No kidding. It feels like it's been at least a decade since 2019.
GIMME DA PATCH
This game came and went.
I forgot it existed and almost no one talks about it anymore.
Kojima is a hack and needs to hire an editor dedicated to turning his garbage writing (with amazing premises, to be fair) into good storytelling. His pretentious rambling at the end is just a bunch of bullshit. I loved the gameplay.
I hate the notion that if a game is not constantly talked about or brought up then it's deemed some sort of failure, especially for games that are single-player with a very story driven focus that is best experienced in a single playthrough. It had a ton of buzz and discussion in the OT and a separate spoiler thread when it came out. The game has been discussed and analyzed to death already, what exactly is left to talk about without repeating the same things over and over unless it's someone's LTTP thread.
The only reason something like Kojima's Metal Gear Solid can still be talked about is due to having the IP being around for decades with multiple stellar entries and enough lore to write a novel about whereas something like Death Stranding is just a one-off experience that is self contained.
No, see, the problem isn't the heavy exposition. It's not about the exposition being messy. What I'm saying is none of it makes any sense. I would love a Kojima game with crazy ideas and characters and crazy cutscenes and long as fuck shit like MGS4, but it HAS to make sense. Do you see what I'm saying?I hate the notion that if a game is not constantly talked about or brought up then it's deemed some sort of failure, especially for games that are single-player with a very story driven focus that is best experienced in a single playthrough. It had a ton of buzz and discussion in the OT and a separate spoiler thread when it came out. The game has been discussed and analyzed to death already, what exactly is left to talk about without repeating the same things over and over unless it's someone's LTTP thread?
The only reason something like Kojima's Metal Gear Solid can still be talked about is due to having the IP being around for decades with multiple stellar entries and enough lore to write a novel about whereas something like Death Stranding is just a one-off experience that is self contained.
The thing is, there are a ton of people, like me, who love that sort of heavy expositional dialogue that he throws at you for his games. One of the main reasons I disliked MGSV was because I thought there wasn't enough of that heavy signature of cut-scenes and expositional dialogue. I, for one, would absolutely hate if Kojima was edited by some other dude to make things "tidier". The whole reason he made his own studio was to make sure he could create whatever the fuck he wants. It's divisive, though. There are people like you who hated the 45 minute cut-scene at the end of Death Stranding but just as many people, if not more, that eat that shit up.