From the changelog it reads like the most meaningful update in a while.
Yeah.On i7 6700k/Geforce 1070 are Wind Waker and Twilight Princess perfect?
I just about to ask how XCX is on CEMU. Currently playing Xenoblade Chronicles DE and I want to revisit X.
Is that a 'new' problem ? I don't remember having problems with the game when I last played it like a year ago.
I just about to ask how XCX is on CEMU. Currently playing Xenoblade Chronicles DE and I want to revisit X.
Posted a thread on it through the reddit for Cemu awhile back:Is that a 'new' problem ? I don't remember having problems with the game when I last played it like a year ago.
It might be driver issues, current versions of CEMU, not sure.[Have you reviewed the Cemu Guide?:] Yes
[Cemu Version:] 1.19.3
[Cemuhook Version:] 0.5.7.3 for 1.12.1-1.19.3
[CPU Model:] AMD Ryzen 5 2600
[GPU Model:] Radeon RX 580 8GB
[Laptop or Desktop?:] Desktop
[Log:] https://pastebin.com/rhugTP4i (god, hope I did this right)
Graphics pack I use are AA (native AA option), Resolution (set at 1600x900), offline tag and Brightness (WiiU default).
[Explain the problem you're having and what you've tried:] Spent yesterday tinkering with CEMU, by setting it to single core recompiler and vulkan/async compile, actually managed to get upwards of mid 40s-60 FPS using the 60 FPS pack but seemed like it might have been causing problems with the cut scene camera causing it to get real weird and jittery/making erratic movements that shouldn't be happening in fairly calm scenes so I decided to settle for maybe 30 FPS.
Game runs solid at 30 FPS but I've noticed an entirely different problem since: A lot of annoying black and white flickering in certain menu systems such as looking at soul voices or the Basic Mission Requests or even for a quick second when I boot up the game and extremeley rarely when walking around (I could deal with that if it was just that but the menus are kind of bugging me).
Of the threads I've found here, it would seem to suggest this might just be a problem I'll have to deal with but it would be perfect if I could just fix this, I'm satisfied with everything with everything else.
Setting GPU buffer accuracy to High seems to help abit but not a lot.
Thanks for keeping us posted on these updates, it's much appreciated. :)
Caches are system dependent. Your hardware is different from someone else's, which is why it still caches.One thing I don't understand about this is the shader cache. As I understand it, most modern games need to generate a cache prior to being played and generate it before you start. With Cemu, it is done as you play which causes a ton of studdering as it generates. You can download shader caches that have already been done for you, but I found even with that I would get the occasional studder as it generated some that had been missed.
Is that not something that can be done automatically by the emulator before the gameplay actually starts (regardless of how long it takes)? Having to find a third party shader cache is kind of obnoxious, especially if it doesn't fully fix the problem. Though to be fair I only put a decent amount of time into one game (Xenoblade X).
GX2: Fixed a bug in the texture decoder for micro-tiled mip slices
This fixes corrupted textures in Xenoblade Chronicles X and possibly other games
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Yes! Time to jump back in soon again!