Really? I feel like I've just quit whenever and it just saved exactly where I was standing.If you leave you'll come back at the beginning of whatever level you were in.
Really? I feel like I've just quit whenever and it just saved exactly where I was standing.
How does the game save?
Let's say I'm in a middle of a run and for whatever reason have to leave.
Do I have to start from zero or is there some auto save going on?
It saves automatically when you exit the game, you can then resume from the same spot, but obviously if you die you'll have to restart.
Do you have time to get the timed doors when doing cursed chests?Axe swinging fuckers in sepulcher just 100 to 0'd me. Was on a great run too. FUCK.
Cursed chests are 100% worth it, the few extra scrolls you get along the way largely compensate having to play it safe a bit.
I figured this out a few days ago and it's a bit of a bummer, because I always end up taking this route now, and I enjoy some of the other areas more. Forgotten Sanctuary is my fav but the rewards are worse. Forgotten Sepulcher has those double locked rooms with cells too.Shit, heart racing like crazy, got the fucker on cell 1, dunno if I want to try cell 2
Definite route to optimise DPS is promenade > ramparts > stilt village > sepulcher. Max amount of scrolls with timed rooms this way
The best runs where I beat HotK or have gotten furthest on 1-cell runs have been with an Assault Shield/survival build with a colorless main-weapon.Because I'm sacrificing ice arrows to be able to do that. And you can still fail at doing it, unlike ice arrows.
I've got the same problem on Switch. Did you unlock 1 cell mode? Trying to figure out if it's a bug in changing difficulties and doing dailies. I've done 3 and it says "4" to next reward as well, when I should be getting the next one in 2. :<Been doing the daily challenge for a few days now and after I beat it it keeps saying 4 more until a new unlock. Is it bugged or something?
On Xbox
ps. That blueprint in the ceiling of the Prisoner's Quarters is taunting me. I can get into the ceiling but can't seem to make it up over some wall to get to the blueprint itself, dangit!
I think the first cursed chest is at ramparts anyway, don't see any at promenade. Since you have way too much time for these anyway 15, 18 and 22 or something) it's not an issueDo you have time to get the timed doors when doing cursed chests?
I figured this out a few days ago and it's a bit of a bummer, because I always end up taking this route now, and I enjoy some of the other areas more. Forgotten Sanctuary is my fav but the rewards are worse. Forgotten Sepulcher has those double locked rooms with cells too.
Axe swinging fuckers in sepulcher just 100 to 0'd me. Was on a great run too. FUCK.
Cursed chests are 100% worth it, the few extra scrolls you get along the way largely compensate having to play it safe a bit.
You get a scroll and good money. In total you'd get about 5 scrolls over a run which doubles your dps. And money is very important once you start upgrading items to ++.I feel the opposite. I almost always get shit from the chest so I stopped taking them.
Do you have time to get the timed doors when doing cursed chests?
I figured this out a few days ago and it's a bit of a bummer, because I always end up taking this route now, and I enjoy some of the other areas more. Forgotten Sanctuary is my fav but the rewards are worse. Forgotten Sepulcher has those double locked rooms with cells too.
I'm only a few hours in, and imI having trouble with the boss at Insufferable Crypt. Mostly because I've been focused on arrows + turrets, and that thing doesn't hug the floor for long. What's the safest strategy to overcome this? I haven't collected that many blueprints and mostly trying to get the Spider Rune at this point.
Any tips?
How hard is this game? So I understand it is perma death, but am I right in saying that if you do die you have to go back to the start but you keep abilties you have picked up in previous runs?
For the most part when you die you start again with nothing. However, as you play, you find and unlock blueprints with the collector who resides between levels. Some of those confer permanent upgrades (e.g. an extra health potion per level), whereas unlocking weapon blueprints mean that you can find that item during a future run so, as time goes on, the breadth of items you will find grows enormously. There are also runes that are unlocked permanently, these unlock routes in a metroid vania style.
It's hard to say how difficult the game is, but I'd say it's a relatively difficult game by default which can scale to be much harder. On the other hand, and this is the key thing, the feeling of progress is so constant despite the perma-death, and it makes death less painful. One other factor is that, compared to some games, the game encourages you to speed through levels once you become better. I go back to the beginning and don't feel a sense of dread that I have to go through the early parts again because, actually, slaughtering easy enemies as fast as possible is fun too.
For the most part when you die you start again with nothing. However, as you play, you find and unlock blueprints with the collector who resides between levels. Some of those confer permanent upgrades (e.g. an extra health potion per level), whereas unlocking weapon blueprints mean that you can find that item during a future run so, as time goes on, the breadth of items you will find grows enormously. There are also runes that are unlocked permanently, these unlock routes in a metroid vania style.
It's hard to say how difficult the game is, but I'd say it's a relatively difficult game by default which can scale to be much harder. On the other hand, and this is the key thing, the feeling of progress is so constant despite the perma-death, and it makes death less painful. One other factor is that, compared to some games, the game encourages you to speed through levels once you become better. I go back to the beginning and don't feel a sense of dread that I have to go through the early parts again because, actually, slaughtering easy enemies as fast as possible is fun too.
Would you say it's as difficult as Bloodborne, Dark Souls and maybe Hollow Knight? (the latter I find a few degrees easier than BB and DS).
Starts easier than HK but ends harder than dark souls, imoWould you say it's as difficult as Bloodborne, Dark Souls and maybe Hollow Knight? (the latter I find a few degrees easier than BB and DS).
Cells you spend remain spent (to unlock stuff). Blueprints get saved as long as you visit the cells guy.I died and lost literally everything. And back to the start. Also lost the one blueprint I had. How does progression work on this game? I thought this was gonna be better and/or different than your average roguelike.
Really? I feel like I've just quit whenever and it just saved exactly where I was standing.
You have to get to the end of the area where you found the blueprint for it to be "saved", and then use cells to unlock the weapon in the blueprint.I died and lost literally everything. And back to the start. Also lost the one blueprint I had. How does progression work on this game? I thought this was gonna be better and/or different than your average roguelike.
Just keep exploring every possible route? I mean, the levels are procedurally generated but there's no way to get permanently stuck. Maybe look for one of those green blobs that you can sprout vines from.Hmm.. where the hell I am supposed to go in the Toxic sewers? The area is big!
You get a scroll and good money. In total you'd get about 5 scrolls over a run which doubles your dps. And money is very important once you start upgrading items to ++.
Curse even carries on to bosses so be careful when you take them.
Not at all, man. It can jump here and there, but ultimately it depends on how much of a nitpicker you are. For me it was completely fine, and playing handheld was CLUTCH. Not to mention they're already working on a fix.I'm sorry if this has been discussed to death but I'm having trouble pulling the trigger because I can't decide between PS4 and Switch versions. I've heard Switch version has technical issues but are they bad enough to give up the ability to play handheld?
Some advice would be appreciated.
Switch is fine. The slowdown only happens when there's a ton of shit exploding or going nuts, and it's not even that bad. Feels like when shit would get real back in classic games.I'm sorry if this has been discussed to death but I'm having trouble pulling the trigger because I can't decide between PS4 and Switch versions. I've heard Switch version has technical issues but are they bad enough to give up the ability to play handheld?
Some advice would be appreciated.
I read the instructions on the hunter's grenade and sat there scratching my head wondering why they thought this was a good idea. Surely they could have simplified the process a little. How about the grenade turns the enemy into an elite and you just fucking kill it for the blueprint instead?
I really dislike how this game unlocks new items for you. So many ways to do it... but having an extremely low drop chance on select enemies was probably the worst way.
Could have unlocked them with challenges. Or at a blueprint store for some kind of currency (cells, gold, etc). Always award a random blueprint or 2 for killing a boss.
I just said fuck it and installed the 33% blueprint drop chance mod. I want to play this game and have fun with different loadouts, but I'm not grinding my ass off or messing with that hunter's grenade to do it.
I read the instructions on the hunter's grenade and sat there scratching my head wondering why they thought this was a good idea. Surely they could have simplified the process a little. How about the grenade turns the enemy into an elite and you just fucking kill it for the blueprint instead?
I really dislike how this game unlocks new items for you. So many ways to do it... but having an extremely low drop chance on select enemies was probably the worst way.
Could have unlocked them with challenges. Or at a blueprint store for some kind of currency (cells, gold, etc). Always award a random blueprint or 2 for killing a boss.
I just said fuck it and installed the 33% blueprint drop chance mod. I want to play this game and have fun with different loadouts, but I'm not grinding my ass off or messing with that hunter's grenade to do it.
This is one of those games you slowly put dozens of hours into over time.
I want to unlock everything.