Anyone know if there is real life locations? I know the cascades are real of course but like specific places/towns etc
Subpar graphics if i remember correctly...And I remember someone saying this game is not on the same level graphically as other Sony games omegalol
Anyone know if there is real life locations? I know the cascades are real of course but like specific places/towns etc
https://www.pdxmonthly.com/articles...regon-s-video-game-industry-to-the-next-levelPlayers can collect "historical markers" spread throughout the map; bits of lore from Oregon's pioneer past. "They're all authentic. One of my narrative designers put a lot of research into this," says Garvin. "We really wanted to explore the dark underbelly of Oregon, like 'This was the cave where a guy was experimenting on Native Americans,' or 'This is where a real-life massacre occurred.' Peter Skene Ogden was the first white explorer to come through central Oregon. There's tons of stuff around here named for Ogden. But he was a real bastard."
Small Towns
No, Bend does not exist in the game. It focuses on re-creating more rural environments and smaller communities like Marion Forks and Camp Sherman. ("Right now the biggest town we have is quite a bit smaller than Bend," says Garvin. "We have a place called Farewell, though, because Bend used to be called Farewell Bend.") What does exist: ski lodges, mountain resorts, and golf courses. Other surprises? Ross is tight-lipped. "There's one place in the game that is singularly Oregon," he says. "We can't discuss it, but when it comes out you'll know what I'm talking about."
Mountains
Look above the tree line and you'll probably spot a familiar sight: maybe Mount Bachelor, Mount Washington, Three Fingered Jack, or the Three Sisters. "Those are our Central Oregon mountains. They're very iconic," says game director Jeff Ross. "The locals [who got a preview of the game] were just thrilled." Those peaks aren't just background décor. "One of the things that we use them for is defining the world," adds Garvin. "They provide beacons or landmarks for getting around because the world is really, really big."
I've definitely hated on this game before but I will freely admit that it looks markedly better somehow and I'm not even sure what it is exactly.
I'm not really interested due to the open world structure but if you're into that type of game, this is shaping up way better than it initially looked I think.
Anyone know if there is real life locations? I know the cascades are real of course but like specific places/towns etc
It's based on the oregon state.Anyone know if there is real life locations? I know the cascades are real of course but like specific places/towns etc
Does anyone know if fuel plays into this game for the motorcycle, and is it based on the story progress or is finding/maintaining fuel supply a gameplay mechanic?
No difficulty options tho they did say they were looking into a survival mode/Hardcore mode whatever that would entailDo we know if they've changed how the difficulty is managed? I remember the Game Informer interview where one of the devs said there would be no difficulty options and that it would be a pretty hardcore challenge.
The preorder trailer has some nice little gameplay as well I like the shot towards the end.
Nice thx. I've never actually been to eastern Oregon only the western half. Will be cool to explore.
https://www.pdxmonthly.com/articles...regon-s-video-game-industry-to-the-next-level
This was posted earlier in the thread. Definitely seems to be tied in to the actual area and geography. Probably not 100% accurate.
Mad Max did the same thing, I liked it even though it played very roughly. If this game improves on that, then I'm in.i remember something about it being fairly important to have enough fuel to get to your next destination. getting caught out in the wilderness is very dangerous and could often result in being overwhelmed/killed.
I think you are forced in some chasing section during the campaign.Random thought, I wonder if it's technically possible to finish the game and not use the bike at all. I know it's a massive part of the game, but for those who like to try unique playthroughs in an unintended way I'm curious about that
Random thought, I wonder if it's technically possible to finish the game and not use the bike at all. I know it's a massive part of the game, but for those who like to try unique playthroughs in an unintended way I'm curious about that
I wonder if there's any chance for the release to move up, even a couple of weeks.
I wonder if there's any chance for the release to move up, even a couple of weeks.
This is going to look even better by April and that's something considering how good it already looks.
I mean, the GI footage is specifically labeled as "Alpha Gameplay". Of course a near-release game is going to look better than its alpha
yep I knew you will come though lol it looks great
I've never hated on the game but I wasn't really sure what to make of it. Reason it looks better is because prior they've only showed Alpha gameplay. This is the game at its final stages so it's going to even look better by April as this isn't even the final build. After this trailer though I'm sold. This looks incredible. I'm gonna roll the dice here and pre-order the CE. I'm getting good vibes from this now and I think this is going to be a really good game. I remember everyone was targeting Horizon too before it came out, where I also rolled the dice with and ended up being right.
If you ignore all the characters they have that don't fit that description, sure.im a generic dark haired white guy and I find this boring and safe as fuck. this would've been a good opportunity for sony to diversify their protag catalog and design a POC for the role. If they ever get around to making PSABR2 there's gonna be about 20 white guys on the roster. yawn.
Brick Gone.
Generic brown-haired, built white guys is just a little bit played out. It would be more interesting to get some diversity in our videogame protagonists and support cast.
I really wish the main character was black honestly. I think it would fit great.
Deacon will come across several friendly encampments during his travels, but "friendly" is a relative term – while the inhabitants won't shoot him on sight, Deacon will have to do some hired work if he wants to enjoy the full benefits of their community. Encampments offer several types of jobs that are grounded in the day-to-day struggle to survive, such as hunting deer for meat to feed the local population or completing a variety of bounties to shore up their protection. "There are bounty chases that involve the bike, where you're trying to get somebody who also rides and you have to go after them," Jensen says. "Then we have survivor rescues, which are guys who were abducted from a camp and you have to go back out and rescue them." Sony Bend showed off one such survivor rescue during E3 2017, where Deacon worked to save an NPC named Manny from an enemy encampment, culminating in the surprise arrival of a freaker bear. As it turns out, Manny plays a vital role in the first friendly encampment you encounter: He's the camp's mechanic, and can supply Deacon with a variety of invaluable bike upgrades if you can get him back in one piece.
Deacon can also collect freaker ears during his travels, which act as a universal currency at friendly encampments – proof that he's making the world a safer place. But Deacon isn't just doing these jobs out of the kindness of his own heart. "All of [the jobs] play into the economy of the encampment, and you're rewarded for doing all of those things," Jensen says. The more effort you put in, the more an encampment will trust you with their weapons and supplies, as well as discounts.
As with Days Gone's other gameplay loops, dealing with these hotspots is worth the effort; infestations prevent you from fast-traveling through the affected area, even if you've unlocked your final destination as a viable travel point. Clearing out the nests also decreases the local freaker population, making it a little easier for Deacon to scavenge nearby areas for supplies.
https://www.gameinformer.com/b/feat...breaking-down-days-gone-s-gameplay-loops.aspxLike NERO checkpoints, completing an ambush camp opens it up as a fast-travel location and offers more supplies to scavenge. You'll also find underground bunkers in the camps containing maps that will remove the fog of war from your world map. Taking down ambush camps also makes the world a little safer for Deacon to travel through. "Ambush camps are filled with murderous thieves and marauders, and these guys are actually the ones executing these ambushes throughout the world," Jensen says. "If you want to lower the frequency of getting knocked off your bike from a clothesline or getting sniped at by somebody, then you're going to have to take out these ambush camps."
No they were posted as the original argument someone made was all Sony protagonists are dark haired white males including Deacon in Days Gone, the thread for some reason has quickly become about racial diversity in Sony games.
I'm very curious to see how they'll pull the "Uncharted" moments which they said will occur while exploring the open world (outside the missions, thing that very few open world games manage to do)
Left 4 dead with bikes on TLOU's engine with character elements borrowed from walking dead.
its a zombie game... they all borrow from each other anyway.
These type of games are everywhere and this game is not doing anything to stand from what im seeing. So like I said, ill wait on reviews.