Sure, but this whole fiasco is just like with F76, Anthem, Destiny etc etc.Like any corporation really, shouldnt listen to a word they say.
Holy shit, that roadmap makes it look like the PS5/SX update isn't coming til the end of the year. Jesus.
Sure, but this whole fiasco is just like with F76, Anthem, Destiny etc etc.
All the same bullshit with Gamer identity, that they are "listening", are very sorry, didn't mean to do this, presenting a roadmap and more
At least in this case Apple delivered.
Great, more lies.
"Myself and the board are the final decision makers and it was our call to release the game, although, believe me, we never ever intended for anything like this to happen."
He means the bad reviews, right? Because they absolutely knew the state the game were in, or else they wouldn't have put the restrictions they did on the reviewers.
Yep, and the only way QA aren't finding these bugs is if they have been instructed to ignore or not report certain issues.Feels a little bit like they're throwing testers and QA under the bus there.
Same. Decided to skip launch and wait for a patch: probably won't pick it up until very far down the line now, if at all.I was really hyped for this initially, but a after all this ill probably never even play it, next gen upgrade or not
Yeah, Destiny doesn't belong in this list. OG Destiny worked fine: it's just that there wasn't enough content (and the content that was there didn't always make sense).Destiny wasn't a good game when it launched but it doesn't belong in the company of Fallout 76, Anthem or Cyberpunk.
Who honestly is going to care about this game in 6-12 months? They really should have just delayed it a full year.
This is why you release a game when it's ready. This mess has hurt CDPR's brand image and financials.
Just terrible leadership.
Exactly. Almost like 10 min before the announcement they they told an intern to throw in a chart.
Yep, and the only way QA aren't finding these bugs is if they have been instructed to ignore or not report certain issues.
As someone that worked in QA as soon as you start playing you see the holes in this game, 99% of the people playing arent QA testers and are reporting almost constant issues big and small.
This is how product development works. Nothing unusual here. As a Product manager I'm all too familiar with making a promise that can't be kept due to an unforeseen circumstance (employee sick, uncover an unknown during development). Customers cry in either situation but a more vague approach always lessens the number of unhappy people. Customers not able to understand an ETA, note Estimated, is what leads to this type of chart or no chart altogether.
The chart is definitely not put together by an intern. The message it conveys in which quarter the release is scheduled for. Quarterly planning and release cycles are the norm.
Because every unlabeled graph is badGamers: "Crunch is bad! How could they release unfinished product!"
Also gamers: "That timeline an intern threw together is bullshit! Why cannot they commit to arbitrary deadlines???"
People are good at forgiving each other. I don't really think that the general public will sustain the same level of hostility towards CDPR as we are seeing right now. In one or two years much of the current events will feel less dramatic. CP2077 is a big game, and I think the interest will slowly return when there is are functioning console versions of the game.Who honestly is going to care about this game in 6-12 months? They really should have just delayed it a full year.
I'm not saying that what CDPR did was ok, but I don't think that the game is nearly as dead as Era make it to be.
Nope but I bet you anything the hard working devs and testers will be let go to try and recoup lossesSo, I mean, they're all-in on this, right? This was virtually their entire business for the next several years. This was the entire crux of their company.
Is their CEO getting shit-canned for fucking it up? Serious question. I don't see any reason to give them the benefit of the doubt, otherwise. There's no excuse for being in that high of a position and being this chiefly responsible for this big of a fuck-up and just getting to walk it off.
Wells relates, "We were three days from gold master -- a [few] weeks ago -- and our lead programmer comes in with Christophe and [game director] Justin Richmond, and they shut the door. I'm like, 'Why are we having a closed door conversation so close to gold master?' He sits down with the most depressed look on his face, and he says, 'Guys, I took the game home, and it's a mess.'" The problem: the game performs just fine -- for the first half. After reaching the halfway point, numerous bugs would crop up. Objects would disappear. Walls would flicker in and out of existence. Nathan could find himself in a hall devoid of anything -- geometry, texture, lighting, etc.
Wells continues, "All of these bugs point to the exact same problem in our streaming system. We are streaming stuff constantly; we're abusing the PlayStation 3 like a bad child. We're streaming audio, music, animation, video, levels, textures, everything. We're filling the memory, and about halfway through, it gets jammed up so that when we ask for a texture, it's not there; we ask for an animation, and it's not there." Balestra interjects to note that the reason this bug came up was because the programmer happened to play the game on an older test unit -- most of Naughty Dog's Quality Assurance team were using newer debug hardware and hence weren't running into this issue. The developers realized that a lot of fans still probably play games on launch-era PS3 systems, and this bug could end up ruining a lot of players' experiences.
magic isnt it.