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Potential Death Stranding Spoilers
  • Apr 27, 2018
    2,445
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    Opening Story Flow
  • Simo

    Member
    Oct 26, 2017
    4,894
    Michigan, USA
    That's not a bad playtime for games these days.

    Sorry I mistyped, 33 hours without side quests.

    Opening story flow is as follows..
    Motorcycle scene with the birds falling dead
    Small walk to the cave
    Cave scene with Fragile
    Car crash (part 1)
    First trailer
    Car crash (part 2)
    Deadman lab

    Looks like the leak is from someone who is or was streaming.
     
    Legitimate end-game spoilers
  • OP
    OP
    vestan

    vestan

    #REFANTAZIO SWEEP
    Member
    Dec 28, 2017
    24,680
    For those that are in the Discord, everything in the pinned section is completely real and leaked by some Russian/Bulgarian dude called Joxnka (the guy that said the game is a 5/10 and was posting in-game screenshots). Mr. Throwaway (another leaker in that same Discord) corroborated his earlier stuff so it seems to be legit. It was all pinned by the reddit Discord mods. It's been posted in this thread but I'll keep it all under one post.

    Again, major spoilers...

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    Last edited:
    Gameplay Impressions #2
  • OP
    OP
    vestan

    vestan

    #REFANTAZIO SWEEP
    Member
    Dec 28, 2017
    24,680
    Gameplay Impressions from Discord:

    It felt tedious. Sam hitches up on anlot of tony rocks so it braks the flow here and there, but its cool to ser up ladders and use ropes. Even more cool to see stuff left by people. The walking makes it tedious, timefall are essentially the stealth moments, a lot of the time ur screwed if ur driving cause the weather damages it.
     
    Last edited:
    Gameplay Impressions #4
  • OP
    OP
    vestan

    vestan

    #REFANTAZIO SWEEP
    Member
    Dec 28, 2017
    24,680
    So Mr. Throwaway was talking about how Death Stranding as a game doesn't really do anything new. Like the concept itself isn't new at all. It's something that combines a number of different features together. Jox (the other leaker) also said the same thing.

    Bear in mind that he hasn't finished the game yet, though I was kinda expecting stuff outside of Voidouts/Hades to really exemplify the whole Social Strand System Kojima talks talking about. Looks like it doesn't really go anywhere.

    Also Jox found Hades really disappointing. Throwaway is saying that Hades is just pure gunplay.
     
    Gameplay Impressions #6
  • benzy

    Member
    Oct 25, 2017
    4,269
    More impressions from Shirrako.

    "pacing is way off
    Story is interesting, just too much gaps in between
    if you don't play this game often you'll forget what happened before the next cutscene happens"
    "DS is basically 1hr of cool shit
    4hrs of delivering packages to npcs"

    open world is more interesting than MGSV, but has the same drawbacks of open world -
    "it's more interesting lol, mgs5 was so dead
    hard to beat it"

    "it's fun when you explore new land
    but when the game asks you to drive back 5km just to deliver a package to a place you've been to before
    you're like "fk off""

    "all the safe houses look the exact same
    they all have the exact same building you enter to connect
    and all the resting places are 100% copy and paste the same in all of them"


    "Minecraft has elements of hiding and taking shelter when it's dark
    this has no day/night cycle which is a huge fail
    but it has rain
    when it rains you need to take shelter or it will damage your cargo"

    "well i like exploring
    and roleplaying, aka playing the game like i am really there"

    "just know the start of the game is a bit of a chore at some times"

    "it's not as good as RDR2 or God of War
    but then again, it's a different game
    it's focus is cooperation and exploration
    if you are expecting third person stealth action MGS6
    you're gonna want to refund"