Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,775
United States
I plan on not buying it either and I think hurting their bottom line is the only way to break through to publishers.
 

HeroR

Banned
Dec 10, 2017
7,450
Sakurai worked while attached to an IV drip to finish Smash Brothers Ultimate. Thats a bit nutty. If the game director is employing that kind of push on a game you have to assume its trickling down to the other employees.

Sakurai is freelancer who Nintendo hires. He doesn't work directly for Nintendo and never has, he came from HAL an independent studio. Sakurai does stuff like that to himself. And the only other employees under him is his wife, since Namco is a contractor for Smash 4 and Ultimate.
 

Gparan

Banned
Apr 18, 2018
193
Sorry while I think no one should have to deal with crunch boycotting games will only hurt the people working on them This should be a union issue and they should be the ones to step in when things get to bad. Instead of boycotting people should push for everyone working in games to unionize but for some reason Americans seems to detest unions but I could be wrong.
 

DaleCooper

Member
Oct 27, 2017
2,864
Not going to boycott ND. But I was never planning to buy the game at launch. The whole emotional zombie apocalypse thing is a been-there-done-that for me.
 

Akauser

Member
Oct 28, 2017
838
London
Te problem with this sort of action is it effecrs the lowest denominators the most. A decline in sales or poor performance for a product regardless of work practices means staff may be let go or people made redundant or out of work. By purchasing a product your keeping peoples livelhoods intact. The problem is a work industry practice one whereby putting in stricter rules on labour hours and working arrangements.
 

Katana_Strikes

Unshakable Resolve
Member
Oct 29, 2017
11,227
I plan on not buying it either and I think hurting their bottom line is the only way to break through to publishers.
Not at all. Won't even register. The 10 people that will actually boycott this won't be remotely felt.

There's far better ways to do this than to "stick it to the man" like this.
 

Droidian

One Winged Slayer
Avenger
Dec 28, 2017
2,397
Wait, I'm aware the goal is to protest and end work crunch times resulting in unfair work practices. Wouldn't this also mean that all the extra work and time people put into development of this game would be in vain if no one buys?
Can not buying it really be the solution?
I'm all for it if it's the answer but I dont see how choosing not to buy the game will help any unless a ton of people really dont buy and word gets up there as to why.
 

molnizzle

Banned
Oct 25, 2017
17,695
Crunch is terrible and I hope they change their workplace practices, but I'm not going to boycott. That just means all their hard work goes to waste, and I deprive myself of a game I've been waiting years to play.
 

BradGrenz

Banned
Oct 27, 2017
1,507
I don't think boycotts like this are effective. All they potentially do is punish employees who crunched that were counting on sales performance based bonuses. Cultural changes at a studio have to be self directed. Employees have to organize and agitate for a change themselves. Consumer pressure is never going to be the answer.
 

Jayembi

Member
Jun 19, 2019
283
I agree with you but said companies lobby politicians to ensure protection laws are not passed and contribute campaign financing to politicians that oppose said laws. They do everything in their power to keep the status quo or to have even less regulation in the name of profit. That is why the poster is arguing that we need to hold companies accountable because all they care about is the bottom line.


I fully understand what you are saying and it is valuable. The problem is that I don't think (obviously it's my opinion) that it changes anything. The only way you can change it without relying on a company's good faith or bad faith is if the policy intercedes. That the politicians are corrupt and that they are managed by the lobby of large corporations is absolutely real. But this is where the attention has to be focused. Demand better politicians, and that they make a positive change in the laws in favor of the worker. Do you know why this doesn't happen? Because the day this happens, most corporations will move to another country with the same job flexibility. And in that case, the State would lose a large amount of resources generated by these companies, and politicians care too much about money to think about the life of a simple worker ...
 

Luyrar

Banned
Jul 19, 2018
269
is a noble act, but i dont think sony or ND (in this case) will care about. To change this scenario developers should start a cause for better work conditions.

as a pc player, i support :P
 

Gabriel Hall

Member
Oct 27, 2017
516
I plan on not buying it either and I think hurting their bottom line is the only way to break through to publishers.

There was an ex-AAA developer in this thread who said financial boycotts will not work because publishers will not interpret it as "Okay, we messed up, time to do better next time" but as "Okay, the devs messed up, they won't be getting their bonus, that'll teach them to do the same thing but better next time".

I'm parapharsing because I'm on mobile and didn't save the post, but I'm inclined to believe that any action in which we the consumer withhold money from publishers is not a path to improving working conditions because publishers are (and this one is a direct quote) "fucking insane". And in the event of a game releasing failing to meet expectations, publishers will invariably be in a better position to protect themselves compared to developers.

And it's disheartening because I used to engage in boycotts and speaking out, but I now learn one of those wasn't working and so participating in these threads and conversing with my friends becomes my only path, but it doesn't feel like it's enough.
 

Katana_Strikes

Unshakable Resolve
Member
Oct 29, 2017
11,227
See. I don't understand this mentality at all. What's the point of protesting if you'll just half-ass it by buying used? That doesn't send a message at all.
Sony doesn't get a penny but they still get to enjoy a game people nearly killed themselves over?.. sorry I mean enjoy a really good game.

Doesn't add up to me either. Boycotting or half arsed attempts at boycotts, arent going to move the needle. If people want to do something about this, we'll need to create a far greater, more meaningful noise across the whole industry and not just one game from one developer where the affect will be none existent.
 
Oct 26, 2017
8,734
Sony doesn't get a penny but they still get to enjoy a game people nearly killed themselves over?.. sorry I mean enjoy a really good game.

Doesn't add up to me either. Boycotting or half arsed attempts at boycotts, arent going to move the needle. If people want to do something about this, we'll need to create a far greater, more meaningful noise across the whole industry and not just one game from one developer where the affect will be none existent.

Hell even the argument that buying used = lost sale doesn't hold up.

Player A gets TLOU2, decides to sell for whatever reason.

Player B decides to stick it to Sony by buying TLOU2 used.

Sony's POV: they just replaced the sale of Player A with Player B. Player A's money is now Player B's money. So what exactly did they lose?

Ergo, people are being incredibly stupid whenever they suggest a boycott and then openly admit that they will buy used. Like what a way to undermine both your position, as well as come off as a crack addict who can't maintain a shred of integrity just because you wanted the next hit.
 
Last edited:

CenaToon

Member
Oct 25, 2017
4,510
So, ex-AAA dev here with some feedback for those that actually want to change crunch practices.

1) Almost everyone crunches.

Most studios, especially in AAA, have crunch. In fact, out of the four different publishers I have worked for, every single one expected ALL studios under them to crunch to hit milestones/deadlines. And studios oblige because you don't want to lose incentives, bonuses, funding, or support staff. The list of studios who don't crunch - the list of products that are made 'crunch-free' is going to be unbelievably small if you are looking at AAA products. So if you plan to boycott products that are made in toxic work environments - it's going to be the vast majority of games. That's just how the industry is and boycotting isn't going to solve that.

Oh, and side note: People lie. Or exaggerate. Or downplay. I have had other developers in my own studio during crunch claim to not be crunching because we were only working 60-70 hours a week. Because their last studio worked 80+ during crunch. So this isn't crunch. Because we're in some toxic environment Olympics and shit ain't as bad as the worst experience I've ever had so...

Or, my personal favorite, when "We don't have crunch" actually means "We don't have mandatory crunch". Let me tell you about 'voluntary overtime'. It ain't voluntary. There are always punishments for not 'volunteering' to work extra hours during 'not crunch'. Either you start getting bad performance reviews from your bosses because it 'doesn't seem like you are putting in the extra effort'. Or you get left off emails or meetings out of spite. Or you get reassigned to some other part of the project that is less prestigious or more rudimentary, grunt work. Or you just straight up get demoted or fired. And what quickly happens is that you are bullied into either crunching (but 'not crunching') or pushed out of the company.

There are a lot of developers willing to publicly tow the company line that they 'don't crunch' because it's voluntary. Or their work environment isn't toxic because 'we have great benefits'. I have worked for some exceptionally shitty companies and every single one had developers willing to go in front of the media and proclaim just how awesome the studio and work environment were.

2) Boycotting punishes developers more than publishers.

I've seen countless players (and the media) claim to be fighting the industry's business practices - be it loot boxes, microtransactions, crunch, storefront exclusivity, whatever - by either boycotting products or giving poor reviews. And somehow this will show those in control of these products (publishers) that their ways are wrong. It doesn't. The people at the top of most of these companies are... fucking insane. There's probably more appropriate word to describe their behavior but I don't know what it is. There's no introspection going on when something with the game doesn't pan out. Bad reviews don't make studio heads and publishers think "Oh, geez, maybe it was the bullshit monetization we did that tanked the product!"

What happens is - excuses get made that are almost universally laid on the development team. YOU didn't implement our vision properly. YOU didn't work hard enough on these features. YOU didn't do enough crunch. YOU missed this milestone and that's why our game bombed.

Bonuses are withheld, developers are laid off, benefits at the studio are slashed.

This shit don't work.

Oh, by the way, one thing about this I want to highlight: Bonuses in the game industry.

Base salary
at a lot of game studios is actually pretty low. I know every time the Game Developer Salary survey (or something similar) comes out and people look and see "OMG, devs make $90k a year!". Yeah, most of those are reporting ALL income - including bonuses. Bonuses are a HUGE portion of overall income for some developers. I have seen developers earn anywhere from 10%-100% of their yearly salary in a launch bonus. So, sure, I may have made $120k this year, but half of that was from the launch bonus.

But then the game gets bad sales for whatever reason. Or bad reviews. Well, my bonus was tied to a combination of metacritic score and sales benchmarks. And now I get nothing. The studio head still walks away with a six figure bonus. The publisher executives get paid 10x my salary regardless. The only person actually feeling any financial punishment are the developers.

So, buy whatever the hell you want. While developers probably appreciate the gesture, you aren't actually fixing any problems - and you might actually be actively hurting the people you are trying to stand up for.

Edit: Another reason talking about this is so damn hard is that even within the same studio, different jobs can have wildly different contracts and experiences. My experiences have been as a full time systems designer. I know other developers - especially artists - under contract rather than full time will not have the same issues with bonuses or even the same experiences with crunch. Sometimes one department will be working 80+ hours a week while another department, with different management, deadlines, etc., will be working 40 hours. One developer claiming bonuses matter while another claims they don't are not actually disagreeing - they just don't have the same work contract details. Just as one developer claiming they're not working crunch doesn't necessarily mean no one in the entire studio is, or vice versa.

Thanks for sharing. Yeah, basically what i said in the other thread: HIGHER UPS WILL BLAME THE GAME BOMBED BECAUSE "IT WAS NOT GOOD ENOUGH" AND NOT BECAUSE "PEOPLE ARE PUNISHING OUR BAD LABORAL ENVIRONMENT"

Not buying the game will just hurt the workers. The head studios and the higher ups will get paid anyway, and just the workers will suffer.

The only way to make a change is getting vocal to this comes to the higher ups is making this news comes to more massive publications, not only gaming-related publications.

Make this news reach forbes (non-contributors articles), time... i dont know... you understand the point.

Pressure your favorite game journalists when interview live your favorite higher ups of Sony, EA, Take2... etc, asking him live "why you crunch your employees to the point some of them have to be hospitalized?" instead of just asking them "hey Peter Moore, do you have a new awesome tattoo of your awesome new game?"

Making this news breaking the gaming-bubble and reach the casual audience will have better results than just try to boycott.
 

Katana_Strikes

Unshakable Resolve
Member
Oct 29, 2017
11,227
Hell even the argument that buying used = lost sale doesn't hold up.

Player A gets TLOU2, decides to sell for whatever reason.

Player B decides to stick it to Sony by buying TLOU2 used.

Sony's POV: they just replaced the sale of Player A with Player B. Player A's money is now Player B's money. So what exactly did they lose?

Ergo, people are being incredibly stupid whenever they suggest a boycott and then openly admit that they will buy used.
It's just another player adding to those engagement numbers. X million players, x number of bullets shot. And you can bet your bottom dollar, if the game is super good, it'll all be forgotten about.

We've got to try harder than a boycott to fix things if we truly cared. But that takes a lot more effort than a "I'm not buying said game, that'll teach em" so things will continue as they are and never change with motions like this. I get the cause but not the solution here.
 

Ripcord

Member
Oct 30, 2017
1,811
This is easy to support. Voting with your wallet is like the easiest form of protest one can do.
 
Mar 10, 2018
8,788
A messy issue indeed. I am against Naughty Dog's crunch culture, but this game is like, what, the first major AAA game to have a gay protagonist? And with an actual kiss onscreen? Naughty Dog's doing a lot of things wrong, but they're also doing many things right. I know this game will sell gangbusters regardless of this boycott, so I don't know what the most effective way to make our voices heard would be. For the time being, we should contact them directly via social media & other means. I know they listen and respond to feedback from their fans.
 

xaosslug

Member
Oct 27, 2017
1,306
even if every 10k+ (?) Era member did boycott TLoU2 is wouldn't make a dent in the game's sales. It's far too big of a phenomenon and a lot of people are gonna get it just because they heard someone talking about it, etc. But I applaud your efforts!
 

Khanimus

Avenger
Oct 25, 2017
40,872
Greater Vancouver
This is easy to support. Voting with your wallet is like the easiest form of protest one can do.
Voting with your wallet does nothing if there isn't a message to go along with it. There are any number of reasons people could have in not buying a game. Waiting for a price drop, timing, hell, even the Coronavirus is going to affect sales for the audience that doesn't feel okay about going digital. The vagueness of not buying a thing gives them open-ended excuses for why something (even as guaranteed a success as TLOU2) didn't sell as well a

But directly messaging ND, stating you are holding off on buying the game unless they take positive actions to correcting their studio culture, that atleast instills some measure of responsibility that they can respond to.
 

Firefly

Member
Jul 10, 2018
8,783
Voting with your wallet does nothing if there isn't a message to go along with it. There are any number of reasons people could have in not buying a game. Waiting for a price drop, timing, hell, even the Coronavirus is going to affect sales for the audience that doesn't feel okay about going digital. The vagueness of not buying a thing gives them open-ended excuses for why something (even as guaranteed a success as TLOU2) didn't sell as well a

But directly messaging ND, stating you are holding off on buying the game unless they take positive actions to correcting their studio culture, that atleast instills some measure of responsibility that they can respond to.
This thread exactly serves that purpose. Developers in the industry are part of the forums and other are probably reading too.
 

Firefly

Member
Jul 10, 2018
8,783
Just making it clear. Message them on Twitter etc. where they can quantify the negative reaction vs. an easily ignorable Era thread.
Twitter accounts probably get bombarded with disrespectful and vulgar messages by petty fanboys because the world can't see them. Just recently Jason Schreier tweeted about platform fanboys sending hateful messages to him over one of his tweets. This is out in the open and in a relatively more civilized manner.
 

Khanimus

Avenger
Oct 25, 2017
40,872
Greater Vancouver
Twitter accounts probably get bombarded with disrespectful and vulgar messages by petty fanboys because the world can't see them. Just recently Jason Schreier tweeted about platform fanboys sending hateful messages to him over one of his tweets. This is out in the open and in a relatively more civilized manner.
You can be civilized on Twitter, even when many choose not to. I'm not saying harass their employees, but put your messaging where they have to see it.
 

Barrel Cannon

It's Pronounced "Aerith"
The Fallen
Oct 25, 2017
9,521
I'm just gonna buy it used or borrow it from one of my friends. Not sure I wanna support this. I'm no longer a child who can blissfully ignore stuff like this when the evidence is there and ND is not responding to comment. Unless they can come forward and prove this is all false
 
Oct 26, 2017
8,734
I'm just gonna buy it used or borrow it from one of my friends. Not sure I wanna support this. I'm no longer a child who can blissfully ignore stuff like this when the evidence is there and ND is not responding to comment. Unless they can come forward and prove this is all false

what message are you sending that you don't want to support it, and yet, you're okay with lending or buying it second-hand? All because you can't deal with not having to play it.

A misguided one. That's for sure.
 

Barrel Cannon

It's Pronounced "Aerith"
The Fallen
Oct 25, 2017
9,521
what message are you sending that you don't want to support it, and yet, you're okay with lending or buying it second-hand? All because you can't deal with not having to play it.

A misguided one. That's for sure.
I'm happy and fine with my decision. And it's better than ND getting my money for their practices. The game was always a day one for me but I can wait now if they aren't gonna confront the issue
 

Cronogear

▲ Legend ▲
Member
Oct 27, 2017
4,085
I was on the fence about it, since I thought TLoU1 was just ok.

But now? ND made my decision way easier. Not gonna buy it.
 

Huey

Member
Oct 27, 2017
13,543
So, ex-AAA dev here with some feedback for those that actually want to change crunch practices.

1) Almost everyone crunches.

Most studios, especially in AAA, have crunch. In fact, out of the four different publishers I have worked for, every single one expected ALL studios under them to crunch to hit milestones/deadlines. And studios oblige because you don't want to lose incentives, bonuses, funding, or support staff. The list of studios who don't crunch - the list of products that are made 'crunch-free' is going to be unbelievably small if you are looking at AAA products. So if you plan to boycott products that are made in toxic work environments - it's going to be the vast majority of games. That's just how the industry is and boycotting isn't going to solve that.

Oh, and side note: People lie. Or exaggerate. Or downplay. I have had other developers in my own studio during crunch claim to not be crunching because we were only working 60-70 hours a week. Because their last studio worked 80+ during crunch. So this isn't crunch. Because we're in some toxic environment Olympics and shit ain't as bad as the worst experience I've ever had so...

Or, my personal favorite, when "We don't have crunch" actually means "We don't have mandatory crunch". Let me tell you about 'voluntary overtime'. It ain't voluntary. There are always punishments for not 'volunteering' to work extra hours during 'not crunch'. Either you start getting bad performance reviews from your bosses because it 'doesn't seem like you are putting in the extra effort'. Or you get left off emails or meetings out of spite. Or you get reassigned to some other part of the project that is less prestigious or more rudimentary, grunt work. Or you just straight up get demoted or fired. And what quickly happens is that you are bullied into either crunching (but 'not crunching') or pushed out of the company.

There are a lot of developers willing to publicly tow the company line that they 'don't crunch' because it's voluntary. Or their work environment isn't toxic because 'we have great benefits'. I have worked for some exceptionally shitty companies and every single one had developers willing to go in front of the media and proclaim just how awesome the studio and work environment were.

2) Boycotting punishes developers more than publishers.

I've seen countless players (and the media) claim to be fighting the industry's business practices - be it loot boxes, microtransactions, crunch, storefront exclusivity, whatever - by either boycotting products or giving poor reviews. And somehow this will show those in control of these products (publishers) that their ways are wrong. It doesn't. The people at the top of most of these companies are... fucking insane. There's probably more appropriate word to describe their behavior but I don't know what it is. There's no introspection going on when something with the game doesn't pan out. Bad reviews don't make studio heads and publishers think "Oh, geez, maybe it was the bullshit monetization we did that tanked the product!"

What happens is - excuses get made that are almost universally laid on the development team. YOU didn't implement our vision properly. YOU didn't work hard enough on these features. YOU didn't do enough crunch. YOU missed this milestone and that's why our game bombed.

Bonuses are withheld, developers are laid off, benefits at the studio are slashed.

This shit don't work.

Oh, by the way, one thing about this I want to highlight: Bonuses in the game industry.

Base salary
at a lot of game studios is actually pretty low. I know every time the Game Developer Salary survey (or something similar) comes out and people look and see "OMG, devs make $90k a year!". Yeah, most of those are reporting ALL income - including bonuses. Bonuses are a HUGE portion of overall income for some developers. I have seen developers earn anywhere from 10%-100% of their yearly salary in a launch bonus. So, sure, I may have made $120k this year, but half of that was from the launch bonus.

But then the game gets bad sales for whatever reason. Or bad reviews. Well, my bonus was tied to a combination of metacritic score and sales benchmarks. And now I get nothing. The studio head still walks away with a six figure bonus. The publisher executives get paid 10x my salary regardless. The only person actually feeling any financial punishment are the developers.

So, buy whatever the hell you want. While developers probably appreciate the gesture, you aren't actually fixing any problems - and you might actually be actively hurting the people you are trying to stand up for.

Edit: Another reason talking about this is so damn hard is that even within the same studio, different jobs can have wildly different contracts and experiences. My experiences have been as a full time systems designer. I know other developers - especially artists - under contract rather than full time will not have the same issues with bonuses or even the same experiences with crunch. Sometimes one department will be working 80+ hours a week while another department, with different management, deadlines, etc., will be working 40 hours. One developer claiming bonuses matter while another claims they don't are not actually disagreeing - they just don't have the same work contract details. Just as one developer claiming they're not working crunch doesn't necessarily mean no one in the entire studio is, or vice versa.

Is this thread-marked? It should be thread-marked. If you're not helping the developer, and potentially harming them, there's zero purpose to these.

ScatheZombie would you say that companies would respond to hearing directly from customers on this, say via email, telephone, social media etc? Not in a "I'm gonna boycott you" way but "As a customer and fan, I would like to add my voice to calls to try to eliminate or reduce crunch as much as possible for your devs sake"
 

ghibli99

Member
Oct 27, 2017
18,186
Great post by ScatheZombie.

While the argument can be made that I'm perpetuating this behavior by buying the game, I think a more effective approach is to continue the discussion about crunch and poor working conditions to help change these things going forward, while trying to get more media outlets to pick up stories like this, since it's not just a problem unique to games. If nobody buys the game, the studio goes under, and everyone scatters and go to other companies, that doesn't solve the problem; it simply defers it.

And yet, my memories of my own similar experiences aren't negative. 20+ years ago, I worked at a game developer/publisher where we regularly did 100+ hour work weeks heading towards our gold/RC dates. I wasn't hourly, and did it because they requested it of me and I believed in the quality of the product and also the effort that the rest of the team was putting in. They often refer to it as being "in the trenches" because it does feel like war at times. You're fatigued, you have no sense of day/time, a normal social life isn't there, and you're "dodging bullets" from upper management. But you feel the camaraderie. Pay be damned, it was some of the best experiences of my life, and I still owe a lot to it for pointing me in the right direction going forward career-wise. The games I worked on are also often cited as the best-in-class from that era, so I feel like the extra time we put in shows in the finished products.

I will also say that I could never do it at my age now (mid-40s). I'm married, but don't have kids, and place a premium on a healthy work/life balance.
 

Adventureracing

The Fallen
Nov 7, 2017
8,143
In all honesty I think I'm more likely to just boycott consoles all together due to the fact that they essentially support a modern day slave trade. Fuck all these companies if they won't take a stance on that.
 

Wireframe

Member
Oct 28, 2017
1,415
UK
So, ex-AAA dev here with some feedback for those that actually want to change crunch practices.

1) Almost everyone crunches.

Most studios, especially in AAA, have crunch. In fact, out of the four different publishers I have worked for, every single one expected ALL studios under them to crunch to hit milestones/deadlines. And studios oblige because you don't want to lose incentives, bonuses, funding, or support staff. The list of studios who don't crunch - the list of products that are made 'crunch-free' is going to be unbelievably small if you are looking at AAA products. So if you plan to boycott products that are made in toxic work environments - it's going to be the vast majority of games. That's just how the industry is and boycotting isn't going to solve that.

Oh, and side note: People lie. Or exaggerate. Or downplay. I have had other developers in my own studio during crunch claim to not be crunching because we were only working 60-70 hours a week. Because their last studio worked 80+ during crunch. So this isn't crunch. Because we're in some toxic environment Olympics and shit ain't as bad as the worst experience I've ever had so...

Or, my personal favorite, when "We don't have crunch" actually means "We don't have mandatory crunch". Let me tell you about 'voluntary overtime'. It ain't voluntary. There are always punishments for not 'volunteering' to work extra hours during 'not crunch'. Either you start getting bad performance reviews from your bosses because it 'doesn't seem like you are putting in the extra effort'. Or you get left off emails or meetings out of spite. Or you get reassigned to some other part of the project that is less prestigious or more rudimentary, grunt work. Or you just straight up get demoted or fired. And what quickly happens is that you are bullied into either crunching (but 'not crunching') or pushed out of the company.

There are a lot of developers willing to publicly tow the company line that they 'don't crunch' because it's voluntary. Or their work environment isn't toxic because 'we have great benefits'. I have worked for some exceptionally shitty companies and every single one had developers willing to go in front of the media and proclaim just how awesome the studio and work environment were.

2) Boycotting punishes developers more than publishers.

I've seen countless players (and the media) claim to be fighting the industry's business practices - be it loot boxes, microtransactions, crunch, storefront exclusivity, whatever - by either boycotting products or giving poor reviews. And somehow this will show those in control of these products (publishers) that their ways are wrong. It doesn't. The people at the top of most of these companies are... fucking insane. There's probably more appropriate word to describe their behavior but I don't know what it is. There's no introspection going on when something with the game doesn't pan out. Bad reviews don't make studio heads and publishers think "Oh, geez, maybe it was the bullshit monetization we did that tanked the product!"

What happens is - excuses get made that are almost universally laid on the development team. YOU didn't implement our vision properly. YOU didn't work hard enough on these features. YOU didn't do enough crunch. YOU missed this milestone and that's why our game bombed.

Bonuses are withheld, developers are laid off, benefits at the studio are slashed.

This shit don't work.

Oh, by the way, one thing about this I want to highlight: Bonuses in the game industry.

Base salary
at a lot of game studios is actually pretty low. I know every time the Game Developer Salary survey (or something similar) comes out and people look and see "OMG, devs make $90k a year!". Yeah, most of those are reporting ALL income - including bonuses. Bonuses are a HUGE portion of overall income for some developers. I have seen developers earn anywhere from 10%-100% of their yearly salary in a launch bonus. So, sure, I may have made $120k this year, but half of that was from the launch bonus.

But then the game gets bad sales for whatever reason. Or bad reviews. Well, my bonus was tied to a combination of metacritic score and sales benchmarks. And now I get nothing. The studio head still walks away with a six figure bonus. The publisher executives get paid 10x my salary regardless. The only person actually feeling any financial punishment are the developers.

So, buy whatever the hell you want. While developers probably appreciate the gesture, you aren't actually fixing any problems - and you might actually be actively hurting the people you are trying to stand up for.

Edit: Another reason talking about this is so damn hard is that even within the same studio, different jobs can have wildly different contracts and experiences. My experiences have been as a full time systems designer. I know other developers - especially artists - under contract rather than full time will not have the same issues with bonuses or even the same experiences with crunch. Sometimes one department will be working 80+ hours a week while another department, with different management, deadlines, etc., will be working 40 hours. One developer claiming bonuses matter while another claims they don't are not actually disagreeing - they just don't have the same work contract details. Just as one developer claiming they're not working crunch doesn't necessarily mean no one in the entire studio is, or vice versa.
This needs a threadmark. Fantastic post.
 

Governergrimm

Member
Jun 25, 2019
6,885
Not buying it in the first place because I don't own a PS4. I don't think boycotting it tells them it sold badly because of crunch. The industry is aware of crunch and its toll on people, it simply doesn't care. You want to work in the business you pay your dues. It's a terrible philosophy but it's the way things are.

On top of that we live in a "I got mine!" Culture. Look at the stickied thread about slave labor. Are we still going to buy new consoles because we want them that bad? What if MS didn't go through those channels to procure their consoles and Sony did? Would everyone switch to Xbox?

I am not buying it, but that's due more to lack of interest than principle. I'm not saying it shouldn't be boycotted mostly just frustrated with the state of things where everyone knows it's horrible but so few in the industry seem willing to do anything about it. Good luck though.
 

RoninStrife

Banned
Oct 27, 2017
4,002
I will buy the game to support the devs who made it. Crunch is bad, there needs to be regulation in the industry, there needs to be protection for devs. But.. not buying the game... in the end will lead to devs being fired. I don't want that.