device to be connected continuously to the internet. Nintendo declined to comment.