Sure that might be correct. But as Jeff also mentioned; they expanded drastically to develop Days Gone (40 --> 120 FTE), and once it shipped, those employees had to work on something, hence helping support another project while spinning up their next game's dev cycle - whether that is Days Gone 2 or a new IP, which appears likely, is irrelevant. The point being, that is incredibly common in game development under a publisher, when there is currently nothing that requires the studio at large, they pitch in to help out. Not denying either/or, both can be simultaneously true. No issue with your article BTW, it's always interesting to have a sneak peek behind the curtain, appreciate it.