No you're right, I remember this too.I can't pull the quote cuz I don't remember where I read it so I could be talking out of my ass
More impressions from Shirrako.
"pacing is way off
Story is interesting, just too much gaps in between
if you don't play this game often you'll forget what happened before the next cutscene happens"
"DS is basically 1hr of cool shit
4hrs of delivering packages to npcs"
open world is more interesting than MGSV, but has the same drawbacks of open world -
"it's more interesting lol, mgs5 was so dead
hard to beat it"
"it's fun when you explore new land
but when the game asks you to drive back 5km just to deliver a package to a place you've been to before
you're like "fk off""
"all the safe houses look the exact same
they all have the exact same building you enter to connect
and all the resting places are 100% copy and paste the same in all of them"
"Minecraft has elements of hiding and taking shelter when it's dark
this has no day/night cycle which is a huge fail
but it has rain
when it rains you need to take shelter or it will damage your cargo"
"well i like exploring
and roleplaying, aka playing the game like i am really there"
"just know the start of the game is a bit of a chore at some times"
"it's not as good as RDR2 or God of War
but then again, it's a different game
it's focus is cooperation and exploration
if you are expecting third person stealth action MGS6
you're gonna want to refund"
Lol yeah explains a lot tbh, but it seems like the game Kojima wanted to make in the endNow i know how a new IP was made in 3 years with 100 main devs.
Still interested and day one.
shadow of the UPS confirmedMore impressions from Shirrako.
"pacing is way off
Story is interesting, just too much gaps in between
if you don't play this game often you'll forget what happened before the next cutscene happens"
"DS is basically 1hr of cool shit
4hrs of delivering packages to npcs"
open world is more interesting than MGSV, but has the same drawbacks of open world -
"it's more interesting lol, mgs5 was so dead
hard to beat it"
"it's fun when you explore new land
but when the game asks you to drive back 5km just to deliver a package to a place you've been to before
you're like "fk off""
"all the safe houses look the exact same
they all have the exact same building you enter to connect
and all the resting places are 100% copy and paste the same in all of them"
"Minecraft has elements of hiding and taking shelter when it's dark
this has no day/night cycle which is a huge fail
but it has rain
when it rains you need to take shelter or it will damage your cargo"
"well i like exploring
and roleplaying, aka playing the game like i am really there"
"just know the start of the game is a bit of a chore at some times"
"it's not as good as RDR2 or God of War
but then again, it's a different game
it's focus is cooperation and exploration
if you are expecting third person stealth action MGS6
you're gonna want to refund"
Why?How much of the story is about motherhood?
Because that always seemed weird for Kojima to cover.
Source?Really disappointed we are not going to fight one of these five figures in the sky.
Looks sequel bait
This so much. It pisses me off. People are gonna go into this game thinking there's gonna be an MGS2 tier mindfuck and twist but when the story/gameplay is more straightforward, they're gonna get mad at Kojima for not including something he never promised.I hope those that kept saying "It's obvious Kojima is holding a ton back from previews, dude made MGS2 after all lmao" stop with this narrative going forward. More than once, I saw people insisting that the idea that Death Stranding is primarily about walking great distances delivering cargo is foolish, because Kojima is famous for his mindfucks.
This so much. It pisses me off. People are gonna go into this game thinking there's gonna be an MGS2 tier mindfuck and twist but when the story/gameplay is more straightforward, they're gonna get mad at Kojima for not including something he never promised.
Check the threadmarks
💯Yeah. It's mindbogglingly ridiculous. Like, be a Kojima fan or don't be a Kojima fan. For the most part, I am a Kojima fan, myself! But the notion that he does these things with every game he makes is such a weirdly self-destroying prophecy.
Whether folks love or loath the core gameplay loop, I hope those that kept saying "It's obvious Kojima is holding a ton back from previews, dude made MGS2 after all lmao" stop with this narrative going forward. More than once, I saw people insisting that the idea that Death Stranding is primarily about walking great distances delivering cargo is foolish, because Kojima is famous for his mindfucks.
For alot of us, the MGS2 hope was the only thing we could cling too.
I fucking hated what I saw at TGS, it felt like I was watching a great director fall completely out of touch.
I can see this. The same way that suggesting that what we have seen so far is what we will got (a crazy idea it seems) triggers all the fanboys to reply to you saying that "there's no way Kojima isn't hidding a complete new game as a surprise", we will see negative threads related to the lack of any big surprise, if the leaks are to be trusted.I say this because we stand on the brink of an inevitable deluge of bizarre "Kojima tricked me, this game is soooo boring" threads. I know it.
Ya the alt right dude who made like 200 videos for rdr2 where he "killed the annoying feminist" and "deported mexicans".
So he's really dumb to post this with his real nickname, i don't think he will receive anymore review code anytime soon
Sadly, it does feel like he's lost the plot. He honestly seemed to think he was doing something completely new and unprecedented. But here we've hearing that there really isn't anything new about the whole social strand thing. He himself admitted that he doesn't really play a lot of other games.
To be honest I never thought about it and think it was just the aesthetic.There has to be more to it. Even if the guy has it and had finished the game, they wouldn't tease those five figures as much as they did if they weren't relevant.
Unless they are sequel bait or it just made for a very cool aesthetic.
lol what the fuck.
If these impressions are true they probably came around to it because they really had no other choice. Its Kojima's baby after all.didn't he say his own team wasn't a fan of the concept originally but eventually came around to it?
If these impressions are true they probably came around to it because they really had no other choice. Its Kojima's baby after all.
That's a valid point.Even ignoring the stuff he got banned for briefly last year, I don't look at him as someone to trust in terms of game impressions.
He essentially blitzes through games as fast as possible to post them on youtube first with clickbait titles/thumbnails.
For alot of us, the MGS2 hope was the only thing we could cling too.
I fucking hated what I saw at TGS, it felt like I was watching a great director fall completely out of touch.
I can see this. The same way that suggesting that what we have seen so far is what we will got (a crazy idea it seems) triggers all the fanboys to reply to you saying that "there's no way Kojima isn't hidding a complete new game as a surprise", we will see negative threads related to the lack of any big surprise, if the leaks are to be trusted.
I mean, take a look at discord, there are some posters that are even disregarding solid opinions from what seem to be confirmed leakers because "they score won't compute for the Metacritic average so their opinions won't take down the game from 90+ MC". Which is really sad, it seems like they only need a high MC to validate their "opinions".
This hype culture at the end only hurts realistic expectactions, every time I read a "GOTG" as a reaction to a single trailer or a single announcement I wonder what the hell is happening here.
The whole media campaign thing tied into MGS2's themes themself of misinformation in the media, too.There's one thing I want to say, and fair warning, I'll likely say it again a couple of times in future threads.
Whether folks love or loath the core gameplay loop, I hope those that kept saying "It's obvious Kojima is holding a ton back from previews, dude made MGS2 after all lmao" stop with this narrative going forward. More than once, I saw people insisting that the idea that Death Stranding is primarily about walking great distances delivering cargo is foolish, because Kojima is famous for his mindfucks.
Yes, he is. After a fashion. But Metal Gear Solid 2 came out 18 years ago. There are US citizens who can legally vote now who were born just after its release. The "whoa mindfuck preview footage campaign!" Hideo Kojima is 18 years older now. He still loves his secrets but to the best of my knowledge he hasn't willfully misrepresented a video game since 2001. Not nearly to such an extent, and not nearly to the extent that some folks seem ready to predict whenever a new A Hideo Kojima Game (TM) is on the horizon.
There's a solid chance I'll like Death Stranding. But we had the gist of "what do you even do in this game tho lol" well within our grasp a long time ago. I highly recommend that those who still mention the MGS2 twist marketing as reason to doubt everything we see in contemporary Kojima titles take things a bit more literally next time around.
I say this because we stand on the brink of an inevitable deluge of bizarre "Kojima tricked me, this game is soooo boring" threads. I know it. I have foreseen it.
For alot of us, the MGS2 hope was the only thing we could cling too.
I fucking hated what I saw at TGS, it felt like I was watching a great director fall completely out of touch.
I expected a game with genius gameplay ideas. Something where it starts as a simple premise but grows and grows more and more complex to the point where the entire world is filled with crazy gameplay situations and ideas. You know a KOJIMA GAME. Great bosses. Great mechanics.
I expected a game with genius gameplay ideas. Something where it starts as a simple premise but grows and grows more and more complex to the point where the entire world is filled with crazy gameplay situations and ideas. You know a KOJIMA GAME. Great bosses. Great mechanics.
And yes there is hope that it's one person but he is describing everything I wish it wasn't. Subjective part is do you like wandering around walking but what he is describing is objective, you don't do much of anything but travel. Did he finish the game? Maybe the last half is totally different like some have been hinting.
This is 100% what I've been expecting. His games have always felt amazing to play and especially his last one. Based on that 'trend', my assumption was kind of that whatever I'm seeing will probably FEEL much more complex and interesting to actually control/engage with, much like MGSV where I found even simple things highly enjoyable to actually do.
I'm still more than likely gonna get it Day 1 but these impressions are certainly dampening my hype quite a bit. What they're saying actually sounds more boring than what would dampen my hype only 'a bit', but I'm still willing to take some of these with a grain of salt.
That being said, if it turns out to be truly boring ass gameplay, it'd certainly be a first. I also hope Kojima invested in a bomb shelter in that case, the backlash and Schadenfreude would be of legendary proportions.
The E3 demo ended up being surprisingly representative of the final game.There's one thing I want to say, and fair warning, I'll likely say it again a couple of times in future threads.
Whether folks love or loath the core gameplay loop, I hope those that kept saying "It's obvious Kojima is holding a ton back from previews, dude made MGS2 after all lmao" stop with this narrative going forward. More than once, I saw people insisting that the idea that Death Stranding is primarily about walking great distances delivering cargo is foolish, because Kojima is famous for his mindfucks.
Yes, he is. After a fashion. But Metal Gear Solid 2 came out 18 years ago. There are US citizens who can legally vote now who were born just after its release. The "whoa mindfuck preview footage campaign!" Hideo Kojima is 18 years older now. He still loves his secrets but to the best of my knowledge he hasn't willfully misrepresented a video game since 2001. Not nearly to such an extent, and not nearly to the extent that some folks seem ready to predict whenever a new A Hideo Kojima Game (TM) is on the horizon.
There's a solid chance I'll like Death Stranding. But we had the gist of "what do you even do in this game tho lol" well within our grasp a long time ago. I highly recommend that those who still mention the MGS2 twist marketing as reason to doubt everything we see in contemporary Kojima titles take things a bit more literally next time around.
I say this because we stand on the brink of an inevitable deluge of bizarre "Kojima tricked me, this game is soooo boring" threads. I know it. I have foreseen it.