Twitter users malding over a review.
How lovely.
Why are ppl surprised that PlayStation Access, one of the official YouTube channels for PlayStation UK, put out a positive video about the latest PS4 exclusive?
Also this.
Why are ppl surprised that PlayStation Access, one of the official YouTube channels for PlayStation UK, put out a positive video about the latest PS4 exclusive?
Yeah well this tweet cannot be taken serious. Hence I posted it."These kids are mad because the game doesn't tell you what to do, now we know why the journalists always play on easy mode"
Typical character assassination
Why are ppl surprised that PlayStation Access, one of the official YouTube channels for PlayStation UK, put out a positive video about the latest PS4 exclusive?
Why are ppl surprised that PlayStation Access, one of the official YouTube channels for PlayStation UK, put out a positive video about the latest PS4 exclusive?
I do think that it's funny video in a sense that I have never seen someone be this excited and hyped about game that combined walking sim, fetch quests and encumbrance.
...This is combined with a robust animation system designed to simulate weight and movement across rocky surfaces. As you run, Sam will plant his feet according to the terrain type and incline. When hiking up or down a steep hill, for instance, he shifts his weight into the slope realistically. Gear bounces around on his back while additional animations such as [this] are integrated directly into his movement cycle...
This ties directly into the traversal system which I feel is handled in an interesting way. You see, in most open-world games you spend a lot of time moving from point A to point B, but doing so requires little effort from the part of the player. It's usually just a matter of holding forward towards a waypoint. In Death Stranding, however, the terrain itself is a challenge, and extra cargo only serves to increase that challenge. There's actual momentum here: when you're weighed down you can't just stop on a dime, especially on a steep hill...
It's this management of speed, balance, momentum and positioning that makes the act of hiking across the world more complex and engaging than usual, and the animation plays a huge role in selling this. There are plenty of other foes you'll encounter along the way, and each of them is as well animated and interesting to observe as Sam. Basically, when it comes to character animation and rendering, Death Stranding is a showpiece title, and importantly it remains responsive during all of this with low input latency on movement, so any delay you do encounter is tied directly to the weight limits or momentum...
Financial Post Review: "...You wouldn't think a person could have much fun spending scores of hours (this is a very, very long game) simulating the life of a delivery man, but Kojima has made it oddly and undeniably compelling. The mechanics at play in controlling Sam's centre of gravity by stacking stuff on his back and limbs based on size and weight are addictive. And shifting his weight by using the triggers to lean left and right — or simply grabbing his pack's shoulder straps for a boost to stability — feels intuitive and right..."
Newsweek Review: "...One of the most hyped game releases in recent memory, Death Stranding defines itself by eerie imagery of dead whales, baby-powered devices and 'Beached Things' crossing over into our world. But whatever bizarre directions Death Stranding takes, buried at its center is a graceful, inventive and surprisingly simple gameplay experience. […] Much more harrowing is delivering a fragile package over rough terrain, forcing you to a tense crawl, like the trucks delivering sensitive explosives over bumpy mountain roads in 1953 movie The Wages of Fear. […] This makes Death Stranding the best video game about hiking ever made. Finding new mountain passes, dropping ladders across gaps for other players, rappelling down sheer cliffs or recovering your balance right before Sam faceplants at the bottom of a chaotic run down a fellfield—this is Death Stranding at its most satisfying. But describing specific gameplay instances doesn't convey the overall sensation of traversing Death Stranding's substantial open-world map: a combination of rhythm, tactile landscape, rewarding vistas and awe before nature. […] The controls also reflect just how close Death Stranding draws you into its environment and into Sam's body, like the pinch of QWOP in the way R2 and L2 are dedicated to grasping the left and right straps of your backpack to recenter Sam's gravity. Every other interface is equally well-refined and loaded with contextually powerful information, like the functions of the cryptic, spinning odradek scanner, which become [second nature] with experience..."
MGSV barely had any story/cutscenes though and disappointed some people for that reason. I still think Ground Zeroes itself was a great gameplay experience.
Well I know which ones I'm watching this week. 👍"Much more harrowing is delivering a fragile package over rough terrain, forcing you to a tense crawl, like the trucks delivering sensitive explosives over bumpy mountain roads in 1953 movie The Wages of Fear. […] This makes Death Stranding the best video game about hiking ever made."
I love these movies.
Arctic was GOOD. Perfect length and ending.
i mean maybe these aspects are done really well? tim rogers at kotaku (who loved the game) called it the gran turismo of walking simulatorsI do think that it's funny video in a sense that I have never seen someone be this excited and hyped about game that combined walking sim, fetch quests and encumbrance.
Did you even watch the video or decide it was a great idea to call it content bias as a knee jerk reflex?Why are ppl surprised that PlayStation Access, one of the official YouTube channels for PlayStation UK, put out a positive video about the latest PS4 exclusive?
Calling other people kids is sure helping getting this false message across.
Yeah it totally sucks.Calling other people kids is sure helping getting this false message across.
i mean maybe these aspects are done really well? tim rogers at kotaku (who loved the game) called it the gran turismo of walking simulators
Did you even watch the video or decide it was a great idea to call it content bias as a knee jerk reflex?
Sounds appealing to me but I think it would become as hated as the QTE after it was popularized by Yu Suzuki. You know… how can something that isn't gratifying violence, be worthwhile?It will be insane if this game makes walking simulators mainstream and something few other AAA studios will pop out over next few years.
I've seen some takes that this game will influence traversal in future open world games, changing it from filler to engaging gameplay on its own. Remains to be seen if it'll happen.It will be insane if this game makes walking simulators mainstream and something few other AAA studios will pop out over next few years.
It's meaningless. In the Giant Bomb Quick Look, Brad was able to give 474 likes to an item in under 15 seconds. That whole system sounds completely broken.'my initial structure had thousands of likes'? just how many people did receive advance copies of this game?...
that is pretty cool meta dig at the (lack of) meaningfulness of social media engagement statsIt's meaningless. In the Giant Bomb Quick Look, Brad was able to give 474 likes to an item in under 15 seconds. That whole system sounds completely broken.
I don't see how that makes it meaningless. From what I understood you don't gain anything with the likes, so it's not something that's exploitable, and if someone decided to give your structure extra likes, that certainly means something...It's meaningless. In the Giant Bomb Quick Look, Brad was able to give 474 likes to an item in under 15 seconds. That whole system sounds completely broken.
Not that it matters, but that tag is based on sales over the last 24 hours. It's very common for a game to hit number 1 on that chart at some point around it's release.
Yeh way too much if you ask me. Main reason I am kinda hesitant on getting the game. I can push through 20-25 hrs even if I'm not enjoying myself all that much: just for the story alone. But 40 is a big ask
I've seen multiple reviews state that it's actually currency that is used to purchase and upgrade items, you don't only get likes from other players but as a reward for completing missons from NPCs. The further the player has progressed in the game the more likes at once he can give to a structure. But to say any random number makes it exploitable is weird. It's a currency in a videogame which means it was somebody's job to balance those numbers and make it work into the progression of the game.I don't see how that makes it meaningless. From what I understood you don't gain anything with the likes, so it's not something that's exploitable, and if someone decided to give your structure extra likes, that certainly means something...
that is pretty cool meta dig at the (lack of) meaningfulness of social media engagement stats
i think as it is often with games: time will tell
how will this game be seen in 6months, in 2 years, in 5 years, in a decade? i think time is very important when it comes to games. for example no one thought that Demon´s Souls would end as a cult classic a decade later.
things are often distorted in the hype, therefore time is the unit which tells us the truth about many games
I think peoples reaction when actually playing the game is far more important than the supposed verdict of history.
It's meaningless. In the Giant Bomb Quick Look, Brad was able to give 474 likes to an item in under 15 seconds. That whole system sounds completely broken.
Why are ppl surprised that PlayStation Access, one of the official YouTube channels for PlayStation UK, put out a positive video about the latest PS4 exclusive?
I do think that it's funny video in a sense that I have never seen someone be this excited and hyped about game that combined walking sim, fetch quests and encumbrance.
The ign review really did hurt the reception the reaction to the game would have been so much different
Yeah I know it is toxic. It is just bad how they argument why IGN gave this bad score.Their review text already gives a detailed reason why they gave it a 6.8. Not sure why you had to link to a thread of toxic fanboys.
Their opinion is very much in line with several other reputed reviewers.
that is on Amazon I take it? I preordered elsewhere.
This game release reminds me of The Emperor's New Clothes story
Yep. IGN is such a massive outlet that even if the game has gotten the most perfect scores of anything released this year it was always going to skew the discourse surrounding this game. A lot of people did not like it from the get go and even if it had gotten a +90 on meta they still would not have liked it, but IGN was the validation they needed.The ign review really did hurt the reception the reaction to the game would have been so much different
Edge magazine would probably give even lower score based on comments, but sadly or fortunately the person won't finish it and won't give it a final score, so not gonna impact metacriticThe ign review really did hurt the reception the reaction to the game would have been so much different
It really is strange to read some of these reviews that are extremely lukewarm or raise many, many concerns about the gameplay of the game, and then a 9/10 pops up at the end and it leaves you wondering how that score appeared.
Is it weird if I'm looking forward to the (hopefully) meditative quality of the traversal in this game? The idea of delivering packages just seems kind of relaxing to me.
Yep. IGN is such a massive outlet that even if the game has gotten the most perfect scores of anything released this year it was always going to skew the discourse surrounding this game. A lot of people did not like it from the get go and even if it had gotten a +90 on meta they still would not have liked it, but IGN was the validation they needed.
Edge magazine would probably give even lower score based on comments, but sadly or fortunately the person won't finish it and won't give it a final score, so not gonna impact metacritic
People caring about MC should be happy about that as EDGE reviewer seemed to really hate the game.
Is it confirmed they absolutely won't be scoring the game at all?
I remember seeing mention that review guidelines say that you have to had finished playthrough in order to review the game.
How they would check on such thing who knows.
What? I'm not being sarcastic in the slightest mate. How did you read sarcasm from my post?As sarcastic as you are it's really not too hard to believe how big of an outlet IGN is and there influence on mainstream reviews
People are fucking stoked for the Microsoft Flight Simulator and its adherence to the reality of flying a plane. Farming Simulator is a million plus seller about doing farmwork without the veneer of a AAA powerhouse budget and graphics. Even fantastical games like Elite Dangerous can focus on "mundane" activities like shipping cargo from one place to another for a lot of people. I'm not sure why folks are surprised or confused that their is an audience for games that go in depth on the more everyday actions we take and gamify them when there are tons of games out there with ardent fanbases already doing that in some form or another.
I remember seeing the tweets from the Edge guy saying the review won't be in the next issue, but I assumed it would be in the issue after that.
Either way I feel if Edge do score the game that'll lower the meta further.
Edge magazine would probably give even lower score based on comments, but sadly or fortunately the person won't finish it and won't give it a final score, so not gonna impact metacritic