The Guardian that seems to have a city on top could have been AMAZING
Like, imagine a settlement that doesn't have a fixed location but travel all around the map.
WHEW
EDIT: I wish they could make a prequel or a sequel in which the towns are restored tbh, would love a Zelda game but with more NPCs and even more towns to explore.
I've been thinking a lot lately about how they could get more use out of their amazing map and assets with a Majora's Mask-like followup by making it built around jumping through time. Like OOT, Oracle of Ages, or the dark world in other games, but on a larger scale.
You could have players jumping through the modern map that they know, then a variety of it that's back in the Champion's Era (like, right after everything goes to shit but the civilization isn't decimated yet), and then little areas which jump all the way back 10,000 years earlier to the era of high technology.
Or you could make it about some sort of time fracture where all of these eras overlap with each other throughout the entire map.
It'd be a way to get more ancient tech in the game without being locked to a modern world, introduce new Divine Beast-esque structures, add new varieties of guardians, incorporate Leviathans and other huge creatures that no longer exist in the modern timeline, and expand on/drastically alter areas of the map that were underutilized in BOTW without throwing the baby out with the bathwater.
Idk about you, but I feel like that would be a brilliant project for a new younger director and could see another mainline Zelda release within a couple years while BOTW leadership is in early production for the next fully original title. There's a precedent with that kind of creative revisiting with Majora's Mask, A Link Between Worlds, and the Oracle games. I think there's still so much you could do with that world.