He said not to expect review in next issue or issue after that.
Edge basically gives it a 0/10He said not to expect review in next issue or issue after that.
It seems that the story may be the worst part of the game as well. People are saying it's all of the worst parts of past Kojima stories dialed to 11.Yeh way too much if you ask me. Main reason I am kinda hesitant on getting the game. I can push through 20-25 hrs even if I'm not enjoying myself all that much: just for the story alone. But 40 is a big ask
This makes me want to play it even moreIt seems that the story may be the worst part of the game as well. People are saying it's all of the worst parts of past Kojima stories dialed to 11.
No, in a bad way
So after reading the thread, this one will be legendary.
And I am day 1, especially after the reviews. Kojima's first game truly untethered is worth 60 bucks for me even if it's a garbage fire just to say I was there.
This video kinda sold me on the game TBH. If anyone is struggling to understand the core theme behind Death Stranding, this vid explained it almost perfectly imo Can't wait for the PC version!
But yes in a bad way
It's a shame they aren't able to give detail as to why they didn't like it, but we at least know it'd be a hella low score. If Edge is the publication your opinions most align with, just assume you'll hate the game and don't buy it.Oh...
Maybe at some point someone else at Edge could review it but that's really surprising.
It's a shame they aren't able to give detail as to why they didn't like it, but we at least know it'd be a hella low score. If Edge is the publication your opinions most align with, just assume you'll hate the game and don't buy it.
They do have article for death stranding in the next issue, it will be quite a lot of pages too if I remember it right, it's just that there will be no score at the end of article and they label it as preview insteadIt's a shame they aren't able to give detail as to why they didn't like it, but we at least know it'd be a hella low score. If Edge is the publication your opinions most align with, just assume you'll hate the game and don't buy it.
Ah okay well that's good news.They do have article for death stranding in the next issue, it will be quite a lot of pages too if I remember it right, it's just that there will be no score at the end of article and they label it as preview instead
Bit for all intent of purposes, it'll be their 'review' for Death Stranding
Just like every other game, not sure why this needs to be said, unless you're seriously implying it'll bomb.Edge is walkout/10
i think you will be able to pick this up used for a low price around Xmas. Especially used.
Just like every other game, not sure why this needs to be said, unless you're seriously implying it'll bomb.
Ok so $10 after a month and no legs, not long to find out.I'm implying the opposite, I think it's going to sell gangbusters...Then a lot of copies will be traded in, just like no mans sky. I bought no mans sky for £9.95 used like a month after launch.
That IGN clip, even though I don't condone any of the toxicity involved in the shit tweet, is actually really valuable as a gauge for the experience. What they are saying here is that familiarity is comfort and Death Stranding's new ideas plus constant decision making and gameplay ruined their enjoyment. It remains to be seen how qualitative the gameplay experience will end up for the individual and I truly believe that everyone's take is valid on that, but conceptually, trying to gameify all aspects of the game, not just to rely on audiovisual components to make a journey in an open world game rewarding, forcing the player to constantly plan, think and react... it's what ambitious designers should have to try. And I think the players enjoyment comes down to how they can handle that approach (Edit: not in terms of ability, but if the player can deal with the constant barrage of demands and frustrations).
It seems that the story may be the worst part of the game as well. People are saying it's all of the worst parts of past Kojima stories dialed to 11.
That's not what they are saying at all. I'm not even sure they think it's a negative, because they bring up BotW that "did that well too, where you're suddenly in front of a mountain and go "Oh crap I'm too tired for this". They are just describing how planning and traversal play out, not once do they say it sucks or anything like that. Seems more like they just noted the different approach without really applying any sort of assessment.That IGN clip, even though I don't condone any of the toxicity involved in the shit tweet, is actually really valuable as a gauge for the experience. What they are saying here is that familiarity is comfort and Death Stranding's new ideas plus constant decision making and gameplay ruined their enjoyment. It remains to be seen how qualitative the gameplay experience will end up for the individual and I truly believe that everyone's take is valid on that, but conceptually, trying to gameify all aspects of the game, not just to rely on audiovisual components to make a journey in an open world game rewarding, forcing the player to constantly plan, think and react... it's what ambitious designers should have to try. And I think the players enjoyment comes down to how they can handle that approach.
I'm pretty sure I'd hate the game. I found the BotW traversal frustrations almost game ruining until I unlocked the items, towers and stamina upgrades that made movement easier. This sounds like that issue x1000
You're putting words in my mouth. I said everyone's take to how they react to that gameplay is valid. Including everyone at that table, everyone who loves it and everyone who hates it.That's not what they are saying at all. I'm not even sure they think it's a negative, because they bring up BotW that "did that well too, where you're suddenly in front of a mountain and go "Oh crap I'm too tired for this". They are just describing how planning and traversal play out, not once do they say it sucks or anything like that. Seems more like they just noted the diffferent approach without really applying any sort of assessment.
Saying anyone who doesn't like the game doesn't because they can't handle it's systems is ridiculous, pretentious nonsense.
"These kids are mad because the game doesn't tell you what to do, now we know why the journalists always play on easy mode"
Typical character assassination
Calling other people kids is sure helping getting this false message across.
It's obviously a little more "nasty" but how is the general point here any different from the IGN editor that tweeted alluding to other reviews not being honest in their reviews and instead just "marketing" the game? Alluding to IGN seemingly being one of the few with "integrity". That's actually worse since it's someone shitting on his colleagues. If outlets can call one another out then it's pretty fair game for readers to do the same.Their review text already gives a detailed reason why they gave it a 6.8. Not sure why you had to link to a thread of toxic fanboys.
Their opinion is very much in line with several other reputed reviewers.
Well first of all you already noted that the tweet in your post is toxic as all hell. But not only that, it tries to spin a narrative out of what was said that simply doesn't fit. Maybe it's because I'm tired, but even after watching it twice I have not seen any of these people in the clip say they didn't enjoy it because it was too different/complex/whatever.You're putting words in my mouth. I said everyone's take to how they react to that gameplay is valid. Including everyone at that table, everyone who loves it and everyone who hates it.
I edited my posts to clarify what meaning of the word handle I was going for. Get back to me if it's still causing an issue.Well first of all you already noted that the tweet in your post is toxic as all hell. But not only that, it tries to spin a narrative out of what was said that simply doesn't fit. Maybe it's because I'm tired, but even after watching it twice I have not seen any of these people in the clip say they didn't enjoy it because it was too different/complex/whatever.
And when you say "I think the players enjoyment comes down to how they can handle that approach.", that approach being
"constantly forcing people to plan, think and react", that means people who can't handle to constantly plan think and react are the ones who won't be able to enjoy the game no?
I'm not sure where I'm putting words in your mouth here. It reads like only people who have seen the light of Kojima and other elite gamers™ are able to enjoy the game. I'd be glad to be wrong here though.
Yeah man...easily. Way worse than Gears or Outer World.
I like the sound of this. Now don't jump on me so quickly, do we know if there are game mode? (like you know easy or very easy??). I really enjoy exploration in video games and take my time to just relax (one of the reason I hike). My days of playing challenging games are way past behind me. But the exploration, climbing, etc... Doesn't bother me at all.Neil Druckmann tweeted a friendly congratulatory message the other day, in which he says "...I love the feeling of exploration it creates -- the closest a game has felt to real hiking..." And the Dark1x/Digital Foundry video has some interesting notes on the traversal systems in the game, starting at the 9min6sec mark:
I guess I get the distinction, but it's still sounding like Souls elitism to me.I edited my posts to clarify what meaning of the word handle I was going for. Get back to me if it's still causing an issue.
Nothing strange about that.It really is strange to read some of these reviews that are extremely lukewarm or raise many, many concerns about the gameplay of the game, and then a 9/10 pops up at the end and it leaves you wondering how that score appeared.
I'm sure the gears one was a shitshow. The Outer worlds one seemed super positive. Mid 80s was considered good a week ago.
And I find that completely fair. He/she hated it and couldn't bring themselves to finish so they could not give a difinitive score.
Yes.You should actually read reviewers. Someone who has played the game for dozens of hours and decides to stop is more definitive and informative than a number on an aggregation site that tells you nothing about the game itself. If a reviewer loved the game but couldn't complete it in time, would you be saying that person couldn't give a definitive score? I am going to guess no.
I'm sure the gears one was a shitshow. The Outer worlds one seemed super positive. Mid 80s was considered good a week ago.
Don't use metacritic much, or haven't recently at least, so was interested to see how similar the scores and distribution are between Death Stranding and Control, my current pick for game of the year.
Strange they would so much higher for a brand new studio releasing their first game over an established one.
Brad and Jeff called the game an "encumbrance simulator" and that most people hate encumbrance in RPG's yet Death Stranding made their whole gameplay based around it. God speed to anyone who wants to play that for 40 hours....