Hollowsphere iirc. I don't remember the requirements but you can check the notebook.For Zero, I'm doing ENIGMA practical test sidequest.
What art do I need to "make on invisible to enemies", and how do I get it?
Hollowsphere iirc. I don't remember the requirements but you can check the notebook.For Zero, I'm doing ENIGMA practical test sidequest.
What art do I need to "make on invisible to enemies", and how do I get it?
Hollowsphere iirc. I don't remember the requirements but you can check the notebook.
can anybody fill me in about SC ending
the part with Kevin and Fool, will it be explained later?
I liked chapter 8 in SC a lot to be honest. The hidden sidequests were great, especiallywere a lot of fun.recapturing the school
Who do you suspect?So Trails and Cold Steel both hadAnguis hidden in plain sight (Weismann and Vita
So will Zero/Ao have the same? I already have theories on who they might be.
please tell me it gets better.
some fucking random other realm, tita appearing out of nowhere, unlocking memories _that she just fucking had a month ago or smth_ not to mention why the fuck she needs to see that anyway, and those memories only she can view...
what the fuck am i playing, is this trails? does this make any sense?
I find the pacing of these games to be pretty frustrating. I liken them to something like LOST where the narrative is always throwing things at you that you're either kept in the dark about or have to wait to get answers to.I disagree strongly with that statement. The unrelenting willingness to slow things down, let things sink in, and focus on the little things is why I unconditionally love this series. I wouldn't be this invested into this series if they weren't paced the way they are.
platiere, Lloyd's brother, for starters. Thought it might be Sergei but idk, too obvious.
the only thing that keeps me going right now is characters and relevance for CS3
if you'd tell me nothing in this game will matter for CS3/CS4 i'd stop playing it right away
on chapter 4, so far game is the best when i am not playing it and just watching door stuff.
gameplay itself is trash, even tho its pretty much the same - everything lacks context or meaning, monsters suck and dungeons are boring af
if game was nothing but doors i'd rather have that
Won't lie, when I first started Zero I was like WHERE ARE YOU OUROBOROS GUY for a decent chunk of it.
the main story takes forever to get going, but its at least quite incredible once it does, believe me though, I feel yait'd be great if lore came with interesting premise, not recycled locations, without shitty humor attempts and crappy minigames
and thats only chapter 3
imma play this game to the end but not holding out any hope
i mean, i didnt mind running around the same cities and world for 4 games (cs1/2, sky 1/2) as it was filled with new content and npcs and shit.Complaining about asset reuse in a Trails game, i don't have enough Kondo emotes to react to that one.
I guess we gonna complain about how bad the dungeon design in a Trails game is next.
i mean, i didnt mind running around the same cities and world for 4 games (cs1/2, sky 1/2) as it was filled with new content and npcs and shit.
when you just give me exact same locations but everything is monsters - ew
i get it that its entire game premise and even if those sections are short, still - i dont like it. at all.
i never had an issue with it until now. when there is absolutely nothing in said locations but a bunch of slapped on chests and monsters i cant get behind it
cant be significantly better than the best game in the seriesIt seems like most people in this thread like 3rd, which is good, but it's worth reiterating that it's significantly better than SC and on par/better than FC
yeah, all this recent talk about it has me feeling a certain way too
yea definitely the complete opposite of thatSC being the "best" by pretty much any stretch is untenable.
It's a good sequel but a mediocre RPG.
you all talk about pacing of SC but somehow ignore that 90% of FC is complete snoozefest. only in grancel game picks up pace and gets going
i had to take 2 week break after chapter 3 because i was bored
blasted through entire SC non stop though
Its the most interesting story and world building throughout, despite the main quest taking a while to pick up. The combat is by far the best balanced of all of them, making progress quite enjoyable, you get way more freedom with your party than FC, while not as much as 3rd you also arent shafted by horribly paced gameplay.
I find it amusing that almost all of your complaints about SC, I level at 3rd instead. Poor pacing and balancing (far too easy), a story that doesnt go anywhere until chapter 7, worst sidequests (dont exist for the most part)
sign under every wordAnd 3rd's pacing is by far my biggest issue with it. You are constantly traipsing through meaningless dungeon sequences with barely anything going on, only for a hint to pop up at the end and then finally a decent scene back at the hub. The great localized worldbuilding of NPCs that the series is so great at is completely gone. Then the dungeons get interrupted by long drown out story sequences that are completely out of place and can drag on for hours at a time before dropping you back into the dungeon to try and remember where you even left off.
Im not going to itemize a list...and the combat isnt anything special compared to FC but then neither is 3rd. It works because its balanced enjoyably. I would agree that the harder difficulties are not. What makes SC more interesting from the start is similar to CS2 from one, the increased starting power and the far greater freedom on party members. This makes it enjoyable right off the back of FC.
i, personally, couldnt care less about combat. and stories of FC about kids doing busywork for civilians never interested me. only stuff that involved ouroboros.
and you get plenty of that in SC thats why i like it way more.
so far for me its SC > 3rd > FC.
Im not going to itemize a list...and the combat isnt anything special compared to FC but then neither is 3rd. It works because its balanced enjoyably. I would agree that the harder difficulties are not. What makes SC more interesting from the start is similar to CS2 from one, the increased starting power and the far greater freedom on party members. This makes it enjoyable right off the back of FC.
And 3rd's pacing is by far my biggest issue with it. You are constantly traipsing through meaningless dungeon sequences with barely anything going on, only for a hint to pop up at the end and then finally a decent scene back at the hub. The great localized worldbuilding of NPCs that the series is so great at is completely gone. Then the dungeons get interrupted by long drown out story sequences that are completely out of place and can drag on for hours at a time before dropping you back into the dungeon to try and remember where you even left off. I maintain that the doors are absolutely the worst story delivery method. They feel arbitrary. The stories within them range from good to amazing, and are completely impactful, but the way you experience them is just so poor that it detracts from the game. Meanwhile despite hints, the main story doesnt go anywhere until chapter 7 and you are left to depend on the doors for other world building.
chapter 8 is 0 busywork and 100% pointless artificial game-prolonging roadblock gameplay, lets be honest. its awful. but! once you return to grancel it gets good.So the game where you spend 95% of a given chapter doing busywork for civilians (and chapter 8 being 100% busywork for civilians) is somehow significantly better than FC. Makes sense. Personally, I don't think Ouroborus is all that well utilized in SC until the very end; i'm more fond of the emotional payoffs and fun sidequests (ex: mystery attacker in Ruan) over a baddie showing up, taunting the heroes then fucking off.
None of this matters when the best games are actually the Crossbell duology. :mishy: