There is no single game out there that has all of those techniques simultaneously. Some do only reflections (BFV, Control), others GI (Metro Exodus) and others shadows. (Shadow of the Tomb Raider, Modern Warfare)It's using the SVOGI technique. It's only used on surfaces with mirror reflections. This article is really leading people astray. It's not the same thing as RTX -- at all.
1) The reflections are only mirror
2) They fade away as the camera moves away from the reflective surface
3) No blurred reflections using importance sampling
4) No ray-traced diffuse bounced light or environment sky lighting
5) No soft shadows
6) No emissive lighting (i.e. area lights)
7) No ambient occlusion
etc.. etc.. etc..
Don't get excited over this..
So I don't see how it's not comparable, quite honestly. It's doing exactly what BFV and Control do.