It's the playstations end of the year stats. There's a separate link for the EU one but I don't have that.
thanks!It's the playstations end of the year stats. There's a separate link for the EU one but I don't have that.
What other track is comparable in size and complexity? Prehistoric Playground you think?Update is available in Aus. New track is a lot of fun, I love how much variety they've packed into it in terms of terrain; some sweeping curves, some tight, boxy areas, some sections with lots of obstacles to weave in and out of, lots of jumps both big and small. Not to mention how pretty the whole thing is.
Prehistoric Playground feels like the closest for sure. Some of the Nitro Kart tracks might be technically bigger, but this one feels more varied any interesting than any of those.
The MTX is probably there to compensate for the free GPs and probably the reason why we’re getting this many of them (as lame as they are they’re probably paying dividends for still keeping this going).
Tag Team Racing wanted to be too many things, and wound up mediocre at all. There's a bit of dumb fun there, but even having played it at the right age, I don't have particularly fond memories of the game.
The tracks from TTR are generally really really boring. The game is more of a combat racer than a kart racer or racer racer, so it's a lot of open space, simple turns, obvious shortcuts, and restricted jump pads. They took a bit of inspiration from two of the games themes for the first two GP tracks, which I think was the best move. Trying to rework all of those tracks into being fun by CTR standards would be a mammoth effort, and they'd probably still mostly end up like a bunch of Inferno Islands. The theme diversity isn't outstanding either, so it's probably best that they put their effort into new tracks.
Yeah, that's my main problem with it. They're very hard to see. And that's not challenging, it's just bad design when it's part of such a high speed racing game.
You just tap one button to jump. You don't jump when you're drifting.So I'm wondering what I do wrong.
I play with classic controls (x to go, r1/l1 drift). I tend to double tap a shoulder button to trigger drift then do my thing. But when it comes to trying to hit short cuts off the side of jumps, I get hung up on whether I should be holding a jump button, pressing both to jump and doing the air brake. Do I only need 1 shoulder button to jump? Does holding it make a higher jump? Do I need to hold it while air braking?
I feel like if I can fine tune this, I'd be more willing to try the ghosts.
The hub worlds are kinda the only reason to play CTTR lol. The racing just isn't all that fun- an absolute lack of characters, boring as hell tracks to accomodate the tag mechanic, and the tag mechanic is silly due to the fact you can just chill out with someone to carry you for the race.
Thanks. After watching a vid, I realize my issue is that I tend to keep holding a jump button and probably acceleration as I'm trying to air brake, pivoting my thumb from X over to Square, instead of letting off, jamming brake. Saying this out loud (edit: er, typing this out...) has me realizing it makes sense, I just hope my muscle memory cooperates.You just tap one button to jump. You don't jump when you're drifting.
Sometimes it's worth not jumping and drifting over a jump just so that you keep your reserves, because jumps tend to lose you reserves.
Also be aware that there's two types of airbreak when jumping, regular (holding square) and reverse (holding dpad down and square). If you hold reverse in the air when air breaking you'll find the rotation you can make is much tighter.
I don't think you need to airbrake on the last corner of Papu's Pyramid. I drift twice from the left side and then jump at the edge of the ramp turning into it, perhaps you're just taking the wrong angle which is making it more difficult than it needs to be.Thanks. After watching a vid, I realize my issue is that I tend to keep holding a jump button and probably acceleration as I'm trying to air brake, pivoting my thumb from X over to Square, instead of letting off, jamming brake. Saying this out loud (edit: er, typing this out...) has me realizing it makes sense, I just hope my muscle memory cooperates.
I kept practicing on Papu's Pyramid a week or so back (cutting the last corner) and only got it once. I'll try again and report lol.
sounds like d/c easy bots haha. Bots never take shortcuts so that's a telltale sign.3 out of 4 times I've come in first online, I am SO far ahead, the other players don't even finish within the time limit. What's going on there? Lag that bad? Bots? The first time I know it's because I took the Android Alley shortcut and upon watching my saved replay because I couldn't believe it, I noticed no one else did.
Maybe beginners but I still manage to "keep up" even if in 7th. Never noticed no one else finishing other than first except when it was me. Edit: which makes me feel like it's a bot thing?